1 | vertex_program diffuseTextureScreenAligned_VP20 cg
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2 | {
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3 | source diffuseTextureScreenAligned_VP20.cg
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4 | entry_point main_vp
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5 | profiles arbvp1 vs_2_0
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6 | }
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7 |
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8 | fragment_program diffuseTextureScreenAligned_FP20 cg
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9 | {
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10 | source diffuseTextureScreenAligned_FP20.cg
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11 | entry_point main_fp
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12 | profiles ps_2_0 arbfp1
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13 | }
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14 |
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15 | fragment_program indirectTexturingDebugEntityPosition_FP20 cg
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16 | {
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17 | source indirectTexturingDebugEntityPosition_FP20.cg
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18 | entry_point main_fp
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19 | profiles ps_2_0 arbfp1
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20 | }
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21 |
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22 | fragment_program indirectTexturingDebugTextureAtlasFitting_FP20 cg
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23 | {
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24 | source indirectTexturingDebugTextureAtlasFitting_FP20.cg
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25 | entry_point main_fp
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26 | profiles ps_2_0 arbfp1
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27 | }
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28 |
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29 | vertex_program diffuseTexturing_VP20 cg
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30 | {
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31 | source diffuseTexturing_VP20.cg
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32 | entry_point main_vp
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33 | profiles arbvp1 vs_2_0
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34 | }
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35 |
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36 | fragment_program diffuseTexturing_FP20 cg
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37 | {
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38 | source diffuseTexturing_FP20.cg
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39 | entry_point main_fp
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40 | profiles ps_2_0 arbfp1
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41 | }
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42 |
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43 | fragment_program indirectTexturingPointBasedGeneration_FP20 cg
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44 | {
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45 | source indirectTexturingPointBasedGeneration_FP20.cg
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46 | entry_point main
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47 | profiles ps_2_0 arbfp1
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48 | }
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49 |
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50 | vertex_program indirectTexturingDefault_VP20 cg
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51 | {
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52 | source indirectTexturingDefault_VP20.cg
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53 | entry_point main_vp
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54 | profiles vs_2_0 arbvp1
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55 | }
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56 |
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57 | fragment_program indirectTexturingDefault_FP20 cg
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58 | {
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59 | source indirectTexturingDefault_FP20.cg
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60 | entry_point main_fp
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61 | profiles ps_2_0 arbfp1
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62 | }
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63 |
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64 | vertex_program indirectTexturingDefault_hlsl_VP20 hlsl
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65 | {
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66 | source indirectTexturingDefault_hlsl_VP20.shd
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67 | entry_point main_vp
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68 | target vs_2_0
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69 | }
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70 |
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71 | fragment_program indirectTexturingDefault_hlsl_FP20 hlsl
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72 | {
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73 | source indirectTexturingDefault_hlsl_FP20.shd
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74 | entry_point main_fp
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75 | target ps_2_0
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76 | }
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77 |
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78 | vertex_program indirectTexturingLighting_hlsl_VP20 hlsl
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79 | {
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80 | source indirectTexturingLighting_hlsl_VP20.shd
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81 | entry_point main_vp
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82 | target vs_2_0
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83 | }
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84 |
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85 | fragment_program indirectTexturingLighting_hlsl_FP20 hlsl
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86 | {
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87 | source indirectTexturingLighting_hlsl_FP20.shd
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88 | entry_point main_fp
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89 | target ps_2_0
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90 | }
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91 |
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92 | fragment_program indirectTexturingDebugTexCoordCorrespondence_FP20 cg
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93 | {
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94 | source indirectTexturingDebugTexCoordCorrespondence_FP20.cg
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95 | entry_point main_fp
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96 | profiles ps_2_0 arbfp1
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97 | }
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98 |
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99 | vertex_program indirectTexturingDefault_glsl_VP20 glsl
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100 | {
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101 | source indirectTexturingDefault_glsl_VP20.shd
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102 | }
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103 |
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104 | fragment_program indirectTexturingDefault_glsl_FP20 glsl
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105 | {
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106 | source indirectTexturingDefault_glsl_FP20.shd
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107 | }
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108 |
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109 | vertex_program LightingWithIndirectTexturingVP cg
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110 | {
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111 | source v_lighting_indirect_texture_mapping.cg
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112 | entry_point main
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113 | profiles arbvp1 vs_2_0
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114 |
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115 | default_params
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116 | {
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117 | param_named_auto p_ModelView worldview_matrix
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118 | param_named_auto p_Model world_matrix
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119 | param_named_auto p_InverseModelView inverse_worldview_matrix
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120 | param_named_auto p_ModelViewProjection worldviewproj_matrix
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121 | param_named_auto p_LightPosition light_position_object_space 0
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122 | }
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123 | }
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124 |
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125 | fragment_program LightingWithIndirectTexturingFP cg
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126 | {
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127 | source f_lighting_indirect_texture_mapping.cg
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128 | entry_point main
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129 | profiles arbfp1 ps_2_0
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130 |
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131 | default_params
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132 | {
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133 | param_named_auto p_LightDiffuse light_diffuse_colour 0
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134 | param_named_auto p_LightSpecular light_specular_colour 0
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135 | param_named_auto p_LightPower light_power 0
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136 | param_named_auto p_Ambient ambient_light_colour
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137 | param_named p_Diffuse float4 1.0 1.0 1.0 1.0
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138 | param_named p_Specular float4 0.1 0.1 0.1 16
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139 |
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140 | param_named sourceTextureSize float 16.0
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141 | param_named sqrtNumSamples float 4.0
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142 | param_named epsilonX float -0.35
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143 | param_named epsilonY float -0.06
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144 | }
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145 | }
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