source: GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/OGRE/IBRTreesOGRE/media/general/indirectTexturingLighting_hlsl_FP20.shd @ 1493

Revision 1493, 962 bytes checked in by igarcia, 18 years ago (diff)
Line 
1sampler indirectTexture: register(s0);
2sampler sourceTexture: register(s1);
3
4uniform float epsilonX;
5uniform float epsilonY;
6uniform float sourceTextureSize;
7uniform float numSamples;
8uniform float sqrtNumSamples;
9uniform float3 ambientColor;
10uniform float ambient;
11
12float4 main_fp(float2 texCoord: TEXCOORD0,
13               float2 subTexCoord: TEXCOORD1,
14               float diffuseIn  : TEXCOORD2) : COLOR
15{
16   float4 ocolor = float4(0.0, 0.0, 0.0, 0.0);
17   float2 epsilon = float2(epsilonX, epsilonY);
18   float4 value = tex2D(indirectTexture, subTexCoord).xyzw;
19   float2 coords = float2(0.0, 1.0) - abs(texCoord - ( value.xy - epsilon ) );
20
21   if (value.w != 0.0)
22   {   
23        float2 newcoord = (float2(1.0, 1.0) - value.zw) + ((coords * sourceTextureSize) / sqrtNumSamples);
24        ocolor = float4(tex2D(sourceTexture, newcoord).xyzw);
25        ocolor.xyz = (ambientColor * ambient * 0.000001) + (ocolor.xyz * diffuseIn);
26   }
27   
28   return  ocolor;
29}
Note: See TracBrowser for help on using the repository browser.