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[1493] | 1 | // Vertex program to wave some grass about
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| 2 | // Simplistic, assumes base of the grass at 0
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| 3 | void grass_vp(float4 position : POSITION,
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| 4 | float3 normal : NORMAL,
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| 5 | float2 uv : TEXCOORD0,
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| 6 | out float4 oPosition : POSITION,
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| 7 | out float2 oUv : TEXCOORD0,
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| 8 | out float4 colour : COLOR,
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| 9 |
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| 10 | uniform float4x4 worldViewProj,
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| 11 | uniform float4 ambient,
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| 12 | uniform float4 objSpaceLight,
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| 13 | uniform float4 lightColour,
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| 14 | uniform float4 offset)
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| 15 | {
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| 16 | float4 mypos = position;
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| 17 | //offset = float4(0.5, 0, 0, 0);
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| 18 | mypos = mypos + offset * mypos.yyyy;
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| 19 | oPosition = mul(worldViewProj, mypos);
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| 20 |
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| 21 | oUv = uv;
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| 22 | // get vertex light direction (support directional and point)
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| 23 | float3 light = normalize(
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| 24 | objSpaceLight.xyz - (position.xyz * objSpaceLight.w));
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| 25 | float diffuseFactor = max(dot(normal, light), 0);
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| 26 |
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| 27 |
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| 28 | colour = ambient + diffuseFactor * lightColour;
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| 29 | }
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| 30 |
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