1 | /*
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2 | material matLeavesPlane256Depth256_old01
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3 | {
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4 | technique
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5 | {
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6 | pass
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7 | {
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8 | //alpha_rejection greater_equal 10
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9 | alpha_rejection greater_equal 110
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10 | //scene_blend alpha_blend
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11 | //depth_write off
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12 | //depth_check off
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13 | cull_hardware none
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14 | cull_software none
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15 | lighting off
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16 |
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17 | //vertex_program_ref Ogre/tree_idtexturing_hlsl_VP
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18 | //vertex_program_ref Ogre/tree_idtexturing_directional_VP
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19 | vertex_program_ref Ogre/tree_idtexturing_spotlight_VP
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20 | {
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21 | param_named_auto worldviewproj worldviewproj_matrix
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22 | param_named_auto proj_matrix texture_viewproj_matrix
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23 | param_named_auto camera_pos camera_position
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24 | param_named distanceScale float 0.000004
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25 | param_named_auto lightPosition light_position 0
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26 | param_named_auto lightDirection light_direction 0
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27 | //param_named_auto viewDirection view_direction 0
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28 | //param_named_auto time_0_X time_0_x
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29 | }
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30 |
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31 | fragment_program_ref Ogre/tree_idtexturing_hlsl_FP
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32 | {
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33 | //param_named_auto shininess custom 1
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34 | // Param OpenGL
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35 | //param_named scale_factor float 4.0
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36 | // Param DirectX
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37 | //param_named scale_factor float 64.0
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38 | //param_named backProjectionCut float 45.57
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39 | //param_named shadowBias float 0.0
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40 | param_named_auto ldiffuse light_diffuse_colour 0
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41 | param_named_auto lspecular light_specular_colour 0
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42 | param_named_auto lattenuation light_attenuation 0
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43 | param_named_auto gambient ambient_light_colour
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44 | param_named Ka float 0.2
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45 | param_named Kd float 1.0
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46 | param_named Ks float 0.0
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47 | }
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48 |
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49 | texture_unit
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50 | {
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51 | //rotate 90.0
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52 | texture orderFrontBackAtlas.exr
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53 | //texture orderFrontBackAtlas.png
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54 |
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55 | filtering point point none
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56 | }
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57 |
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58 | //texture_unit
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59 | //{
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60 | // //rotate 90.0
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61 | // texture orderBackFrontAtlas.exr
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62 | // filtering point point none
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63 | //}
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64 |
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65 | texture_unit
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66 | {
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67 | //texture acer_saccarium_leaf_atlas_1024_16.png
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68 | //texture acer_saccarium_leaf_atlas04_scaled_16.png
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69 | texture white_leaf_atlas_rotated_90_16.png
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70 | //texture acer_saccarium_leaf_atlas04_scaled_rotated_90_16.png
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71 | //filtering point point none
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72 | filtering anisotropic
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73 | max_anisotropy 8
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74 | //filtering bilinear
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75 | }
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76 |
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77 | texture_unit
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78 | {
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79 | texture Ogre/ShadowTexture0
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80 | }
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81 |
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82 | texture_unit
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83 | {
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84 | texture spotlight.tga
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85 | }
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86 | }
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87 | }
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88 | }
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89 | */
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90 |
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91 |
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92 |
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93 | //float4 main_fp(float2 texCoord: TEXCOORD0, float2 texCoordNormalized: TEXCOORD1) : COLOR
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94 | //{
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95 | // // DirectX
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96 | // return float4((tex2D(orderFrontBack, texCoord).w > 0.0) ? tex2D(leaf,((texCoordNormalized - tex2D(orderFrontBack, texCoord).xy) + float2(0.0,0.0)) * 4.0) : 0.0);
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97 | //}
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98 |
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99 |
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100 | float tex_atlas_size;
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101 | float scale_factor;
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102 | float3 ldiffuse;
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103 | float3 lspecular;
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104 | float3 lattenuation;
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105 | float4 gambient;
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106 | float Ka;
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107 | float Kd;
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108 | float Ks;
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109 | float reg : register(vFace);
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110 | sampler orderFrontBack: register(s0);
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111 | sampler leaf: register(s1);
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112 | sampler shadowMap: register(s2);
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113 | sampler spotLight: register(s3);
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114 |
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115 | float shadowBias = 45.57;
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116 | float backProjectionCut = 0.0; |
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