1 | // Shark 3D Snake Text Stream 1x0 (ascii).
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2 | shader_array
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3 | {
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4 | // Shader useful for max helper objects.
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5 | name "pos_helper"
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6 | ident ""
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7 | param
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8 | {
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9 | }
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10 | }
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11 | {
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12 | // Shader rendering w/o lighting.
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13 | name "plain"
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14 | ident "eng_shader_std.group"
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15 | param
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16 | {
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17 | env "shaderenv"
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18 | init_method "init_method"
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19 | child_array
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20 | {
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21 | ident "eng_shader_std.modelmesh"
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22 | param
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23 | {
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24 | env "shaderenv"
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25 | methods "init_method"
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26 | usage "render"
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27 | mesh_var "mesh"
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28 | texchan_var_array "tex0"
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29 | tex_attr_var_array "attr0"
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30 | insp_ident "showmesh"
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31 | insp_rank 80000
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32 | insp_color 1.0 1.0 0.0
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33 | }
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34 | }
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35 | {
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36 | ident "eng_shader_std.meshenter"
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37 | param
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38 | {
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39 | env "shaderenv"
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40 | mesh_var_array "mesh"
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41 | insp_ident "showbound"
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42 | insp_rank 80000
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43 | insp_color 1.0 0.0 0.0
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44 | enter_array
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45 | {
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46 | triggers "main_trigger" "mirror_trigger"
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47 | method "main_method"
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48 | }
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49 | }
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50 | }
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51 | {
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52 | ident "eng_shader_std.paintmesh"
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53 | param
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54 | {
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55 | env "shaderenv"
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56 | methods "main_method"
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57 | rank 12000
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58 | insp_ident "showwire"
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59 |
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60 | cull_mode "back"
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61 | depth_test "less_equal"
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62 | depth_write 1
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63 |
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64 | mesh_var "mesh"
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65 | texchan_var_array "tex0"
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66 | tex_attr_var_array "attr0"
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67 | attrmat_var_array ""
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68 | use_vertex_bone_wgh 1
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69 | use_vertex_bone_subscr 1
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70 | use_vertex_point 1
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71 | color 1.0 1.0 1.0
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72 |
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73 | shaderprog_ident "levelutil/shader/prog/"
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74 | & "plain_pointtex.s3d_shaderprog_run"
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75 | shaderprog_param_array
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76 | }
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77 | }
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78 | }
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79 | }
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80 | {
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81 | // Simple transparence without lighting.
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82 | name "plain_transp"
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83 | ident "eng_shader_std.group"
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84 | param
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85 | {
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86 | env "shaderenv"
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87 | init_method "init_method"
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88 | child_array
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89 | {
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90 | ident "eng_shader_std.modelmesh"
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91 | param
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92 | {
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93 | env "shaderenv"
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94 | methods "init_method"
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95 | usage "render"
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96 | mesh_var "mesh"
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97 | texchan_var_array "tex0"
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98 | tex_attr_var_array "attr0"
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99 | insp_ident "showmesh"
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100 | insp_rank 80000
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101 | insp_color 1.0 1.0 0.0
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102 | }
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103 | }
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104 | {
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105 | ident "eng_shader_std.meshenter"
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106 | param
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107 | {
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108 | env "shaderenv"
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109 | mesh_var_array "mesh"
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110 | insp_ident "showbound"
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111 | insp_rank 80000
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112 | insp_color 1.0 0.0 0.0
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113 | enter_array
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114 | {
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115 | triggers "main_trigger" "mirror_trigger"
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116 | method "main_method"
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117 | }
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118 | }
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119 | }
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120 | {
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121 | ident "eng_shader_std.paintmesh"
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122 | param
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123 | {
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124 | env "shaderenv"
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125 | methods "main_method"
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126 | rank 34000
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127 | insp_ident "showwire"
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128 |
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129 | cull_mode "back"
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130 | depth_test "less_equal"
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131 | depth_write 0
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132 | blend_col_src_fac "src_alpha"
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133 | blend_col_dest_fac "inv_src_alpha"
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134 |
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135 | mesh_var "mesh"
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136 | texchan_var_array "tex0"
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137 | tex_attr_var_array "attr0"
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138 | attrmat_var_array ""
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139 | use_vertex_bone_wgh 1
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140 | use_vertex_bone_subscr 1
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141 | use_vertex_point 1
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142 |
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143 | shaderprog_ident "levelutil/shader/prog/"
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144 | & "plain_pointtex.s3d_shaderprog_run"
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145 | shaderprog_param_array
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146 | }
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147 | }
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148 | }
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149 | }
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150 | {
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151 | // Shader rendering with lighting not using the normal vectors.
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152 | name "ambient"
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153 | ident "eng_shader_std.group"
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154 | param
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155 | {
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156 | env "shaderenv"
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157 | init_method "init_method"
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158 | child_array
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159 | {
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160 | ident "eng_shader_std.modelmesh"
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161 | param
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162 | {
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163 | env "shaderenv"
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164 | methods "init_method"
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165 | usage "render"
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166 | mesh_var "mesh"
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167 | texchan_var_array "tex0"
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168 | tex_attr_var_array "attr0"
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169 | insp_ident "showmesh"
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170 | insp_rank 80000
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171 | insp_color 1.0 1.0 0.0
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172 | }
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173 | }
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174 | {
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175 | ident "eng_shader_std.meshenter"
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176 | param
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177 | {
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178 | env "shaderenv"
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179 | mesh_var_array "mesh"
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180 | insp_ident "showbound"
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181 | insp_rank 80000
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182 | insp_color 1.0 0.0 0.0
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183 | enter_array
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184 | {
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185 | triggers "main_trigger" "mirror_trigger"
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186 | method "main_method"
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187 | }
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188 | {
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189 | triggers "drvlight_trigger"
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190 | method "drvlight_method"
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191 | param_array
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192 | {
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193 | src_extvar "ext_light_cenrange"
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194 | dest_var "light_cenrange"
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195 | }
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196 | {
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197 | src_extvar "ext_light_diffuse"
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198 | dest_var "light_diffuse"
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199 | }
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200 | {
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201 | src_extvar "ext_light_ambient"
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202 | dest_var "light_ambient"
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203 | }
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204 | {
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205 | src_extvar "ext_light_specular"
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206 | dest_var "light_specular"
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207 | }
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208 | }
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209 | }
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210 | }
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211 | {
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212 | ident "eng_shader_std.drvlightcoll"
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213 | param
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214 | {
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215 | env "shaderenv"
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216 | reset_methods "init_method"
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217 | append_methods "drvlight_method"
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218 |
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219 | lightarray_var "lightarray"
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220 | diffuse_var "light_diffuse"
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221 | ambient_var "light_ambient"
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222 | specular_var "light_specular"
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223 | cenrange_var "light_cenrange"
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224 | }
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225 | }
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226 | {
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227 | ident "eng_shader_std.paintmesh"
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228 | param
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229 | {
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230 | env "shaderenv"
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231 | methods "main_method"
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232 | rank 12000
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233 | insp_ident "showwire"
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234 |
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235 | cull_mode "back"
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236 | depth_test "less_equal"
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237 | depth_write 1
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238 |
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239 | mesh_var "mesh"
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240 | texchan_var_array "tex0"
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241 | tex_attr_var_array "attr0"
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242 | attrmat_var_array ""
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243 | use_vertex_bone_wgh 1
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244 | use_vertex_bone_subscr 1
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245 | use_vertex_point 1
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246 | use_vertex_normal 1
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247 |
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248 | mtl
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249 | {
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250 | ambient 1. 1. 1.
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251 | }
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252 |
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253 | lightarray_var "lightarray"
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254 |
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255 | shaderprog_ident "levelutil/shader/prog/"
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256 | & "standard.s3d_shaderprog_run"
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257 | shaderprog_param_array
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258 | }
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259 | }
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260 | }
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261 | }
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262 | {
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263 | // Shader using vertex lighting
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264 | name "plain_drvlight"
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265 | ident "eng_shader_std.group"
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266 | param
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267 | {
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268 | env "shaderenv"
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269 | init_method "init_method"
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270 | child_array
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271 | {
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272 | ident "eng_shader_std.modelmesh"
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273 | param
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274 | {
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275 | env "shaderenv"
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276 | methods "init_method"
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277 | usage "render"
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278 | mesh_var "mesh"
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279 | texchan_var_array "tex0"
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280 | tex_attr_var_array "attr0"
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281 | insp_ident "showmesh"
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282 | insp_rank 80000
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283 | insp_color 1.0 1.0 0.0
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284 | }
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285 | }
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286 | {
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287 | ident "eng_shader_std.meshenter"
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288 | param
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289 | {
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290 | env "shaderenv"
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291 | mesh_var_array "mesh"
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292 | insp_ident "showbound"
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293 | insp_rank 80000
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294 | insp_color 1.0 0.0 0.0
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295 | enter_array
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296 | {
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297 | triggers "main_trigger" "mirror_trigger"
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298 | method "main_method"
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299 | }
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300 | {
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301 | triggers "drvlight_trigger"
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302 | method "drvlight_method"
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303 | param_array
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304 | {
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305 | src_extvar "ext_light_cenrange"
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306 | dest_var "light_cenrange"
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307 | }
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308 | {
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309 | src_extvar "ext_light_diffuse"
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310 | dest_var "light_diffuse"
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311 | }
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312 | {
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313 | src_extvar "ext_light_ambient"
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314 | dest_var "light_ambient"
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315 | }
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316 | {
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317 | src_extvar "ext_light_specular"
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318 | dest_var "light_specular"
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319 | }
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320 | }
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321 | }
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322 | }
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323 | {
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324 | ident "eng_shader_std.drvlightcoll"
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325 | param
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326 | {
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327 | env "shaderenv"
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328 | reset_methods "main_method"
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329 | append_methods "drvlight_method"
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330 |
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331 | lightarray_var "lightarray"
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332 | diffuse_var "light_diffuse"
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333 | ambient_var "light_ambient"
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334 | specular_var "light_specular"
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335 | cenrange_var "light_cenrange"
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336 | }
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337 | }
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338 | {
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339 | ident "eng_shader_std.paintmesh"
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340 | param
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341 | {
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342 | env "shaderenv"
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343 | methods "main_method"
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344 | rank 12000
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345 | insp_ident "showwire"
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346 |
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347 | cull_mode "back"
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348 | depth_test "less_equal"
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349 | depth_write 1
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350 |
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351 | mesh_var "mesh"
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352 | texchan_var_array "tex0"
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353 | tex_attr_var_array "attr0"
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354 | attrmat_var_array ""
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355 |
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356 | use_vertex_bone_wgh 1
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357 | use_vertex_bone_subscr 1
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358 | use_vertex_point 1
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359 | use_vertex_normal 1
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360 |
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361 | fog_enabled 1
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362 |
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363 | mtl
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364 | {
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365 | diffuse 1. 1. 1.
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366 | }
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367 |
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368 | lightarray_var "lightarray"
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369 |
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370 | shaderprog_ident "levelutil/shader/prog/"
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371 | & "standard.s3d_shaderprog_run"
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372 | shaderprog_param_array
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373 | }
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374 | }
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375 | }
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376 | }
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377 | {
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378 | // A simple shader using vertex colors exported from Max.
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379 | name "plain_vertex_colors"
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380 | ident "eng_shader_std.group"
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381 | param
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382 | {
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383 | env "shaderenv"
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384 | init_method "init_method"
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385 | child_array
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386 | {
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387 | ident "eng_shader_std.modelmesh"
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388 | param
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389 | {
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390 | env "shaderenv"
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391 | methods "init_method"
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392 | usage "render"
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393 | mesh_var "mesh"
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394 | texchan_var_array "tex0"
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395 | tex_attr_var_array "attr0"
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396 | insp_ident "showmesh"
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397 | insp_rank 80000
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398 | insp_color 1.0 1.0 0.0
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399 | }
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400 | }
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401 | {
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402 | ident "eng_shader_std.meshenter"
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403 | param
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404 | {
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405 | env "shaderenv"
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406 | mesh_var_array "mesh"
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407 | insp_ident "showbound"
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408 | insp_rank 80000
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409 | insp_color 1.0 0.0 0.0
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410 | enter_array
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411 | {
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412 | triggers "main_trigger" "mirror_trigger"
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413 | method "main_method"
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414 | }
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415 | }
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416 | }
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417 | {
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418 | ident "eng_shader_std.paintmesh"
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419 | param
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420 | {
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421 | env "shaderenv"
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422 | methods "main_method"
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423 | rank 12000
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424 | insp_ident "showwire"
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425 |
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426 | cull_mode "back"
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427 | depth_test "less_equal"
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428 | depth_write 1
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429 |
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430 | mesh_var "mesh"
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431 | texchan_var_array "tex0"
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432 | tex_attr_var_array "attr0"
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433 | attrmat_var_array ""
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434 |
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435 | use_vertex_bone_wgh 1
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436 | use_vertex_bone_subscr 1
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437 | use_vertex_point 1
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438 | use_vertex_coloralpha 1
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439 |
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440 | fog_enabled 1
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441 |
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442 | shaderprog_ident "levelutil/shader/prog/"
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443 | & "plain_pointcoltex.s3d_shaderprog_run"
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444 | shaderprog_param_array
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445 | }
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446 | }
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447 | }
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448 | }
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449 | {
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450 | // Additive glass: Additive blending
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451 | // with faked environment mappping.
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452 | // In contrast to alpha-blended glass,
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453 | // such glass looks more unrealistic,
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454 | // but avoids transparency sorting problems.
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455 | name "blend_glass_add"
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456 | ident "eng_shader_std.group"
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457 | param
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458 | {
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459 | env "shaderenv"
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460 | init_method "init_method"
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461 | child_array
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462 | {
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463 | ident "eng_shader_std.modelmesh"
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464 | param
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465 | {
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466 | env "shaderenv"
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467 | methods "init_method"
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468 | usage "render"
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469 | mesh_var "mesh"
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470 | texchan_var_array "tex0" // //xxx should be sphere
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471 | tex_attr_var_array "attr0"
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472 | insp_ident "showmesh"
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473 | insp_rank 80000
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474 | insp_color 1.0 1.0 0.0
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475 | }
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476 | }
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477 | {
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478 | ident "eng_shader_std.meshenter"
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479 | param
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480 | {
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481 | env "shaderenv"
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482 | mesh_var_array "mesh"
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483 | insp_ident "showbound"
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484 | insp_rank 80000
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485 | insp_color 1.0 0.0 0.0
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486 | enter_array
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487 | {
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488 | triggers "main_trigger" "mirror_trigger"
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489 | method "main_method"
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490 | }
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491 | {
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492 | triggers "drvlight_trigger"
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493 | method "drvlight_method"
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494 | param_array
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495 | {
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496 | src_extvar "ext_light_cenrange"
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497 | dest_var "light_cenrange"
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498 | }
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499 | {
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500 | src_extvar "ext_light_diffuse"
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501 | dest_var "light_diffuse"
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502 | }
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503 | {
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504 | src_extvar "ext_light_ambient"
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505 | dest_var "light_ambient"
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506 | }
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507 | {
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508 | src_extvar "ext_light_specular"
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509 | dest_var "light_specular"
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510 | }
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511 | }
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512 | }
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513 | }
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514 | {
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515 | ident "eng_shader_std.drvlightcoll"
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516 | param
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517 | {
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518 | env "shaderenv"
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519 | reset_methods "main_method"
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520 | append_methods "drvlight_method"
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521 |
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522 | lightarray_var "lightarray"
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523 | diffuse_var "light_diffuse"
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524 | ambient_var "light_ambient"
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525 | specular_var "light_specular"
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526 | cenrange_var "light_cenrange"
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527 | }
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528 | }
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---|
529 | {
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---|
530 | ident "eng_shader_std.paintmesh"
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---|
531 | param
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---|
532 | {
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533 | env "shaderenv"
|
---|
534 | methods "main_method"
|
---|
535 | rank 34000
|
---|
536 | insp_ident "showwire"
|
---|
537 |
|
---|
538 | cull_mode "back"
|
---|
539 | depth_test "less_equal"
|
---|
540 | depth_write 0
|
---|
541 |
|
---|
542 | mesh_var "mesh"
|
---|
543 | texchan_var_array "tex0"
|
---|
544 | tex_attr_var_array "attr0"
|
---|
545 | attrmat_var_array ""
|
---|
546 |
|
---|
547 | use_vertex_bone_wgh 1
|
---|
548 | use_vertex_bone_subscr 1
|
---|
549 | use_vertex_point 1
|
---|
550 | use_vertex_normal 1
|
---|
551 |
|
---|
552 | blend_col_src_fac "one"
|
---|
553 | blend_col_dest_fac "one"
|
---|
554 | fog_black 1
|
---|
555 |
|
---|
556 | mtl
|
---|
557 | {
|
---|
558 | ambient 1. 1. 1.
|
---|
559 | }
|
---|
560 |
|
---|
561 | lightarray_var "lightarray"
|
---|
562 |
|
---|
563 | shaderprog_ident "levelutil/shader/prog/"
|
---|
564 | & "standard.s3d_shaderprog_run"
|
---|
565 | shaderprog_param_array
|
---|
566 | }
|
---|
567 | }
|
---|
568 | }
|
---|
569 | }
|
---|
570 | {
|
---|
571 | // Additive fluid: Transparent, distorted mapping.
|
---|
572 | name "blend_fluid_add"
|
---|
573 | ident "eng_shader_std.group"
|
---|
574 | param
|
---|
575 | {
|
---|
576 | env "shaderenv"
|
---|
577 | init_method "init_method"
|
---|
578 | child_array
|
---|
579 | {
|
---|
580 | ident "eng_shader_std.modelmesh"
|
---|
581 | param
|
---|
582 | {
|
---|
583 | env "shaderenv"
|
---|
584 | methods "init_method"
|
---|
585 | usage "render"
|
---|
586 | mesh_var "mesh"
|
---|
587 | texchan_var_array "tex0" // //xxx should be distort
|
---|
588 | tex_attr_var_array "attr0"
|
---|
589 | insp_ident "showmesh"
|
---|
590 | insp_rank 80000
|
---|
591 | insp_color 1.0 1.0 0.0
|
---|
592 | }
|
---|
593 | }
|
---|
594 | {
|
---|
595 | ident "eng_shader_std.meshenter"
|
---|
596 | param
|
---|
597 | {
|
---|
598 | env "shaderenv"
|
---|
599 | mesh_var_array "mesh"
|
---|
600 | insp_ident "showbound"
|
---|
601 | insp_rank 80000
|
---|
602 | insp_color 1.0 0.0 0.0
|
---|
603 | enter_array
|
---|
604 | {
|
---|
605 | triggers "main_trigger" "mirror_trigger"
|
---|
606 | method "main_method"
|
---|
607 | }
|
---|
608 | {
|
---|
609 | triggers "drvlight_trigger"
|
---|
610 | method "drvlight_method"
|
---|
611 | param_array
|
---|
612 | {
|
---|
613 | src_extvar "ext_light_cenrange"
|
---|
614 | dest_var "light_cenrange"
|
---|
615 | }
|
---|
616 | {
|
---|
617 | src_extvar "ext_light_diffuse"
|
---|
618 | dest_var "light_diffuse"
|
---|
619 | }
|
---|
620 | {
|
---|
621 | src_extvar "ext_light_ambient"
|
---|
622 | dest_var "light_ambient"
|
---|
623 | }
|
---|
624 | {
|
---|
625 | src_extvar "ext_light_specular"
|
---|
626 | dest_var "light_specular"
|
---|
627 | }
|
---|
628 | }
|
---|
629 | }
|
---|
630 | }
|
---|
631 | {
|
---|
632 | ident "eng_shader_std.drvlightcoll"
|
---|
633 | param
|
---|
634 | {
|
---|
635 | env "shaderenv"
|
---|
636 | reset_methods "main_method"
|
---|
637 | append_methods "drvlight_method"
|
---|
638 |
|
---|
639 | lightarray_var "lightarray"
|
---|
640 | diffuse_var "light_diffuse"
|
---|
641 | ambient_var "light_ambient"
|
---|
642 | specular_var "light_specular"
|
---|
643 | cenrange_var "light_cenrange"
|
---|
644 | }
|
---|
645 | }
|
---|
646 | {
|
---|
647 | ident "eng_shader_std.paintmesh"
|
---|
648 | param
|
---|
649 | {
|
---|
650 | env "shaderenv"
|
---|
651 | methods "main_method"
|
---|
652 | rank 34000
|
---|
653 | insp_ident "showwire"
|
---|
654 |
|
---|
655 | cull_mode "back"
|
---|
656 | depth_test "less_equal"
|
---|
657 | depth_write 0
|
---|
658 |
|
---|
659 | mesh_var "mesh"
|
---|
660 | texchan_var_array "tex0"
|
---|
661 | tex_attr_var_array "attr0"
|
---|
662 | attrmat_var_array ""
|
---|
663 |
|
---|
664 | use_vertex_bone_wgh 1
|
---|
665 | use_vertex_bone_subscr 1
|
---|
666 | use_vertex_point 1
|
---|
667 | use_vertex_normal 1
|
---|
668 |
|
---|
669 | blend_col_src_fac "one"
|
---|
670 | blend_col_dest_fac "one"
|
---|
671 | fog_black 1
|
---|
672 |
|
---|
673 | mtl
|
---|
674 | {
|
---|
675 | ambient 1. 1. 1.
|
---|
676 | }
|
---|
677 |
|
---|
678 | lightarray_var "lightarray"
|
---|
679 |
|
---|
680 | shaderprog_ident "levelutil/shader/prog/"
|
---|
681 | & "standard.s3d_shaderprog_run"
|
---|
682 | shaderprog_param_array
|
---|
683 | }
|
---|
684 | }
|
---|
685 | }
|
---|
686 | }
|
---|