1 | // Machine-made Shark 3D Snake Text 2x0 Stream. Format: ascii.
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2 | shader_array
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3 | {
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4 | name "direct_texturing_shmap"
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5 | ident "eng_shader_std.group"
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6 | param
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7 | {
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8 | env "shaderenv"
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9 | init_method "init_method"
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10 | child_array
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11 | {
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12 | ident "eng_shader_std.modelmesh"
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13 | param
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14 | {
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15 | env "shaderenv"
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16 | methods "init_method"
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17 | mesh_var "mesh"
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18 | texchan_var_array "tex0" "normalmap"
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19 | tex_attr_var_array "attr0"
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20 | usage "render"
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21 | insp_ident "showmesh"
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22 | insp_rank 80000
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23 | insp_color 1.0 1.0 0.0
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24 | }
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25 | }
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26 | {
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27 | ident "eng_shader_std.meshenter"
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28 | param
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29 | {
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30 | env "shaderenv"
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31 | mesh_var_array "mesh"
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32 | insp_ident "showbound"
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33 | insp_rank 80000
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34 | insp_color 1.0 0.0 0.0
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35 | enter_array
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36 | {
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37 | triggers "main_trigger" "mirror_trigger"
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38 | method "main_method"
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39 | }
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40 | {
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41 | triggers "gen_shmap_trigger"
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42 | method "gen_shmap_method"
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43 | }
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44 | {
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45 | triggers "lightmild_trigger"
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46 | method "lightmild_method"
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47 | param_array
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48 | {
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49 | src_extvar "ext_light_cenrange"
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50 | dest_var "light_cenrange"
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51 | }
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52 | {
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53 | src_extvar "ext_light_ambient"
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54 | dest_var "light_ambient"
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55 | }
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56 | {
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57 | src_extvar "ext_light_diffuse"
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58 | dest_var "light_diffuse"
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59 | }
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60 | {
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61 | src_extvar "ext_light_specular"
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62 | dest_var "light_specular"
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63 | }
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64 | }
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65 | {
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66 | triggers "lightshmap_trigger"
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67 | method "lightshmap_method"
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68 | param_array
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69 | {
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70 | src_extvar "ext_light_cenrange"
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71 | dest_var "light_cenrange"
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72 | }
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73 | {
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74 | src_extvar "ext_light_ambient"
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75 | dest_var "light_ambient"
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76 | }
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77 | {
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78 | src_extvar "ext_light_diffuse"
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79 | dest_var "light_diffuse"
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80 | }
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81 | {
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82 | src_extvar "ext_light_specular"
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83 | dest_var "light_specular"
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84 | }
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85 | {
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86 | src_extvar "ext_light_projmat"
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87 | dest_var "light_projmat"
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88 | }
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89 | {
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90 | src_extvar "ext_light_shmapmat"
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91 | dest_var "light_shmapmat"
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92 | }
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93 | {
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94 | src_extvar "ext_light_projtex"
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95 | dest_var "light_projtex"
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96 | }
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97 | {
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98 | src_extvar "ext_light_shmap"
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99 | dest_var "light_shmap"
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100 | }
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101 | }
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102 | }
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103 | }
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104 | {
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105 | ident "eng_shader_std.paintmesh"
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106 | param
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107 | {
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108 | env "shaderenv"
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109 | methods "main_method"
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110 | rank 12000
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111 | insp_ident "showwire"
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112 | cull_mode "none"
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113 | depth_test "less_equal"
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114 | depth_write 1
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115 | alpha_test "greater_equal"
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116 | alpha_ref 80.0
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117 | use_vertex_point 1
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118 | use_vertex_normal 1
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119 | mesh_var "mesh"
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120 | texchan_var_array "tex0"
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121 | tex_attr_var_array "attr0" ""
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122 | attrmat_var_array
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123 | lightarray_var ""
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124 | shaderprog_ident
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125 | "levelutil/shader/prog/direct_texturing_ambient.s3d_shader"
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126 | & "prog_run"
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127 | shaderprog_param_array
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128 | }
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129 | }
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130 | {
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131 | ident "eng_shader_std.paintmesh"
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132 | param
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133 | {
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134 | env "shaderenv"
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135 | rank 99999
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136 | cull_mode "none"
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137 | depth_test "less_equal"
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138 | depth_write 1
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139 | alpha_test "greater_equal"
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140 | alpha_ref 80.0
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141 | methods "gen_shmap_method"
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142 | mesh_var "mesh"
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143 | texchan_var_array "tex0"
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144 | tex_attr_var_array "attr0"
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145 | attrmat_var_array ""
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146 | use_vertex_normal 1
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147 | use_vertex_point 1
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148 | shaderprog_ident
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149 | "levelutil/shader/prog/gen_shmap_direct_texturing.s3d_shad"
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150 | & "erprog_run"
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151 | shaderprog_param_array
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152 | }
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153 | }
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154 | {
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155 | ident "eng_shader_std.paintmesh"
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156 | param
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157 | {
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158 | env "shaderenv"
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159 | methods "lightmild_method"
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160 | rank 99999
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161 | insp_ident "showwire"
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162 | cull_mode "none"
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163 | depth_test "less_equal"
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164 | depth_write 1
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165 | use_vertex_point 1
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166 | use_vertex_normal 1
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167 | mesh_var "mesh"
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168 | texchan_var_array "tex0"
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169 | tex_attr_var_array "attr0" ""
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170 | attrmat_var_array
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171 | lightarray_var ""
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172 | shaderprog_ident
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173 | "levelutil/shader/prog/direct_texturing_light.s3d_shaderpr"
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174 | & "og_run"
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175 | shaderprog_param_array
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176 | {
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177 | src_var "light_cenrange"
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178 | dest_progvar "prog_light_cenrange"
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179 | }
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180 | {
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181 | src_var "light_ambient"
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182 | dest_progvar "prog_light_ambient"
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183 | }
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184 | {
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185 | src_var "light_diffuse"
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186 | dest_progvar "prog_light_diffuse"
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187 | }
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188 | {
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189 | src_var "light_specular"
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190 | dest_progvar "prog_light_specular"
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191 | }
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192 | }
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193 | }
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194 | {
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195 | ident "eng_shader_std.paintmesh"
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196 | param
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197 | {
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198 | env "shaderenv"
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199 | methods "lightshmap_method"
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200 | rank 99999
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201 | insp_ident "showwire"
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202 | depth_test "less_equal"
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203 | depth_write 0
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204 | alpha_test "greater_equal"
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205 | alpha_ref 80.0
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206 | use_vertex_point 1
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207 | use_vertex_normal 1
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208 | mesh_var "mesh"
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209 | texchan_var_array "tex0" "normalmap" "light_projtex"
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210 | "light_shmap"
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211 | tex_attr_var_array "attr0"
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212 | attrmat_var_array ""
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213 | cull_mode "none"
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214 | lightarray_var ""
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215 | shaderprog_ident
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216 | "levelutil/shader/prog/direct_texturing_shmap.s3d_shaderpr"
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217 | & "og_run"
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218 | shaderprog_param_array
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219 | {
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220 | src_var "light_cenrange"
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221 | dest_progvar "prog_light_cenrange"
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222 | }
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223 | {
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224 | src_var "light_ambient"
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225 | dest_progvar "prog_light_ambient"
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226 | }
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227 | {
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228 | src_var "light_diffuse"
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229 | dest_progvar "prog_light_diffuse"
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230 | }
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231 | {
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232 | src_var "light_specular"
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233 | dest_progvar "prog_light_specular"
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234 | }
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235 | {
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236 | src_var "light_projmat"
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237 | dest_progvar "prog_light_projmat"
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238 | }
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239 | {
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240 | src_var "light_shmapmat"
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241 | dest_progvar "prog_light_shmapmat"
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242 | }
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243 | }
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244 | }
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245 | }
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246 | }
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247 | {
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248 | name "inactive"
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249 | ident ""
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250 | param
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251 | {
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252 | }
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253 | }
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254 | $ |
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