1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // Shader program configuration.
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15 | // Different drivers access different parameters.
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16 |
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17 | // Opengl Highlevel Shaderlanguage
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18 | ogl
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19 | {
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20 | glsl
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21 | {
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22 | vertshader
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23 | {
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24 | code_variant_array
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25 | {
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26 | req_ver "1x0"
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27 | code_array "levelutil/shader/prog/ogl_glsl/"
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28 | & "bump_ogl_glsl_vs1x0.s3d_shadercode_run"
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29 | }
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30 | tracking
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31 | {
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32 | // uniform mat4 matBone[4];
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33 | cnt 4
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34 | codevar "matBone[$]"
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35 | chan "bone"
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36 | trans "identity"
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37 | }
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38 |
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39 | // attribute vec4 bone_wgh;
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40 | bone_wgh "boneWgh"
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41 | //bone_subscr "boneSubscr"
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42 |
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43 | predefine_array
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44 | {
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45 | name "S3D_USE_BONEWGH"
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46 | }
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47 | {
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48 | name "S3D_PARALLAX_MAPPING"
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49 | }
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50 | }
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51 |
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52 | fragshader
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53 | {
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54 | code_variant_array
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55 | {
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56 | req_ver "1x0"
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57 | code_array "levelutil/shader/prog/ogl_glsl/"
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58 | & "bump_ogl_glsl_fs1x0.s3d_shadercode_run"
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59 | }
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60 | predefine_array
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61 | {
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62 | name "S3D_SPECULAR_EXP"
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63 | val "4.0"
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64 | }
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65 | {
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66 | name "S3D_PARALLAX_MAPPING"
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67 | }
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68 | {
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69 | name "S3D_PARALLAX_SCALE"
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70 | val "0.07"
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71 | }
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72 | {
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73 | name "S3D_PARALLAX_BIAS"
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74 | val "0.50196078431372549" // = 128/255
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75 | }
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76 | {
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77 | name "S3D_MILD"
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78 | val "0.66666666"
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79 | }
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80 | }
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81 |
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82 | param_array
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83 | {
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84 | src_progvar "prog_light_cenrange"
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85 | dest_codevar "lightCenRange"
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86 | type "float4"
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87 | }
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88 | {
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89 | src_progvar "prog_light_ambient"
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90 | dest_codevar "lightAmbient"
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91 | type "float4"
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92 | }
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93 | {
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94 | src_progvar "prog_light_diffuse"
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95 | dest_codevar "lightDiffuse"
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96 | type "float4"
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97 | }
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98 | {
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99 | src_progvar "prog_light_specular"
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100 | dest_codevar "lightSpecular"
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101 | type "float4"
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102 | }
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103 |
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104 | sampler_array "tex0" "normalSamp"
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105 | }
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106 | }
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107 |
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108 | d3d9
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109 | {
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110 | hlsl_vertshader
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111 | {
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112 | // Code of the pixel program
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113 | code_variant_array
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114 | {
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115 | profile "1x1"
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116 | entry_point "main"
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117 | code "levelutil/shader/prog/d3d9_hlsl/"
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118 | & "bump_d3d9_hlsl_vs1x1.s3d_shadercode_run"
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119 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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120 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
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121 | }
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122 |
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123 |
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124 | // Copy matrices into vertex program constants.
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125 | // The field "chan" can be one
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126 | // of "identity", "proj", "view" or "projview" "bone"
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127 | // The field "trans" can be one
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128 | // of "identity", "inv", "transp" or "invtransp"
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129 | // One matrix needs 4 constants.
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130 | tracking
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131 | {
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132 | codevar "projMat"
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133 | slot 0
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134 | chan "proj"
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135 | trans "identity"
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136 | }
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137 | {
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138 | codevar "matBone"
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139 | slot 0
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140 | chan "bone"
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141 | trans "identity"
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142 | }
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143 |
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144 | param_array
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145 | {
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146 | src_progvar "prog_light_cenrange"
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147 | dest_codevar "lightCenRange"
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148 | type "float4"
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149 | }
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150 |
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151 | predefine_array
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152 | {
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153 | name "S3D_USE_BONESUBSCR"
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154 | }
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155 | {
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156 | name "S3D_MATBONE_CNT"
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157 | val "32"
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158 | }
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159 | {
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160 | name "S3D_PARALLAX_MAPPING"
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161 | }
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162 | }
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163 |
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164 | hlsl_pixshader
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165 | {
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166 | code_variant_array
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167 | {
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168 | profile "2x0"
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169 | entry_point "main"
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170 | code "levelutil/shader/prog/d3d9_hlsl/"
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171 | & "bump_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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172 | }
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173 |
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174 | param_array
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175 | {
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176 | src_progvar "prog_light_ambient"
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177 | dest_codevar "lightAmbient"
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178 | type "float4"
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179 | }
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180 | {
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181 | src_progvar "prog_light_diffuse"
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182 | dest_codevar "lightDiffuse"
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183 | type "float4"
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184 | }
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185 | {
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186 | src_progvar "prog_light_specular"
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187 | dest_codevar "lightSpecular"
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188 | type "float4"
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189 | }
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190 |
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191 | predefine_array
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192 | {
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193 | name "S3D_SPECULAR_EXP"
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194 | val "4.0"
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195 | }
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196 | {
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197 | name "S3D_PARALLAX_MAPPING"
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198 | }
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199 | {
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200 | name "S3D_PARALLAX_SCALE"
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201 | val "0.07"
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202 | }
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203 | {
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204 | name "S3D_PARALLAX_BIAS"
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205 | val "0.50196078431372549" // = 128/255
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206 | }
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207 | {
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208 | name "S3D_MILD"
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209 | val "0.66666666"
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210 | }
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211 | }
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212 | }
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213 |
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