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1 | // D3D9 Highlevel Shaderlanguage
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2 | d3d9
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3 | {
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4 | hlsl_vertshader
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5 | {
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6 | code_variant_array
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7 | {
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8 | profile "2x0"
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9 | entry_point "main"
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10 | code "levelutil/shader/prog/d3d9_hlsl/"
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11 | & "indirect_texturing_black_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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12 | }
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13 |
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14 | tracking
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15 | {
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16 | codevar "matProj"
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17 | slot 0
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18 | chan "proj"
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19 | trans "identity"
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20 | }
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21 | {
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22 | codevar "matView"
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23 | slot 0
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24 | chan "view"
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25 | trans "identity"
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26 | }
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27 |
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28 | mtl
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29 | {
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30 | power_codevar ""
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31 | emissive_codevar "mtrlEmissive"
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32 | }
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33 |
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34 | }
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35 |
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36 | hlsl_pixshader
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37 | {
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38 | code_variant_array
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39 | {
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40 | profile "2x0"
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41 | entry_point "main"
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42 | code "levelutil/shader/prog/d3d9_hlsl/"
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43 | & "indirect_texturing_black_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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44 | }
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45 | }
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46 | } |
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