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[2330] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Shader program configuration.
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| 15 | // Different drivers access different parameters.
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| 16 |
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| 17 | ogl
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| 18 | {
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| 19 | glsl
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| 20 | {
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| 21 | vertshader
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| 22 | {
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| 23 | code_variant_array
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| 24 | {
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| 25 | req_ver "1x0"
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| 26 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 27 | & "comic_ogl_glsl_vs1x0.s3d_shadercode_run"
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| 28 | }
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| 29 | }
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| 30 | fragshader
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| 31 | {
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| 32 | code_variant_array
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| 33 | {
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| 34 | req_ver "1x0"
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| 35 | code_array "levelutil/shader/prog/ogl_glsl/"
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| 36 | & "comic_ogl_glsl_fs1x0.s3d_shadercode_run"
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| 37 | }
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| 38 | }
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| 39 | sampler_array "tex0"
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| 40 | }
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| 41 | }
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| 42 |
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| 43 | d3d9
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| 44 | {
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| 45 | hlsl_vertshader
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| 46 | {
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| 47 | code_variant_array
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| 48 | {
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| 49 | profile "2x0"
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| 50 | entry_point "main"
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| 51 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 52 | & "comic_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 53 | }
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| 54 | tracking
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| 55 | {
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| 56 | codevar "projMat"
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| 57 | slot 0
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| 58 | chan "proj"
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| 59 | trans "identity"
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| 60 | }
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| 61 | {
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| 62 | codevar "matView"
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| 63 | slot 0
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| 64 | chan "view"
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| 65 | trans "identity"
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| 66 | }
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| 67 |
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| 68 | light_array
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| 69 | {
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| 70 | cnt 4
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| 71 | pos_codevar "lightArray[$].pos"
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| 72 | dir_codevar ""
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| 73 | ambient_codevar "lightArray[$].ambient"
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| 74 | diffuse_codevar "lightArray[$].diffuse"
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| 75 | specular_codevar "lightArray[$].specular"
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| 76 | atten_codevar "lightArray[$].atten"
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| 77 | }
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| 78 | light_activecnt_codevar "activeLights"
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| 79 |
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| 80 | mtl
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| 81 | {
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| 82 | power_codevar "mtrlPower"
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| 83 | emissive_codevar "mtrlEmissive"
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| 84 | }
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| 85 |
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| 86 | }
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| 87 |
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| 88 | hlsl_pixshader
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| 89 | {
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| 90 | code_variant_array
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| 91 | {
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| 92 | profile "2x0"
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| 93 | entry_point "main"
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| 94 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 95 | & "comic_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 96 | }
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| 97 | fog_codevar "paramFog"
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| 98 | }
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| 99 | }
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| 100 |
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