source: GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/demo_v5x0x7_t164x31u_enterpr_kwin32/bin/res/levelutil/shader/prog/indirect_texturing.s3d_shaderprog_run @ 2330

Revision 2330, 987 bytes checked in by igarcia, 17 years ago (diff)
Line 
1// D3D9 Highlevel Shaderlanguage
2d3d9
3{
4    hlsl_vertshader
5    {
6        code_variant_array
7        {
8            profile "2x0"
9            entry_point "main"
10            code "levelutil/shader/prog/d3d9_hlsl/"
11                    & "indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run"
12        }
13
14        tracking
15        {
16            codevar "matProj"
17            slot 0
18            chan "proj"
19            trans "identity"
20        }
21        {
22            codevar "matView"
23            slot 0
24            chan "view"
25            trans "identity"
26        }
27
28        mtl
29        {
30            power_codevar ""
31            emissive_codevar "mtrlEmissive"
32        }
33
34    }
35
36    hlsl_pixshader
37    {
38        code_variant_array
39        {
40            profile "2x0"
41            entry_point "main"
42            code "levelutil/shader/prog/d3d9_hlsl/"
43                    & "indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run"
44        }
45    }
46}
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