[2330] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Shader program configuration.
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| 15 | // Different drivers access different parameters.
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| 16 |
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| 17 | d3d9
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| 18 | {
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| 19 | hlsl_vertshader
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| 20 | {
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| 21 | // Code of the pixel program
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| 22 | code_variant_array
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| 23 | {
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| 24 | profile "1x1"
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| 25 | entry_point "main"
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| 26 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 27 | & "direct_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run"
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| 28 | //debug_code_file "src/res/levelutil/shader/prog/d3d9_hlsl/"
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| 29 | // & "bump_d3d9_hlsl_vs1x1.s3d_shadercode"
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| 30 | }
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| 31 |
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| 32 |
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| 33 | // Copy matrices into vertex program constants.
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| 34 | // The field "chan" can be one
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| 35 | // of "identity", "proj", "view" or "projview" "bone"
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| 36 | // The field "trans" can be one
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| 37 | // of "identity", "inv", "transp" or "invtransp"
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| 38 | // One matrix needs 4 constants.
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| 39 | tracking
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| 40 | {
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| 41 | codevar "projMat"
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| 42 | slot 0
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| 43 | chan "proj"
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| 44 | trans "identity"
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| 45 | }
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| 46 | {
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| 47 | codevar "matView"
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| 48 | slot 0
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| 49 | chan "view"
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| 50 | trans "identity"
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| 51 | }
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| 52 |
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| 53 | param_array
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| 54 | {
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| 55 | src_progvar "prog_light_cenrange"
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| 56 | dest_codevar "lightCenRange"
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| 57 | type "float4"
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| 58 | }
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| 59 | {
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| 60 | src_progvar "prog_light_projmat"
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| 61 | dest_codevar "lightProjMat"
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| 62 | type "float4x4"
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| 63 | }
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| 64 | {
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| 65 | src_progvar "prog_light_shmapmat"
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| 66 | dest_codevar "lightShmapMat"
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| 67 | type "float4x4"
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| 68 | }
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| 69 |
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| 70 | predefine_array
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| 71 | {
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| 72 | name "S3D_SPECULAR_EXP"
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| 73 | val "4.0"
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| 74 | }
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| 75 | {
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| 76 | name "S3D_LIGHT_PROJ"
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| 77 | }
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| 78 | {
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| 79 | name "S3D_LIGHT_SHMAP"
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | hlsl_pixshader
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| 84 | {
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| 85 | code_variant_array
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| 86 | {
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| 87 | profile "2x0"
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| 88 | entry_point "main"
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| 89 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 90 | & "direct_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run"
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| 91 | }
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| 92 |
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| 93 | param_array
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| 94 | {
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| 95 | src_progvar "prog_light_ambient"
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| 96 | dest_codevar "lightAmbient"
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| 97 | type "float4"
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| 98 | }
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| 99 | {
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| 100 | src_progvar "prog_light_diffuse"
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| 101 | dest_codevar "lightDiffuse"
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| 102 | type "float4"
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| 103 | }
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| 104 | {
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| 105 | src_progvar "prog_light_specular"
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| 106 | dest_codevar "lightSpecular"
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| 107 | type "float4"
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| 108 | }
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| 109 |
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| 110 | tex_size_codevar_array "" "" "lightShmapSize"
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| 111 | tex_rcpsize_codevar_array "" "" "lightShmapRcpSize"
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| 112 |
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| 113 | predefine_array
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| 114 | {
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| 115 | name "S3D_SPECULAR_EXP"
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| 116 | val "4.0"
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| 117 | }
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| 118 | {
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| 119 | name "S3D_LIGHT_PROJ"
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| 120 | }
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| 121 | {
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| 122 | name "S3D_LIGHT_SHMAP"
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| 123 | }
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| 124 | /*
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| 125 | {
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| 126 | name "S3D_SHMAP_FILTER16"
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| 127 | val ""
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| 128 | }
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| 129 | */
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| 130 | {
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| 131 | name "S3D_SHMAP_ZBIAS"
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| 132 | //val "0.0003" // For no-filtering
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| 133 | val "0.0010" // For 4-filtering
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| 134 | //val "0.0010" // For 16-filtering
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| 135 | }
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| 136 | }
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| 137 | }
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| 138 |
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