source: GTP/trunk/App/Demos/Illum/IBRBillboardCloudTrees/Shark3D/demo_v5x0x7_t164x31u_enterpr_kwin32/tmp/res/collect.txt @ 2330

Revision 2330, 12.6 KB checked in by igarcia, 17 years ago (diff)
Line 
1client/actor/client.s3d_actor_run
2client/actor/display.s3d_actor_run
3client/actor/displayworld.s3d_actor_run
4client/actor/gfx.s3d_actor_run
5client/actor/io.s3d_actor_run
6client/actor/motion.s3d_actor_run
7client/actor/snd.s3d_actor_run
8client/model/displaymodel.s3d_inst_run
9client/model/displaymodel.s3d_model_run
10client/model/displaymodel.s3d_pospath_run
11client/texture/charset.tga
12client/texture/cursor_def.tga
13client/texture/cursor_sel.tga
14client/texture/loading_clamp.tga
15client/texture/logo_clamp.tga
16client/texture/saving_clamp.tga
17client/texture/statecursor.tga
18client/texture/test.tga
19level/actor/content.s3d_actor_run
20level/actor/levelplayer.s3d_actor_run
21level/actor/levelplayerbasis.s3d_actor_run
22level/actor/main.s3d_actor_run
23level/actor/sky.s3d_actor_run
24level/actor/world.s3d_actor_run
25level/model/chestnut_trees.s3d_inst_run
26level/model/chestnut_trees.s3d_model_run
27level/model/chestnut_trees.s3d_pospath_run
28level/model/lights.s3d_inst_run
29level/model/lights.s3d_model_run
30level/model/lights.s3d_pospath_run
31level/model/playermodel.s3d_inst_run
32level/model/playermodel.s3d_model_run
33level/model/playermodel.s3d_pospath_run
34level/model/skymodel.s3d_inst_run
35level/model/skymodel.s3d_model_run
36level/model/skymodel.s3d_pospath_run
37level/model/worldmodel.s3d_inst_run
38level/model/worldmodel.s3d_model_run
39level/model/worldmodel.s3d_pospath_run
40level/model/worldmodelGrass03.s3d_inst_run
41level/model/worldmodelGrass03.s3d_model_run
42level/model/worldmodelGrass03.s3d_pospath_run
43level/shader/lights.s3d_shader_run
44level/shader/world.s3d_shader_run
45level/texture/ARB_Oak01_LeavesAmbientOcclusion_MR_.tga
46level/texture/Bark.jpg
47level/texture/OakLeaf_rgba.png
48level/texture/OakLeaf_rgba.tga
49level/texture/castanea_sativa_bark.png
50level/texture/chestnutIndirectBillboardGroupAtlas0_nomipmap.png
51level/texture/chestnutRotatedLeafAtlasDefault.png
52level/texture/chestnutRotatedLeafAtlasDefault_nomipmap.png
53level/texture/chestnutRotatedLeafAtlasNormalMapDefault_nomipmap.png
54level/texture/dragonstone1.tga
55level/texture/dragonstone2.tga
56level/texture/dragonstone3.tga
57level/texture/dragonstone4.tga
58level/texture/dummy1to1.tga
59level/texture/dummy1to2.tga
60level/texture/dummy1to4.tga
61level/texture/dummy2to1.tga
62level/texture/dummy4to1.tga
63level/texture/grass.tga
64level/texture/little-grass.tga
65level/texture/sky_back_clamp.tga
66level/texture/sky_bottom_clamp.tga
67level/texture/sky_front_clamp.tga
68level/texture/sky_left_clamp.tga
69level/texture/sky_right_clamp.tga
70level/texture/sky_top_clamp.tga
71level/texture/spotbright_clamp.tga
72level/texture/texnormal.tga
73level/texture/textureAtlasDebug16.png
74levelutil/actor/door.s3d_perch_run
75levelutil/shader/basic.s3d_shader_run
76levelutil/shader/comic.s3d_shader_run
77levelutil/shader/direct_texturing_shmap.s3d_shader_run
78levelutil/shader/display.s3d_shader_run
79levelutil/shader/indirect_texturing.s3d_shader_run
80levelutil/shader/indirect_texturing_shmap.s3d_shader_run
81levelutil/shader/ordinary.s3d_shader_run
82levelutil/shader/ordinary_transp.s3d_shader_run
83levelutil/shader/plain_shmap.s3d_shader_run
84levelutil/shader/posteffects.s3d_shader_run
85levelutil/shader/prog/black.s3d_shaderprog_run
86levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
87levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
88levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
89levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
90levelutil/shader/prog/bump.s3d_shaderprog_run
91levelutil/shader/prog/bump_bright.s3d_shaderprog_run
92levelutil/shader/prog/bump_mild.s3d_shaderprog_run
93levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
94levelutil/shader/prog/comic.s3d_shaderprog_run
95levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
96levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
97levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
98levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
99levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
100levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
101levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
102levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
103levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run
104levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run
105levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run
106levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run
107levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run
108levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run
109levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_ps2x0.s3d_shadercode_run
110levelutil/shader/prog/d3d9_hlsl/direct_texturing_ambient_d3d9_hlsl_vs2x0.s3d_shadercode_run
111levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_ps2x0.s3d_shadercode_run
112levelutil/shader/prog/d3d9_hlsl/direct_texturing_light_d3d9_hlsl_vs2x0.s3d_shadercode_run
113levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
114levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
115levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
116levelutil/shader/prog/d3d9_hlsl/direct_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
117levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run
118levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run
119levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
120levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
121levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
122levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
123levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run
124levelutil/shader/prog/d3d9_hlsl/gen_shmap_direct_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run
125levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run
126levelutil/shader/prog/d3d9_hlsl/gen_shmap_indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run
127levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run
128levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run
129levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run
130levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run
131levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode_run
132levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode_run
133levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode_run
134levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_ps2x0.s3d_shadercode_run
135levelutil/shader/prog/d3d9_hlsl/indirect_texturing_black_d3d9_hlsl_vs2x0.s3d_shadercode_run
136levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_ps2x0.s3d_shadercode_run
137levelutil/shader/prog/d3d9_hlsl/indirect_texturing_d3d9_hlsl_vs2x0.s3d_shadercode_run
138levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
139levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
140levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_dirlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
141levelutil/shader/prog/d3d9_hlsl/indirect_texturing_shmap_spotlight_d3d9_hlsl_ps2x0.s3d_shadercode_run
142levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode_run
143levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode_run
144levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode_run
145levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode_run
146levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode_run
147levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode_run
148levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode_run
149levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode_run
150levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode_run
151levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode_run
152levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode_run
153levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode_run
154levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
155levelutil/shader/prog/d3d9_hlsl/plain_shmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
156levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode_run
157levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode_run
158levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode_run
159levelutil/shader/prog/direct_texturing_ambient.s3d_shaderprog_run
160levelutil/shader/prog/direct_texturing_light.s3d_shaderprog_run
161levelutil/shader/prog/direct_texturing_shmap.s3d_shaderprog_run
162levelutil/shader/prog/gen_brightclear.s3d_shaderprog_run
163levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog_run
164levelutil/shader/prog/gen_shmap.s3d_shaderprog_run
165levelutil/shader/prog/gen_shmap_direct_texturing.s3d_shaderprog_run
166levelutil/shader/prog/gen_shmap_indirect_texturing.s3d_shaderprog_run
167levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog_run
168levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog_run
169levelutil/shader/prog/indirect_texturing.s3d_shaderprog_run
170levelutil/shader/prog/indirect_texturing_black.s3d_shaderprog_run
171levelutil/shader/prog/indirect_texturing_shmap.s3d_shaderprog_run
172levelutil/shader/prog/lightfilter.s3d_shaderprog_run
173levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode_run
174levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode_run
175levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode_run
176levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode_run
177levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode_run
178levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode_run
179levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode_run
180levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode_run
181levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode_run
182levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode_run
183levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode_run
184levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode_run
185levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode_run
186levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode_run
187levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode_run
188levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode_run
189levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode_run
190levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode_run
191levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode_run
192levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode_run
193levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode_run
194levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode_run
195levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode_run
196levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode_run
197levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode_run
198levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_fs1x0.s3d_shadercode_run
199levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode_run
200levelutil/shader/prog/partic.s3d_shaderprog_run
201levelutil/shader/prog/plain_point.s3d_shaderprog_run
202levelutil/shader/prog/plain_pointcol.s3d_shaderprog_run
203levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog_run
204levelutil/shader/prog/plain_pointtex.s3d_shaderprog_run
205levelutil/shader/prog/plain_shmap.s3d_shaderprog_run
206levelutil/shader/prog/standard.s3d_shaderprog_run
207levelutil/shader/sky.s3d_shader_run
208main/actor/cas.s3d_actor_run
209main/actor/common.s3d_actor_run
210main/actor/main.s3d_actor_run
211server/actor/server.s3d_actor_run
212server/actor/serverlink.s3d_actor_run
213universe/actor/levels.s3d_actor_run
214universe/actor/setting.s3d_actor_run
215universe/actor/settingplayer.s3d_actor_run
216universe/actor/universe.s3d_actor_run
217universe/actor/universeplayer.s3d_actor_run
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