1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // Definition of the player.
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15 | //
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16 | // In this case, the player is a player having a walk collision detection
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17 | // and can be controlled by the human player.
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18 | //
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19 | // The player is not defined directly, but only a suppl for the player.
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20 | // The reason for this is that not only one player must be created,
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21 | // but a new player for every player which logs into the server.
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22 | // As long as no client logs into a server, no player is created.
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23 | // Each time a player logs into the server, the player suppl
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24 | // is used to create a player.
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25 |
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26 |
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27 | // Since each dsc-file formally can only contain a single actor,
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28 | // we use the group actor to define more than one actor.
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29 | actor_ident "kit_base.group"
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30 | actor_param
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31 | {
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32 | // Delegate action calls to the children.
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33 | active 1
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34 | child_array
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35 | {
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36 | // This dispatcher dispatches commands coming
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37 | // from outside the capsule.
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38 | ident "kit_base.dispatch"
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39 | param
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40 | {
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41 | name "dispatch_export"
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42 | entry_array
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43 | {
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44 | cmds "destroy"
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45 | targets "capsule"
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46 | }
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47 | {
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48 | cmds "created_local"
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49 | targets
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50 | }
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51 | {
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52 | cmds "created_net"
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53 | targets "reproduce"
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54 | newcmd "set_blocked"
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55 | }
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56 | {
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57 | cmds "net_traverse"
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58 | targets "group_player"
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59 | newcmd "traverse"
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60 | }
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61 | {
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62 | cmds "net_appear"
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63 | targets "reproduce"
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64 | newcmd "rework"
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65 | }
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66 | // Inform management:
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67 | {
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68 | // Store the inform-actor in "inform":
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69 | cmds "assign_inform" "set_inform"
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70 | targets "inform_deleg"
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71 | newcmd "set_deleg_target"
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72 | }
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73 | {
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74 | // Delegate the inform command:
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75 | cmds "assign_inform" "set_inform"
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76 | targets "informanswer"
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77 | "oninform_gfxmgr" "oninform_sndmgr"
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78 | "oninform_world" "oninform_sky"
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79 | "oninform_sim"
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80 | "oninform_noise"
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81 | "oninform_sensorstate"
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82 | "oninform_maincamera"
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83 | "maininform_switch"
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84 | "oninform_playerbody"
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85 | }
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86 | {
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87 | cmds "search_inform" "search_noinform"
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88 | targets "informanswer"
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89 | }
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90 | {
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91 | // Set the position of the player.
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92 | cmds "set_transf"
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93 | targets "scene_root"
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94 | }
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95 | {
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96 | cmds "add_motion"
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97 | targets "player_deleg" "godplayer_deleg"
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98 | }
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99 | {
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100 | cmds "add_motion_to_gear"
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101 | targets "gear"
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102 | newcmd "add_gear_motion"
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103 | }
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104 | {
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105 | cmds "god"
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106 | targets "god_switch"
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107 | newcmd "toggle_switch"
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108 | }
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109 | {
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110 | cmds "goto_level_next"
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111 | newcmd "goto_level10"
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112 | targets "^^levelmgr"
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113 | }
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114 | {
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115 | cmds "goto_level_prev"
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116 | newcmd "goto_level8"
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117 | targets "^^levelmgr"
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118 | }
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119 | }
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120 | }
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121 | {
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122 | ident "kit_base.dispatch"
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123 | param
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124 | {
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125 | name "dispatch"
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126 | entry_array
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127 | {
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128 | // Disable god mode:
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129 | cmds "disable_god"
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130 | targets "maininform_switch"
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131 | newcmd "select_normalmode"
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132 | }
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133 | {
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134 | // Disable godmode.
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135 | cmds "disable_god"
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136 | targets "player_deleg_actor"
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137 | newcmd "enable"
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138 | }
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139 | {
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140 | // Disable godmode.
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141 | cmds "disable_god"
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142 | targets "godplayer_deleg_actor"
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143 | newcmd "disable"
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144 | }
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145 | {
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146 | // Disable godmode.
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147 | cmds "disable_god"
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148 | targets "godctrl"
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149 | newcmd "god_to_player"
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150 | }
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151 | {
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152 | // Disable godmode.
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153 | cmds "disable_god"
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154 | targets "scene_root"
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155 | newcmd "activate_body"
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156 | }
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157 | {
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158 | // Enable godmode.
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159 | cmds "enable_god"
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160 | targets "maininform_switch"
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161 | newcmd "select_godmode"
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162 | }
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163 | {
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164 | // Enable godmode.
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165 | cmds "enable_god"
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166 | targets "player_deleg_actor"
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167 | newcmd "disable"
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168 | }
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169 | {
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170 | // Enable godmode.
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171 | cmds "enable_god"
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172 | targets "godplayer_deleg_actor"
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173 | newcmd "enable"
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174 | }
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175 | {
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176 | // Enable godmode.
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177 | cmds "enable_god"
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178 | targets "godctrl"
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179 | newcmd "player_to_god"
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180 | }
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181 | }
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182 | }
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183 | {
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184 | ident "kit_base.deleg"
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185 | param
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186 | {
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187 | name "inform_deleg"
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188 | deleg_name "inform"
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189 | deleg_target ""
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190 | allow_no_target 1
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191 | enabled 1
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192 | }
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193 | }
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194 | {
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195 | ident "kit_engobj.informanswer"
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196 | param
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197 | {
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198 | name "informanswer"
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199 | answer_cmd "add_result"
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200 | answer_actor "capsule_deleg"
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201 | }
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202 | }
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203 | {
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204 | ident "kit_base.switch"
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205 | param
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206 | {
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207 | name "god_switch"
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208 | target "dispatch"
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209 | disable_switch_cmd "disable_god"
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210 | enable_switch_cmd "enable_god"
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211 | }
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212 | }
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213 | {
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214 | ident "kit_engobj.itemeye"
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215 | param
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216 | {
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217 | name "scene_root"
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218 | item_actor "group_player"
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219 | item_name "body:scene_root"
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220 | }
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221 | }
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222 | {
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223 | ident "kit_engobj.itemeye"
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224 | param
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225 | {
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226 | name "camera"
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227 | item_actor "group_player"
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228 | item_name "simplepos:camera"
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229 | }
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230 | }
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231 | {
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232 | ident "kit_engobj.itemeye"
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233 | param
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234 | {
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235 | name "playerbody"
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236 | item_actor "group_player"
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237 | item_name "body:scene_root"
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238 | }
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239 | }
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240 | {
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241 | ident "kit_engobj.itemeye"
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242 | param
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243 | {
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244 | name "gear"
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245 | item_actor "group_player"
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246 | item_name "gear:gear"
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247 | }
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248 | }
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249 | {
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250 | ident "kit_base.obj"
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251 | param
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252 | {
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253 | // Create the position of the godplayer
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254 | // (spawn at (0,0,0) for now).
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255 | name "god_vehicleobj"
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256 | obj_suppl "^stdsuppl"
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257 | obj_ident "simplepos:"
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258 | obj_param
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259 | {
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260 | env "^^env"
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261 | }
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262 | }
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263 | }
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264 | {
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265 | // Select the position of the godmode-player
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266 | // (we want the position, not the wrapping actor,
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267 | // so "unwrap" it).
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268 | ident "kit_engobj.itemeye"
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269 | param
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270 | {
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271 | name "god_vehicle"
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272 | item_actor "god_vehicleobj"
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273 | item_name ""
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274 | }
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275 | }
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276 | {
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277 | // Create a camera-position for the godmode-player
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278 | // mounted on the godmode-player's position
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279 | // (i.e. camera moves relatively to player-position).
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280 | ident "kit_base.obj"
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281 | param
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282 | {
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283 | name "god_camobj"
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284 | obj_suppl "^stdsuppl"
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285 | obj_ident "simplepos:"
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286 | obj_param
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287 | {
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288 | env "^^env"
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289 | parent "god_vehicle"
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290 | }
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291 | }
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292 | }
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293 | {
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294 | // Select the position of the godmode-camera
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295 | // (we want the position, not the wrapping actor,
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296 | // so "unwrap" it).
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297 | ident "kit_engobj.itemeye"
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298 | param
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299 | {
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300 | name "god_cam"
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301 | //item_actor "^god_spawn"
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302 | item_actor "god_camobj"
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303 | item_name ""
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304 | }
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305 | }
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306 | {
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307 | // The godplayer moves different than the normal player
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308 | // so pass the movement to this godmode-control actor.
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309 | ident "kit_engobj.godctrl"
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310 | param
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311 | {
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312 | active 1
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313 | name "godctrl"
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314 | move_dir 0.0 1.0 0.0
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315 | move_also 1.0 0.0 0.0
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316 | cam_dir 0.0 0.0 1.0
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317 | cam_also 1.0 0.0 0.0
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318 | god_vehicle "god_vehicle"
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319 | god_cam "god_cam"
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320 | player_vehicle "playerbody"
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321 | player_cam "camera"
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322 | }
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323 | }
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324 | {
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325 | ident "kit_engobj.motionlook"
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326 | param
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327 | {
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328 | name "motionlook"
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329 | look_actor "camera"
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330 | look_target "camera"
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331 | look_get_cmd "get_transf"
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332 | look_set_cmd "set_transf"
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333 | other_target "dispatch_export"
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334 | other_cmd "add_motion_to_gear"
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335 | axis 1.0 0.0 0.0
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336 | min_angle -170.0
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337 | max_angle -10.0
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338 | }
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339 | }
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340 | {
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341 | ident "kit_engobj.motionlook"
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342 | param
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343 | {
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344 | name "godmotionlook"
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345 | look_actor "god_cam"
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346 | look_target "god_cam"
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347 | look_get_cmd "get_transf"
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348 | look_set_cmd "set_transf"
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349 | other_target "godctrl"
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350 | other_cmd "add_motion"
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351 | axis 1.0 0.0 0.0
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352 | min_angle -170.0
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353 | max_angle -10.0
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354 | }
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355 | }
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356 | {
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357 | ident "kit_base.deleg"
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358 | param
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359 | {
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360 | name "player_deleg_actor"
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361 | deleg_name "player_deleg"
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362 | deleg_target "motionlook"
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363 | enabled 1
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364 | allow_no_target 1
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365 | }
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366 | }
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367 | {
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368 | ident "kit_base.deleg"
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369 | param
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370 | {
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371 | name "godplayer_deleg_actor"
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372 | deleg_name "godplayer_deleg"
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373 | deleg_target "godmotionlook"
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374 | enabled 0
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375 | allow_no_target 1
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376 | }
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377 | }
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378 | {
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379 | ident "kit_engobj.oninform"
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380 | param
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381 | {
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382 | // Tell the client about performing
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383 | // the level change.
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384 | name "oninform_changelevel"
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385 | cmd "changelevel_perform"
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386 | }
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387 | }
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388 | {
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389 | ident "kit_engobj.oninformobj"
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390 | param
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391 | {
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392 | name "oninform_gfxmgr"
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393 | cmd "set_gfxmgr_level"
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394 | param "^gfxmgr"
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395 | }
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396 | }
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397 | {
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398 | ident "kit_engobj.oninformobj"
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399 | param
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400 | {
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401 | name "oninform_sndmgr"
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402 | cmd "set_sndmgr_level"
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403 | param "^sndmgr"
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404 | }
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405 | }
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406 | {
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407 | ident "kit_engobj.oninformobj"
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408 | param
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409 | {
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410 | name "oninform_world"
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411 | cmd "set_state_world"
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412 | param "^state_world"
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413 | }
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414 | }
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415 | {
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416 | ident "kit_engobj.oninformobj"
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417 | param
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418 | {
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419 | name "oninform_sky"
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420 | cmd "set_state_sky"
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421 | param "^state_sky"
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422 | }
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423 | }
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424 | {
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425 | ident "kit_engobj.oninformobj"
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426 | param
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427 | {
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428 | name "oninform_sim"
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429 | cmd "set_sim_world"
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430 | param "^sim_world"
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431 | }
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432 | }
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433 | {
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434 | ident "kit_engobj.oninformobj"
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435 | param
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436 | {
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437 | name "oninform_noise"
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438 | cmd "set_noise_world"
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439 | param "^noise_world"
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440 | }
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441 | }
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442 | {
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443 | ident "kit_engobj.oninformobj"
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444 | param
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445 | {
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446 | name "oninform_sensorstate"
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447 | cmd "set_sensorstate_world"
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448 | param "^sensorstate_world"
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449 | }
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450 | }
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451 | {
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452 | ident "kit_engobj.oninformobj"
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453 | param
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454 | {
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455 | name "oninform_maincamera"
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456 | cmd "set_camera"
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457 | param "camera"
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458 | }
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459 | }
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460 | {
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461 | ident "kit_engobj.oninformobj"
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462 | param
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463 | {
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464 | name "oninform_godcamera"
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465 | cmd "set_camera"
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466 | param "god_cam"
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467 | }
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468 | }
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469 | {
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470 | // This actor is used to switch between the main
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471 | // camera and the test camera.
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472 | // This actor switches between different actors
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473 | // which get the "assign_inform" or "set_inform"
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474 | // command with the current inform-actor, whereas
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475 | // all other disabled actors get a "assign_inform" or
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476 | // "set_inform" with 0 as argument.
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477 | ident "kit_engobj.oninformswitch"
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478 | param
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479 | {
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480 | name "maininform_switch"
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481 | deleg_name "maininform"
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482 | target "oninform_maincamera"
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483 | entry_array
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484 | {
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485 | cmd "select_godmode"
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486 | target "oninform_godcamera"
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487 | }
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488 | {
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489 | cmd "select_normalmode"
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490 | target "oninform_maincamera"
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491 | }
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492 | }
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493 | }
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494 | {
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495 | ident "kit_engobj.oninformobj"
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496 | param
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497 | {
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498 | name "oninform_playerbody"
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499 | cmd "set_playerbody"
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500 | param "playerbody"
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501 | }
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502 | }
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503 | {
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504 | ident "kit_engobj.itemeye"
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505 | param
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506 | {
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507 | name "sensortrig_pos"
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508 | item_actor "group_player"
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509 | item_name "simplepos:sensortrig"
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510 | }
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511 | }
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512 | {
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513 | ident "kit_base.obj"
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514 | param
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515 | {
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516 | name "sensortrig_elem"
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517 | obj_suppl "^^envcompsuppl"
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518 | obj_ident "eng_sensor_std.sensortrig"
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519 | obj_param
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520 | {
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521 | env "^^env"
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522 | sensorstate "^sensorstate_world"
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523 | pos "sensortrig_pos"
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524 | }
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525 | }
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526 | }
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527 | {
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528 | ident "kit_engobj.sensortrig"
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529 | param
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530 | {
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531 | name "sensortrig_world"
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532 | sensorelem_actor "sensortrig_elem"
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533 | sensorelem_name ""
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534 | enter_cmd "player_enter"
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535 | leave_cmd "player_leave"
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536 | sender "capsule_deleg"
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537 | }
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538 | }
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539 | {
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540 | ident "kit_base.onaction"
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541 | param
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542 | {
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543 | active 1
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544 | name "update_sensortrig_world_onaction"
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545 | target "sensortrig_world"
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546 | cmd "update"
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547 | }
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548 | }
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549 | {
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550 | ident "kit_engbase.netreproduce"
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551 | param
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552 | {
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553 | name "reproduce"
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554 | producer "inform"
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555 | charge "capsule_deleg"
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556 | reproduce_cmd "reproduce"
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557 | }
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558 | }
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559 | }
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