[2517] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Definition of the player.
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| 15 | //
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| 16 | // In this case, the player is a player having a walk collision detection
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| 17 | // and can be controlled by the human player.
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| 18 | //
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| 19 | // The player is not defined directly, but only a suppl for the player.
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| 20 | // The reason for this is that not only one player must be created,
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| 21 | // but a new player for every player which logs into the server.
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| 22 | // As long as no client logs into a server, no player is created.
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| 23 | // Each time a player logs into the server, the player suppl
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| 24 | // is used to create a player.
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| 25 |
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| 26 |
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| 27 | // Since each dsc-file formally can only contain a single actor,
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| 28 | // we use the group actor to define more than one actor.
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| 29 | actor_ident "kit_base.group"
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| 30 | actor_param
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| 31 | {
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| 32 | active 1
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| 33 | child_array
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| 34 | {
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| 35 | ident "kit_base.deleg"
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| 36 | param
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| 37 | {
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| 38 | name ""
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| 39 | deleg_name "env"
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| 40 | deleg_target "^env"
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| 41 | allow_no_target 0
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| 42 | enabled 1
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| 43 | }
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| 44 | }
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| 45 | {
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| 46 | ident "kit_base.deleg"
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| 47 | param
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| 48 | {
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| 49 | name ""
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| 50 | deleg_name "stdsuppl"
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| 51 | deleg_target "^stdsuppl"
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| 52 | allow_no_target 0
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| 53 | enabled 1
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| 54 | }
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| 55 | }
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| 56 | {
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| 57 | ident "kit_base.deleg"
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| 58 | param
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| 59 | {
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| 60 | name ""
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| 61 | deleg_name "state_world"
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| 62 | deleg_target "^state_world"
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| 63 | allow_no_target 0
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| 64 | enabled 1
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| 65 | }
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| 66 | }
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| 67 | {
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| 68 | ident "kit_base.deleg"
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| 69 | param
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| 70 | {
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| 71 | name ""
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| 72 | deleg_name "sim_world"
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| 73 | deleg_target "^sim_world"
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| 74 | allow_no_target 0
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| 75 | enabled 1
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| 76 | }
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| 77 | }
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| 78 | {
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| 79 | ident "kit_engobj.group"
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| 80 | param
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| 81 | {
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| 82 | name "group_player"
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| 83 | group_suppl "^stdsuppl"
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| 84 | group_ident "group:"
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| 85 | group_param
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| 86 | {
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| 87 | env "env"
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| 88 | gensuppl "stdsuppl"
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| 89 | given_array
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| 90 | {
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| 91 | item "env"
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| 92 | given_ident "env"
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| 93 | }
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| 94 | {
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| 95 | item "stdsuppl"
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| 96 | given_ident "gensuppl"
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| 97 | }
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| 98 | {
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| 99 | item "^player_spawn"
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| 100 | given_ident "hook"
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| 101 | }
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| 102 | {
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| 103 | item "state_world"
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| 104 | given_ident "state"
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| 105 | }
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| 106 | {
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| 107 | item "sim_world"
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| 108 | given_ident "sim"
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| 109 | }
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| 110 | {
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| 111 | item ""
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| 112 | given_ident "sensorstate"
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| 113 | }
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| 114 | res "level_shmap/model/"
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| 115 | & "playermodel.s3d_inst_run"
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| 116 | }
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| 117 | }
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| 118 | }
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| 119 | {
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| 120 | // Include the character actors for this level.
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| 121 | // It is defined after the character bag
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| 122 | // since this dsc file refers the bag actor.
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| 123 | ident "kit_base.extern"
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| 124 | param
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| 125 | {
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| 126 | // Delegate action calls to the child:
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| 127 | active 1
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| 128 | name "levelplayer_extern"
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| 129 | res "level_shmap/actor/levelplayer.s3d_actor_run"
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| 130 | watch_target "levelplayer_extern"
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| 131 | watch_cmd "load_current"
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| 132 | }
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| 133 | }
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| 134 | }
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