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Comments: cgContextManager - a class for loading various cg programs, ******************************************************************************/ #ifndef __NV_CG_MANAGER_H #define __NV_CG_MANAGER_H #if WIN32 #pragma warning (disable:4786) // identifier was truncated to '255' characters in the browser information #include #include #include #include #include #include class cgContextManager; class cgContextContainer { public: // retrieve the listing file for the last compile const char *GetLastListing(); // loads and compiles the cg program cgProgramContainer * LoadCGProgramFromFile( const char * filename, // filename of the Cg program const char * title, // title of the program cgProfileType type, // profile of the program cgVertexDefinition * va = 0, // optionally, set streams or allow different vetex definitions DWORD * outIndex = 0, const char * entry = 0); cgProgramContainer * LoadCGProgramFromMemory( const char * memory, // memory location that contain the cg program const char * title, // name of the program cgProfileType type, // profile of the program cgVertexDefinition * va = 0, // optionally, set the streams for each vertex entry DWORD * outIndex = 0, const char * entry = 0); // use outIndex returned from LoadCGProgramFrom to retriece the program iterator cgProgramContainer * GetProgramIterator(DWORD index); // program operators (for multiple programs(vertex, pixel) in one cg // pass NULL to get first program cgProgramIter *GetNextProgram(cgProgramIter *iter); // get a specific program cgProgramIter *ProgramByName(const char *name); // get the vertexshader or pixel shader handle that is passed to // SetVertexShader and SetPixelShader DWORD GetShaderHandle(cgProfileType type) { return pm.GetShaderHandle( type); } ~cgContextContainer( ); friend class cgContextManager; protected: cgContextContainer( LPDIRECT3DDEVICE8 pd3dDevice, cgContext * context); private: cgProgramContainer * CreateProgramContainer(DWORD * outIndex = 0); cgProgramContainer * CreateProgramContainer( cgProgramIter *ProgramIter, LPDIRECT3DDEVICE8 pd3dDevice, DWORD * outIndex = 0); // index of this // loads and compiles the cg program HRESULT AddProgramFromFile(const char * filename, const char * name, cgProfileType type, const char * entry = 0); HRESULT AddProgramFromMemory(const char * memory, const char * name, cgProfileType type, const char * entry = 0); void Free(); cgProgramManager pm; // manage the vertex or pixel shader that is derived from this cgContext * m_Context; cg_string m_ContextDefinition; LPDIRECT3DDEVICE8 m_pd3dDevice; }; class cgContextManager { private: cg_vector < cgContextContainer *> m_ContextContainers; cg_vector < DWORD > m_ContextIndices; // indirection to m_Shaders // Programs hold an index to this array for // their shaders. The array int at that index // holds the index into the m_Shaders array. // each context has a list of programs (up to one for each profile) public: cgContextManager(); ~cgContextManager(); cgError Free(); cgContextContainer *CreateContextContainer(LPDIRECT3DDEVICE8 pd3dDevice, DWORD * outIndex); }; #endif // WIN32 #endif