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[845] | 1 | // Light.h: interface for the Light class.
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| 2 | //
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| 3 | //////////////////////////////////////////////////////////////////////
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| 4 |
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| 5 | #if !defined(AFX_LIGHT_H__3B666E0C_0920_43D0_A6B7_7DADEC83948D__INCLUDED_)
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| 6 | #define AFX_LIGHT_H__3B666E0C_0920_43D0_A6B7_7DADEC83948D__INCLUDED_
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| 7 |
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| 8 | #if _MSC_VER > 1000
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| 9 | #pragma once
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| 10 | #endif // _MSC_VER > 1000
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| 11 |
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| 12 | #include <includes.h>
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| 13 | #include "Vector.h"
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| 14 | #include <fstream>
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| 15 |
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| 16 | using namespace std;
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| 17 |
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| 18 | #define TYPE_LIGHT 2
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| 19 |
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| 20 | #define LIGHT_TYPE_SPOT 2
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| 21 | #define LIGHT_TYPE_DIRECTIONAL 1
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| 22 | #define LIGHT_TYPE_POINT 0
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| 23 |
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| 24 | class Light
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| 25 | {
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| 26 | public:
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| 27 | Light();
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| 28 | virtual ~Light();
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| 29 |
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| 30 | Vector m_Ambient_Color;
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| 31 | Vector m_Diffuse_Color;
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| 32 | Vector m_Specular_Color;
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| 33 |
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| 34 | Vector m_Position;
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| 35 | Vector m_Spot_Direction;
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| 36 |
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| 37 | double m_Exponent;
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| 38 | double m_Cutoff;
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| 39 |
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| 40 | GLenum Lightname;
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| 41 | int m_type;
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| 42 |
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| 43 | void SetLight(GLenum light);
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| 44 | void Load(ifstream *file);
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| 45 | };
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| 46 |
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| 47 | #endif // !defined(AFX_LIGHT_H__3B666E0C_0920_43D0_A6B7_7DADEC83948D__INCLUDED_)
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