1 | // Material.cpp: implementation of the Material class.
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2 | //
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3 | //////////////////////////////////////////////////////////////////////
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4 |
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5 | #include "Material.h"
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6 |
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7 | //////////////////////////////////////////////////////////////////////
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8 | // Construction/Destruction
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9 | //////////////////////////////////////////////////////////////////////
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10 |
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11 | Material::Material()
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12 | {
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13 | m_ColorTexture=NULL;
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14 | }
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15 |
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16 | Material::~Material()
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17 | {
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18 |
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19 | }
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20 |
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21 | void Material::setMaterial()
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22 | {
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23 | glMaterialfv(GL_FRONT,GL_AMBIENT,m_Ambient_Color.GetArrayf());
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24 | glMaterialfv(GL_FRONT,GL_DIFFUSE,m_Diffuse_Color.GetArrayf());
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25 | glMaterialfv(GL_FRONT,GL_SPECULAR,m_Specular_Color.GetArrayf());
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26 | glMaterialfv(GL_FRONT,GL_EMISSION,m_Emissive_Color.GetArrayf());
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27 |
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28 | glMaterialf(GL_FRONT,GL_SHININESS,(float)m_Shininess);
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29 |
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30 | if(m_ColorTexture)
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31 | {
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32 | glEnable(GL_TEXTURE_2D);
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33 | glBindTexture(GL_TEXTURE_2D,m_ColorTexture->getTextureHandler());
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34 | }
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35 | }
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36 |
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37 | void Material::Load(ifstream *file)
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38 | {
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39 | fprintf(stderr, "Loading Material...\n");
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40 | char* tempchar=new char[500];
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41 | file->getline(tempchar,500,'\n');
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42 | sscanf(tempchar,"ambientcolor %lf %lf %lf",&m_Ambient_Color.x,&m_Ambient_Color.y,&m_Ambient_Color.z);
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43 | file->getline(tempchar,500,'\n');
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44 | sscanf(tempchar,"diffusecolor %lf %lf %lf",&m_Diffuse_Color.x,&m_Diffuse_Color.y,&m_Diffuse_Color.z);
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45 | file->getline(tempchar,500,'\n');
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46 | sscanf(tempchar,"transparency %f",&m_transparency);
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47 | file->getline(tempchar,500,'\n');
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48 | sscanf(tempchar,"emissivecolor %lf %lf %lf",&m_Emissive_Color.x,&m_Emissive_Color.y,&m_Emissive_Color.z);
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49 | file->getline(tempchar,500,'\n');
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50 | sscanf(tempchar,"specularcolor %lf %lf %lf",&m_Specular_Color.x,&m_Specular_Color.y,&m_Specular_Color.z);
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51 | file->getline(tempchar,500,'\n');
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52 | sscanf(tempchar,"shininess %lf",&m_Shininess);
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53 | file->getline(tempchar,500,'\n');
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54 | unsigned int texturecount;
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55 | sscanf(tempchar,"textures: %ui",&texturecount);
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56 |
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57 | //texturák
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58 | for(unsigned int i=0;i<texturecount;i++)
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59 | {
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60 | m_ColorTexture=new Texture;
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61 | file->getline(tempchar,500,' ');
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62 | file->getline(tempchar,500,'\n');
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63 | m_ColorTexture->setFilename(tempchar);
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64 | m_ColorTexture->LoadImage();
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65 | m_Diffuse_Color=Vector(1,1,1);
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66 | }
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67 | }
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68 |
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69 |
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70 | void Material::MakeTexture()
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71 | {
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72 |
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73 | } |
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