source: GTP/trunk/App/Demos/Illum/Illumination Networks Demo [OpenGL]/RESOURCES/include/My3DGraphRes/Scene.h @ 845

Revision 845, 406 bytes checked in by szirmay, 18 years ago (diff)
Line 
1#pragma once
2#include "Object.h"
3#include "Light.h"
4#include "Material.h"
5#include <fstream>
6
7using namespace std;
8
9class Scene
10{
11public:
12        Scene(void);
13        ~Scene(void);
14
15        Material* m_Materials;
16        Light* m_Lights;
17        Object* m_Objects;
18
19        unsigned int m_ObjectCount;
20        unsigned int m_LightCount;
21        unsigned int m_MaterialCount;
22
23        void Load(char* filename);
24        void Display(bool lighting);
25};
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