#pragma once //#include #include class Texture { public: Texture(void); ~Texture(void); void LoadImage(void); GLuint getTextureHandler(){return m_TextureHandler;} void setTextureHandler(GLuint handler){m_TextureHandler=handler;} void setFilename(char* filename){m_Filename=filename;} private: GLuint m_TextureHandler; char* m_Filename; };