/* File generated by extgen.cpp -- do not modify */ #ifndef GLH_GENEXT_H #define GLH_GENEXT_H #ifdef __cplusplus extern "C" { #endif #include #include #if defined(WIN32) # include # define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) #elif defined(UNIX) # include # include # include # define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB( (const GLubyte *) p) #endif #ifdef GLH_EXT_SINGLE_FILE # define GLH_EXTERN # define GLH_INITIALIZER = 0 #else # define GLH_EXTERN extern # define GLH_INITIALIZER #endif #define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b #define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) #ifndef _WIN32 #define GLH_EXT_PREFIX _ #endif #ifndef GLH_EXT_PREFIX # define GLH_EXT_NAME(a) a #else # define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) #endif #ifndef _WIN32 # ifndef GLH_CORE_PREFIX # define GLH_CORE_PREFIX _ # endif #endif #ifndef GLH_CORE_PREFIX # define GLH_CORE_NAME(a) a #else # define GLH_CORE_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_PREFIX,a) #endif #ifdef _WIN32 #if defined(GL_VERSION_1_2) || defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_NAME(glBlendColor) GLH_INITIALIZER; GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_NAME(glBlendEquation) GLH_INITIALIZER; GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_NAME(glDrawRangeElements) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_NAME(glTexImage3D) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_NAME(glTexSubImage3D) GLH_INITIALIZER; GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1DPROC GLH_CORE_NAME(glMultiTexCoord1d) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1DVPROC GLH_CORE_NAME(glMultiTexCoord1dv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1FPROC GLH_CORE_NAME(glMultiTexCoord1f) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1FVPROC GLH_CORE_NAME(glMultiTexCoord1fv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1IPROC GLH_CORE_NAME(glMultiTexCoord1i) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1IVPROC GLH_CORE_NAME(glMultiTexCoord1iv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1SPROC GLH_CORE_NAME(glMultiTexCoord1s) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1SVPROC GLH_CORE_NAME(glMultiTexCoord1sv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2DPROC GLH_CORE_NAME(glMultiTexCoord2d) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2DVPROC GLH_CORE_NAME(glMultiTexCoord2dv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2FPROC GLH_CORE_NAME(glMultiTexCoord2f) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2FVPROC GLH_CORE_NAME(glMultiTexCoord2fv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2IPROC GLH_CORE_NAME(glMultiTexCoord2i) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2IVPROC GLH_CORE_NAME(glMultiTexCoord2iv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2SPROC GLH_CORE_NAME(glMultiTexCoord2s) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2SVPROC GLH_CORE_NAME(glMultiTexCoord2sv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3DPROC GLH_CORE_NAME(glMultiTexCoord3d) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3DVPROC GLH_CORE_NAME(glMultiTexCoord3dv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3FPROC GLH_CORE_NAME(glMultiTexCoord3f) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3FVPROC GLH_CORE_NAME(glMultiTexCoord3fv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3IPROC GLH_CORE_NAME(glMultiTexCoord3i) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3IVPROC GLH_CORE_NAME(glMultiTexCoord3iv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3SPROC GLH_CORE_NAME(glMultiTexCoord3s) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3SVPROC GLH_CORE_NAME(glMultiTexCoord3sv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4DPROC GLH_CORE_NAME(glMultiTexCoord4d) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4DVPROC GLH_CORE_NAME(glMultiTexCoord4dv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4FPROC GLH_CORE_NAME(glMultiTexCoord4f) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4FVPROC GLH_CORE_NAME(glMultiTexCoord4fv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4IPROC GLH_CORE_NAME(glMultiTexCoord4i) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4IVPROC GLH_CORE_NAME(glMultiTexCoord4iv) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4SPROC GLH_CORE_NAME(glMultiTexCoord4s) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4SVPROC GLH_CORE_NAME(glMultiTexCoord4sv) GLH_INITIALIZER; GLH_EXTERN PFNGLACTIVETEXTUREPROC GLH_CORE_NAME(glActiveTexture) GLH_INITIALIZER; GLH_EXTERN PFNGLCLIENTACTIVETEXTUREPROC GLH_CORE_NAME(glClientActiveTexture) GLH_INITIALIZER; #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DPROC GLH_CORE_NAME(glCompressedTexImage3D) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DPROC GLH_CORE_NAME(glCompressedTexImage2D) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DPROC GLH_CORE_NAME(glCompressedTexImage1D) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLH_CORE_NAME(glCompressedTexSubImage3D) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLH_CORE_NAME(glCompressedTexSubImage2D) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLH_CORE_NAME(glCompressedTexSubImage1D) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEPROC GLH_CORE_NAME(glGetCompressedTexImage) GLH_INITIALIZER; GLH_EXTERN PFNGLSAMPLECOVERAGEPROC GLH_CORE_NAME(glSampleCoverage) GLH_INITIALIZER; GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFPROC GLH_CORE_NAME(glLoadTransposeMatrixf) GLH_INITIALIZER; GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDPROC GLH_CORE_NAME(glLoadTransposeMatrixd) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFPROC GLH_CORE_NAME(glMultTransposeMatrixf) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDPROC GLH_CORE_NAME(glMultTransposeMatrixd) GLH_INITIALIZER; #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ GLH_EXTERN PFNGLMULTIDRAWARRAYSPROC GLH_CORE_NAME(glMultiDrawArrays) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTIDRAWELEMENTSPROC GLH_CORE_NAME(glMultiDrawElements) GLH_INITIALIZER; GLH_EXTERN PFNGLPOINTPARAMETERFPROC GLH_CORE_NAME(glPointParameterf) GLH_INITIALIZER; GLH_EXTERN PFNGLPOINTPARAMETERFVPROC GLH_CORE_NAME(glPointParameterfv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3BPROC GLH_CORE_NAME(glSecondaryColor3b) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3BVPROC GLH_CORE_NAME(glSecondaryColor3bv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3DPROC GLH_CORE_NAME(glSecondaryColor3d) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3DVPROC GLH_CORE_NAME(glSecondaryColor3dv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3FPROC GLH_CORE_NAME(glSecondaryColor3f) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3FVPROC GLH_CORE_NAME(glSecondaryColor3fv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3IPROC GLH_CORE_NAME(glSecondaryColor3i) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3IVPROC GLH_CORE_NAME(glSecondaryColor3iv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3SPROC GLH_CORE_NAME(glSecondaryColor3s) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3SVPROC GLH_CORE_NAME(glSecondaryColor3sv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UBPROC GLH_CORE_NAME(glSecondaryColor3ub) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UBVPROC GLH_CORE_NAME(glSecondaryColor3ubv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UIPROC GLH_CORE_NAME(glSecondaryColor3ui) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UIVPROC GLH_CORE_NAME(glSecondaryColor3uiv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3USPROC GLH_CORE_NAME(glSecondaryColor3us) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3USVPROC GLH_CORE_NAME(glSecondaryColor3usv) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLORPOINTERPROC GLH_CORE_NAME(glSecondaryColorPointer) GLH_INITIALIZER; GLH_EXTERN PFNGLBLENDFUNCSEPARATEPROC GLH_CORE_NAME(glBlendFuncSeparate) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2DPROC GLH_CORE_NAME(glWindowPos2d) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2FPROC GLH_CORE_NAME(glWindowPos2f) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2IPROC GLH_CORE_NAME(glWindowPos2i) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2SPROC GLH_CORE_NAME(glWindowPos2s) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2DVPROC GLH_CORE_NAME(glWindowPos2dv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2FVPROC GLH_CORE_NAME(glWindowPos2fv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2IVPROC GLH_CORE_NAME(glWindowPos2iv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2SVPROC GLH_CORE_NAME(glWindowPos2sv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3DPROC GLH_CORE_NAME(glWindowPos3d) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3FPROC GLH_CORE_NAME(glWindowPos3f) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3IPROC GLH_CORE_NAME(glWindowPos3i) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3SPROC GLH_CORE_NAME(glWindowPos3s) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3DVPROC GLH_CORE_NAME(glWindowPos3dv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3FVPROC GLH_CORE_NAME(glWindowPos3fv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3IVPROC GLH_CORE_NAME(glWindowPos3iv) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3SVPROC GLH_CORE_NAME(glWindowPos3sv) GLH_INITIALIZER; #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ GLH_EXTERN PFNGLGENQUERIESPROC GLH_CORE_NAME(glGenQueries) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEQUERIESPROC GLH_CORE_NAME(glDeleteQueries) GLH_INITIALIZER; GLH_EXTERN PFNGLISQUERYPROC GLH_CORE_NAME(glIsQuery) GLH_INITIALIZER; GLH_EXTERN PFNGLBEGINQUERYPROC GLH_CORE_NAME(glBeginQuery) GLH_INITIALIZER; GLH_EXTERN PFNGLENDQUERYPROC GLH_CORE_NAME(glEndQuery) GLH_INITIALIZER; GLH_EXTERN PFNGLGETQUERYIVPROC GLH_CORE_NAME(glGetQueryiv) GLH_INITIALIZER; GLH_EXTERN PFNGLGETQUERYOBJECTIVPROC GLH_CORE_NAME(glGetQueryObjectiv) GLH_INITIALIZER; GLH_EXTERN PFNGLGETQUERYOBJECTUIVPROC GLH_CORE_NAME(glGetQueryObjectuiv) GLH_INITIALIZER; GLH_EXTERN PFNGLBINDBUFFERPROC GLH_CORE_NAME(glBindBuffer) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEBUFFERSPROC GLH_CORE_NAME(glDeleteBuffers) GLH_INITIALIZER; GLH_EXTERN PFNGLGENBUFFERSPROC GLH_CORE_NAME(glGenBuffers) GLH_INITIALIZER; GLH_EXTERN PFNGLISBUFFERPROC GLH_CORE_NAME(glIsBuffer) GLH_INITIALIZER; GLH_EXTERN PFNGLBUFFERDATAPROC GLH_CORE_NAME(glBufferData) GLH_INITIALIZER; GLH_EXTERN PFNGLBUFFERSUBDATAPROC GLH_CORE_NAME(glBufferSubData) GLH_INITIALIZER; GLH_EXTERN PFNGLGETBUFFERSUBDATAPROC GLH_CORE_NAME(glGetBufferSubData) GLH_INITIALIZER; GLH_EXTERN PFNGLMAPBUFFERPROC GLH_CORE_NAME(glMapBuffer) GLH_INITIALIZER; GLH_EXTERN PFNGLUNMAPBUFFERPROC GLH_CORE_NAME(glUnmapBuffer) GLH_INITIALIZER; GLH_EXTERN PFNGLGETBUFFERPARAMETERIVPROC GLH_CORE_NAME(glGetBufferParameteriv) GLH_INITIALIZER; GLH_EXTERN PFNGLGETBUFFERPOINTERVPROC GLH_CORE_NAME(glGetBufferPointerv) GLH_INITIALIZER; #endif #endif #ifdef GL_ARB_depth_texture #endif #ifdef GL_ARB_fragment_program #endif #ifdef GL_ARB_fragment_program_shadow #endif #ifdef GL_ARB_fragment_shader #endif #ifdef GL_ARB_matrix_palette #endif #ifdef GL_ARB_multisample #endif #ifdef GL_ARB_multitexture GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_occlusion_query GLH_EXTERN PFNGLGENQUERIESARBPROC GLH_EXT_NAME(glGenQueriesARB) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEQUERIESARBPROC GLH_EXT_NAME(glDeleteQueriesARB) GLH_INITIALIZER; GLH_EXTERN PFNGLISQUERYARBPROC GLH_EXT_NAME(glIsQueryARB) GLH_INITIALIZER; GLH_EXTERN PFNGLBEGINQUERYARBPROC GLH_EXT_NAME(glBeginQueryARB) GLH_INITIALIZER; GLH_EXTERN PFNGLENDQUERYARBPROC GLH_EXT_NAME(glEndQueryARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETQUERYIVARBPROC GLH_EXT_NAME(glGetQueryivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETQUERYOBJECTIVARBPROC GLH_EXT_NAME(glGetQueryObjectivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETQUERYOBJECTUIVARBPROC GLH_EXT_NAME(glGetQueryObjectuivARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_point_parameters GLH_EXTERN PFNGLPOINTPARAMETERFARBPROC GLH_EXT_NAME(glPointParameterfARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPOINTPARAMETERFVARBPROC GLH_EXT_NAME(glPointParameterfvARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_point_sprite #endif #ifdef GL_ARB_shader_objects GLH_EXTERN PFNGLDELETEOBJECTARBPROC GLH_EXT_NAME(glDeleteObjectARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETHANDLEARBPROC GLH_EXT_NAME(glGetHandleARB) GLH_INITIALIZER; GLH_EXTERN PFNGLDETACHOBJECTARBPROC GLH_EXT_NAME(glDetachObjectARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCREATESHADEROBJECTARBPROC GLH_EXT_NAME(glCreateShaderObjectARB) GLH_INITIALIZER; GLH_EXTERN PFNGLSHADERSOURCEARBPROC GLH_EXT_NAME(glShaderSourceARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPILESHADERARBPROC GLH_EXT_NAME(glCompileShaderARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCREATEPROGRAMOBJECTARBPROC GLH_EXT_NAME(glCreateProgramObjectARB) GLH_INITIALIZER; GLH_EXTERN PFNGLATTACHOBJECTARBPROC GLH_EXT_NAME(glAttachObjectARB) GLH_INITIALIZER; GLH_EXTERN PFNGLLINKPROGRAMARBPROC GLH_EXT_NAME(glLinkProgramARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUSEPROGRAMOBJECTARBPROC GLH_EXT_NAME(glUseProgramObjectARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVALIDATEPROGRAMARBPROC GLH_EXT_NAME(glValidateProgramARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM1FARBPROC GLH_EXT_NAME(glUniform1fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM2FARBPROC GLH_EXT_NAME(glUniform2fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM3FARBPROC GLH_EXT_NAME(glUniform3fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM4FARBPROC GLH_EXT_NAME(glUniform4fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM1IARBPROC GLH_EXT_NAME(glUniform1iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM2IARBPROC GLH_EXT_NAME(glUniform2iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM3IARBPROC GLH_EXT_NAME(glUniform3iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM4IARBPROC GLH_EXT_NAME(glUniform4iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM1FVARBPROC GLH_EXT_NAME(glUniform1fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM2FVARBPROC GLH_EXT_NAME(glUniform2fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM3FVARBPROC GLH_EXT_NAME(glUniform3fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM4FVARBPROC GLH_EXT_NAME(glUniform4fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM1IVARBPROC GLH_EXT_NAME(glUniform1ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM2IVARBPROC GLH_EXT_NAME(glUniform2ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM3IVARBPROC GLH_EXT_NAME(glUniform3ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORM4IVARBPROC GLH_EXT_NAME(glUniform4ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORMMATRIX2FVARBPROC GLH_EXT_NAME(glUniformMatrix2fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORMMATRIX3FVARBPROC GLH_EXT_NAME(glUniformMatrix3fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNIFORMMATRIX4FVARBPROC GLH_EXT_NAME(glUniformMatrix4fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETOBJECTPARAMETERFVARBPROC GLH_EXT_NAME(glGetObjectParameterfvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETOBJECTPARAMETERIVARBPROC GLH_EXT_NAME(glGetObjectParameterivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETINFOLOGARBPROC GLH_EXT_NAME(glGetInfoLogARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETATTACHEDOBJECTSARBPROC GLH_EXT_NAME(glGetAttachedObjectsARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETUNIFORMLOCATIONARBPROC GLH_EXT_NAME(glGetUniformLocationARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETACTIVEUNIFORMARBPROC GLH_EXT_NAME(glGetActiveUniformARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETUNIFORMFVARBPROC GLH_EXT_NAME(glGetUniformfvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETUNIFORMIVARBPROC GLH_EXT_NAME(glGetUniformivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETSHADERSOURCEARBPROC GLH_EXT_NAME(glGetShaderSourceARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_shadow #endif #ifdef GL_ARB_shadow_ambient #endif #ifdef GL_ARB_texture_border_clamp #endif #ifdef GL_ARB_texture_compression GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_texture_cube_map #endif #ifdef GL_ARB_texture_env_add #endif #ifdef GL_ARB_texture_env_combine #endif #ifdef GL_ARB_texture_env_dot3 #endif #ifdef GL_ARB_texture_mirrored_repeat #endif #ifdef GL_ARB_texture_non_power_of_two #endif #ifdef GL_ARB_transpose_matrix GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_vertex_buffer_object GLH_EXTERN PFNGLBINDBUFFERARBPROC GLH_EXT_NAME(glBindBufferARB) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEBUFFERSARBPROC GLH_EXT_NAME(glDeleteBuffersARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGENBUFFERSARBPROC GLH_EXT_NAME(glGenBuffersARB) GLH_INITIALIZER; GLH_EXTERN PFNGLISBUFFERARBPROC GLH_EXT_NAME(glIsBufferARB) GLH_INITIALIZER; GLH_EXTERN PFNGLBUFFERDATAARBPROC GLH_EXT_NAME(glBufferDataARB) GLH_INITIALIZER; GLH_EXTERN PFNGLBUFFERSUBDATAARBPROC GLH_EXT_NAME(glBufferSubDataARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETBUFFERSUBDATAARBPROC GLH_EXT_NAME(glGetBufferSubDataARB) GLH_INITIALIZER; GLH_EXTERN PFNGLMAPBUFFERARBPROC GLH_EXT_NAME(glMapBufferARB) GLH_INITIALIZER; GLH_EXTERN PFNGLUNMAPBUFFERARBPROC GLH_EXT_NAME(glUnmapBufferARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETBUFFERPARAMETERIVARBPROC GLH_EXT_NAME(glGetBufferParameterivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETBUFFERPOINTERVARBPROC GLH_EXT_NAME(glGetBufferPointervARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_vertex_program GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_vertex_shader GLH_EXTERN PFNGLBINDATTRIBLOCATIONARBPROC GLH_EXT_NAME(glBindAttribLocationARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETACTIVEATTRIBARBPROC GLH_EXT_NAME(glGetActiveAttribARB) GLH_INITIALIZER; GLH_EXTERN PFNGLGETATTRIBLOCATIONARBPROC GLH_EXT_NAME(glGetAttribLocationARB) GLH_INITIALIZER; #endif #ifdef GL_ARB_window_pos GLH_EXTERN PFNGLWINDOWPOS2DARBPROC GLH_EXT_NAME(glWindowPos2dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2FARBPROC GLH_EXT_NAME(glWindowPos2fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2IARBPROC GLH_EXT_NAME(glWindowPos2iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2SARBPROC GLH_EXT_NAME(glWindowPos2sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2DVARBPROC GLH_EXT_NAME(glWindowPos2dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2FVARBPROC GLH_EXT_NAME(glWindowPos2fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2IVARBPROC GLH_EXT_NAME(glWindowPos2ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS2SVARBPROC GLH_EXT_NAME(glWindowPos2svARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3DARBPROC GLH_EXT_NAME(glWindowPos3dARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3FARBPROC GLH_EXT_NAME(glWindowPos3fARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3IARBPROC GLH_EXT_NAME(glWindowPos3iARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3SARBPROC GLH_EXT_NAME(glWindowPos3sARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3DVARBPROC GLH_EXT_NAME(glWindowPos3dvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3FVARBPROC GLH_EXT_NAME(glWindowPos3fvARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3IVARBPROC GLH_EXT_NAME(glWindowPos3ivARB) GLH_INITIALIZER; GLH_EXTERN PFNGLWINDOWPOS3SVARBPROC GLH_EXT_NAME(glWindowPos3svARB) GLH_INITIALIZER; #endif #ifdef GL_ATI_draw_buffers GLH_EXTERN PFNGLDRAWBUFFERSATIPROC GLH_EXT_NAME(glDrawBuffersATI) GLH_INITIALIZER; #endif #ifdef GL_ATI_texture_float #endif #ifdef GL_EXT_abgr #endif #ifdef GL_EXT_bgra #endif #ifdef GL_EXT_blend_color GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_blend_equation_separate GLH_EXTERN PFNGLBLENDEQUATIONSEPARATEEXTPROC GLH_EXT_NAME(glBlendEquationSeparateEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_blend_func_separate GLH_EXTERN PFNGLBLENDFUNCSEPARATEEXTPROC GLH_EXT_NAME(glBlendFuncSeparateEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_blend_minmax GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_blend_subtract #endif #ifdef GL_EXT_Cg_shader #endif #ifdef GL_EXT_compiled_vertex_array GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_depth_bounds_test GLH_EXTERN PFNGLDEPTHBOUNDSEXTPROC GLH_EXT_NAME(glDepthBoundsEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_draw_range_elements #endif #ifdef GL_EXT_fog_coord GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_multi_draw_arrays GLH_EXTERN PFNGLMULTIDRAWARRAYSEXTPROC GLH_EXT_NAME(glMultiDrawArraysEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTIDRAWELEMENTSEXTPROC GLH_EXT_NAME(glMultiDrawElementsEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_light_max_exponent #endif #ifdef GL_EXT_packed_pixels #endif #ifdef GL_EXT_paletted_texture GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_pixel_buffer_object #endif #ifdef GL_EXT_point_parameters GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_rescale_normal #endif #ifdef GL_EXT_secondary_color GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_separate_specular_color #endif #ifdef GL_EXT_shadow_funcs #endif #ifdef GL_EXT_shared_texture_palette #endif #ifdef GL_EXT_stencil_two_side GLH_EXTERN PFNGLACTIVESTENCILFACEEXTPROC GLH_EXT_NAME(glActiveStencilFaceEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_stencil_wrap #endif #ifdef GL_EXT_texture_compression_s3tc #endif #ifdef GL_EXT_texture_cube_map #endif #ifdef GL_EXT_texture_edge_clamp #endif #ifdef GL_EXT_texture_env_add #endif #ifdef GL_EXT_texture_env_combine #endif #ifdef GL_EXT_texture_env_dot3 #endif #ifdef GL_EXT_texture_filter_anisotropic #endif #ifdef GL_EXT_texture_lod_bias #endif #ifdef GL_EXT_texture_object GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_texture_rectangle #endif #ifdef GL_EXT_texture3D GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_vertex_array GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; #endif #ifdef GL_EXT_vertex_weighting GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; #endif #ifdef GL_HP_occlusion_test #endif #ifdef GL_IBM_texture_mirrored_repeat #endif #ifdef GL_NV_blend_square #endif #ifdef GL_NV_copy_depth_to_color #endif #ifdef GL_NV_depth_clamp #endif #ifdef GL_NV_element_array GLH_EXTERN PFNGLELEMENTPOINTERNVPROC GLH_EXT_NAME(glElementPointerNV) GLH_INITIALIZER; GLH_EXTERN PFNGLDRAWELEMENTARRAYNVPROC GLH_EXT_NAME(glDrawElementArrayNV) GLH_INITIALIZER; GLH_EXTERN PFNGLDRAWRANGEELEMENTARRAYNVPROC GLH_EXT_NAME(glDrawRangeElementArrayNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTIDRAWELEMENTARRAYNVPROC GLH_EXT_NAME(glMultiDrawElementArrayNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC GLH_EXT_NAME(glMultiDrawRangeElementArrayNV) GLH_INITIALIZER; #endif #ifdef GL_NV_fence GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; #endif #ifdef GL_NV_float_buffer #endif #ifdef GL_NV_fog_distance #endif #ifdef GL_NV_fragment_program GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLH_EXT_NAME(glProgramNamedParameter4fNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLH_EXT_NAME(glProgramNamedParameter4dNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramNamedParameter4fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramNamedParameter4dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramNamedParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramNamedParameterdvNV) GLH_INITIALIZER; #endif #ifdef GL_NV_fragment_program2 #endif #ifdef GL_NV_half_float GLH_EXTERN PFNGLVERTEX2HNVPROC GLH_EXT_NAME(glVertex2hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEX2HVNVPROC GLH_EXT_NAME(glVertex2hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEX3HNVPROC GLH_EXT_NAME(glVertex3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEX3HVNVPROC GLH_EXT_NAME(glVertex3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEX4HNVPROC GLH_EXT_NAME(glVertex4hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEX4HVNVPROC GLH_EXT_NAME(glVertex4hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLNORMAL3HNVPROC GLH_EXT_NAME(glNormal3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLNORMAL3HVNVPROC GLH_EXT_NAME(glNormal3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOLOR3HNVPROC GLH_EXT_NAME(glColor3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOLOR3HVNVPROC GLH_EXT_NAME(glColor3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOLOR4HNVPROC GLH_EXT_NAME(glColor4hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOLOR4HVNVPROC GLH_EXT_NAME(glColor4hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD1HNVPROC GLH_EXT_NAME(glTexCoord1hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD1HVNVPROC GLH_EXT_NAME(glTexCoord1hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD2HNVPROC GLH_EXT_NAME(glTexCoord2hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD2HVNVPROC GLH_EXT_NAME(glTexCoord2hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD3HNVPROC GLH_EXT_NAME(glTexCoord3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD3HVNVPROC GLH_EXT_NAME(glTexCoord3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD4HNVPROC GLH_EXT_NAME(glTexCoord4hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTEXCOORD4HVNVPROC GLH_EXT_NAME(glTexCoord4hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1HNVPROC GLH_EXT_NAME(glMultiTexCoord1hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD1HVNVPROC GLH_EXT_NAME(glMultiTexCoord1hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2HNVPROC GLH_EXT_NAME(glMultiTexCoord2hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD2HVNVPROC GLH_EXT_NAME(glMultiTexCoord2hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3HNVPROC GLH_EXT_NAME(glMultiTexCoord3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD3HVNVPROC GLH_EXT_NAME(glMultiTexCoord3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4HNVPROC GLH_EXT_NAME(glMultiTexCoord4hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLMULTITEXCOORD4HVNVPROC GLH_EXT_NAME(glMultiTexCoord4hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLFOGCOORDHNVPROC GLH_EXT_NAME(glFogCoordhNV) GLH_INITIALIZER; GLH_EXTERN PFNGLFOGCOORDHVNVPROC GLH_EXT_NAME(glFogCoordhvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3HNVPROC GLH_EXT_NAME(glSecondaryColor3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLSECONDARYCOLOR3HVNVPROC GLH_EXT_NAME(glSecondaryColor3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1HNVPROC GLH_EXT_NAME(glVertexAttrib1hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1HVNVPROC GLH_EXT_NAME(glVertexAttrib1hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2HNVPROC GLH_EXT_NAME(glVertexAttrib2hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2HVNVPROC GLH_EXT_NAME(glVertexAttrib2hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3HNVPROC GLH_EXT_NAME(glVertexAttrib3hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3HVNVPROC GLH_EXT_NAME(glVertexAttrib3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4HNVPROC GLH_EXT_NAME(glVertexAttrib4hNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4HVNVPROC GLH_EXT_NAME(glVertexAttrib4hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS1HVNVPROC GLH_EXT_NAME(glVertexAttribs1hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS2HVNVPROC GLH_EXT_NAME(glVertexAttribs2hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS3HVNVPROC GLH_EXT_NAME(glVertexAttribs3hvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS4HVNVPROC GLH_EXT_NAME(glVertexAttribs4hvNV) GLH_INITIALIZER; #endif #ifdef GL_NV_light_max_exponent #endif #ifdef GL_NV_multisample_filter_hint #endif #ifdef GL_NV_occlusion_query GLH_EXTERN PFNGLGENOCCLUSIONQUERIESNVPROC GLH_EXT_NAME(glGenOcclusionQueriesNV) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEOCCLUSIONQUERIESNVPROC GLH_EXT_NAME(glDeleteOcclusionQueriesNV) GLH_INITIALIZER; GLH_EXTERN PFNGLISOCCLUSIONQUERYNVPROC GLH_EXT_NAME(glIsOcclusionQueryNV) GLH_INITIALIZER; GLH_EXTERN PFNGLBEGINOCCLUSIONQUERYNVPROC GLH_EXT_NAME(glBeginOcclusionQueryNV) GLH_INITIALIZER; GLH_EXTERN PFNGLENDOCCLUSIONQUERYNVPROC GLH_EXT_NAME(glEndOcclusionQueryNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETOCCLUSIONQUERYIVNVPROC GLH_EXT_NAME(glGetOcclusionQueryivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETOCCLUSIONQUERYUIVNVPROC GLH_EXT_NAME(glGetOcclusionQueryuivNV) GLH_INITIALIZER; #endif #ifdef GL_NV_packed_depth_stencil #endif #ifdef GL_NV_pixel_buffer_object #endif #ifdef GL_NV_pixel_data_range GLH_EXTERN PFNGLPIXELDATARANGENVPROC GLH_EXT_NAME(glPixelDataRangeNV) GLH_INITIALIZER; GLH_EXTERN PFNGLFLUSHPIXELDATARANGENVPROC GLH_EXT_NAME(glFlushPixelDataRangeNV) GLH_INITIALIZER; #endif #ifdef GL_NV_point_sprite GLH_EXTERN PFNGLPOINTPARAMETERINVPROC GLH_EXT_NAME(glPointParameteriNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPOINTPARAMETERIVNVPROC GLH_EXT_NAME(glPointParameterivNV) GLH_INITIALIZER; #endif #ifdef GL_NV_primitive_restart GLH_EXTERN PFNGLPRIMITIVERESTARTNVPROC GLH_EXT_NAME(glPrimitiveRestartNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPRIMITIVERESTARTINDEXNVPROC GLH_EXT_NAME(glPrimitiveRestartIndexNV) GLH_INITIALIZER; #endif #ifdef GL_NV_register_combiners GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; #endif #ifdef GL_NV_register_combiners2 GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; #endif #ifdef GL_NV_stencil_two_side GLH_EXTERN PFNGLACTIVESTENCILFACENVPROC GLH_EXT_NAME(glActiveStencilFaceNV) GLH_INITIALIZER; #endif #ifdef GL_NV_texgen_reflection #endif #ifdef GL_NV_texture_compression_vtc #endif #ifdef GL_NV_texture_env_combine4 #endif #ifdef GL_NV_texture_expand_normal #endif #ifdef GL_NV_texture_rectangle #endif #ifdef GL_NV_texture_shader #endif #ifdef GL_NV_texture_shader2 #endif #ifdef GL_NV_texture_shader3 #endif #ifdef GL_NV_vertex_array_range GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; # ifdef _WIN32 GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; # endif #endif #ifdef GL_NV_vertex_array_range2 #endif #ifdef GL_NV_vertex_program GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; #endif #ifdef GL_NV_vertex_program1_1 #endif #ifdef GL_NV_vertex_program2 #endif #ifdef GL_NV_vertex_program2_option #endif #ifdef GL_NV_vertex_program3 #endif #ifdef GL_SGIS_generate_mipmap #endif #ifdef GL_SGIS_texture_lod #endif #ifdef GL_SGIX_depth_texture #endif #ifdef GL_SGIX_shadow #endif #ifdef GL_WIN_swap_hint GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; #endif #ifdef WGL_ARB_buffer_region # ifdef _WIN32 GLH_EXTERN PFNWGLCREATEBUFFERREGIONARBPROC GLH_EXT_NAME(wglCreateBufferRegionARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLDELETEBUFFERREGIONARBPROC GLH_EXT_NAME(wglDeleteBufferRegionARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLSAVEBUFFERREGIONARBPROC GLH_EXT_NAME(wglSaveBufferRegionARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLRESTOREBUFFERREGIONARBPROC GLH_EXT_NAME(wglRestoreBufferRegionARB) GLH_INITIALIZER; # endif #endif #ifdef WGL_ARB_extensions_string # ifdef _WIN32 GLH_EXTERN PFNWGLGETEXTENSIONSSTRINGARBPROC GLH_EXT_NAME(wglGetExtensionsStringARB) GLH_INITIALIZER; # endif #endif #ifdef WGL_ARB_pbuffer # ifdef _WIN32 GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; # endif #endif #ifdef WGL_ARB_pixel_format # ifdef _WIN32 GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; # endif #endif #ifdef WGL_ARB_render_texture # ifdef _WIN32 GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; # endif #endif #ifdef WGL_ATI_pixel_format_float #endif #ifdef WGL_EXT_extensions_string # ifdef _WIN32 GLH_EXTERN PFNWGLGETEXTENSIONSSTRINGEXTPROC GLH_EXT_NAME(wglGetExtensionsStringEXT) GLH_INITIALIZER; # endif #endif #ifdef WGL_EXT_swap_control # ifdef _WIN32 GLH_EXTERN PFNWGLSWAPINTERVALEXTPROC GLH_EXT_NAME(wglSwapIntervalEXT) GLH_INITIALIZER; # endif # ifdef _WIN32 GLH_EXTERN PFNWGLGETSWAPINTERVALEXTPROC GLH_EXT_NAME(wglGetSwapIntervalEXT) GLH_INITIALIZER; # endif #endif #ifdef WGL_NV_float_buffer #endif #ifdef WGL_NV_render_depth_texture #endif #ifdef WGL_NV_render_texture_rectangle #endif #ifdef GLX_NV_float_buffer #endif #ifdef GL_NVX_conditional_render GLH_EXTERN PFNGLBEGINCONDITIONALRENDERNVXPROC GLH_EXT_NAME(glBeginConditionalRenderNVX) GLH_INITIALIZER; GLH_EXTERN PFNGLENDCONDITIONALRENDERNVXPROC GLH_EXT_NAME(glEndConditionalRenderNVX) GLH_INITIALIZER; #endif #ifdef GLX_SGIX_pbuffer # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXCREATEGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXCreateGLXPbufferSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXDESTROYGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXQUERYGLXPBUFFERSGIXPROC GLH_EXT_NAME(glXQueryGLXPbufferSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXSELECTEVENTSGIXPROC GLH_EXT_NAME(glXSelectEventSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXGETSELECTEDEVENTSGIXPROC GLH_EXT_NAME(glXGetSelectedEventSGIX) GLH_INITIALIZER; # endif #endif #ifdef GLX_SGIX_fbconfig # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXGETFBCONFIGATTRIBSGIXPROC GLH_EXT_NAME(glXGetFBConfigAttribSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXCHOOSEFBCONFIGSGIXPROC GLH_EXT_NAME(glXChooseFBConfigSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLH_EXT_NAME(glXCreateContextWithConfigSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) GLH_INITIALIZER; # endif # ifdef GLX_VERSION_1_3 GLH_EXTERN PFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) GLH_INITIALIZER; # endif #endif #ifdef GLH_EXT_SINGLE_FILE int glh_init_extension(const char* extension) { if (NULL == extension) { return GL_FALSE; #ifndef _WIN32 }else if (0 == strcmp (extension, "GL_VERSION_1_2") || 0 == strcmp (extension, "GL_VERSION_1_3") || 0 == strcmp (extension, "GL_VERSION_1_4") || 0 == strcmp (extension, "GL_VERSION_1_5")) { return GL_TRUE; #endif #ifdef _WIN32 #if defined(GL_VERSION_1_2) || defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); if (NULL == GLH_CORE_NAME(glBlendColor)) return GL_FALSE; GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); if (NULL == GLH_CORE_NAME(glBlendEquation)) return GL_FALSE; GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (NULL == GLH_CORE_NAME(glDrawRangeElements)) return GL_FALSE; GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); if (NULL == GLH_CORE_NAME(glTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); if (NULL == GLH_CORE_NAME(glTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) return GL_FALSE; GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); if (NULL == GLH_CORE_NAME(glActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); if (NULL == GLH_CORE_NAME(glClientActiveTexture)) return GL_FALSE; #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) } else if (0 == strcmp(extension, "GL_VERSION_1_3")) { GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); if (NULL == GLH_CORE_NAME(glBlendColor)) return GL_FALSE; GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); if (NULL == GLH_CORE_NAME(glBlendEquation)) return GL_FALSE; GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (NULL == GLH_CORE_NAME(glDrawRangeElements)) return GL_FALSE; GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); if (NULL == GLH_CORE_NAME(glTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); if (NULL == GLH_CORE_NAME(glTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) return GL_FALSE; GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); if (NULL == GLH_CORE_NAME(glActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); if (NULL == GLH_CORE_NAME(glClientActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage3D) = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage2D) = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage2D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage1D) = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage1D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage3D) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage2D) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage2D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage1D) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage1D)) return GL_FALSE; GLH_CORE_NAME(glGetCompressedTexImage) = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); if (NULL == GLH_CORE_NAME(glGetCompressedTexImage)) return GL_FALSE; GLH_CORE_NAME(glSampleCoverage) = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); if (NULL == GLH_CORE_NAME(glSampleCoverage)) return GL_FALSE; GLH_CORE_NAME(glLoadTransposeMatrixf) = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixf)) return GL_FALSE; GLH_CORE_NAME(glLoadTransposeMatrixd) = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixd)) return GL_FALSE; GLH_CORE_NAME(glMultTransposeMatrixf) = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); if (NULL == GLH_CORE_NAME(glMultTransposeMatrixf)) return GL_FALSE; GLH_CORE_NAME(glMultTransposeMatrixd) = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); if (NULL == GLH_CORE_NAME(glMultTransposeMatrixd)) return GL_FALSE; #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) } else if (0 == strcmp(extension, "GL_VERSION_1_4")) { GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); if (NULL == GLH_CORE_NAME(glBlendColor)) return GL_FALSE; GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); if (NULL == GLH_CORE_NAME(glBlendEquation)) return GL_FALSE; GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (NULL == GLH_CORE_NAME(glDrawRangeElements)) return GL_FALSE; GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); if (NULL == GLH_CORE_NAME(glTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); if (NULL == GLH_CORE_NAME(glTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) return GL_FALSE; GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); if (NULL == GLH_CORE_NAME(glActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); if (NULL == GLH_CORE_NAME(glClientActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage3D) = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage2D) = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage2D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage1D) = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage1D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage3D) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage2D) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage2D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage1D) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage1D)) return GL_FALSE; GLH_CORE_NAME(glGetCompressedTexImage) = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); if (NULL == GLH_CORE_NAME(glGetCompressedTexImage)) return GL_FALSE; GLH_CORE_NAME(glSampleCoverage) = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); if (NULL == GLH_CORE_NAME(glSampleCoverage)) return GL_FALSE; GLH_CORE_NAME(glLoadTransposeMatrixf) = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixf)) return GL_FALSE; GLH_CORE_NAME(glLoadTransposeMatrixd) = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixd)) return GL_FALSE; GLH_CORE_NAME(glMultTransposeMatrixf) = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); if (NULL == GLH_CORE_NAME(glMultTransposeMatrixf)) return GL_FALSE; GLH_CORE_NAME(glMultTransposeMatrixd) = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); if (NULL == GLH_CORE_NAME(glMultTransposeMatrixd)) return GL_FALSE; GLH_CORE_NAME(glMultiDrawArrays) = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); if (NULL == GLH_CORE_NAME(glMultiDrawArrays)) return GL_FALSE; GLH_CORE_NAME(glMultiDrawElements) = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); if (NULL == GLH_CORE_NAME(glMultiDrawElements)) return GL_FALSE; GLH_CORE_NAME(glPointParameterf) = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); if (NULL == GLH_CORE_NAME(glPointParameterf)) return GL_FALSE; GLH_CORE_NAME(glPointParameterfv) = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); if (NULL == GLH_CORE_NAME(glPointParameterfv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3b) = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); if (NULL == GLH_CORE_NAME(glSecondaryColor3b)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3bv) = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3bv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3d) = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); if (NULL == GLH_CORE_NAME(glSecondaryColor3d)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3dv) = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3dv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3f) = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); if (NULL == GLH_CORE_NAME(glSecondaryColor3f)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3fv) = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3fv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3i) = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); if (NULL == GLH_CORE_NAME(glSecondaryColor3i)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3iv) = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3iv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3s) = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); if (NULL == GLH_CORE_NAME(glSecondaryColor3s)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3sv) = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3sv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3ub) = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); if (NULL == GLH_CORE_NAME(glSecondaryColor3ub)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3ubv) = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3ubv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3ui) = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); if (NULL == GLH_CORE_NAME(glSecondaryColor3ui)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3uiv) = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3uiv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3us) = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); if (NULL == GLH_CORE_NAME(glSecondaryColor3us)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3usv) = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3usv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColorPointer) = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); if (NULL == GLH_CORE_NAME(glSecondaryColorPointer)) return GL_FALSE; GLH_CORE_NAME(glBlendFuncSeparate) = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); if (NULL == GLH_CORE_NAME(glBlendFuncSeparate)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2d) = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); if (NULL == GLH_CORE_NAME(glWindowPos2d)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2f) = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); if (NULL == GLH_CORE_NAME(glWindowPos2f)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2i) = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); if (NULL == GLH_CORE_NAME(glWindowPos2i)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2s) = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); if (NULL == GLH_CORE_NAME(glWindowPos2s)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2dv) = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); if (NULL == GLH_CORE_NAME(glWindowPos2dv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2fv) = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); if (NULL == GLH_CORE_NAME(glWindowPos2fv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2iv) = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); if (NULL == GLH_CORE_NAME(glWindowPos2iv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2sv) = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); if (NULL == GLH_CORE_NAME(glWindowPos2sv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3d) = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); if (NULL == GLH_CORE_NAME(glWindowPos3d)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3f) = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); if (NULL == GLH_CORE_NAME(glWindowPos3f)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3i) = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); if (NULL == GLH_CORE_NAME(glWindowPos3i)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3s) = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); if (NULL == GLH_CORE_NAME(glWindowPos3s)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3dv) = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); if (NULL == GLH_CORE_NAME(glWindowPos3dv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3fv) = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); if (NULL == GLH_CORE_NAME(glWindowPos3fv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3iv) = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); if (NULL == GLH_CORE_NAME(glWindowPos3iv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3sv) = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); if (NULL == GLH_CORE_NAME(glWindowPos3sv)) return GL_FALSE; #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_5) } else if (0 == strcmp(extension, "GL_VERSION_1_5")) { GLH_CORE_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); if (NULL == GLH_CORE_NAME(glBlendColor)) return GL_FALSE; GLH_CORE_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); if (NULL == GLH_CORE_NAME(glBlendEquation)) return GL_FALSE; GLH_CORE_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); if (NULL == GLH_CORE_NAME(glDrawRangeElements)) return GL_FALSE; GLH_CORE_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); if (NULL == GLH_CORE_NAME(glTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); if (NULL == GLH_CORE_NAME(glTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCopyTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1d) = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1dv) = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1f) = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1fv) = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1i) = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1iv) = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1s) = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord1sv) = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord1sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2d) = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2dv) = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2f) = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2fv) = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2i) = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2iv) = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2s) = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord2sv) = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord2sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3d) = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3dv) = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3f) = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3fv) = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3i) = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3iv) = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3s) = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord3sv) = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord3sv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4d) = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4d)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4dv) = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4dv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4f) = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4f)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4fv) = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4fv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4i) = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4i)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4iv) = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4iv)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4s) = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4s)) return GL_FALSE; GLH_CORE_NAME(glMultiTexCoord4sv) = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); if (NULL == GLH_CORE_NAME(glMultiTexCoord4sv)) return GL_FALSE; GLH_CORE_NAME(glActiveTexture) = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); if (NULL == GLH_CORE_NAME(glActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glClientActiveTexture) = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); if (NULL == GLH_CORE_NAME(glClientActiveTexture)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage3D) = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage3D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage2D) = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage2D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexImage1D) = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); if (NULL == GLH_CORE_NAME(glCompressedTexImage1D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage3D) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage3D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage2D) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage2D)) return GL_FALSE; GLH_CORE_NAME(glCompressedTexSubImage1D) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); if (NULL == GLH_CORE_NAME(glCompressedTexSubImage1D)) return GL_FALSE; GLH_CORE_NAME(glGetCompressedTexImage) = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); if (NULL == GLH_CORE_NAME(glGetCompressedTexImage)) return GL_FALSE; GLH_CORE_NAME(glSampleCoverage) = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); if (NULL == GLH_CORE_NAME(glSampleCoverage)) return GL_FALSE; GLH_CORE_NAME(glLoadTransposeMatrixf) = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixf)) return GL_FALSE; GLH_CORE_NAME(glLoadTransposeMatrixd) = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); if (NULL == GLH_CORE_NAME(glLoadTransposeMatrixd)) return GL_FALSE; GLH_CORE_NAME(glMultTransposeMatrixf) = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); if (NULL == GLH_CORE_NAME(glMultTransposeMatrixf)) return GL_FALSE; GLH_CORE_NAME(glMultTransposeMatrixd) = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); if (NULL == GLH_CORE_NAME(glMultTransposeMatrixd)) return GL_FALSE; GLH_CORE_NAME(glMultiDrawArrays) = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); if (NULL == GLH_CORE_NAME(glMultiDrawArrays)) return GL_FALSE; GLH_CORE_NAME(glMultiDrawElements) = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); if (NULL == GLH_CORE_NAME(glMultiDrawElements)) return GL_FALSE; GLH_CORE_NAME(glPointParameterf) = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); if (NULL == GLH_CORE_NAME(glPointParameterf)) return GL_FALSE; GLH_CORE_NAME(glPointParameterfv) = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); if (NULL == GLH_CORE_NAME(glPointParameterfv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3b) = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); if (NULL == GLH_CORE_NAME(glSecondaryColor3b)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3bv) = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3bv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3d) = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); if (NULL == GLH_CORE_NAME(glSecondaryColor3d)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3dv) = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3dv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3f) = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); if (NULL == GLH_CORE_NAME(glSecondaryColor3f)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3fv) = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3fv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3i) = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); if (NULL == GLH_CORE_NAME(glSecondaryColor3i)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3iv) = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3iv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3s) = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); if (NULL == GLH_CORE_NAME(glSecondaryColor3s)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3sv) = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3sv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3ub) = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); if (NULL == GLH_CORE_NAME(glSecondaryColor3ub)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3ubv) = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3ubv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3ui) = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); if (NULL == GLH_CORE_NAME(glSecondaryColor3ui)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3uiv) = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3uiv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3us) = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); if (NULL == GLH_CORE_NAME(glSecondaryColor3us)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColor3usv) = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); if (NULL == GLH_CORE_NAME(glSecondaryColor3usv)) return GL_FALSE; GLH_CORE_NAME(glSecondaryColorPointer) = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); if (NULL == GLH_CORE_NAME(glSecondaryColorPointer)) return GL_FALSE; GLH_CORE_NAME(glBlendFuncSeparate) = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); if (NULL == GLH_CORE_NAME(glBlendFuncSeparate)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2d) = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); if (NULL == GLH_CORE_NAME(glWindowPos2d)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2f) = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); if (NULL == GLH_CORE_NAME(glWindowPos2f)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2i) = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); if (NULL == GLH_CORE_NAME(glWindowPos2i)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2s) = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); if (NULL == GLH_CORE_NAME(glWindowPos2s)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2dv) = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); if (NULL == GLH_CORE_NAME(glWindowPos2dv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2fv) = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); if (NULL == GLH_CORE_NAME(glWindowPos2fv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2iv) = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); if (NULL == GLH_CORE_NAME(glWindowPos2iv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos2sv) = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); if (NULL == GLH_CORE_NAME(glWindowPos2sv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3d) = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); if (NULL == GLH_CORE_NAME(glWindowPos3d)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3f) = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); if (NULL == GLH_CORE_NAME(glWindowPos3f)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3i) = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); if (NULL == GLH_CORE_NAME(glWindowPos3i)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3s) = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); if (NULL == GLH_CORE_NAME(glWindowPos3s)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3dv) = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); if (NULL == GLH_CORE_NAME(glWindowPos3dv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3fv) = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); if (NULL == GLH_CORE_NAME(glWindowPos3fv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3iv) = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); if (NULL == GLH_CORE_NAME(glWindowPos3iv)) return GL_FALSE; GLH_CORE_NAME(glWindowPos3sv) = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); if (NULL == GLH_CORE_NAME(glWindowPos3sv)) return GL_FALSE; GLH_CORE_NAME(glGenQueries) = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries"); if (NULL == GLH_CORE_NAME(glGenQueries)) return GL_FALSE; GLH_CORE_NAME(glDeleteQueries) = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries"); if (NULL == GLH_CORE_NAME(glDeleteQueries)) return GL_FALSE; GLH_CORE_NAME(glIsQuery) = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery"); if (NULL == GLH_CORE_NAME(glIsQuery)) return GL_FALSE; GLH_CORE_NAME(glBeginQuery) = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery"); if (NULL == GLH_CORE_NAME(glBeginQuery)) return GL_FALSE; GLH_CORE_NAME(glEndQuery) = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery"); if (NULL == GLH_CORE_NAME(glEndQuery)) return GL_FALSE; GLH_CORE_NAME(glGetQueryiv) = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv"); if (NULL == GLH_CORE_NAME(glGetQueryiv)) return GL_FALSE; GLH_CORE_NAME(glGetQueryObjectiv) = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv"); if (NULL == GLH_CORE_NAME(glGetQueryObjectiv)) return GL_FALSE; GLH_CORE_NAME(glGetQueryObjectuiv) = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv"); if (NULL == GLH_CORE_NAME(glGetQueryObjectuiv)) return GL_FALSE; GLH_CORE_NAME(glBindBuffer) = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer"); if (NULL == GLH_CORE_NAME(glBindBuffer)) return GL_FALSE; GLH_CORE_NAME(glDeleteBuffers) = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers"); if (NULL == GLH_CORE_NAME(glDeleteBuffers)) return GL_FALSE; GLH_CORE_NAME(glGenBuffers) = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers"); if (NULL == GLH_CORE_NAME(glGenBuffers)) return GL_FALSE; GLH_CORE_NAME(glIsBuffer) = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer"); if (NULL == GLH_CORE_NAME(glIsBuffer)) return GL_FALSE; GLH_CORE_NAME(glBufferData) = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData"); if (NULL == GLH_CORE_NAME(glBufferData)) return GL_FALSE; GLH_CORE_NAME(glBufferSubData) = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData"); if (NULL == GLH_CORE_NAME(glBufferSubData)) return GL_FALSE; GLH_CORE_NAME(glGetBufferSubData) = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData"); if (NULL == GLH_CORE_NAME(glGetBufferSubData)) return GL_FALSE; GLH_CORE_NAME(glMapBuffer) = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer"); if (NULL == GLH_CORE_NAME(glMapBuffer)) return GL_FALSE; GLH_CORE_NAME(glUnmapBuffer) = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer"); if (NULL == GLH_CORE_NAME(glUnmapBuffer)) return GL_FALSE; GLH_CORE_NAME(glGetBufferParameteriv) = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv"); if (NULL == GLH_CORE_NAME(glGetBufferParameteriv)) return GL_FALSE; GLH_CORE_NAME(glGetBufferPointerv) = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv"); if (NULL == GLH_CORE_NAME(glGetBufferPointerv)) return GL_FALSE; #endif #endif #ifdef GL_ARB_depth_texture } else if (0 == strcmp(extension, "GL_ARB_depth_texture")) { #endif #ifdef GL_ARB_fragment_program } else if (0 == strcmp(extension, "GL_ARB_fragment_program")) { #endif #ifdef GL_ARB_fragment_program_shadow } else if (0 == strcmp(extension, "GL_ARB_fragment_program_shadow")) { #endif #ifdef GL_ARB_fragment_shader } else if (0 == strcmp(extension, "GL_ARB_fragment_shader")) { #endif #ifdef GL_ARB_matrix_palette } else if (0 == strcmp(extension, "GL_ARB_matrix_palette")) { #endif #ifdef GL_ARB_multisample } else if (0 == strcmp(extension, "GL_ARB_multisample")) { #endif #ifdef GL_ARB_multitexture } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) return GL_FALSE; GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); if (NULL == GLH_EXT_NAME(glActiveTextureARB)) return GL_FALSE; GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) return GL_FALSE; #endif #ifdef GL_ARB_occlusion_query } else if (0 == strcmp(extension, "GL_ARB_occlusion_query")) { GLH_EXT_NAME(glGenQueriesARB) = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB"); if (NULL == GLH_EXT_NAME(glGenQueriesARB)) return GL_FALSE; GLH_EXT_NAME(glDeleteQueriesARB) = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB"); if (NULL == GLH_EXT_NAME(glDeleteQueriesARB)) return GL_FALSE; GLH_EXT_NAME(glIsQueryARB) = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB"); if (NULL == GLH_EXT_NAME(glIsQueryARB)) return GL_FALSE; GLH_EXT_NAME(glBeginQueryARB) = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB"); if (NULL == GLH_EXT_NAME(glBeginQueryARB)) return GL_FALSE; GLH_EXT_NAME(glEndQueryARB) = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB"); if (NULL == GLH_EXT_NAME(glEndQueryARB)) return GL_FALSE; GLH_EXT_NAME(glGetQueryivARB) = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB"); if (NULL == GLH_EXT_NAME(glGetQueryivARB)) return GL_FALSE; GLH_EXT_NAME(glGetQueryObjectivARB) = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB"); if (NULL == GLH_EXT_NAME(glGetQueryObjectivARB)) return GL_FALSE; GLH_EXT_NAME(glGetQueryObjectuivARB) = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB"); if (NULL == GLH_EXT_NAME(glGetQueryObjectuivARB)) return GL_FALSE; #endif #ifdef GL_ARB_point_parameters } else if (0 == strcmp(extension, "GL_ARB_point_parameters")) { GLH_EXT_NAME(glPointParameterfARB) = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB"); if (NULL == GLH_EXT_NAME(glPointParameterfARB)) return GL_FALSE; GLH_EXT_NAME(glPointParameterfvARB) = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); if (NULL == GLH_EXT_NAME(glPointParameterfvARB)) return GL_FALSE; #endif #ifdef GL_ARB_point_sprite } else if (0 == strcmp(extension, "GL_ARB_point_sprite")) { #endif #ifdef GL_ARB_shader_objects } else if (0 == strcmp(extension, "GL_ARB_shader_objects")) { GLH_EXT_NAME(glDeleteObjectARB) = (PFNGLDELETEOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); if (NULL == GLH_EXT_NAME(glDeleteObjectARB)) return GL_FALSE; GLH_EXT_NAME(glGetHandleARB) = (PFNGLGETHANDLEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); if (NULL == GLH_EXT_NAME(glGetHandleARB)) return GL_FALSE; GLH_EXT_NAME(glDetachObjectARB) = (PFNGLDETACHOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB"); if (NULL == GLH_EXT_NAME(glDetachObjectARB)) return GL_FALSE; GLH_EXT_NAME(glCreateShaderObjectARB) = (PFNGLCREATESHADEROBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB"); if (NULL == GLH_EXT_NAME(glCreateShaderObjectARB)) return GL_FALSE; GLH_EXT_NAME(glShaderSourceARB) = (PFNGLSHADERSOURCEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB"); if (NULL == GLH_EXT_NAME(glShaderSourceARB)) return GL_FALSE; GLH_EXT_NAME(glCompileShaderARB) = (PFNGLCOMPILESHADERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB"); if (NULL == GLH_EXT_NAME(glCompileShaderARB)) return GL_FALSE; GLH_EXT_NAME(glCreateProgramObjectARB) = (PFNGLCREATEPROGRAMOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB"); if (NULL == GLH_EXT_NAME(glCreateProgramObjectARB)) return GL_FALSE; GLH_EXT_NAME(glAttachObjectARB) = (PFNGLATTACHOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB"); if (NULL == GLH_EXT_NAME(glAttachObjectARB)) return GL_FALSE; GLH_EXT_NAME(glLinkProgramARB) = (PFNGLLINKPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB"); if (NULL == GLH_EXT_NAME(glLinkProgramARB)) return GL_FALSE; GLH_EXT_NAME(glUseProgramObjectARB) = (PFNGLUSEPROGRAMOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB"); if (NULL == GLH_EXT_NAME(glUseProgramObjectARB)) return GL_FALSE; GLH_EXT_NAME(glValidateProgramARB) = (PFNGLVALIDATEPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB"); if (NULL == GLH_EXT_NAME(glValidateProgramARB)) return GL_FALSE; GLH_EXT_NAME(glUniform1fARB) = (PFNGLUNIFORM1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB"); if (NULL == GLH_EXT_NAME(glUniform1fARB)) return GL_FALSE; GLH_EXT_NAME(glUniform2fARB) = (PFNGLUNIFORM2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB"); if (NULL == GLH_EXT_NAME(glUniform2fARB)) return GL_FALSE; GLH_EXT_NAME(glUniform3fARB) = (PFNGLUNIFORM3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB"); if (NULL == GLH_EXT_NAME(glUniform3fARB)) return GL_FALSE; GLH_EXT_NAME(glUniform4fARB) = (PFNGLUNIFORM4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB"); if (NULL == GLH_EXT_NAME(glUniform4fARB)) return GL_FALSE; GLH_EXT_NAME(glUniform1iARB) = (PFNGLUNIFORM1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB"); if (NULL == GLH_EXT_NAME(glUniform1iARB)) return GL_FALSE; GLH_EXT_NAME(glUniform2iARB) = (PFNGLUNIFORM2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB"); if (NULL == GLH_EXT_NAME(glUniform2iARB)) return GL_FALSE; GLH_EXT_NAME(glUniform3iARB) = (PFNGLUNIFORM3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB"); if (NULL == GLH_EXT_NAME(glUniform3iARB)) return GL_FALSE; GLH_EXT_NAME(glUniform4iARB) = (PFNGLUNIFORM4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB"); if (NULL == GLH_EXT_NAME(glUniform4iARB)) return GL_FALSE; GLH_EXT_NAME(glUniform1fvARB) = (PFNGLUNIFORM1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB"); if (NULL == GLH_EXT_NAME(glUniform1fvARB)) return GL_FALSE; GLH_EXT_NAME(glUniform2fvARB) = (PFNGLUNIFORM2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB"); if (NULL == GLH_EXT_NAME(glUniform2fvARB)) return GL_FALSE; GLH_EXT_NAME(glUniform3fvARB) = (PFNGLUNIFORM3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB"); if (NULL == GLH_EXT_NAME(glUniform3fvARB)) return GL_FALSE; GLH_EXT_NAME(glUniform4fvARB) = (PFNGLUNIFORM4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB"); if (NULL == GLH_EXT_NAME(glUniform4fvARB)) return GL_FALSE; GLH_EXT_NAME(glUniform1ivARB) = (PFNGLUNIFORM1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB"); if (NULL == GLH_EXT_NAME(glUniform1ivARB)) return GL_FALSE; GLH_EXT_NAME(glUniform2ivARB) = (PFNGLUNIFORM2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB"); if (NULL == GLH_EXT_NAME(glUniform2ivARB)) return GL_FALSE; GLH_EXT_NAME(glUniform3ivARB) = (PFNGLUNIFORM3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB"); if (NULL == GLH_EXT_NAME(glUniform3ivARB)) return GL_FALSE; GLH_EXT_NAME(glUniform4ivARB) = (PFNGLUNIFORM4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); if (NULL == GLH_EXT_NAME(glUniform4ivARB)) return GL_FALSE; GLH_EXT_NAME(glUniformMatrix2fvARB) = (PFNGLUNIFORMMATRIX2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); if (NULL == GLH_EXT_NAME(glUniformMatrix2fvARB)) return GL_FALSE; GLH_EXT_NAME(glUniformMatrix3fvARB) = (PFNGLUNIFORMMATRIX3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); if (NULL == GLH_EXT_NAME(glUniformMatrix3fvARB)) return GL_FALSE; GLH_EXT_NAME(glUniformMatrix4fvARB) = (PFNGLUNIFORMMATRIX4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); if (NULL == GLH_EXT_NAME(glUniformMatrix4fvARB)) return GL_FALSE; GLH_EXT_NAME(glGetObjectParameterfvARB) = (PFNGLGETOBJECTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); if (NULL == GLH_EXT_NAME(glGetObjectParameterfvARB)) return GL_FALSE; GLH_EXT_NAME(glGetObjectParameterivARB) = (PFNGLGETOBJECTPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); if (NULL == GLH_EXT_NAME(glGetObjectParameterivARB)) return GL_FALSE; GLH_EXT_NAME(glGetInfoLogARB) = (PFNGLGETINFOLOGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB"); if (NULL == GLH_EXT_NAME(glGetInfoLogARB)) return GL_FALSE; GLH_EXT_NAME(glGetAttachedObjectsARB) = (PFNGLGETATTACHEDOBJECTSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB"); if (NULL == GLH_EXT_NAME(glGetAttachedObjectsARB)) return GL_FALSE; GLH_EXT_NAME(glGetUniformLocationARB) = (PFNGLGETUNIFORMLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB"); if (NULL == GLH_EXT_NAME(glGetUniformLocationARB)) return GL_FALSE; GLH_EXT_NAME(glGetActiveUniformARB) = (PFNGLGETACTIVEUNIFORMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB"); if (NULL == GLH_EXT_NAME(glGetActiveUniformARB)) return GL_FALSE; GLH_EXT_NAME(glGetUniformfvARB) = (PFNGLGETUNIFORMFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB"); if (NULL == GLH_EXT_NAME(glGetUniformfvARB)) return GL_FALSE; GLH_EXT_NAME(glGetUniformivARB) = (PFNGLGETUNIFORMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB"); if (NULL == GLH_EXT_NAME(glGetUniformivARB)) return GL_FALSE; GLH_EXT_NAME(glGetShaderSourceARB) = (PFNGLGETSHADERSOURCEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB"); if (NULL == GLH_EXT_NAME(glGetShaderSourceARB)) return GL_FALSE; #endif #ifdef GL_ARB_shadow } else if (0 == strcmp(extension, "GL_ARB_shadow")) { #endif #ifdef GL_ARB_shadow_ambient } else if (0 == strcmp(extension, "GL_ARB_shadow_ambient")) { #endif #ifdef GL_ARB_texture_border_clamp } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { #endif #ifdef GL_ARB_texture_compression } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) return GL_FALSE; GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) return GL_FALSE; GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) return GL_FALSE; GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) return GL_FALSE; GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) return GL_FALSE; GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) return GL_FALSE; GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) return GL_FALSE; #endif #ifdef GL_ARB_texture_cube_map } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { #endif #ifdef GL_ARB_texture_env_add } else if (0 == strcmp(extension, "GL_ARB_texture_env_add")) { #endif #ifdef GL_ARB_texture_env_combine } else if (0 == strcmp(extension, "GL_ARB_texture_env_combine")) { #endif #ifdef GL_ARB_texture_env_dot3 } else if (0 == strcmp(extension, "GL_ARB_texture_env_dot3")) { #endif #ifdef GL_ARB_texture_mirrored_repeat } else if (0 == strcmp(extension, "GL_ARB_texture_mirrored_repeat")) { #endif #ifdef GL_ARB_texture_non_power_of_two } else if (0 == strcmp(extension, "GL_ARB_texture_non_power_of_two")) { #endif #ifdef GL_ARB_transpose_matrix } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) return GL_FALSE; GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) return GL_FALSE; GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) return GL_FALSE; GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) return GL_FALSE; #endif #ifdef GL_ARB_vertex_buffer_object } else if (0 == strcmp(extension, "GL_ARB_vertex_buffer_object")) { GLH_EXT_NAME(glBindBufferARB) = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB"); if (NULL == GLH_EXT_NAME(glBindBufferARB)) return GL_FALSE; GLH_EXT_NAME(glDeleteBuffersARB) = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB"); if (NULL == GLH_EXT_NAME(glDeleteBuffersARB)) return GL_FALSE; GLH_EXT_NAME(glGenBuffersARB) = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB"); if (NULL == GLH_EXT_NAME(glGenBuffersARB)) return GL_FALSE; GLH_EXT_NAME(glIsBufferARB) = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB"); if (NULL == GLH_EXT_NAME(glIsBufferARB)) return GL_FALSE; GLH_EXT_NAME(glBufferDataARB) = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB"); if (NULL == GLH_EXT_NAME(glBufferDataARB)) return GL_FALSE; GLH_EXT_NAME(glBufferSubDataARB) = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB"); if (NULL == GLH_EXT_NAME(glBufferSubDataARB)) return GL_FALSE; GLH_EXT_NAME(glGetBufferSubDataARB) = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB"); if (NULL == GLH_EXT_NAME(glGetBufferSubDataARB)) return GL_FALSE; GLH_EXT_NAME(glMapBufferARB) = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB"); if (NULL == GLH_EXT_NAME(glMapBufferARB)) return GL_FALSE; GLH_EXT_NAME(glUnmapBufferARB) = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB"); if (NULL == GLH_EXT_NAME(glUnmapBufferARB)) return GL_FALSE; GLH_EXT_NAME(glGetBufferParameterivARB) = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB"); if (NULL == GLH_EXT_NAME(glGetBufferParameterivARB)) return GL_FALSE; GLH_EXT_NAME(glGetBufferPointervARB) = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB"); if (NULL == GLH_EXT_NAME(glGetBufferPointervARB)) return GL_FALSE; #endif #ifdef GL_ARB_vertex_program } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) return GL_FALSE; GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) return GL_FALSE; GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) return GL_FALSE; GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); if (NULL == GLH_EXT_NAME(glProgramStringARB)) return GL_FALSE; GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); if (NULL == GLH_EXT_NAME(glBindProgramARB)) return GL_FALSE; GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) return GL_FALSE; GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); if (NULL == GLH_EXT_NAME(glGenProgramsARB)) return GL_FALSE; GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) return GL_FALSE; GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) return GL_FALSE; GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) return GL_FALSE; GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) return GL_FALSE; GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) return GL_FALSE; GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) return GL_FALSE; GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) return GL_FALSE; GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) return GL_FALSE; GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) return GL_FALSE; GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) return GL_FALSE; GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) return GL_FALSE; GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) return GL_FALSE; GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); if (NULL == GLH_EXT_NAME(glGetProgramivARB)) return GL_FALSE; GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) return GL_FALSE; GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); if (NULL == GLH_EXT_NAME(glIsProgramARB)) return GL_FALSE; #endif #ifdef GL_ARB_vertex_shader } else if (0 == strcmp(extension, "GL_ARB_vertex_shader")) { GLH_EXT_NAME(glBindAttribLocationARB) = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); if (NULL == GLH_EXT_NAME(glBindAttribLocationARB)) return GL_FALSE; GLH_EXT_NAME(glGetActiveAttribARB) = (PFNGLGETACTIVEATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); if (NULL == GLH_EXT_NAME(glGetActiveAttribARB)) return GL_FALSE; GLH_EXT_NAME(glGetAttribLocationARB) = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); if (NULL == GLH_EXT_NAME(glGetAttribLocationARB)) return GL_FALSE; #endif #ifdef GL_ARB_window_pos } else if (0 == strcmp(extension, "GL_ARB_window_pos")) { GLH_EXT_NAME(glWindowPos2dARB) = (PFNGLWINDOWPOS2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dARB"); if (NULL == GLH_EXT_NAME(glWindowPos2dARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2fARB) = (PFNGLWINDOWPOS2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fARB"); if (NULL == GLH_EXT_NAME(glWindowPos2fARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2iARB) = (PFNGLWINDOWPOS2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iARB"); if (NULL == GLH_EXT_NAME(glWindowPos2iARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2sARB) = (PFNGLWINDOWPOS2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sARB"); if (NULL == GLH_EXT_NAME(glWindowPos2sARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2dvARB) = (PFNGLWINDOWPOS2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dvARB"); if (NULL == GLH_EXT_NAME(glWindowPos2dvARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2fvARB) = (PFNGLWINDOWPOS2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fvARB"); if (NULL == GLH_EXT_NAME(glWindowPos2fvARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2ivARB) = (PFNGLWINDOWPOS2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2ivARB"); if (NULL == GLH_EXT_NAME(glWindowPos2ivARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos2svARB) = (PFNGLWINDOWPOS2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2svARB"); if (NULL == GLH_EXT_NAME(glWindowPos2svARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3dARB) = (PFNGLWINDOWPOS3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dARB"); if (NULL == GLH_EXT_NAME(glWindowPos3dARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3fARB) = (PFNGLWINDOWPOS3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fARB"); if (NULL == GLH_EXT_NAME(glWindowPos3fARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3iARB) = (PFNGLWINDOWPOS3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iARB"); if (NULL == GLH_EXT_NAME(glWindowPos3iARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3sARB) = (PFNGLWINDOWPOS3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sARB"); if (NULL == GLH_EXT_NAME(glWindowPos3sARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3dvARB) = (PFNGLWINDOWPOS3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dvARB"); if (NULL == GLH_EXT_NAME(glWindowPos3dvARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3fvARB) = (PFNGLWINDOWPOS3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fvARB"); if (NULL == GLH_EXT_NAME(glWindowPos3fvARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3ivARB) = (PFNGLWINDOWPOS3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3ivARB"); if (NULL == GLH_EXT_NAME(glWindowPos3ivARB)) return GL_FALSE; GLH_EXT_NAME(glWindowPos3svARB) = (PFNGLWINDOWPOS3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3svARB"); if (NULL == GLH_EXT_NAME(glWindowPos3svARB)) return GL_FALSE; #endif #ifdef GL_ATI_draw_buffers } else if (0 == strcmp(extension, "GL_ATI_draw_buffers")) { GLH_EXT_NAME(glDrawBuffersATI) = (PFNGLDRAWBUFFERSATIPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersATI"); if (NULL == GLH_EXT_NAME(glDrawBuffersATI)) return GL_FALSE; #endif #ifdef GL_ATI_texture_float } else if (0 == strcmp(extension, "GL_ATI_texture_float")) { #endif #ifdef GL_EXT_abgr } else if (0 == strcmp(extension, "GL_EXT_abgr")) { #endif #ifdef GL_EXT_bgra } else if (0 == strcmp(extension, "GL_EXT_bgra")) { #endif #ifdef GL_EXT_blend_color } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); if (NULL == GLH_EXT_NAME(glBlendColorEXT)) return GL_FALSE; #endif #ifdef GL_EXT_blend_equation_separate } else if (0 == strcmp(extension, "GL_EXT_blend_equation_separate")) { GLH_EXT_NAME(glBlendEquationSeparateEXT) = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparateEXT"); if (NULL == GLH_EXT_NAME(glBlendEquationSeparateEXT)) return GL_FALSE; #endif #ifdef GL_EXT_blend_func_separate } else if (0 == strcmp(extension, "GL_EXT_blend_func_separate")) { GLH_EXT_NAME(glBlendFuncSeparateEXT) = (PFNGLBLENDFUNCSEPARATEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); if (NULL == GLH_EXT_NAME(glBlendFuncSeparateEXT)) return GL_FALSE; #endif #ifdef GL_EXT_blend_minmax } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) return GL_FALSE; #endif #ifdef GL_EXT_blend_subtract } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { #endif #ifdef GL_EXT_Cg_shader } else if (0 == strcmp(extension, "GL_EXT_Cg_shader")) { #endif #ifdef GL_EXT_compiled_vertex_array } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); if (NULL == GLH_EXT_NAME(glLockArraysEXT)) return GL_FALSE; GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) return GL_FALSE; #endif #ifdef GL_EXT_depth_bounds_test } else if (0 == strcmp(extension, "GL_EXT_depth_bounds_test")) { GLH_EXT_NAME(glDepthBoundsEXT) = (PFNGLDEPTHBOUNDSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthBoundsEXT"); if (NULL == GLH_EXT_NAME(glDepthBoundsEXT)) return GL_FALSE; #endif #ifdef GL_EXT_draw_range_elements } else if (0 == strcmp(extension, "GL_EXT_draw_range_elements")) { #endif #ifdef GL_EXT_fog_coord } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) return GL_FALSE; GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) return GL_FALSE; GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) return GL_FALSE; GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) return GL_FALSE; GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) return GL_FALSE; #endif #ifdef GL_EXT_multi_draw_arrays } else if (0 == strcmp(extension, "GL_EXT_multi_draw_arrays")) { GLH_EXT_NAME(glMultiDrawArraysEXT) = (PFNGLMULTIDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysEXT"); if (NULL == GLH_EXT_NAME(glMultiDrawArraysEXT)) return GL_FALSE; GLH_EXT_NAME(glMultiDrawElementsEXT) = (PFNGLMULTIDRAWELEMENTSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsEXT"); if (NULL == GLH_EXT_NAME(glMultiDrawElementsEXT)) return GL_FALSE; #endif #ifdef GL_EXT_light_max_exponent } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { #endif #ifdef GL_EXT_packed_pixels } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { #endif #ifdef GL_EXT_paletted_texture } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) return GL_FALSE; GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); if (NULL == GLH_EXT_NAME(glColorTableEXT)) return GL_FALSE; GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) return GL_FALSE; GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) return GL_FALSE; GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) return GL_FALSE; #endif #ifdef GL_EXT_pixel_buffer_object } else if (0 == strcmp(extension, "GL_EXT_pixel_buffer_object")) { #endif #ifdef GL_EXT_point_parameters } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) return GL_FALSE; GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) return GL_FALSE; #endif #ifdef GL_EXT_rescale_normal } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { #endif #ifdef GL_EXT_secondary_color } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) return GL_FALSE; #endif #ifdef GL_EXT_separate_specular_color } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { #endif #ifdef GL_EXT_shadow_funcs } else if (0 == strcmp(extension, "GL_EXT_shadow_funcs")) { #endif #ifdef GL_EXT_shared_texture_palette } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { #endif #ifdef GL_EXT_stencil_two_side } else if (0 == strcmp(extension, "GL_EXT_stencil_two_side")) { GLH_EXT_NAME(glActiveStencilFaceEXT) = (PFNGLACTIVESTENCILFACEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveStencilFaceEXT"); if (NULL == GLH_EXT_NAME(glActiveStencilFaceEXT)) return GL_FALSE; #endif #ifdef GL_EXT_stencil_wrap } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { #endif #ifdef GL_EXT_texture_compression_s3tc } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { #endif #ifdef GL_EXT_texture_cube_map } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { #endif #ifdef GL_EXT_texture_edge_clamp } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { #endif #ifdef GL_EXT_texture_env_add } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { #endif #ifdef GL_EXT_texture_env_combine } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { #endif #ifdef GL_EXT_texture_env_dot3 } else if (0 == strcmp(extension, "GL_EXT_texture_env_dot3")) { #endif #ifdef GL_EXT_texture_filter_anisotropic } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { #endif #ifdef GL_EXT_texture_lod_bias } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { #endif #ifdef GL_EXT_texture_object } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) return GL_FALSE; GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); if (NULL == GLH_EXT_NAME(glBindTextureEXT)) return GL_FALSE; GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) return GL_FALSE; GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) return GL_FALSE; GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); if (NULL == GLH_EXT_NAME(glIsTextureEXT)) return GL_FALSE; GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) return GL_FALSE; #endif #ifdef GL_EXT_texture_rectangle } else if (0 == strcmp(extension, "GL_EXT_texture_rectangle")) { #endif #ifdef GL_EXT_texture3D } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) return GL_FALSE; #endif #ifdef GL_EXT_vertex_array } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); if (NULL == GLH_EXT_NAME(glArrayElementEXT)) return GL_FALSE; GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); if (NULL == GLH_EXT_NAME(glColorPointerEXT)) return GL_FALSE; GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) return GL_FALSE; GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); if (NULL == GLH_EXT_NAME(glGetPointervEXT)) return GL_FALSE; GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) return GL_FALSE; GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) return GL_FALSE; GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) return GL_FALSE; GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) return GL_FALSE; GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) return GL_FALSE; #endif #ifdef GL_EXT_vertex_weighting } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) return GL_FALSE; GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) return GL_FALSE; GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) return GL_FALSE; #endif #ifdef GL_HP_occlusion_test } else if (0 == strcmp(extension, "GL_HP_occlusion_test")) { #endif #ifdef GL_IBM_texture_mirrored_repeat } else if (0 == strcmp(extension, "GL_IBM_texture_mirrored_repeat")) { #endif #ifdef GL_NV_blend_square } else if (0 == strcmp(extension, "GL_NV_blend_square")) { #endif #ifdef GL_NV_copy_depth_to_color } else if (0 == strcmp(extension, "GL_NV_copy_depth_to_color")) { #endif #ifdef GL_NV_depth_clamp } else if (0 == strcmp(extension, "GL_NV_depth_clamp")) { #endif #ifdef GL_NV_element_array } else if (0 == strcmp(extension, "GL_NV_element_array")) { GLH_EXT_NAME(glElementPointerNV) = (PFNGLELEMENTPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glElementPointerNV"); if (NULL == GLH_EXT_NAME(glElementPointerNV)) return GL_FALSE; GLH_EXT_NAME(glDrawElementArrayNV) = (PFNGLDRAWELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementArrayNV"); if (NULL == GLH_EXT_NAME(glDrawElementArrayNV)) return GL_FALSE; GLH_EXT_NAME(glDrawRangeElementArrayNV) = (PFNGLDRAWRANGEELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementArrayNV"); if (NULL == GLH_EXT_NAME(glDrawRangeElementArrayNV)) return GL_FALSE; GLH_EXT_NAME(glMultiDrawElementArrayNV) = (PFNGLMULTIDRAWELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementArrayNV"); if (NULL == GLH_EXT_NAME(glMultiDrawElementArrayNV)) return GL_FALSE; GLH_EXT_NAME(glMultiDrawRangeElementArrayNV) = (PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawRangeElementArrayNV"); if (NULL == GLH_EXT_NAME(glMultiDrawRangeElementArrayNV)) return GL_FALSE; #endif #ifdef GL_NV_fence } else if (0 == strcmp(extension, "GL_NV_fence")) { GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); if (NULL == GLH_EXT_NAME(glGenFencesNV)) return GL_FALSE; GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) return GL_FALSE; GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); if (NULL == GLH_EXT_NAME(glSetFenceNV)) return GL_FALSE; GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); if (NULL == GLH_EXT_NAME(glTestFenceNV)) return GL_FALSE; GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); if (NULL == GLH_EXT_NAME(glFinishFenceNV)) return GL_FALSE; GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); if (NULL == GLH_EXT_NAME(glIsFenceNV)) return GL_FALSE; GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); if (NULL == GLH_EXT_NAME(glGetFenceivNV)) return GL_FALSE; #endif #ifdef GL_NV_float_buffer } else if (0 == strcmp(extension, "GL_NV_float_buffer")) { #endif #ifdef GL_NV_fog_distance } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { #endif #ifdef GL_NV_fragment_program } else if (0 == strcmp(extension, "GL_NV_fragment_program")) { GLH_EXT_NAME(glProgramNamedParameter4fNV) = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4fNV"); if (NULL == GLH_EXT_NAME(glProgramNamedParameter4fNV)) return GL_FALSE; GLH_EXT_NAME(glProgramNamedParameter4dNV) = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4dNV"); if (NULL == GLH_EXT_NAME(glProgramNamedParameter4dNV)) return GL_FALSE; GLH_EXT_NAME(glProgramNamedParameter4fvNV) = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4fvNV"); if (NULL == GLH_EXT_NAME(glProgramNamedParameter4fvNV)) return GL_FALSE; GLH_EXT_NAME(glProgramNamedParameter4dvNV) = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramNamedParameter4dvNV"); if (NULL == GLH_EXT_NAME(glProgramNamedParameter4dvNV)) return GL_FALSE; GLH_EXT_NAME(glGetProgramNamedParameterfvNV) = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramNamedParameterfvNV"); if (NULL == GLH_EXT_NAME(glGetProgramNamedParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetProgramNamedParameterdvNV) = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramNamedParameterdvNV"); if (NULL == GLH_EXT_NAME(glGetProgramNamedParameterdvNV)) return GL_FALSE; #endif #ifdef GL_NV_fragment_program2 } else if (0 == strcmp(extension, "GL_NV_fragment_program2")) { #endif #ifdef GL_NV_half_float } else if (0 == strcmp(extension, "GL_NV_half_float")) { GLH_EXT_NAME(glVertex2hNV) = (PFNGLVERTEX2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex2hNV"); if (NULL == GLH_EXT_NAME(glVertex2hNV)) return GL_FALSE; GLH_EXT_NAME(glVertex2hvNV) = (PFNGLVERTEX2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex2hvNV"); if (NULL == GLH_EXT_NAME(glVertex2hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertex3hNV) = (PFNGLVERTEX3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex3hNV"); if (NULL == GLH_EXT_NAME(glVertex3hNV)) return GL_FALSE; GLH_EXT_NAME(glVertex3hvNV) = (PFNGLVERTEX3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex3hvNV"); if (NULL == GLH_EXT_NAME(glVertex3hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertex4hNV) = (PFNGLVERTEX4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex4hNV"); if (NULL == GLH_EXT_NAME(glVertex4hNV)) return GL_FALSE; GLH_EXT_NAME(glVertex4hvNV) = (PFNGLVERTEX4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertex4hvNV"); if (NULL == GLH_EXT_NAME(glVertex4hvNV)) return GL_FALSE; GLH_EXT_NAME(glNormal3hNV) = (PFNGLNORMAL3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormal3hNV"); if (NULL == GLH_EXT_NAME(glNormal3hNV)) return GL_FALSE; GLH_EXT_NAME(glNormal3hvNV) = (PFNGLNORMAL3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormal3hvNV"); if (NULL == GLH_EXT_NAME(glNormal3hvNV)) return GL_FALSE; GLH_EXT_NAME(glColor3hNV) = (PFNGLCOLOR3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor3hNV"); if (NULL == GLH_EXT_NAME(glColor3hNV)) return GL_FALSE; GLH_EXT_NAME(glColor3hvNV) = (PFNGLCOLOR3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor3hvNV"); if (NULL == GLH_EXT_NAME(glColor3hvNV)) return GL_FALSE; GLH_EXT_NAME(glColor4hNV) = (PFNGLCOLOR4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor4hNV"); if (NULL == GLH_EXT_NAME(glColor4hNV)) return GL_FALSE; GLH_EXT_NAME(glColor4hvNV) = (PFNGLCOLOR4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glColor4hvNV"); if (NULL == GLH_EXT_NAME(glColor4hvNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord1hNV) = (PFNGLTEXCOORD1HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord1hNV"); if (NULL == GLH_EXT_NAME(glTexCoord1hNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord1hvNV) = (PFNGLTEXCOORD1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord1hvNV"); if (NULL == GLH_EXT_NAME(glTexCoord1hvNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord2hNV) = (PFNGLTEXCOORD2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord2hNV"); if (NULL == GLH_EXT_NAME(glTexCoord2hNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord2hvNV) = (PFNGLTEXCOORD2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord2hvNV"); if (NULL == GLH_EXT_NAME(glTexCoord2hvNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord3hNV) = (PFNGLTEXCOORD3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord3hNV"); if (NULL == GLH_EXT_NAME(glTexCoord3hNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord3hvNV) = (PFNGLTEXCOORD3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord3hvNV"); if (NULL == GLH_EXT_NAME(glTexCoord3hvNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord4hNV) = (PFNGLTEXCOORD4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord4hNV"); if (NULL == GLH_EXT_NAME(glTexCoord4hNV)) return GL_FALSE; GLH_EXT_NAME(glTexCoord4hvNV) = (PFNGLTEXCOORD4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoord4hvNV"); if (NULL == GLH_EXT_NAME(glTexCoord4hvNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1hNV) = (PFNGLMULTITEXCOORD1HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1hNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1hNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord1hvNV) = (PFNGLMULTITEXCOORD1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1hvNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord1hvNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2hNV) = (PFNGLMULTITEXCOORD2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2hNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2hNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord2hvNV) = (PFNGLMULTITEXCOORD2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2hvNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord2hvNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3hNV) = (PFNGLMULTITEXCOORD3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3hNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3hNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord3hvNV) = (PFNGLMULTITEXCOORD3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3hvNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord3hvNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4hNV) = (PFNGLMULTITEXCOORD4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4hNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4hNV)) return GL_FALSE; GLH_EXT_NAME(glMultiTexCoord4hvNV) = (PFNGLMULTITEXCOORD4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4hvNV"); if (NULL == GLH_EXT_NAME(glMultiTexCoord4hvNV)) return GL_FALSE; GLH_EXT_NAME(glFogCoordhNV) = (PFNGLFOGCOORDHNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordhNV"); if (NULL == GLH_EXT_NAME(glFogCoordhNV)) return GL_FALSE; GLH_EXT_NAME(glFogCoordhvNV) = (PFNGLFOGCOORDHVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordhvNV"); if (NULL == GLH_EXT_NAME(glFogCoordhvNV)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3hNV) = (PFNGLSECONDARYCOLOR3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3hNV"); if (NULL == GLH_EXT_NAME(glSecondaryColor3hNV)) return GL_FALSE; GLH_EXT_NAME(glSecondaryColor3hvNV) = (PFNGLSECONDARYCOLOR3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3hvNV"); if (NULL == GLH_EXT_NAME(glSecondaryColor3hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1hNV) = (PFNGLVERTEXATTRIB1HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1hNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1hNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1hvNV) = (PFNGLVERTEXATTRIB1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2hNV) = (PFNGLVERTEXATTRIB2HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2hNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2hNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2hvNV) = (PFNGLVERTEXATTRIB2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3hNV) = (PFNGLVERTEXATTRIB3HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3hNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3hNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3hvNV) = (PFNGLVERTEXATTRIB3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4hNV) = (PFNGLVERTEXATTRIB4HNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4hNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4hNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4hvNV) = (PFNGLVERTEXATTRIB4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs1hvNV) = (PFNGLVERTEXATTRIBS1HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs1hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs2hvNV) = (PFNGLVERTEXATTRIBS2HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs2hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs3hvNV) = (PFNGLVERTEXATTRIBS3HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs3hvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs4hvNV) = (PFNGLVERTEXATTRIBS4HVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4hvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs4hvNV)) return GL_FALSE; #endif #ifdef GL_NV_light_max_exponent } else if (0 == strcmp(extension, "GL_NV_light_max_exponent")) { #endif #ifdef GL_NV_multisample_filter_hint } else if (0 == strcmp(extension, "GL_NV_multisample_filter_hint")) { #endif #ifdef GL_NV_occlusion_query } else if (0 == strcmp(extension, "GL_NV_occlusion_query")) { GLH_EXT_NAME(glGenOcclusionQueriesNV) = (PFNGLGENOCCLUSIONQUERIESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenOcclusionQueriesNV"); if (NULL == GLH_EXT_NAME(glGenOcclusionQueriesNV)) return GL_FALSE; GLH_EXT_NAME(glDeleteOcclusionQueriesNV) = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteOcclusionQueriesNV"); if (NULL == GLH_EXT_NAME(glDeleteOcclusionQueriesNV)) return GL_FALSE; GLH_EXT_NAME(glIsOcclusionQueryNV) = (PFNGLISOCCLUSIONQUERYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsOcclusionQueryNV"); if (NULL == GLH_EXT_NAME(glIsOcclusionQueryNV)) return GL_FALSE; GLH_EXT_NAME(glBeginOcclusionQueryNV) = (PFNGLBEGINOCCLUSIONQUERYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginOcclusionQueryNV"); if (NULL == GLH_EXT_NAME(glBeginOcclusionQueryNV)) return GL_FALSE; GLH_EXT_NAME(glEndOcclusionQueryNV) = (PFNGLENDOCCLUSIONQUERYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEndOcclusionQueryNV"); if (NULL == GLH_EXT_NAME(glEndOcclusionQueryNV)) return GL_FALSE; GLH_EXT_NAME(glGetOcclusionQueryivNV) = (PFNGLGETOCCLUSIONQUERYIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetOcclusionQueryivNV"); if (NULL == GLH_EXT_NAME(glGetOcclusionQueryivNV)) return GL_FALSE; GLH_EXT_NAME(glGetOcclusionQueryuivNV) = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetOcclusionQueryuivNV"); if (NULL == GLH_EXT_NAME(glGetOcclusionQueryuivNV)) return GL_FALSE; #endif #ifdef GL_NV_packed_depth_stencil } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { #endif #ifdef GL_NV_pixel_buffer_object } else if (0 == strcmp(extension, "GL_NV_pixel_buffer_object")) { #endif #ifdef GL_NV_pixel_data_range } else if (0 == strcmp(extension, "GL_NV_pixel_data_range")) { GLH_EXT_NAME(glPixelDataRangeNV) = (PFNGLPIXELDATARANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glPixelDataRangeNV"); if (NULL == GLH_EXT_NAME(glPixelDataRangeNV)) return GL_FALSE; GLH_EXT_NAME(glFlushPixelDataRangeNV) = (PFNGLFLUSHPIXELDATARANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushPixelDataRangeNV"); if (NULL == GLH_EXT_NAME(glFlushPixelDataRangeNV)) return GL_FALSE; #endif #ifdef GL_NV_point_sprite } else if (0 == strcmp(extension, "GL_NV_point_sprite")) { GLH_EXT_NAME(glPointParameteriNV) = (PFNGLPOINTPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriNV"); if (NULL == GLH_EXT_NAME(glPointParameteriNV)) return GL_FALSE; GLH_EXT_NAME(glPointParameterivNV) = (PFNGLPOINTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterivNV"); if (NULL == GLH_EXT_NAME(glPointParameterivNV)) return GL_FALSE; #endif #ifdef GL_NV_primitive_restart } else if (0 == strcmp(extension, "GL_NV_primitive_restart")) { GLH_EXT_NAME(glPrimitiveRestartNV) = (PFNGLPRIMITIVERESTARTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartNV"); if (NULL == GLH_EXT_NAME(glPrimitiveRestartNV)) return GL_FALSE; GLH_EXT_NAME(glPrimitiveRestartIndexNV) = (PFNGLPRIMITIVERESTARTINDEXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndexNV"); if (NULL == GLH_EXT_NAME(glPrimitiveRestartIndexNV)) return GL_FALSE; #endif #ifdef GL_NV_register_combiners } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) return GL_FALSE; GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) return GL_FALSE; GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) return GL_FALSE; GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); if (NULL == GLH_EXT_NAME(glCombinerInputNV)) return GL_FALSE; GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) return GL_FALSE; GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) return GL_FALSE; GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) return GL_FALSE; GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) return GL_FALSE; GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) return GL_FALSE; #endif #ifdef GL_NV_register_combiners2 } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) return GL_FALSE; #endif #ifdef GL_NV_stencil_two_side } else if (0 == strcmp(extension, "GL_NV_stencil_two_side")) { GLH_EXT_NAME(glActiveStencilFaceNV) = (PFNGLACTIVESTENCILFACENVPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveStencilFaceNV"); if (NULL == GLH_EXT_NAME(glActiveStencilFaceNV)) return GL_FALSE; #endif #ifdef GL_NV_texgen_reflection } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { #endif #ifdef GL_NV_texture_compression_vtc } else if (0 == strcmp(extension, "GL_NV_texture_compression_vtc")) { #endif #ifdef GL_NV_texture_env_combine4 } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { #endif #ifdef GL_NV_texture_expand_normal } else if (0 == strcmp(extension, "GL_NV_texture_expand_normal")) { #endif #ifdef GL_NV_texture_rectangle } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { #endif #ifdef GL_NV_texture_shader } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { #endif #ifdef GL_NV_texture_shader2 } else if (0 == strcmp(extension, "GL_NV_texture_shader2")) { #endif #ifdef GL_NV_texture_shader3 } else if (0 == strcmp(extension, "GL_NV_texture_shader3")) { #endif #ifdef GL_NV_vertex_array_range } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) return GL_FALSE; GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) return GL_FALSE; # ifdef _WIN32 GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) return GL_FALSE; # endif #endif #ifdef GL_NV_vertex_array_range2 } else if (0 == strcmp(extension, "GL_NV_vertex_array_range2")) { #endif #ifdef GL_NV_vertex_program } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) return GL_FALSE; GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); if (NULL == GLH_EXT_NAME(glBindProgramNV)) return GL_FALSE; GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) return GL_FALSE; GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) return GL_FALSE; GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); if (NULL == GLH_EXT_NAME(glGenProgramsNV)) return GL_FALSE; GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) return GL_FALSE; GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); if (NULL == GLH_EXT_NAME(glGetProgramivNV)) return GL_FALSE; GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) return GL_FALSE; GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) return GL_FALSE; GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) return GL_FALSE; GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); if (NULL == GLH_EXT_NAME(glIsProgramNV)) return GL_FALSE; GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); if (NULL == GLH_EXT_NAME(glLoadProgramNV)) return GL_FALSE; GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) return GL_FALSE; GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) return GL_FALSE; GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) return GL_FALSE; GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) return GL_FALSE; GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) return GL_FALSE; GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) return GL_FALSE; GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) return GL_FALSE; GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) return GL_FALSE; GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) return GL_FALSE; #endif #ifdef GL_NV_vertex_program1_1 } else if (0 == strcmp(extension, "GL_NV_vertex_program1_1")) { #endif #ifdef GL_NV_vertex_program2 } else if (0 == strcmp(extension, "GL_NV_vertex_program2")) { #endif #ifdef GL_NV_vertex_program2_option } else if (0 == strcmp(extension, "GL_NV_vertex_program2_option")) { #endif #ifdef GL_NV_vertex_program3 } else if (0 == strcmp(extension, "GL_NV_vertex_program3")) { #endif #ifdef GL_SGIS_generate_mipmap } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { #endif #ifdef GL_SGIS_texture_lod } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { #endif #ifdef GL_SGIX_depth_texture } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { #endif #ifdef GL_SGIX_shadow } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { #endif #ifdef GL_WIN_swap_hint } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) return GL_FALSE; #endif #ifdef WGL_ARB_buffer_region } else if (0 == strcmp(extension, "WGL_ARB_buffer_region")) { # ifdef _WIN32 GLH_EXT_NAME(wglCreateBufferRegionARB) = (PFNWGLCREATEBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateBufferRegionARB"); if (NULL == GLH_EXT_NAME(wglCreateBufferRegionARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglDeleteBufferRegionARB) = (PFNWGLDELETEBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteBufferRegionARB"); if (NULL == GLH_EXT_NAME(wglDeleteBufferRegionARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglSaveBufferRegionARB) = (PFNWGLSAVEBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSaveBufferRegionARB"); if (NULL == GLH_EXT_NAME(wglSaveBufferRegionARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglRestoreBufferRegionARB) = (PFNWGLRESTOREBUFFERREGIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglRestoreBufferRegionARB"); if (NULL == GLH_EXT_NAME(wglRestoreBufferRegionARB)) return GL_FALSE; # endif #endif #ifdef WGL_ARB_extensions_string } else if (0 == strcmp(extension, "WGL_ARB_extensions_string")) { # ifdef _WIN32 GLH_EXT_NAME(wglGetExtensionsStringARB) = (PFNWGLGETEXTENSIONSSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetExtensionsStringARB"); if (NULL == GLH_EXT_NAME(wglGetExtensionsStringARB)) return GL_FALSE; # endif #endif #ifdef WGL_ARB_pbuffer } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { # ifdef _WIN32 GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) return GL_FALSE; # endif #endif #ifdef WGL_ARB_pixel_format } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { # ifdef _WIN32 GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) return GL_FALSE; # endif #endif #ifdef WGL_ARB_render_texture } else if (0 == strcmp(extension, "WGL_ARB_render_texture")) { # ifdef _WIN32 GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) return GL_FALSE; # endif #endif #ifdef WGL_ATI_pixel_format_float } else if (0 == strcmp(extension, "WGL_ATI_pixel_format_float")) { #endif #ifdef WGL_EXT_extensions_string } else if (0 == strcmp(extension, "WGL_EXT_extensions_string")) { # ifdef _WIN32 GLH_EXT_NAME(wglGetExtensionsStringEXT) = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetExtensionsStringEXT"); if (NULL == GLH_EXT_NAME(wglGetExtensionsStringEXT)) return GL_FALSE; # endif #endif #ifdef WGL_EXT_swap_control } else if (0 == strcmp(extension, "WGL_EXT_swap_control")) { # ifdef _WIN32 GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); if (NULL == GLH_EXT_NAME(wglSwapIntervalEXT)) return GL_FALSE; # endif # ifdef _WIN32 GLH_EXT_NAME(wglGetSwapIntervalEXT) = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); if (NULL == GLH_EXT_NAME(wglGetSwapIntervalEXT)) return GL_FALSE; # endif #endif #ifdef WGL_NV_float_buffer } else if (0 == strcmp(extension, "WGL_NV_float_buffer")) { #endif #ifdef WGL_NV_render_depth_texture } else if (0 == strcmp(extension, "WGL_NV_render_depth_texture")) { #endif #ifdef WGL_NV_render_texture_rectangle } else if (0 == strcmp(extension, "WGL_NV_render_texture_rectangle")) { #endif #ifdef GLX_NV_float_buffer } else if (0 == strcmp(extension, "GLX_NV_float_buffer")) { #endif #ifdef GL_NVX_conditional_render } else if (0 == strcmp(extension, "GL_NVX_conditional_render")) { GLH_EXT_NAME(glBeginConditionalRenderNVX) = (PFNGLBEGINCONDITIONALRENDERNVXPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRenderNVX"); if (NULL == GLH_EXT_NAME(glBeginConditionalRenderNVX)) return GL_FALSE; GLH_EXT_NAME(glEndConditionalRenderNVX) = (PFNGLENDCONDITIONALRENDERNVXPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRenderNVX"); if (NULL == GLH_EXT_NAME(glEndConditionalRenderNVX)) return GL_FALSE; #endif #ifdef GLX_SGIX_pbuffer } else if (0 == strcmp(extension, "GLX_SGIX_pbuffer")) { # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXCreateGLXPbufferSGIX) = (PFNGLXCREATEGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateGLXPbufferSGIX"); if (NULL == GLH_EXT_NAME(glXCreateGLXPbufferSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXDestroyGLXPbufferSGIX"); if (NULL == GLH_EXT_NAME(glXDestroyGLXPbufferSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXQueryGLXPbufferSGIX) = (PFNGLXQUERYGLXPBUFFERSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXQueryGLXPbufferSGIX"); if (NULL == GLH_EXT_NAME(glXQueryGLXPbufferSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXSelectEventSGIX) = (PFNGLXSELECTEVENTSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXSelectEventSGIX"); if (NULL == GLH_EXT_NAME(glXSelectEventSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXGetSelectedEventSGIX) = (PFNGLXGETSELECTEDEVENTSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetSelectedEventSGIX"); if (NULL == GLH_EXT_NAME(glXGetSelectedEventSGIX)) return GL_FALSE; # endif #endif #ifdef GLX_SGIX_fbconfig } else if (0 == strcmp(extension, "GLX_SGIX_fbconfig")) { # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXGetFBConfigAttribSGIX) = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetFBConfigAttribSGIX"); if (NULL == GLH_EXT_NAME(glXGetFBConfigAttribSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXChooseFBConfigSGIX) = (PFNGLXCHOOSEFBCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXChooseFBConfigSGIX"); if (NULL == GLH_EXT_NAME(glXChooseFBConfigSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateGLXPixmapWithConfigSGIX"); if (NULL == GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXCreateContextWithConfigSGIX) = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXCreateContextWithConfigSGIX"); if (NULL == GLH_EXT_NAME(glXCreateContextWithConfigSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetVisualFromFBConfigSGIX"); if (NULL == GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX)) return GL_FALSE; # endif # ifdef GLX_VERSION_1_3 GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)GLH_EXT_GET_PROC_ADDRESS("glXGetFBConfigFromVisualSGIX"); if (NULL == GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX)) return GL_FALSE; # endif #endif } else { return GL_FALSE; } return GL_TRUE; } #endif #undef GLH_EXT_SINGLE_FILE #ifdef __cplusplus } #endif #endif /* GLH_GENEXT_H */ #ifndef _WIN32 #ifdef _WIN32 #if defined(GL_VERSION_1_2) || defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ #define glBlendColor GLH_CORE_NAME(glBlendColor) #define glBlendEquation GLH_CORE_NAME(glBlendEquation) #define glDrawRangeElements GLH_CORE_NAME(glDrawRangeElements) #define glTexImage3D GLH_CORE_NAME(glTexImage3D) #define glTexSubImage3D GLH_CORE_NAME(glTexSubImage3D) #define glCopyTexSubImage3D GLH_CORE_NAME(glCopyTexSubImage3D) #define glMultiTexCoord1d GLH_CORE_NAME(glMultiTexCoord1d) #define glMultiTexCoord1dv GLH_CORE_NAME(glMultiTexCoord1dv) #define glMultiTexCoord1f GLH_CORE_NAME(glMultiTexCoord1f) #define glMultiTexCoord1fv GLH_CORE_NAME(glMultiTexCoord1fv) #define glMultiTexCoord1i GLH_CORE_NAME(glMultiTexCoord1i) #define glMultiTexCoord1iv GLH_CORE_NAME(glMultiTexCoord1iv) #define glMultiTexCoord1s GLH_CORE_NAME(glMultiTexCoord1s) #define glMultiTexCoord1sv GLH_CORE_NAME(glMultiTexCoord1sv) #define glMultiTexCoord2d GLH_CORE_NAME(glMultiTexCoord2d) #define glMultiTexCoord2dv GLH_CORE_NAME(glMultiTexCoord2dv) #define glMultiTexCoord2f GLH_CORE_NAME(glMultiTexCoord2f) #define glMultiTexCoord2fv GLH_CORE_NAME(glMultiTexCoord2fv) #define glMultiTexCoord2i GLH_CORE_NAME(glMultiTexCoord2i) #define glMultiTexCoord2iv GLH_CORE_NAME(glMultiTexCoord2iv) #define glMultiTexCoord2s GLH_CORE_NAME(glMultiTexCoord2s) #define glMultiTexCoord2sv GLH_CORE_NAME(glMultiTexCoord2sv) #define glMultiTexCoord3d GLH_CORE_NAME(glMultiTexCoord3d) #define glMultiTexCoord3dv GLH_CORE_NAME(glMultiTexCoord3dv) #define glMultiTexCoord3f GLH_CORE_NAME(glMultiTexCoord3f) #define glMultiTexCoord3fv GLH_CORE_NAME(glMultiTexCoord3fv) #define glMultiTexCoord3i GLH_CORE_NAME(glMultiTexCoord3i) #define glMultiTexCoord3iv GLH_CORE_NAME(glMultiTexCoord3iv) #define glMultiTexCoord3s GLH_CORE_NAME(glMultiTexCoord3s) #define glMultiTexCoord3sv GLH_CORE_NAME(glMultiTexCoord3sv) #define glMultiTexCoord4d GLH_CORE_NAME(glMultiTexCoord4d) #define glMultiTexCoord4dv GLH_CORE_NAME(glMultiTexCoord4dv) #define glMultiTexCoord4f GLH_CORE_NAME(glMultiTexCoord4f) #define glMultiTexCoord4fv GLH_CORE_NAME(glMultiTexCoord4fv) #define glMultiTexCoord4i GLH_CORE_NAME(glMultiTexCoord4i) #define glMultiTexCoord4iv GLH_CORE_NAME(glMultiTexCoord4iv) #define glMultiTexCoord4s GLH_CORE_NAME(glMultiTexCoord4s) #define glMultiTexCoord4sv GLH_CORE_NAME(glMultiTexCoord4sv) #define glActiveTexture GLH_CORE_NAME(glActiveTexture) #define glClientActiveTexture GLH_CORE_NAME(glClientActiveTexture) #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_3) || defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ #define glCompressedTexImage3D GLH_CORE_NAME(glCompressedTexImage3D) #define glCompressedTexImage2D GLH_CORE_NAME(glCompressedTexImage2D) #define glCompressedTexImage1D GLH_CORE_NAME(glCompressedTexImage1D) #define glCompressedTexSubImage3D GLH_CORE_NAME(glCompressedTexSubImage3D) #define glCompressedTexSubImage2D GLH_CORE_NAME(glCompressedTexSubImage2D) #define glCompressedTexSubImage1D GLH_CORE_NAME(glCompressedTexSubImage1D) #define glGetCompressedTexImage GLH_CORE_NAME(glGetCompressedTexImage) #define glSampleCoverage GLH_CORE_NAME(glSampleCoverage) #define glLoadTransposeMatrixf GLH_CORE_NAME(glLoadTransposeMatrixf) #define glLoadTransposeMatrixd GLH_CORE_NAME(glLoadTransposeMatrixd) #define glMultTransposeMatrixf GLH_CORE_NAME(glMultTransposeMatrixf) #define glMultTransposeMatrixd GLH_CORE_NAME(glMultTransposeMatrixd) #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_4) || defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ #define glMultiDrawArrays GLH_CORE_NAME(glMultiDrawArrays) #define glMultiDrawElements GLH_CORE_NAME(glMultiDrawElements) #define glPointParameterf GLH_CORE_NAME(glPointParameterf) #define glPointParameterfv GLH_CORE_NAME(glPointParameterfv) #define glSecondaryColor3b GLH_CORE_NAME(glSecondaryColor3b) #define glSecondaryColor3bv GLH_CORE_NAME(glSecondaryColor3bv) #define glSecondaryColor3d GLH_CORE_NAME(glSecondaryColor3d) #define glSecondaryColor3dv GLH_CORE_NAME(glSecondaryColor3dv) #define glSecondaryColor3f GLH_CORE_NAME(glSecondaryColor3f) #define glSecondaryColor3fv GLH_CORE_NAME(glSecondaryColor3fv) #define glSecondaryColor3i GLH_CORE_NAME(glSecondaryColor3i) #define glSecondaryColor3iv GLH_CORE_NAME(glSecondaryColor3iv) #define glSecondaryColor3s GLH_CORE_NAME(glSecondaryColor3s) #define glSecondaryColor3sv GLH_CORE_NAME(glSecondaryColor3sv) #define glSecondaryColor3ub GLH_CORE_NAME(glSecondaryColor3ub) #define glSecondaryColor3ubv GLH_CORE_NAME(glSecondaryColor3ubv) #define glSecondaryColor3ui GLH_CORE_NAME(glSecondaryColor3ui) #define glSecondaryColor3uiv GLH_CORE_NAME(glSecondaryColor3uiv) #define glSecondaryColor3us GLH_CORE_NAME(glSecondaryColor3us) #define glSecondaryColor3usv GLH_CORE_NAME(glSecondaryColor3usv) #define glSecondaryColorPointer GLH_CORE_NAME(glSecondaryColorPointer) #define glBlendFuncSeparate GLH_CORE_NAME(glBlendFuncSeparate) #define glWindowPos2d GLH_CORE_NAME(glWindowPos2d) #define glWindowPos2f GLH_CORE_NAME(glWindowPos2f) #define glWindowPos2i GLH_CORE_NAME(glWindowPos2i) #define glWindowPos2s GLH_CORE_NAME(glWindowPos2s) #define glWindowPos2dv GLH_CORE_NAME(glWindowPos2dv) #define glWindowPos2fv GLH_CORE_NAME(glWindowPos2fv) #define glWindowPos2iv GLH_CORE_NAME(glWindowPos2iv) #define glWindowPos2sv GLH_CORE_NAME(glWindowPos2sv) #define glWindowPos3d GLH_CORE_NAME(glWindowPos3d) #define glWindowPos3f GLH_CORE_NAME(glWindowPos3f) #define glWindowPos3i GLH_CORE_NAME(glWindowPos3i) #define glWindowPos3s GLH_CORE_NAME(glWindowPos3s) #define glWindowPos3dv GLH_CORE_NAME(glWindowPos3dv) #define glWindowPos3fv GLH_CORE_NAME(glWindowPos3fv) #define glWindowPos3iv GLH_CORE_NAME(glWindowPos3iv) #define glWindowPos3sv GLH_CORE_NAME(glWindowPos3sv) #endif #endif #ifdef _WIN32 #if defined(GL_VERSION_1_5) /* These routines are prefixed by the preprocessor constant GLH_CORE_PREFIX to avoid colliding with the OpenGL 1.1 namespace. */ #define glGenQueries GLH_CORE_NAME(glGenQueries) #define glDeleteQueries GLH_CORE_NAME(glDeleteQueries) #define glIsQuery GLH_CORE_NAME(glIsQuery) #define glBeginQuery GLH_CORE_NAME(glBeginQuery) #define glEndQuery GLH_CORE_NAME(glEndQuery) #define glGetQueryiv GLH_CORE_NAME(glGetQueryiv) #define glGetQueryObjectiv GLH_CORE_NAME(glGetQueryObjectiv) #define glGetQueryObjectuiv GLH_CORE_NAME(glGetQueryObjectuiv) #define glBindBuffer GLH_CORE_NAME(glBindBuffer) #define glDeleteBuffers GLH_CORE_NAME(glDeleteBuffers) #define glGenBuffers GLH_CORE_NAME(glGenBuffers) #define glIsBuffer GLH_CORE_NAME(glIsBuffer) #define glBufferData GLH_CORE_NAME(glBufferData) #define glBufferSubData GLH_CORE_NAME(glBufferSubData) #define glGetBufferSubData GLH_CORE_NAME(glGetBufferSubData) #define glMapBuffer GLH_CORE_NAME(glMapBuffer) #define glUnmapBuffer GLH_CORE_NAME(glUnmapBuffer) #define glGetBufferParameteriv GLH_CORE_NAME(glGetBufferParameteriv) #define glGetBufferPointerv GLH_CORE_NAME(glGetBufferPointerv) #endif #endif #ifdef GL_ARB_depth_texture #endif #ifdef GL_ARB_fragment_program #endif #ifdef GL_ARB_fragment_program_shadow #endif #ifdef GL_ARB_fragment_shader #endif #ifdef GL_ARB_matrix_palette #endif #ifdef GL_ARB_multisample #endif #ifdef GL_ARB_multitexture #define glMultiTexCoord1dARB GLH_EXT_NAME(glMultiTexCoord1dARB) #define glMultiTexCoord1dvARB GLH_EXT_NAME(glMultiTexCoord1dvARB) #define glMultiTexCoord1fARB GLH_EXT_NAME(glMultiTexCoord1fARB) #define glMultiTexCoord1fvARB GLH_EXT_NAME(glMultiTexCoord1fvARB) #define glMultiTexCoord1iARB GLH_EXT_NAME(glMultiTexCoord1iARB) #define glMultiTexCoord1ivARB GLH_EXT_NAME(glMultiTexCoord1ivARB) #define glMultiTexCoord1sARB GLH_EXT_NAME(glMultiTexCoord1sARB) #define glMultiTexCoord1svARB GLH_EXT_NAME(glMultiTexCoord1svARB) #define glMultiTexCoord2dARB GLH_EXT_NAME(glMultiTexCoord2dARB) #define glMultiTexCoord2dvARB GLH_EXT_NAME(glMultiTexCoord2dvARB) #define glMultiTexCoord2fARB GLH_EXT_NAME(glMultiTexCoord2fARB) #define glMultiTexCoord2fvARB GLH_EXT_NAME(glMultiTexCoord2fvARB) #define glMultiTexCoord2iARB GLH_EXT_NAME(glMultiTexCoord2iARB) #define glMultiTexCoord2ivARB GLH_EXT_NAME(glMultiTexCoord2ivARB) #define glMultiTexCoord2sARB GLH_EXT_NAME(glMultiTexCoord2sARB) #define glMultiTexCoord2svARB GLH_EXT_NAME(glMultiTexCoord2svARB) #define glMultiTexCoord3dARB GLH_EXT_NAME(glMultiTexCoord3dARB) #define glMultiTexCoord3dvARB GLH_EXT_NAME(glMultiTexCoord3dvARB) #define glMultiTexCoord3fARB GLH_EXT_NAME(glMultiTexCoord3fARB) #define glMultiTexCoord3fvARB GLH_EXT_NAME(glMultiTexCoord3fvARB) #define glMultiTexCoord3iARB GLH_EXT_NAME(glMultiTexCoord3iARB) #define glMultiTexCoord3ivARB GLH_EXT_NAME(glMultiTexCoord3ivARB) #define glMultiTexCoord3sARB GLH_EXT_NAME(glMultiTexCoord3sARB) #define glMultiTexCoord3svARB GLH_EXT_NAME(glMultiTexCoord3svARB) #define glMultiTexCoord4dARB GLH_EXT_NAME(glMultiTexCoord4dARB) #define glMultiTexCoord4dvARB GLH_EXT_NAME(glMultiTexCoord4dvARB) #define glMultiTexCoord4fARB GLH_EXT_NAME(glMultiTexCoord4fARB) #define glMultiTexCoord4fvARB GLH_EXT_NAME(glMultiTexCoord4fvARB) #define glMultiTexCoord4iARB GLH_EXT_NAME(glMultiTexCoord4iARB) #define glMultiTexCoord4ivARB GLH_EXT_NAME(glMultiTexCoord4ivARB) #define glMultiTexCoord4sARB GLH_EXT_NAME(glMultiTexCoord4sARB) #define glMultiTexCoord4svARB GLH_EXT_NAME(glMultiTexCoord4svARB) #define glActiveTextureARB GLH_EXT_NAME(glActiveTextureARB) #define glClientActiveTextureARB GLH_EXT_NAME(glClientActiveTextureARB) #endif #ifdef GL_ARB_occlusion_query #define glGenQueriesARB GLH_EXT_NAME(glGenQueriesARB) #define glDeleteQueriesARB GLH_EXT_NAME(glDeleteQueriesARB) #define glIsQueryARB GLH_EXT_NAME(glIsQueryARB) #define glBeginQueryARB GLH_EXT_NAME(glBeginQueryARB) #define glEndQueryARB GLH_EXT_NAME(glEndQueryARB) #define glGetQueryivARB GLH_EXT_NAME(glGetQueryivARB) #define glGetQueryObjectivARB GLH_EXT_NAME(glGetQueryObjectivARB) #define glGetQueryObjectuivARB GLH_EXT_NAME(glGetQueryObjectuivARB) #endif #ifdef GL_ARB_point_parameters #define glPointParameterfARB GLH_EXT_NAME(glPointParameterfARB) #define glPointParameterfvARB GLH_EXT_NAME(glPointParameterfvARB) #endif #ifdef GL_ARB_point_sprite #endif #ifdef GL_ARB_shader_objects #define glDeleteObjectARB GLH_EXT_NAME(glDeleteObjectARB) #define glGetHandleARB GLH_EXT_NAME(glGetHandleARB) #define glDetachObjectARB GLH_EXT_NAME(glDetachObjectARB) #define glCreateShaderObjectARB GLH_EXT_NAME(glCreateShaderObjectARB) #define glShaderSourceARB GLH_EXT_NAME(glShaderSourceARB) #define glCompileShaderARB GLH_EXT_NAME(glCompileShaderARB) #define glCreateProgramObjectARB GLH_EXT_NAME(glCreateProgramObjectARB) #define glAttachObjectARB GLH_EXT_NAME(glAttachObjectARB) #define glLinkProgramARB GLH_EXT_NAME(glLinkProgramARB) #define glUseProgramObjectARB GLH_EXT_NAME(glUseProgramObjectARB) #define glValidateProgramARB GLH_EXT_NAME(glValidateProgramARB) #define glUniform1fARB GLH_EXT_NAME(glUniform1fARB) #define glUniform2fARB GLH_EXT_NAME(glUniform2fARB) #define glUniform3fARB GLH_EXT_NAME(glUniform3fARB) #define glUniform4fARB GLH_EXT_NAME(glUniform4fARB) #define glUniform1iARB GLH_EXT_NAME(glUniform1iARB) #define glUniform2iARB GLH_EXT_NAME(glUniform2iARB) #define glUniform3iARB GLH_EXT_NAME(glUniform3iARB) #define glUniform4iARB GLH_EXT_NAME(glUniform4iARB) #define glUniform1fvARB GLH_EXT_NAME(glUniform1fvARB) #define glUniform2fvARB GLH_EXT_NAME(glUniform2fvARB) #define glUniform3fvARB GLH_EXT_NAME(glUniform3fvARB) #define glUniform4fvARB GLH_EXT_NAME(glUniform4fvARB) #define glUniform1ivARB GLH_EXT_NAME(glUniform1ivARB) #define glUniform2ivARB GLH_EXT_NAME(glUniform2ivARB) #define glUniform3ivARB GLH_EXT_NAME(glUniform3ivARB) #define glUniform4ivARB GLH_EXT_NAME(glUniform4ivARB) #define glUniformMatrix2fvARB GLH_EXT_NAME(glUniformMatrix2fvARB) #define glUniformMatrix3fvARB GLH_EXT_NAME(glUniformMatrix3fvARB) #define glUniformMatrix4fvARB GLH_EXT_NAME(glUniformMatrix4fvARB) #define glGetObjectParameterfvARB GLH_EXT_NAME(glGetObjectParameterfvARB) #define glGetObjectParameterivARB GLH_EXT_NAME(glGetObjectParameterivARB) #define glGetInfoLogARB GLH_EXT_NAME(glGetInfoLogARB) #define glGetAttachedObjectsARB GLH_EXT_NAME(glGetAttachedObjectsARB) #define glGetUniformLocationARB GLH_EXT_NAME(glGetUniformLocationARB) #define glGetActiveUniformARB GLH_EXT_NAME(glGetActiveUniformARB) #define glGetUniformfvARB GLH_EXT_NAME(glGetUniformfvARB) #define glGetUniformivARB GLH_EXT_NAME(glGetUniformivARB) #define glGetShaderSourceARB GLH_EXT_NAME(glGetShaderSourceARB) #endif #ifdef GL_ARB_shadow #endif #ifdef GL_ARB_shadow_ambient #endif #ifdef GL_ARB_texture_border_clamp #endif #ifdef GL_ARB_texture_compression #define glCompressedTexImage3DARB GLH_EXT_NAME(glCompressedTexImage3DARB) #define glCompressedTexImage2DARB GLH_EXT_NAME(glCompressedTexImage2DARB) #define glCompressedTexImage1DARB GLH_EXT_NAME(glCompressedTexImage1DARB) #define glCompressedTexSubImage3DARB GLH_EXT_NAME(glCompressedTexSubImage3DARB) #define glCompressedTexSubImage2DARB GLH_EXT_NAME(glCompressedTexSubImage2DARB) #define glCompressedTexSubImage1DARB GLH_EXT_NAME(glCompressedTexSubImage1DARB) #define glGetCompressedTexImageARB GLH_EXT_NAME(glGetCompressedTexImageARB) #endif #ifdef GL_ARB_texture_cube_map #endif #ifdef GL_ARB_texture_env_add #endif #ifdef GL_ARB_texture_env_combine #endif #ifdef GL_ARB_texture_env_dot3 #endif #ifdef GL_ARB_texture_mirrored_repeat #endif #ifdef GL_ARB_texture_non_power_of_two #endif #ifdef GL_ARB_transpose_matrix #define glLoadTransposeMatrixfARB GLH_EXT_NAME(glLoadTransposeMatrixfARB) #define glLoadTransposeMatrixdARB GLH_EXT_NAME(glLoadTransposeMatrixdARB) #define glMultTransposeMatrixfARB GLH_EXT_NAME(glMultTransposeMatrixfARB) #define glMultTransposeMatrixdARB GLH_EXT_NAME(glMultTransposeMatrixdARB) #endif #ifdef GL_ARB_vertex_buffer_object #define glBindBufferARB GLH_EXT_NAME(glBindBufferARB) #define glDeleteBuffersARB GLH_EXT_NAME(glDeleteBuffersARB) #define glGenBuffersARB GLH_EXT_NAME(glGenBuffersARB) #define glIsBufferARB GLH_EXT_NAME(glIsBufferARB) #define glBufferDataARB GLH_EXT_NAME(glBufferDataARB) #define glBufferSubDataARB GLH_EXT_NAME(glBufferSubDataARB) #define glGetBufferSubDataARB GLH_EXT_NAME(glGetBufferSubDataARB) #define glMapBufferARB GLH_EXT_NAME(glMapBufferARB) #define glUnmapBufferARB GLH_EXT_NAME(glUnmapBufferARB) #define glGetBufferParameterivARB GLH_EXT_NAME(glGetBufferParameterivARB) #define glGetBufferPointervARB GLH_EXT_NAME(glGetBufferPointervARB) #endif #ifdef GL_ARB_vertex_program #define glVertexAttrib1sARB GLH_EXT_NAME(glVertexAttrib1sARB) #define glVertexAttrib1fARB GLH_EXT_NAME(glVertexAttrib1fARB) #define glVertexAttrib1dARB GLH_EXT_NAME(glVertexAttrib1dARB) #define glVertexAttrib2sARB GLH_EXT_NAME(glVertexAttrib2sARB) #define glVertexAttrib2fARB GLH_EXT_NAME(glVertexAttrib2fARB) #define glVertexAttrib2dARB GLH_EXT_NAME(glVertexAttrib2dARB) #define glVertexAttrib3sARB GLH_EXT_NAME(glVertexAttrib3sARB) #define glVertexAttrib3fARB GLH_EXT_NAME(glVertexAttrib3fARB) #define glVertexAttrib3dARB GLH_EXT_NAME(glVertexAttrib3dARB) #define glVertexAttrib4sARB GLH_EXT_NAME(glVertexAttrib4sARB) #define glVertexAttrib4fARB GLH_EXT_NAME(glVertexAttrib4fARB) #define glVertexAttrib4dARB GLH_EXT_NAME(glVertexAttrib4dARB) #define glVertexAttrib4NubARB GLH_EXT_NAME(glVertexAttrib4NubARB) #define glVertexAttrib1svARB GLH_EXT_NAME(glVertexAttrib1svARB) #define glVertexAttrib1fvARB GLH_EXT_NAME(glVertexAttrib1fvARB) #define glVertexAttrib1dvARB GLH_EXT_NAME(glVertexAttrib1dvARB) #define glVertexAttrib2svARB GLH_EXT_NAME(glVertexAttrib2svARB) #define glVertexAttrib2fvARB GLH_EXT_NAME(glVertexAttrib2fvARB) #define glVertexAttrib2dvARB GLH_EXT_NAME(glVertexAttrib2dvARB) #define glVertexAttrib3svARB GLH_EXT_NAME(glVertexAttrib3svARB) #define glVertexAttrib3fvARB GLH_EXT_NAME(glVertexAttrib3fvARB) #define glVertexAttrib3dvARB GLH_EXT_NAME(glVertexAttrib3dvARB) #define glVertexAttrib4bvARB GLH_EXT_NAME(glVertexAttrib4bvARB) #define glVertexAttrib4svARB GLH_EXT_NAME(glVertexAttrib4svARB) #define glVertexAttrib4ivARB GLH_EXT_NAME(glVertexAttrib4ivARB) #define glVertexAttrib4ubvARB GLH_EXT_NAME(glVertexAttrib4ubvARB) #define glVertexAttrib4usvARB GLH_EXT_NAME(glVertexAttrib4usvARB) #define glVertexAttrib4uivARB GLH_EXT_NAME(glVertexAttrib4uivARB) #define glVertexAttrib4fvARB GLH_EXT_NAME(glVertexAttrib4fvARB) #define glVertexAttrib4dvARB GLH_EXT_NAME(glVertexAttrib4dvARB) #define glVertexAttrib4NbvARB GLH_EXT_NAME(glVertexAttrib4NbvARB) #define glVertexAttrib4NsvARB GLH_EXT_NAME(glVertexAttrib4NsvARB) #define glVertexAttrib4NivARB GLH_EXT_NAME(glVertexAttrib4NivARB) #define glVertexAttrib4NubvARB GLH_EXT_NAME(glVertexAttrib4NubvARB) #define glVertexAttrib4NusvARB GLH_EXT_NAME(glVertexAttrib4NusvARB) #define glVertexAttrib4NuivARB GLH_EXT_NAME(glVertexAttrib4NuivARB) #define glVertexAttribPointerARB GLH_EXT_NAME(glVertexAttribPointerARB) #define glEnableVertexAttribArrayARB GLH_EXT_NAME(glEnableVertexAttribArrayARB) #define glDisableVertexAttribArrayARB GLH_EXT_NAME(glDisableVertexAttribArrayARB) #define glProgramStringARB GLH_EXT_NAME(glProgramStringARB) #define glBindProgramARB GLH_EXT_NAME(glBindProgramARB) #define glDeleteProgramsARB GLH_EXT_NAME(glDeleteProgramsARB) #define glGenProgramsARB GLH_EXT_NAME(glGenProgramsARB) #define glProgramEnvParameter4dARB GLH_EXT_NAME(glProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB GLH_EXT_NAME(glProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB GLH_EXT_NAME(glProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB GLH_EXT_NAME(glProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB GLH_EXT_NAME(glProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB GLH_EXT_NAME(glProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB GLH_EXT_NAME(glProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB GLH_EXT_NAME(glProgramLocalParameter4fvARB) #define glGetProgramEnvParameterdvARB GLH_EXT_NAME(glGetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB GLH_EXT_NAME(glGetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB GLH_EXT_NAME(glGetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB GLH_EXT_NAME(glGetProgramLocalParameterfvARB) #define glGetProgramivARB GLH_EXT_NAME(glGetProgramivARB) #define glGetProgramStringARB GLH_EXT_NAME(glGetProgramStringARB) #define glGetVertexAttribdvARB GLH_EXT_NAME(glGetVertexAttribdvARB) #define glGetVertexAttribfvARB GLH_EXT_NAME(glGetVertexAttribfvARB) #define glGetVertexAttribivARB GLH_EXT_NAME(glGetVertexAttribivARB) #define glGetVertexAttribPointervARB GLH_EXT_NAME(glGetVertexAttribPointervARB) #define glIsProgramARB GLH_EXT_NAME(glIsProgramARB) #endif #ifdef GL_ARB_vertex_shader #define glBindAttribLocationARB GLH_EXT_NAME(glBindAttribLocationARB) #define glGetActiveAttribARB GLH_EXT_NAME(glGetActiveAttribARB) #define glGetAttribLocationARB GLH_EXT_NAME(glGetAttribLocationARB) #endif #ifdef GL_ARB_window_pos #define glWindowPos2dARB GLH_EXT_NAME(glWindowPos2dARB) #define glWindowPos2fARB GLH_EXT_NAME(glWindowPos2fARB) #define glWindowPos2iARB GLH_EXT_NAME(glWindowPos2iARB) #define glWindowPos2sARB GLH_EXT_NAME(glWindowPos2sARB) #define glWindowPos2dvARB GLH_EXT_NAME(glWindowPos2dvARB) #define glWindowPos2fvARB GLH_EXT_NAME(glWindowPos2fvARB) #define glWindowPos2ivARB GLH_EXT_NAME(glWindowPos2ivARB) #define glWindowPos2svARB GLH_EXT_NAME(glWindowPos2svARB) #define glWindowPos3dARB GLH_EXT_NAME(glWindowPos3dARB) #define glWindowPos3fARB GLH_EXT_NAME(glWindowPos3fARB) #define glWindowPos3iARB GLH_EXT_NAME(glWindowPos3iARB) #define glWindowPos3sARB GLH_EXT_NAME(glWindowPos3sARB) #define glWindowPos3dvARB GLH_EXT_NAME(glWindowPos3dvARB) #define glWindowPos3fvARB GLH_EXT_NAME(glWindowPos3fvARB) #define glWindowPos3ivARB GLH_EXT_NAME(glWindowPos3ivARB) #define glWindowPos3svARB GLH_EXT_NAME(glWindowPos3svARB) #endif #ifdef GL_ATI_draw_buffers #define glDrawBuffersATI GLH_EXT_NAME(glDrawBuffersATI) #endif #ifdef GL_ATI_texture_float #endif #ifdef GL_EXT_abgr #endif #ifdef GL_EXT_bgra #endif #ifdef GL_EXT_blend_color #define glBlendColorEXT GLH_EXT_NAME(glBlendColorEXT) #endif #ifdef GL_EXT_blend_equation_separate #define glBlendEquationSeparateEXT GLH_EXT_NAME(glBlendEquationSeparateEXT) #endif #ifdef GL_EXT_blend_func_separate #define glBlendFuncSeparateEXT GLH_EXT_NAME(glBlendFuncSeparateEXT) #endif #ifdef GL_EXT_blend_minmax #define glBlendEquationEXT GLH_EXT_NAME(glBlendEquationEXT) #endif #ifdef GL_EXT_blend_subtract #endif #ifdef GL_EXT_Cg_shader #endif #ifdef GL_EXT_compiled_vertex_array #define glLockArraysEXT GLH_EXT_NAME(glLockArraysEXT) #define glUnlockArraysEXT GLH_EXT_NAME(glUnlockArraysEXT) #endif #ifdef GL_EXT_depth_bounds_test #define glDepthBoundsEXT GLH_EXT_NAME(glDepthBoundsEXT) #endif #ifdef GL_EXT_draw_range_elements #endif #ifdef GL_EXT_fog_coord #define glFogCoorddEXT GLH_EXT_NAME(glFogCoorddEXT) #define glFogCoorddvEXT GLH_EXT_NAME(glFogCoorddvEXT) #define glFogCoordfEXT GLH_EXT_NAME(glFogCoordfEXT) #define glFogCoordfvEXT GLH_EXT_NAME(glFogCoordfvEXT) #define glFogCoordPointerEXT GLH_EXT_NAME(glFogCoordPointerEXT) #endif #ifdef GL_EXT_multi_draw_arrays #define glMultiDrawArraysEXT GLH_EXT_NAME(glMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLH_EXT_NAME(glMultiDrawElementsEXT) #endif #ifdef GL_EXT_light_max_exponent #endif #ifdef GL_EXT_packed_pixels #endif #ifdef GL_EXT_paletted_texture #define glColorSubTableEXT GLH_EXT_NAME(glColorSubTableEXT) #define glColorTableEXT GLH_EXT_NAME(glColorTableEXT) #define glGetColorTableEXT GLH_EXT_NAME(glGetColorTableEXT) #define glGetColorTableParameterfvEXT GLH_EXT_NAME(glGetColorTableParameterfvEXT) #define glGetColorTableParameterivEXT GLH_EXT_NAME(glGetColorTableParameterivEXT) #endif #ifdef GL_EXT_pixel_buffer_object #endif #ifdef GL_EXT_point_parameters #define glPointParameterfEXT GLH_EXT_NAME(glPointParameterfEXT) #define glPointParameterfvEXT GLH_EXT_NAME(glPointParameterfvEXT) #endif #ifdef GL_EXT_rescale_normal #endif #ifdef GL_EXT_secondary_color #define glSecondaryColor3bEXT GLH_EXT_NAME(glSecondaryColor3bEXT) #define glSecondaryColor3bvEXT GLH_EXT_NAME(glSecondaryColor3bvEXT) #define glSecondaryColor3dEXT GLH_EXT_NAME(glSecondaryColor3dEXT) #define glSecondaryColor3dvEXT GLH_EXT_NAME(glSecondaryColor3dvEXT) #define glSecondaryColor3fEXT GLH_EXT_NAME(glSecondaryColor3fEXT) #define glSecondaryColor3fvEXT GLH_EXT_NAME(glSecondaryColor3fvEXT) #define glSecondaryColor3iEXT GLH_EXT_NAME(glSecondaryColor3iEXT) #define glSecondaryColor3ivEXT GLH_EXT_NAME(glSecondaryColor3ivEXT) #define glSecondaryColor3sEXT GLH_EXT_NAME(glSecondaryColor3sEXT) #define glSecondaryColor3svEXT GLH_EXT_NAME(glSecondaryColor3svEXT) #define glSecondaryColor3ubEXT GLH_EXT_NAME(glSecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT GLH_EXT_NAME(glSecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT GLH_EXT_NAME(glSecondaryColor3uiEXT) #define glSecondaryColor3uivEXT GLH_EXT_NAME(glSecondaryColor3uivEXT) #define glSecondaryColor3usEXT GLH_EXT_NAME(glSecondaryColor3usEXT) #define glSecondaryColor3usvEXT GLH_EXT_NAME(glSecondaryColor3usvEXT) #define glSecondaryColorPointerEXT GLH_EXT_NAME(glSecondaryColorPointerEXT) #endif #ifdef GL_EXT_separate_specular_color #endif #ifdef GL_EXT_shadow_funcs #endif #ifdef GL_EXT_shared_texture_palette #endif #ifdef GL_EXT_stencil_two_side #define glActiveStencilFaceEXT GLH_EXT_NAME(glActiveStencilFaceEXT) #endif #ifdef GL_EXT_stencil_wrap #endif #ifdef GL_EXT_texture_compression_s3tc #endif #ifdef GL_EXT_texture_cube_map #endif #ifdef GL_EXT_texture_edge_clamp #endif #ifdef GL_EXT_texture_env_add #endif #ifdef GL_EXT_texture_env_combine #endif #ifdef GL_EXT_texture_env_dot3 #endif #ifdef GL_EXT_texture_filter_anisotropic #endif #ifdef GL_EXT_texture_lod_bias #endif #ifdef GL_EXT_texture_object #define glAreTexturesResidentEXT GLH_EXT_NAME(glAreTexturesResidentEXT) #define glBindTextureEXT GLH_EXT_NAME(glBindTextureEXT) #define glDeleteTexturesEXT GLH_EXT_NAME(glDeleteTexturesEXT) #define glGenTexturesEXT GLH_EXT_NAME(glGenTexturesEXT) #define glIsTextureEXT GLH_EXT_NAME(glIsTextureEXT) #define glPrioritizeTexturesEXT GLH_EXT_NAME(glPrioritizeTexturesEXT) #endif #ifdef GL_EXT_texture_rectangle #endif #ifdef GL_EXT_texture3D #define glTexImage3DEXT GLH_EXT_NAME(glTexImage3DEXT) #endif #ifdef GL_EXT_vertex_array #define glArrayElementEXT GLH_EXT_NAME(glArrayElementEXT) #define glColorPointerEXT GLH_EXT_NAME(glColorPointerEXT) #define glEdgeFlagPointerEXT GLH_EXT_NAME(glEdgeFlagPointerEXT) #define glGetPointervEXT GLH_EXT_NAME(glGetPointervEXT) #define glIndexPointerEXT GLH_EXT_NAME(glIndexPointerEXT) #define glNormalPointerEXT GLH_EXT_NAME(glNormalPointerEXT) #define glTexCoordPointerEXT GLH_EXT_NAME(glTexCoordPointerEXT) #define glVertexPointerEXT GLH_EXT_NAME(glVertexPointerEXT) #define glDrawArraysEXT GLH_EXT_NAME(glDrawArraysEXT) #endif #ifdef GL_EXT_vertex_weighting #define glVertexWeightfEXT GLH_EXT_NAME(glVertexWeightfEXT) #define glVertexWeightfvEXT GLH_EXT_NAME(glVertexWeightfvEXT) #define glVertexWeightPointerEXT GLH_EXT_NAME(glVertexWeightPointerEXT) #endif #ifdef GL_HP_occlusion_test #endif #ifdef GL_IBM_texture_mirrored_repeat #endif #ifdef GL_NV_blend_square #endif #ifdef GL_NV_copy_depth_to_color #endif #ifdef GL_NV_depth_clamp #endif #ifdef GL_NV_element_array #define glElementPointerNV GLH_EXT_NAME(glElementPointerNV) #define glDrawElementArrayNV GLH_EXT_NAME(glDrawElementArrayNV) #define glDrawRangeElementArrayNV GLH_EXT_NAME(glDrawRangeElementArrayNV) #define glMultiDrawElementArrayNV GLH_EXT_NAME(glMultiDrawElementArrayNV) #define glMultiDrawRangeElementArrayNV GLH_EXT_NAME(glMultiDrawRangeElementArrayNV) #endif #ifdef GL_NV_fence #define glGenFencesNV GLH_EXT_NAME(glGenFencesNV) #define glDeleteFencesNV GLH_EXT_NAME(glDeleteFencesNV) #define glSetFenceNV GLH_EXT_NAME(glSetFenceNV) #define glTestFenceNV GLH_EXT_NAME(glTestFenceNV) #define glFinishFenceNV GLH_EXT_NAME(glFinishFenceNV) #define glIsFenceNV GLH_EXT_NAME(glIsFenceNV) #define glGetFenceivNV GLH_EXT_NAME(glGetFenceivNV) #endif #ifdef GL_NV_float_buffer #endif #ifdef GL_NV_fog_distance #endif #ifdef GL_NV_fragment_program #define glProgramNamedParameter4fNV GLH_EXT_NAME(glProgramNamedParameter4fNV) #define glProgramNamedParameter4dNV GLH_EXT_NAME(glProgramNamedParameter4dNV) #define glProgramNamedParameter4fvNV GLH_EXT_NAME(glProgramNamedParameter4fvNV) #define glProgramNamedParameter4dvNV GLH_EXT_NAME(glProgramNamedParameter4dvNV) #define glGetProgramNamedParameterfvNV GLH_EXT_NAME(glGetProgramNamedParameterfvNV) #define glGetProgramNamedParameterdvNV GLH_EXT_NAME(glGetProgramNamedParameterdvNV) #endif #ifdef GL_NV_fragment_program2 #endif #ifdef GL_NV_half_float #define glVertex2hNV GLH_EXT_NAME(glVertex2hNV) #define glVertex2hvNV GLH_EXT_NAME(glVertex2hvNV) #define glVertex3hNV GLH_EXT_NAME(glVertex3hNV) #define glVertex3hvNV GLH_EXT_NAME(glVertex3hvNV) #define glVertex4hNV GLH_EXT_NAME(glVertex4hNV) #define glVertex4hvNV GLH_EXT_NAME(glVertex4hvNV) #define glNormal3hNV GLH_EXT_NAME(glNormal3hNV) #define glNormal3hvNV GLH_EXT_NAME(glNormal3hvNV) #define glColor3hNV GLH_EXT_NAME(glColor3hNV) #define glColor3hvNV GLH_EXT_NAME(glColor3hvNV) #define glColor4hNV GLH_EXT_NAME(glColor4hNV) #define glColor4hvNV GLH_EXT_NAME(glColor4hvNV) #define glTexCoord1hNV GLH_EXT_NAME(glTexCoord1hNV) #define glTexCoord1hvNV GLH_EXT_NAME(glTexCoord1hvNV) #define glTexCoord2hNV GLH_EXT_NAME(glTexCoord2hNV) #define glTexCoord2hvNV GLH_EXT_NAME(glTexCoord2hvNV) #define glTexCoord3hNV GLH_EXT_NAME(glTexCoord3hNV) #define glTexCoord3hvNV GLH_EXT_NAME(glTexCoord3hvNV) #define glTexCoord4hNV GLH_EXT_NAME(glTexCoord4hNV) #define glTexCoord4hvNV GLH_EXT_NAME(glTexCoord4hvNV) #define glMultiTexCoord1hNV GLH_EXT_NAME(glMultiTexCoord1hNV) #define glMultiTexCoord1hvNV GLH_EXT_NAME(glMultiTexCoord1hvNV) #define glMultiTexCoord2hNV GLH_EXT_NAME(glMultiTexCoord2hNV) #define glMultiTexCoord2hvNV GLH_EXT_NAME(glMultiTexCoord2hvNV) #define glMultiTexCoord3hNV GLH_EXT_NAME(glMultiTexCoord3hNV) #define glMultiTexCoord3hvNV GLH_EXT_NAME(glMultiTexCoord3hvNV) #define glMultiTexCoord4hNV GLH_EXT_NAME(glMultiTexCoord4hNV) #define glMultiTexCoord4hvNV GLH_EXT_NAME(glMultiTexCoord4hvNV) #define glFogCoordhNV GLH_EXT_NAME(glFogCoordhNV) #define glFogCoordhvNV GLH_EXT_NAME(glFogCoordhvNV) #define glSecondaryColor3hNV GLH_EXT_NAME(glSecondaryColor3hNV) #define glSecondaryColor3hvNV GLH_EXT_NAME(glSecondaryColor3hvNV) #define glVertexAttrib1hNV GLH_EXT_NAME(glVertexAttrib1hNV) #define glVertexAttrib1hvNV GLH_EXT_NAME(glVertexAttrib1hvNV) #define glVertexAttrib2hNV GLH_EXT_NAME(glVertexAttrib2hNV) #define glVertexAttrib2hvNV GLH_EXT_NAME(glVertexAttrib2hvNV) #define glVertexAttrib3hNV GLH_EXT_NAME(glVertexAttrib3hNV) #define glVertexAttrib3hvNV GLH_EXT_NAME(glVertexAttrib3hvNV) #define glVertexAttrib4hNV GLH_EXT_NAME(glVertexAttrib4hNV) #define glVertexAttrib4hvNV GLH_EXT_NAME(glVertexAttrib4hvNV) #define glVertexAttribs1hvNV GLH_EXT_NAME(glVertexAttribs1hvNV) #define glVertexAttribs2hvNV GLH_EXT_NAME(glVertexAttribs2hvNV) #define glVertexAttribs3hvNV GLH_EXT_NAME(glVertexAttribs3hvNV) #define glVertexAttribs4hvNV GLH_EXT_NAME(glVertexAttribs4hvNV) #endif #ifdef GL_NV_light_max_exponent #endif #ifdef GL_NV_multisample_filter_hint #endif #ifdef GL_NV_occlusion_query #define glGenOcclusionQueriesNV GLH_EXT_NAME(glGenOcclusionQueriesNV) #define glDeleteOcclusionQueriesNV GLH_EXT_NAME(glDeleteOcclusionQueriesNV) #define glIsOcclusionQueryNV GLH_EXT_NAME(glIsOcclusionQueryNV) #define glBeginOcclusionQueryNV GLH_EXT_NAME(glBeginOcclusionQueryNV) #define glEndOcclusionQueryNV GLH_EXT_NAME(glEndOcclusionQueryNV) #define glGetOcclusionQueryivNV GLH_EXT_NAME(glGetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV GLH_EXT_NAME(glGetOcclusionQueryuivNV) #endif #ifdef GL_NV_packed_depth_stencil #endif #ifdef GL_NV_pixel_buffer_object #endif #ifdef GL_NV_pixel_data_range #define glPixelDataRangeNV GLH_EXT_NAME(glPixelDataRangeNV) #define glFlushPixelDataRangeNV GLH_EXT_NAME(glFlushPixelDataRangeNV) #endif #ifdef GL_NV_point_sprite #define glPointParameteriNV GLH_EXT_NAME(glPointParameteriNV) #define glPointParameterivNV GLH_EXT_NAME(glPointParameterivNV) #endif #ifdef GL_NV_primitive_restart #define glPrimitiveRestartNV GLH_EXT_NAME(glPrimitiveRestartNV) #define glPrimitiveRestartIndexNV GLH_EXT_NAME(glPrimitiveRestartIndexNV) #endif #ifdef GL_NV_register_combiners #define glCombinerParameterfvNV GLH_EXT_NAME(glCombinerParameterfvNV) #define glCombinerParameterfNV GLH_EXT_NAME(glCombinerParameterfNV) #define glCombinerParameterivNV GLH_EXT_NAME(glCombinerParameterivNV) #define glCombinerParameteriNV GLH_EXT_NAME(glCombinerParameteriNV) #define glCombinerInputNV GLH_EXT_NAME(glCombinerInputNV) #define glCombinerOutputNV GLH_EXT_NAME(glCombinerOutputNV) #define glFinalCombinerInputNV GLH_EXT_NAME(glFinalCombinerInputNV) #define glGetCombinerInputParameterfvNV GLH_EXT_NAME(glGetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV GLH_EXT_NAME(glGetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV GLH_EXT_NAME(glGetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) #endif #ifdef GL_NV_register_combiners2 #define glCombinerStageParameterfvNV GLH_EXT_NAME(glCombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV GLH_EXT_NAME(glGetCombinerStageParameterfvNV) #endif #ifdef GL_NV_stencil_two_side #define glActiveStencilFaceNV GLH_EXT_NAME(glActiveStencilFaceNV) #endif #ifdef GL_NV_texgen_reflection #endif #ifdef GL_NV_texture_compression_vtc #endif #ifdef GL_NV_texture_env_combine4 #endif #ifdef GL_NV_texture_expand_normal #endif #ifdef GL_NV_texture_rectangle #endif #ifdef GL_NV_texture_shader #endif #ifdef GL_NV_texture_shader2 #endif #ifdef GL_NV_texture_shader3 #endif #ifdef GL_NV_vertex_array_range #define glFlushVertexArrayRangeNV GLH_EXT_NAME(glFlushVertexArrayRangeNV) #define glVertexArrayRangeNV GLH_EXT_NAME(glVertexArrayRangeNV) # ifdef _WIN32 #define wglAllocateMemoryNV GLH_EXT_NAME(wglAllocateMemoryNV) # endif # ifdef GLX_VERSION_1_3 #define glXAllocateMemoryNV GLH_EXT_NAME(glXAllocateMemoryNV) # endif # ifdef _WIN32 #define wglFreeMemoryNV GLH_EXT_NAME(wglFreeMemoryNV) # endif # ifdef GLX_VERSION_1_3 #define glXFreeMemoryNV GLH_EXT_NAME(glXFreeMemoryNV) # endif #endif #ifdef GL_NV_vertex_array_range2 #endif #ifdef GL_NV_vertex_program #define glAreProgramsResidentNV GLH_EXT_NAME(glAreProgramsResidentNV) #define glBindProgramNV GLH_EXT_NAME(glBindProgramNV) #define glDeleteProgramsNV GLH_EXT_NAME(glDeleteProgramsNV) #define glExecuteProgramNV GLH_EXT_NAME(glExecuteProgramNV) #define glGenProgramsNV GLH_EXT_NAME(glGenProgramsNV) #define glGetProgramParameterdvNV GLH_EXT_NAME(glGetProgramParameterdvNV) #define glGetProgramParameterfvNV GLH_EXT_NAME(glGetProgramParameterfvNV) #define glGetProgramivNV GLH_EXT_NAME(glGetProgramivNV) #define glGetProgramStringNV GLH_EXT_NAME(glGetProgramStringNV) #define glGetTrackMatrixivNV GLH_EXT_NAME(glGetTrackMatrixivNV) #define glGetVertexAttribdvNV GLH_EXT_NAME(glGetVertexAttribdvNV) #define glGetVertexAttribfvNV GLH_EXT_NAME(glGetVertexAttribfvNV) #define glGetVertexAttribivNV GLH_EXT_NAME(glGetVertexAttribivNV) #define glGetVertexAttribPointervNV GLH_EXT_NAME(glGetVertexAttribPointervNV) #define glIsProgramNV GLH_EXT_NAME(glIsProgramNV) #define glLoadProgramNV GLH_EXT_NAME(glLoadProgramNV) #define glProgramParameter4dNV GLH_EXT_NAME(glProgramParameter4dNV) #define glProgramParameter4dvNV GLH_EXT_NAME(glProgramParameter4dvNV) #define glProgramParameter4fNV GLH_EXT_NAME(glProgramParameter4fNV) #define glProgramParameter4fvNV GLH_EXT_NAME(glProgramParameter4fvNV) #define glProgramParameters4dvNV GLH_EXT_NAME(glProgramParameters4dvNV) #define glProgramParameters4fvNV GLH_EXT_NAME(glProgramParameters4fvNV) #define glRequestResidentProgramsNV GLH_EXT_NAME(glRequestResidentProgramsNV) #define glTrackMatrixNV GLH_EXT_NAME(glTrackMatrixNV) #define glVertexAttribPointerNV GLH_EXT_NAME(glVertexAttribPointerNV) #define glVertexAttrib1dNV GLH_EXT_NAME(glVertexAttrib1dNV) #define glVertexAttrib1dvNV GLH_EXT_NAME(glVertexAttrib1dvNV) #define glVertexAttrib1fNV GLH_EXT_NAME(glVertexAttrib1fNV) #define glVertexAttrib1fvNV GLH_EXT_NAME(glVertexAttrib1fvNV) #define glVertexAttrib1sNV GLH_EXT_NAME(glVertexAttrib1sNV) #define glVertexAttrib1svNV GLH_EXT_NAME(glVertexAttrib1svNV) #define glVertexAttrib2dNV GLH_EXT_NAME(glVertexAttrib2dNV) #define glVertexAttrib2dvNV GLH_EXT_NAME(glVertexAttrib2dvNV) #define glVertexAttrib2fNV GLH_EXT_NAME(glVertexAttrib2fNV) #define glVertexAttrib2fvNV GLH_EXT_NAME(glVertexAttrib2fvNV) #define glVertexAttrib2sNV GLH_EXT_NAME(glVertexAttrib2sNV) #define glVertexAttrib2svNV GLH_EXT_NAME(glVertexAttrib2svNV) #define glVertexAttrib3dNV GLH_EXT_NAME(glVertexAttrib3dNV) #define glVertexAttrib3dvNV GLH_EXT_NAME(glVertexAttrib3dvNV) #define glVertexAttrib3fNV GLH_EXT_NAME(glVertexAttrib3fNV) #define glVertexAttrib3fvNV GLH_EXT_NAME(glVertexAttrib3fvNV) #define glVertexAttrib3sNV GLH_EXT_NAME(glVertexAttrib3sNV) #define glVertexAttrib3svNV GLH_EXT_NAME(glVertexAttrib3svNV) #define glVertexAttrib4dNV GLH_EXT_NAME(glVertexAttrib4dNV) #define glVertexAttrib4dvNV GLH_EXT_NAME(glVertexAttrib4dvNV) #define glVertexAttrib4fNV GLH_EXT_NAME(glVertexAttrib4fNV) #define glVertexAttrib4fvNV GLH_EXT_NAME(glVertexAttrib4fvNV) #define glVertexAttrib4sNV GLH_EXT_NAME(glVertexAttrib4sNV) #define glVertexAttrib4svNV GLH_EXT_NAME(glVertexAttrib4svNV) #define glVertexAttrib4ubvNV GLH_EXT_NAME(glVertexAttrib4ubvNV) #define glVertexAttribs1dvNV GLH_EXT_NAME(glVertexAttribs1dvNV) #define glVertexAttribs1fvNV GLH_EXT_NAME(glVertexAttribs1fvNV) #define glVertexAttribs1svNV GLH_EXT_NAME(glVertexAttribs1svNV) #define glVertexAttribs2dvNV GLH_EXT_NAME(glVertexAttribs2dvNV) #define glVertexAttribs2fvNV GLH_EXT_NAME(glVertexAttribs2fvNV) #define glVertexAttribs2svNV GLH_EXT_NAME(glVertexAttribs2svNV) #define glVertexAttribs3dvNV GLH_EXT_NAME(glVertexAttribs3dvNV) #define glVertexAttribs3fvNV GLH_EXT_NAME(glVertexAttribs3fvNV) #define glVertexAttribs3svNV GLH_EXT_NAME(glVertexAttribs3svNV) #define glVertexAttribs4dvNV GLH_EXT_NAME(glVertexAttribs4dvNV) #define glVertexAttribs4fvNV GLH_EXT_NAME(glVertexAttribs4fvNV) #define glVertexAttribs4svNV GLH_EXT_NAME(glVertexAttribs4svNV) #define glVertexAttribs4ubvNV GLH_EXT_NAME(glVertexAttribs4ubvNV) #endif #ifdef GL_NV_vertex_program1_1 #endif #ifdef GL_NV_vertex_program2 #endif #ifdef GL_NV_vertex_program2_option #endif #ifdef GL_NV_vertex_program3 #endif #ifdef GL_SGIS_generate_mipmap #endif #ifdef GL_SGIS_texture_lod #endif #ifdef GL_SGIX_depth_texture #endif #ifdef GL_SGIX_shadow #endif #ifdef GL_WIN_swap_hint #define glAddSwapHintRectWIN GLH_EXT_NAME(glAddSwapHintRectWIN) #endif #ifdef WGL_ARB_buffer_region # ifdef _WIN32 #define wglCreateBufferRegionARB GLH_EXT_NAME(wglCreateBufferRegionARB) # endif # ifdef _WIN32 #define wglDeleteBufferRegionARB GLH_EXT_NAME(wglDeleteBufferRegionARB) # endif # ifdef _WIN32 #define wglSaveBufferRegionARB GLH_EXT_NAME(wglSaveBufferRegionARB) # endif # ifdef _WIN32 #define wglRestoreBufferRegionARB GLH_EXT_NAME(wglRestoreBufferRegionARB) # endif #endif #ifdef WGL_ARB_extensions_string # ifdef _WIN32 #define wglGetExtensionsStringARB GLH_EXT_NAME(wglGetExtensionsStringARB) # endif #endif #ifdef WGL_ARB_pbuffer # ifdef _WIN32 #define wglCreatePbufferARB GLH_EXT_NAME(wglCreatePbufferARB) # endif # ifdef _WIN32 #define wglGetPbufferDCARB GLH_EXT_NAME(wglGetPbufferDCARB) # endif # ifdef _WIN32 #define wglReleasePbufferDCARB GLH_EXT_NAME(wglReleasePbufferDCARB) # endif # ifdef _WIN32 #define wglDestroyPbufferARB GLH_EXT_NAME(wglDestroyPbufferARB) # endif # ifdef _WIN32 #define wglQueryPbufferARB GLH_EXT_NAME(wglQueryPbufferARB) # endif #endif #ifdef WGL_ARB_pixel_format # ifdef _WIN32 #define wglGetPixelFormatAttribivARB GLH_EXT_NAME(wglGetPixelFormatAttribivARB) # endif # ifdef _WIN32 #define wglGetPixelFormatAttribfvARB GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) # endif # ifdef _WIN32 #define wglChoosePixelFormatARB GLH_EXT_NAME(wglChoosePixelFormatARB) # endif #endif #ifdef WGL_ARB_render_texture # ifdef _WIN32 #define wglBindTexImageARB GLH_EXT_NAME(wglBindTexImageARB) # endif # ifdef _WIN32 #define wglReleaseTexImageARB GLH_EXT_NAME(wglReleaseTexImageARB) # endif # ifdef _WIN32 #define wglSetPbufferAttribARB GLH_EXT_NAME(wglSetPbufferAttribARB) # endif #endif #ifdef WGL_ATI_pixel_format_float #endif #ifdef WGL_EXT_extensions_string # ifdef _WIN32 #define wglGetExtensionsStringEXT GLH_EXT_NAME(wglGetExtensionsStringEXT) # endif #endif #ifdef WGL_EXT_swap_control # ifdef _WIN32 #define wglSwapIntervalEXT GLH_EXT_NAME(wglSwapIntervalEXT) # endif # ifdef _WIN32 #define wglGetSwapIntervalEXT GLH_EXT_NAME(wglGetSwapIntervalEXT) # endif #endif #ifdef WGL_NV_float_buffer #endif #ifdef WGL_NV_render_depth_texture #endif #ifdef WGL_NV_render_texture_rectangle #endif #ifdef GLX_NV_float_buffer #endif #ifdef GL_NVX_conditional_render #define glBeginConditionalRenderNVX GLH_EXT_NAME(glBeginConditionalRenderNVX) #define glEndConditionalRenderNVX GLH_EXT_NAME(glEndConditionalRenderNVX) #endif #ifdef GLX_SGIX_pbuffer # ifdef GLX_VERSION_1_3 #define glXCreateGLXPbufferSGIX GLH_EXT_NAME(glXCreateGLXPbufferSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXDestroyGLXPbufferSGIX GLH_EXT_NAME(glXDestroyGLXPbufferSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXQueryGLXPbufferSGIX GLH_EXT_NAME(glXQueryGLXPbufferSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXSelectEventSGIX GLH_EXT_NAME(glXSelectEventSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXGetSelectedEventSGIX GLH_EXT_NAME(glXGetSelectedEventSGIX) # endif #endif #ifdef GLX_SGIX_fbconfig # ifdef GLX_VERSION_1_3 #define glXGetFBConfigAttribSGIX GLH_EXT_NAME(glXGetFBConfigAttribSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXChooseFBConfigSGIX GLH_EXT_NAME(glXChooseFBConfigSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXCreateGLXPixmapWithConfigSGIX GLH_EXT_NAME(glXCreateGLXPixmapWithConfigSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXCreateContextWithConfigSGIX GLH_EXT_NAME(glXCreateContextWithConfigSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXGetVisualFromFBConfigSGIX GLH_EXT_NAME(glXGetVisualFromFBConfigSGIX) # endif # ifdef GLX_VERSION_1_3 #define glXGetFBConfigFromVisualSGIX GLH_EXT_NAME(glXGetFBConfigFromVisualSGIX) # endif #endif #endif