1 | #define D 128
|
---|
2 | #define N 512
|
---|
3 |
|
---|
4 | struct VertexOut
|
---|
5 | {
|
---|
6 | float4 VertexPosition :POSITION;
|
---|
7 | float2 TexCoord :TEXCOORD;
|
---|
8 | };
|
---|
9 |
|
---|
10 |
|
---|
11 | /*
|
---|
12 | Vertex program for cloud rendering
|
---|
13 | */
|
---|
14 | VertexOut VertexProgram( float4 Position :POSITION,
|
---|
15 | float2 Texcoord: TEXCOORD
|
---|
16 | )
|
---|
17 | {
|
---|
18 | VertexOut Out;
|
---|
19 |
|
---|
20 | Out.VertexPosition=Position;
|
---|
21 | Out.TexCoord=Texcoord;
|
---|
22 |
|
---|
23 | return Out;
|
---|
24 | }
|
---|
25 |
|
---|
26 | /*
|
---|
27 | Fragment program for cloud rendering
|
---|
28 | */
|
---|
29 | float3 FragmentProgram( VertexOut In,
|
---|
30 | uniform samplerRECT IllumTexture,
|
---|
31 | uniform samplerRECT TauTexture,
|
---|
32 | uniform samplerRECT VisMap,
|
---|
33 | uniform samplerRECT DirectIllum,
|
---|
34 | uniform samplerRECT Phase,
|
---|
35 | uniform float3 Alb_Op,
|
---|
36 | uniform float3 SkyColor
|
---|
37 | ):COLOR
|
---|
38 | {
|
---|
39 | float3 Color=float3(0,0,0);
|
---|
40 |
|
---|
41 | int particle=floor(In.TexCoord.x);
|
---|
42 | int direction=floor(In.TexCoord.y);
|
---|
43 |
|
---|
44 | int vp=floor(texRECT(VisMap,float2(particle,direction)).r);
|
---|
45 |
|
---|
46 | if(vp<N)
|
---|
47 | {
|
---|
48 | Color=texRECT(DirectIllum,float2(vp,direction));
|
---|
49 | float ds=texRECT(VisMap,float2(particle,direction)).g;
|
---|
50 | float tau=texRECT(TauTexture,float2(particle,1)).r;
|
---|
51 | //tau=5.0;
|
---|
52 | //ds=0.1;
|
---|
53 | //if(ds<0.1)ds=0.1;
|
---|
54 | float alpha=1-exp(-ds*tau);
|
---|
55 | //float alpha=Alb_Op.y;
|
---|
56 |
|
---|
57 | float3 I=texRECT(IllumTexture,float2(vp,direction));
|
---|
58 | //Color+=I.rgb*(1-Alb_Op.y);
|
---|
59 | Color+=I.rgb*(1-alpha);
|
---|
60 |
|
---|
61 | for(int d=0;d<D;d++)
|
---|
62 | {
|
---|
63 | I=texRECT(IllumTexture,float2(vp,d));
|
---|
64 | //Color+=I.rgb*Alb_Op.z*texRECT(Phase,float2(d,direction)).r;
|
---|
65 | Color+=I.rgb*alpha*Alb_Op.z*texRECT(Phase,float2(d,direction)).r;
|
---|
66 | }
|
---|
67 |
|
---|
68 |
|
---|
69 | }
|
---|
70 | else
|
---|
71 | {
|
---|
72 | //Color=float3(2.2,2.9,4.5);
|
---|
73 | Color=SkyColor;
|
---|
74 | }
|
---|
75 |
|
---|
76 | return Color;
|
---|
77 | }
|
---|
78 |
|
---|
79 |
|
---|