PreIllumSystem Member List

This is the complete list of members for PreIllumSystem, including all inherited members.

Calculate_Up_Right_Vector(Vector viewdir, Vector &UpVector, Vector &RightVector) (defined in PreIllumSystem)PreIllumSystem [private]
CreateEyeRadTexture()PreIllumSystem [private]
CreateGivenDirections()PreIllumSystem [private]
CreateLVisMap()PreIllumSystem [private]
CreateNearestDirectionTexture()PreIllumSystem [private]
CreatePhaseTexture()PreIllumSystem [private]
CreateRandomDirections(bool fillarray)PreIllumSystem [private]
CreateTauTexture()PreIllumSystem [private]
CreateVisibilityTexture()PreIllumSystem [private]
DecreaseAlbedo() (defined in PreIllumSystem)PreIllumSystem [inline]
DecreaseOpacity() (defined in PreIllumSystem)PreIllumSystem [inline]
Display()PreIllumSystem
DisplayTexture(int tex)PreIllumSystem
FindVisiblesWithRendering(Vector LightPosition, int row)PreIllumSystem [private]
getAlbedo() (defined in PreIllumSystem)PreIllumSystem [inline]
getNearest(Vector *positions) (defined in PreIllumSystem)PreIllumSystem [inline]
GetNearestDirection(Vector LightPosition)PreIllumSystem [private]
getOpacity() (defined in PreIllumSystem)PreIllumSystem [inline]
IncreaseAlbedo() (defined in PreIllumSystem)PreIllumSystem [inline]
IncreaseOpacity() (defined in PreIllumSystem)PreIllumSystem [inline]
Init(int particlecount, int directioncount)PreIllumSystem
InitSystem(int particlecount, int directioncount)PreIllumSystem [private]
Iterate()PreIllumSystem [private]
m_AlbedoPreIllumSystem
m_Bbtex (defined in PreIllumSystem)PreIllumSystem [private]
m_BillboardTexture (defined in PreIllumSystem)PreIllumSystem [private]
m_CameraImpostor (defined in PreIllumSystem)PreIllumSystem [private]
m_DirectIlumTexture (defined in PreIllumSystem)PreIllumSystem [private]
m_DirectionArray (defined in PreIllumSystem)PreIllumSystem [private]
m_DirectionCountPreIllumSystem
m_DirectionData (defined in PreIllumSystem)PreIllumSystem [private]
m_Directions (defined in PreIllumSystem)PreIllumSystem [private]
m_DirectionsTexIDPreIllumSystem [private]
m_EyeCameraPreIllumSystem [private]
m_EyeRadPrograms (defined in PreIllumSystem)PreIllumSystem [private]
m_EyeRadTexture (defined in PreIllumSystem)PreIllumSystem [private]
m_FinalRenderPrograms (defined in PreIllumSystem)PreIllumSystem [private]
m_IllumColorTex (defined in PreIllumSystem)PreIllumSystem [private]
m_IllumIteratePrograms (defined in PreIllumSystem)PreIllumSystem [private]
m_IllumRenderTex (defined in PreIllumSystem)PreIllumSystem [private]
m_IllumTexture (defined in PreIllumSystem)PreIllumSystem [private]
m_IllumTexture2 (defined in PreIllumSystem)PreIllumSystem [private]
m_ImpostorTexture (defined in PreIllumSystem)PreIllumSystem [private]
m_IterateCountPreIllumSystem
m_LightColorPreIllumSystem [private]
m_LightColor2PreIllumSystem [private]
m_LightIllumPrograms (defined in PreIllumSystem)PreIllumSystem [private]
m_LightImpostor (defined in PreIllumSystem)PreIllumSystem [private]
m_LightPositionPreIllumSystem [private]
m_LightPosition2PreIllumSystem [private]
m_LightWindowSizePreIllumSystem
m_LRendVisMap (defined in PreIllumSystem)PreIllumSystem [private]
m_LVisMap (defined in PreIllumSystem)PreIllumSystem [private]
m_LVisMapIDPreIllumSystem [private]
m_LVisPrograms (defined in PreIllumSystem)PreIllumSystem [private]
m_NearestDirPreIllumSystem [private]
m_NearestDir2PreIllumSystem [private]
m_OpacityPreIllumSystem
m_ParticleArray (defined in PreIllumSystem)PreIllumSystem [private]
m_ParticleCountPreIllumSystem
m_PhaseTextureIDPreIllumSystem [private]
m_Pixels (defined in PreIllumSystem)PreIllumSystem [private]
m_PositionArray (defined in PreIllumSystem)PreIllumSystem [private]
m_RenderedVisIDPreIllumSystem [private]
m_ScreenQuadPreIllumSystem [private]
m_SkyColorPreIllumSystem [private]
m_SymmetryPreIllumSystem
m_SystemPreIllumSystem
m_Target (defined in PreIllumSystem)PreIllumSystem [private]
m_TauTextureIDPreIllumSystem [private]
m_TempCamera (defined in PreIllumSystem)PreIllumSystem [private]
m_TexRectPrograms (defined in PreIllumSystem)PreIllumSystem [private]
m_VisibilityTexIDPreIllumSystem [private]
m_Weight1PreIllumSystem [private]
m_Weight2PreIllumSystem [private]
Phase(Vector diri, Vector dirj, float symmetry)PreIllumSystem [private]
PreIllumSystem(void) (defined in PreIllumSystem)PreIllumSystem [inline]
Refresh(Vector lightpos, Vector lightpos2, Vector lightcolor, Vector lightcolor2)PreIllumSystem
RefreshDirectIllumTexture()PreIllumSystem [private]
RenderToImpostor()PreIllumSystem [private]
ResetIllumTexture() (defined in PreIllumSystem)PreIllumSystem [inline]
SetEyeCamera(Camera *theCam) (defined in PreIllumSystem)PreIllumSystem [inline]
setSkyColor(Vector skyC) (defined in PreIllumSystem)PreIllumSystem [inline]
~PreIllumSystem(void) (defined in PreIllumSystem)PreIllumSystem


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