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3 | <title>Illumination Networks Demo: PreIllumSystem Class Reference</title> |
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10 | <li><a href="index.html"><span>Main Page</span></a></li> |
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14 | <ul> |
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15 | <li><a href="annotated.html"><span>Class List</span></a></li> |
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17 | <li><a href="functions.html"><span>Class Members</span></a></li> |
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18 | </ul></div> |
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19 | <h1>PreIllumSystem Class Reference</h1><!-- doxytag: class="PreIllumSystem" -->This class represents a particle system that uses the Illumination Networks technique. |
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20 | <a href="#_details">More...</a> |
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21 | <p> |
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22 | <code>#include <PreIllumSystem.h></code> |
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23 | <p> |
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24 | <a href="class_pre_illum_system-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> |
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25 | <tr><td></td></tr> |
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26 | <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> |
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27 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="fd32a15ee5a22f0e518a8e744d8bd159"></a><!-- doxytag: member="PreIllumSystem::SetEyeCamera" ref="fd32a15ee5a22f0e518a8e744d8bd159" args="(Camera *theCam)" --> |
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28 | void </td><td class="memItemRight" valign="bottom"><b>SetEyeCamera</b> (Camera *theCam)</td></tr> |
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29 | |
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30 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="abed9d86f4a370f5a76fc30839151561"></a><!-- doxytag: member="PreIllumSystem::Init" ref="abed9d86f4a370f5a76fc30839151561" args="(int particlecount, int directioncount)" --> |
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31 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#abed9d86f4a370f5a76fc30839151561">Init</a> (int particlecount, int directioncount)</td></tr> |
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32 | |
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33 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Initializator function. <br></td></tr> |
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34 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e860017134e8450ca65b1d04337824ac"></a><!-- doxytag: member="PreIllumSystem::Display" ref="e860017134e8450ca65b1d04337824ac" args="()" --> |
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35 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#e860017134e8450ca65b1d04337824ac">Display</a> ()</td></tr> |
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36 | |
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37 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Render the particle system. <br></td></tr> |
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38 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#f0f872c29626686a48c75af7c1d37458">Refresh</a> (Vector lightpos, Vector lightpos2, Vector lightcolor, Vector lightcolor2)</td></tr> |
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39 | |
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40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Refreshes the system in a frame. <a href="#f0f872c29626686a48c75af7c1d37458"></a><br></td></tr> |
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41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#25008b0d4d76a9efdb4ae70e7feb9de8">DisplayTexture</a> (int tex)</td></tr> |
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42 | |
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43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Displays one of the textures used by the system. <a href="#25008b0d4d76a9efdb4ae70e7feb9de8"></a><br></td></tr> |
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44 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4ac178a2eca8f3ef012e44da1feacfc2"></a><!-- doxytag: member="PreIllumSystem::getNearest" ref="4ac178a2eca8f3ef012e44da1feacfc2" args="(Vector *positions)" --> |
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45 | void </td><td class="memItemRight" valign="bottom"><b>getNearest</b> (Vector *positions)</td></tr> |
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46 | |
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47 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d3a495fa57a10f37722e9b340a5819fa"></a><!-- doxytag: member="PreIllumSystem::IncreaseOpacity" ref="d3a495fa57a10f37722e9b340a5819fa" args="()" --> |
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48 | void </td><td class="memItemRight" valign="bottom"><b>IncreaseOpacity</b> ()</td></tr> |
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49 | |
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50 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="523cea4f092b4dd628676e87ce215c9a"></a><!-- doxytag: member="PreIllumSystem::DecreaseOpacity" ref="523cea4f092b4dd628676e87ce215c9a" args="()" --> |
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51 | void </td><td class="memItemRight" valign="bottom"><b>DecreaseOpacity</b> ()</td></tr> |
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52 | |
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53 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7fdf1d4ba1e85e21494e195fc89ada9d"></a><!-- doxytag: member="PreIllumSystem::IncreaseAlbedo" ref="7fdf1d4ba1e85e21494e195fc89ada9d" args="()" --> |
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54 | void </td><td class="memItemRight" valign="bottom"><b>IncreaseAlbedo</b> ()</td></tr> |
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55 | |
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56 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2ae2fbf6644c207c27aac7951eab795a"></a><!-- doxytag: member="PreIllumSystem::DecreaseAlbedo" ref="2ae2fbf6644c207c27aac7951eab795a" args="()" --> |
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57 | void </td><td class="memItemRight" valign="bottom"><b>DecreaseAlbedo</b> ()</td></tr> |
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58 | |
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59 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f1dc312f189b64f3fb7e8513a2f4b405"></a><!-- doxytag: member="PreIllumSystem::getAlbedo" ref="f1dc312f189b64f3fb7e8513a2f4b405" args="()" --> |
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60 | float </td><td class="memItemRight" valign="bottom"><b>getAlbedo</b> ()</td></tr> |
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61 | |
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62 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4777a277062ff29dc0692d50543d037e"></a><!-- doxytag: member="PreIllumSystem::getOpacity" ref="4777a277062ff29dc0692d50543d037e" args="()" --> |
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63 | float </td><td class="memItemRight" valign="bottom"><b>getOpacity</b> ()</td></tr> |
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64 | |
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65 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="9d3731d85abbdc93550a827d67322695"></a><!-- doxytag: member="PreIllumSystem::ResetIllumTexture" ref="9d3731d85abbdc93550a827d67322695" args="()" --> |
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66 | void </td><td class="memItemRight" valign="bottom"><b>ResetIllumTexture</b> ()</td></tr> |
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67 | |
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68 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="1642478d1605a84adf06949551ea89e4"></a><!-- doxytag: member="PreIllumSystem::setSkyColor" ref="1642478d1605a84adf06949551ea89e4" args="(Vector skyC)" --> |
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69 | void </td><td class="memItemRight" valign="bottom"><b>setSkyColor</b> (Vector skyC)</td></tr> |
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70 | |
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71 | <tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> |
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72 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="71db6218e21d0fb9d88b0a20e13fc675"></a><!-- doxytag: member="PreIllumSystem::m_System" ref="71db6218e21d0fb9d88b0a20e13fc675" args="" --> |
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73 | ParticleSystem </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#71db6218e21d0fb9d88b0a20e13fc675">m_System</a></td></tr> |
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74 | |
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75 | <tr><td class="mdescLeft"> </td><td class="mdescRight">a system that stores particle positions and can render them as sprites <br></td></tr> |
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76 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="559c0b3b3e7e8d6b48916941957236da"></a><!-- doxytag: member="PreIllumSystem::m_DirectionCount" ref="559c0b3b3e7e8d6b48916941957236da" args="" --> |
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77 | int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#559c0b3b3e7e8d6b48916941957236da">m_DirectionCount</a></td></tr> |
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78 | |
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79 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the number of directions the technique should use <br></td></tr> |
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80 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="9f269d2c4dd297c55f443ba356651b5c"></a><!-- doxytag: member="PreIllumSystem::m_ParticleCount" ref="9f269d2c4dd297c55f443ba356651b5c" args="" --> |
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81 | int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#9f269d2c4dd297c55f443ba356651b5c">m_ParticleCount</a></td></tr> |
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82 | |
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83 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the number of particles in the system <br></td></tr> |
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84 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e16589e6d2d3288e0f326a93c4aed107"></a><!-- doxytag: member="PreIllumSystem::m_Albedo" ref="e16589e6d2d3288e0f326a93c4aed107" args="" --> |
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85 | float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#e16589e6d2d3288e0f326a93c4aed107">m_Albedo</a></td></tr> |
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86 | |
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87 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the albedo of one particle <br></td></tr> |
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88 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d37194b873ae245ab602f0c583e31f5e"></a><!-- doxytag: member="PreIllumSystem::m_Opacity" ref="d37194b873ae245ab602f0c583e31f5e" args="" --> |
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89 | float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#d37194b873ae245ab602f0c583e31f5e">m_Opacity</a></td></tr> |
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90 | |
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91 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the desirer opacity of the medium <br></td></tr> |
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92 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c4764ed0974af5ceeee39de23e33e993"></a><!-- doxytag: member="PreIllumSystem::m_Symmetry" ref="c4764ed0974af5ceeee39de23e33e993" args="" --> |
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93 | float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#c4764ed0974af5ceeee39de23e33e993">m_Symmetry</a></td></tr> |
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94 | |
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95 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the symmetry of scattering used in the phase function <br></td></tr> |
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96 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="8660516e1d9178fef58d70539157050a"></a><!-- doxytag: member="PreIllumSystem::m_LightWindowSize" ref="8660516e1d9178fef58d70539157050a" args="" --> |
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97 | int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#8660516e1d9178fef58d70539157050a">m_LightWindowSize</a></td></tr> |
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98 | |
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99 | <tr><td class="mdescLeft"> </td><td class="mdescRight">resolution of the lightsources viewports <br></td></tr> |
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100 | <tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#6243010d078dced3e4d6454fca3f890f">m_IterateCount</a></td></tr> |
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101 | |
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102 | <tr><td class="mdescLeft"> </td><td class="mdescRight">number of iterations in a frame <a href="#6243010d078dced3e4d6454fca3f890f"></a><br></td></tr> |
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103 | <tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr> |
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104 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c82aee85e35f2d5480997d2c1c2cd472"></a><!-- doxytag: member="PreIllumSystem::CreateGivenDirections" ref="c82aee85e35f2d5480997d2c1c2cd472" args="()" --> |
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105 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#c82aee85e35f2d5480997d2c1c2cd472">CreateGivenDirections</a> ()</td></tr> |
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106 | |
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107 | <tr><td class="mdescLeft"> </td><td class="mdescRight">generates directions equally along the unit sphere <br></td></tr> |
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108 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="61db97c28fb6c1c51bf04f4366ca06c5"></a><!-- doxytag: member="PreIllumSystem::CreateRandomDirections" ref="61db97c28fb6c1c51bf04f4366ca06c5" args="(bool fillarray)" --> |
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109 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#61db97c28fb6c1c51bf04f4366ca06c5">CreateRandomDirections</a> (bool fillarray)</td></tr> |
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110 | |
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111 | <tr><td class="mdescLeft"> </td><td class="mdescRight">generates random directions <br></td></tr> |
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112 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="407cf80b1f6325a6a04279a12b219000"></a><!-- doxytag: member="PreIllumSystem::Calculate_Up_Right_Vector" ref="407cf80b1f6325a6a04279a12b219000" args="(Vector viewdir, Vector &UpVector, Vector &RightVector)" --> |
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113 | void </td><td class="memItemRight" valign="bottom"><b>Calculate_Up_Right_Vector</b> (Vector viewdir, Vector &UpVector, Vector &RightVector)</td></tr> |
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114 | |
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115 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a4c511b604a8bdb40a4502a63d3ebeeb"></a><!-- doxytag: member="PreIllumSystem::Phase" ref="a4c511b604a8bdb40a4502a63d3ebeeb" args="(Vector diri, Vector dirj, float symmetry)" --> |
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116 | float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#a4c511b604a8bdb40a4502a63d3ebeeb">Phase</a> (Vector diri, Vector dirj, float symmetry)</td></tr> |
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117 | |
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118 | <tr><td class="mdescLeft"> </td><td class="mdescRight">calculates the scattering phase function value for two directions and a symmetry value <br></td></tr> |
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119 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="bcf18fc25a94bd7661dfbefe27ed61bc"></a><!-- doxytag: member="PreIllumSystem::GetNearestDirection" ref="bcf18fc25a94bd7661dfbefe27ed61bc" args="(Vector LightPosition)" --> |
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120 | </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#bcf18fc25a94bd7661dfbefe27ed61bc">GetNearestDirection</a> (Vector LightPosition)</td></tr> |
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121 | |
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122 | <tr><td class="mdescLeft"> </td><td class="mdescRight">searches the stored directions and returns the one closest to a given direction <br></td></tr> |
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123 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="3c9b170847793e64dda77b20228cc74e"></a><!-- doxytag: member="PreIllumSystem::InitSystem" ref="3c9b170847793e64dda77b20228cc74e" args="(int particlecount, int directioncount)" --> |
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124 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#3c9b170847793e64dda77b20228cc74e">InitSystem</a> (int particlecount, int directioncount)</td></tr> |
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125 | |
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126 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Initializator function. <br></td></tr> |
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127 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#cf1cb4c1534f544087f9eac3808b497b">CreateVisibilityTexture</a> ()</td></tr> |
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128 | |
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129 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a texture that stores the visibility information of the particles. <a href="#cf1cb4c1534f544087f9eac3808b497b"></a><br></td></tr> |
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130 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="cf6b5decc32440071b4b19da28d7da22"></a><!-- doxytag: member="PreIllumSystem::CreateNearestDirectionTexture" ref="cf6b5decc32440071b4b19da28d7da22" args="()" --> |
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131 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#cf6b5decc32440071b4b19da28d7da22">CreateNearestDirectionTexture</a> ()</td></tr> |
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132 | |
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133 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a texture that stores. <br></td></tr> |
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134 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4f8a4ecdcf440bf6aa071e952f69fe48"></a><!-- doxytag: member="PreIllumSystem::CreatePhaseTexture" ref="4f8a4ecdcf440bf6aa071e952f69fe48" args="()" --> |
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135 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#4f8a4ecdcf440bf6aa071e952f69fe48">CreatePhaseTexture</a> ()</td></tr> |
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136 | |
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137 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a look-up texture to speed up phase function calculation. <br></td></tr> |
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138 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="36722c848634c67c43bf06203b0ce9e3"></a><!-- doxytag: member="PreIllumSystem::CreateLVisMap" ref="36722c848634c67c43bf06203b0ce9e3" args="()" --> |
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139 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#36722c848634c67c43bf06203b0ce9e3">CreateLVisMap</a> ()</td></tr> |
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140 | |
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141 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a texture that can be used to determine which particles are visible from the lightsource. <br></td></tr> |
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142 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#c33db5420b00179a8087dabe951be2a3">CreateTauTexture</a> ()</td></tr> |
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143 | |
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144 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Creates a texture tha stores the tau value for each particle. <a href="#c33db5420b00179a8087dabe951be2a3"></a><br></td></tr> |
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145 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#1f94eebbd13f8d5d14766d3e71c47063">RefreshDirectIllumTexture</a> ()</td></tr> |
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146 | |
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147 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Refreshes the texture that stores direct illumination information. <a href="#1f94eebbd13f8d5d14766d3e71c47063"></a><br></td></tr> |
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148 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="61512ccf71411d9caeb85a392b2214f1"></a><!-- doxytag: member="PreIllumSystem::Iterate" ref="61512ccf71411d9caeb85a392b2214f1" args="()" --> |
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149 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#61512ccf71411d9caeb85a392b2214f1">Iterate</a> ()</td></tr> |
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150 | |
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151 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Updates the illumination texture. <br></td></tr> |
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152 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#9ae26567f73f72c766139cdaf8ca3d8e">CreateEyeRadTexture</a> ()</td></tr> |
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153 | |
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154 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Updates the eye radiance texture. <a href="#9ae26567f73f72c766139cdaf8ca3d8e"></a><br></td></tr> |
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155 | <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#c910427b0c831468d3b4333137248490">FindVisiblesWithRendering</a> (Vector LightPosition, int row)</td></tr> |
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156 | |
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157 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Finds the visible particles from a point of view. <a href="#c910427b0c831468d3b4333137248490"></a><br></td></tr> |
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158 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="8db4c7f07ca99dc5f3964e744b71611a"></a><!-- doxytag: member="PreIllumSystem::RenderToImpostor" ref="8db4c7f07ca99dc5f3964e744b71611a" args="()" --> |
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159 | void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#8db4c7f07ca99dc5f3964e744b71611a">RenderToImpostor</a> ()</td></tr> |
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160 | |
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161 | <tr><td class="mdescLeft"> </td><td class="mdescRight">not used <br></td></tr> |
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162 | <tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr> |
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163 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2f4d058a0cedd7a73c11b4b47a5a8f3e"></a><!-- doxytag: member="PreIllumSystem::m_SkyColor" ref="2f4d058a0cedd7a73c11b4b47a5a8f3e" args="" --> |
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164 | Vector </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#2f4d058a0cedd7a73c11b4b47a5a8f3e">m_SkyColor</a></td></tr> |
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165 | |
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166 | <tr><td class="mdescLeft"> </td><td class="mdescRight">color of the sky <br></td></tr> |
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167 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4dae2b509a6215dfe1c8a58f3678e85e"></a><!-- doxytag: member="PreIllumSystem::m_ScreenQuad" ref="4dae2b509a6215dfe1c8a58f3678e85e" args="" --> |
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168 | Impostor </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#4dae2b509a6215dfe1c8a58f3678e85e">m_ScreenQuad</a></td></tr> |
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169 | |
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170 | <tr><td class="mdescLeft"> </td><td class="mdescRight">used for fullscreen quad rendering <br></td></tr> |
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171 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="afa59f06d01e07640be514a8db1186cf"></a><!-- doxytag: member="PreIllumSystem::m_CameraImpostor" ref="afa59f06d01e07640be514a8db1186cf" args="" --> |
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172 | Impostor </td><td class="memItemRight" valign="bottom"><b>m_CameraImpostor</b></td></tr> |
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173 | |
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174 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="672a745c6f5426dbe17c73eb7c495029"></a><!-- doxytag: member="PreIllumSystem::m_LightImpostor" ref="672a745c6f5426dbe17c73eb7c495029" args="" --> |
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175 | Impostor </td><td class="memItemRight" valign="bottom"><b>m_LightImpostor</b></td></tr> |
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176 | |
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177 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f55a7c95d8c63bb997649fbc1d17a3af"></a><!-- doxytag: member="PreIllumSystem::m_EyeCamera" ref="f55a7c95d8c63bb997649fbc1d17a3af" args="" --> |
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178 | Camera * </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#f55a7c95d8c63bb997649fbc1d17a3af">m_EyeCamera</a></td></tr> |
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179 | |
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180 | <tr><td class="mdescLeft"> </td><td class="mdescRight">view camera <br></td></tr> |
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181 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="eee676d74979bbb9ac18cadb58ae57e6"></a><!-- doxytag: member="PreIllumSystem::m_TempCamera" ref="eee676d74979bbb9ac18cadb58ae57e6" args="" --> |
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182 | Camera </td><td class="memItemRight" valign="bottom"><b>m_TempCamera</b></td></tr> |
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183 | |
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184 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4ab35a7d4f4ad578d41a1a167a38b8dd"></a><!-- doxytag: member="PreIllumSystem::m_LightPosition" ref="4ab35a7d4f4ad578d41a1a167a38b8dd" args="" --> |
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185 | Vector </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#4ab35a7d4f4ad578d41a1a167a38b8dd">m_LightPosition</a></td></tr> |
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186 | |
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187 | <tr><td class="mdescLeft"> </td><td class="mdescRight">position of the first lightsource <br></td></tr> |
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188 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d9c5fc6269958b56630c3c3c7594b01a"></a><!-- doxytag: member="PreIllumSystem::m_LightColor" ref="d9c5fc6269958b56630c3c3c7594b01a" args="" --> |
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189 | Vector </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#d9c5fc6269958b56630c3c3c7594b01a">m_LightColor</a></td></tr> |
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190 | |
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191 | <tr><td class="mdescLeft"> </td><td class="mdescRight">color of the first lightsource <br></td></tr> |
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192 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d9bd1fcfbaf14507eb9547cbb48f6dae"></a><!-- doxytag: member="PreIllumSystem::m_LightPosition2" ref="d9bd1fcfbaf14507eb9547cbb48f6dae" args="" --> |
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193 | Vector </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#d9bd1fcfbaf14507eb9547cbb48f6dae">m_LightPosition2</a></td></tr> |
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194 | |
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195 | <tr><td class="mdescLeft"> </td><td class="mdescRight">position of the second lightsource <br></td></tr> |
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196 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d1606b9ce163d6c83e367d6fb521f1f6"></a><!-- doxytag: member="PreIllumSystem::m_LightColor2" ref="d1606b9ce163d6c83e367d6fb521f1f6" args="" --> |
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197 | Vector </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#d1606b9ce163d6c83e367d6fb521f1f6">m_LightColor2</a></td></tr> |
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198 | |
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199 | <tr><td class="mdescLeft"> </td><td class="mdescRight">color of the second lightsource <br></td></tr> |
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200 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="692669d2ab6c41b6c47a10bafc87aab4"></a><!-- doxytag: member="PreIllumSystem::m_NearestDir" ref="692669d2ab6c41b6c47a10bafc87aab4" args="" --> |
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201 | int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#692669d2ab6c41b6c47a10bafc87aab4">m_NearestDir</a></td></tr> |
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202 | |
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203 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the closest direction from the predefined directions to the light's direction <br></td></tr> |
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204 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="508a86f6204908b866d05eb8365df411"></a><!-- doxytag: member="PreIllumSystem::m_NearestDir2" ref="508a86f6204908b866d05eb8365df411" args="" --> |
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205 | int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#508a86f6204908b866d05eb8365df411">m_NearestDir2</a></td></tr> |
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206 | |
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207 | <tr><td class="mdescLeft"> </td><td class="mdescRight">the second closest direction from the predefined directions to the light's direction <br></td></tr> |
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208 | <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#7923d5dbae8ca405ef40c82629254d11">m_Weight1</a></td></tr> |
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209 | |
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210 | <tr><td class="mdescLeft"> </td><td class="mdescRight">weight of m_NearestDir <a href="#7923d5dbae8ca405ef40c82629254d11"></a><br></td></tr> |
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211 | <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#be344103bbfc0e9264ddf94ca19cd1e2">m_Weight2</a></td></tr> |
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212 | |
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213 | <tr><td class="mdescLeft"> </td><td class="mdescRight">weight of m_NearestDir2 <a href="#be344103bbfc0e9264ddf94ca19cd1e2"></a><br></td></tr> |
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214 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="2f221cf7eff1df3902c65592e4281f20"></a><!-- doxytag: member="PreIllumSystem::m_ParticleArray" ref="2f221cf7eff1df3902c65592e4281f20" args="" --> |
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215 | Particle * </td><td class="memItemRight" valign="bottom"><b>m_ParticleArray</b></td></tr> |
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216 | |
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217 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="92042a2ab2b867a77c3676c35a559a2e"></a><!-- doxytag: member="PreIllumSystem::m_PositionArray" ref="92042a2ab2b867a77c3676c35a559a2e" args="" --> |
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218 | float * </td><td class="memItemRight" valign="bottom"><b>m_PositionArray</b></td></tr> |
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219 | |
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220 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="c6ebdf9d0e5aff0bed433f3e52355c89"></a><!-- doxytag: member="PreIllumSystem::m_DirectionData" ref="c6ebdf9d0e5aff0bed433f3e52355c89" args="" --> |
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221 | float * </td><td class="memItemRight" valign="bottom"><b>m_DirectionData</b></td></tr> |
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222 | |
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223 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="44141f846630908b66153f2625997981"></a><!-- doxytag: member="PreIllumSystem::m_Directions" ref="44141f846630908b66153f2625997981" args="" --> |
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224 | Vector * </td><td class="memItemRight" valign="bottom"><b>m_Directions</b></td></tr> |
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225 | |
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226 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b07f1c8424cc1936db9b8e9fb9965d12"></a><!-- doxytag: member="PreIllumSystem::m_DirectionArray" ref="b07f1c8424cc1936db9b8e9fb9965d12" args="" --> |
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227 | float * </td><td class="memItemRight" valign="bottom"><b>m_DirectionArray</b></td></tr> |
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228 | |
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229 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="eb647deeec9f9a9d3db0dbdeabb5b24c"></a><!-- doxytag: member="PreIllumSystem::m_LVisMap" ref="eb647deeec9f9a9d3db0dbdeabb5b24c" args="" --> |
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230 | unsigned char * </td><td class="memItemRight" valign="bottom"><b>m_LVisMap</b></td></tr> |
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231 | |
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232 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="4629c4e1bc4aa0263767e94cf203c9ec"></a><!-- doxytag: member="PreIllumSystem::m_LRendVisMap" ref="4629c4e1bc4aa0263767e94cf203c9ec" args="" --> |
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233 | unsigned char * </td><td class="memItemRight" valign="bottom"><b>m_LRendVisMap</b></td></tr> |
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234 | |
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235 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="3d929f29a0bc087e96bf5c3f907eab5b"></a><!-- doxytag: member="PreIllumSystem::m_Pixels" ref="3d929f29a0bc087e96bf5c3f907eab5b" args="" --> |
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236 | float * </td><td class="memItemRight" valign="bottom"><b>m_Pixels</b></td></tr> |
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237 | |
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238 | <tr><td class="memItemLeft" nowrap align="right" valign="top">GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#526ff114963c1cac301b0b1a2f316d15">m_VisibilityTexID</a></td></tr> |
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239 | |
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240 | <tr><td class="mdescLeft"> </td><td class="mdescRight">stores the visibility information of the particles <a href="#526ff114963c1cac301b0b1a2f316d15"></a><br></td></tr> |
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241 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="e023eef951014d62cf91cfac39f216e9"></a><!-- doxytag: member="PreIllumSystem::m_DirectionsTexID" ref="e023eef951014d62cf91cfac39f216e9" args="" --> |
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242 | GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#e023eef951014d62cf91cfac39f216e9">m_DirectionsTexID</a></td></tr> |
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243 | |
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244 | <tr><td class="mdescLeft"> </td><td class="mdescRight">stores predefined directions to use <br></td></tr> |
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245 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f8f54406d7f2f23371cc2940fe771a91"></a><!-- doxytag: member="PreIllumSystem::m_PhaseTextureID" ref="f8f54406d7f2f23371cc2940fe771a91" args="" --> |
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246 | GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#f8f54406d7f2f23371cc2940fe771a91">m_PhaseTextureID</a></td></tr> |
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247 | |
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248 | <tr><td class="mdescLeft"> </td><td class="mdescRight">a look-up texture to speed up phase function calculation <br></td></tr> |
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249 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d2c840beaa074a750688164b5456da70"></a><!-- doxytag: member="PreIllumSystem::m_LVisMapID" ref="d2c840beaa074a750688164b5456da70" args="" --> |
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250 | GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#d2c840beaa074a750688164b5456da70">m_LVisMapID</a></td></tr> |
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251 | |
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252 | <tr><td class="mdescLeft"> </td><td class="mdescRight">a texture that can be used to determine which particles are visible from the lightsource <br></td></tr> |
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253 | <tr><td class="memItemLeft" nowrap align="right" valign="top">GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#92b27cd81743905c1489c14e35751592">m_RenderedVisID</a></td></tr> |
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254 | |
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255 | <tr><td class="mdescLeft"> </td><td class="mdescRight">used when determining licible particles <a href="#92b27cd81743905c1489c14e35751592"></a><br></td></tr> |
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256 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="76ed93ac61759c08d6082ea062a9963a"></a><!-- doxytag: member="PreIllumSystem::m_TauTextureID" ref="76ed93ac61759c08d6082ea062a9963a" args="" --> |
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257 | GLuint </td><td class="memItemRight" valign="bottom"><a class="el" href="class_pre_illum_system.html#76ed93ac61759c08d6082ea062a9963a">m_TauTextureID</a></td></tr> |
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258 | |
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259 | <tr><td class="mdescLeft"> </td><td class="mdescRight">stores tau value for each particle <br></td></tr> |
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260 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="f44f6fcb8ad3a18ff55684078310d7f9"></a><!-- doxytag: member="PreIllumSystem::m_TexRectPrograms" ref="f44f6fcb8ad3a18ff55684078310d7f9" args="" --> |
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261 | CgProgram </td><td class="memItemRight" valign="bottom"><b>m_TexRectPrograms</b></td></tr> |
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262 | |
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263 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="683302819ee6ae4b85b875c332532189"></a><!-- doxytag: member="PreIllumSystem::m_LightIllumPrograms" ref="683302819ee6ae4b85b875c332532189" args="" --> |
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264 | CgProgram </td><td class="memItemRight" valign="bottom"><b>m_LightIllumPrograms</b></td></tr> |
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265 | |
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266 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="7c87fbbe8866b29fee06dbfcfa2a10bc"></a><!-- doxytag: member="PreIllumSystem::m_IllumIteratePrograms" ref="7c87fbbe8866b29fee06dbfcfa2a10bc" args="" --> |
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267 | CgProgram </td><td class="memItemRight" valign="bottom"><b>m_IllumIteratePrograms</b></td></tr> |
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268 | |
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269 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a47e77dc7edefaa6abf772a9138bf043"></a><!-- doxytag: member="PreIllumSystem::m_EyeRadPrograms" ref="a47e77dc7edefaa6abf772a9138bf043" args="" --> |
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270 | CgProgram </td><td class="memItemRight" valign="bottom"><b>m_EyeRadPrograms</b></td></tr> |
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271 | |
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272 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="a3a4da7db0e70ef1b8ac0d1b80dec06b"></a><!-- doxytag: member="PreIllumSystem::m_LVisPrograms" ref="a3a4da7db0e70ef1b8ac0d1b80dec06b" args="" --> |
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273 | CgProgram </td><td class="memItemRight" valign="bottom"><b>m_LVisPrograms</b></td></tr> |
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274 | |
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275 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b1662ff4dd262c8e927c066ea6c1d58f"></a><!-- doxytag: member="PreIllumSystem::m_FinalRenderPrograms" ref="b1662ff4dd262c8e927c066ea6c1d58f" args="" --> |
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276 | CgProgram </td><td class="memItemRight" valign="bottom"><b>m_FinalRenderPrograms</b></td></tr> |
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277 | |
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278 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="d886266309857d1810b240af490b6b84"></a><!-- doxytag: member="PreIllumSystem::m_DirectIlumTexture" ref="d886266309857d1810b240af490b6b84" args="" --> |
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279 | RenderTexture </td><td class="memItemRight" valign="bottom"><b>m_DirectIlumTexture</b></td></tr> |
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280 | |
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281 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="9b806010ee7421c9800d23026391ede3"></a><!-- doxytag: member="PreIllumSystem::m_IllumTexture" ref="9b806010ee7421c9800d23026391ede3" args="" --> |
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282 | RenderTexture </td><td class="memItemRight" valign="bottom"><b>m_IllumTexture</b></td></tr> |
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283 | |
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284 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="83897f4a5cbc092516a64f826b15b2b6"></a><!-- doxytag: member="PreIllumSystem::m_IllumTexture2" ref="83897f4a5cbc092516a64f826b15b2b6" args="" --> |
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285 | RenderTexture </td><td class="memItemRight" valign="bottom"><b>m_IllumTexture2</b></td></tr> |
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286 | |
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287 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b8e92c292327ee94adbdb0a502fcde93"></a><!-- doxytag: member="PreIllumSystem::m_IllumColorTex" ref="b8e92c292327ee94adbdb0a502fcde93" args="" --> |
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288 | RenderTexture * </td><td class="memItemRight" valign="bottom"><b>m_IllumColorTex</b></td></tr> |
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289 | |
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290 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="5d750599883f07b0927e7cef76d32f5e"></a><!-- doxytag: member="PreIllumSystem::m_IllumRenderTex" ref="5d750599883f07b0927e7cef76d32f5e" args="" --> |
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291 | RenderTexture * </td><td class="memItemRight" valign="bottom"><b>m_IllumRenderTex</b></td></tr> |
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292 | |
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293 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="41284051a4bd29f3a63b3377572fc698"></a><!-- doxytag: member="PreIllumSystem::m_EyeRadTexture" ref="41284051a4bd29f3a63b3377572fc698" args="" --> |
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294 | RenderTexture </td><td class="memItemRight" valign="bottom"><b>m_EyeRadTexture</b></td></tr> |
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295 | |
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296 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ff9b1c71c53919118fc8a2c4d59a6187"></a><!-- doxytag: member="PreIllumSystem::m_Target" ref="ff9b1c71c53919118fc8a2c4d59a6187" args="" --> |
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297 | RenderTexture </td><td class="memItemRight" valign="bottom"><b>m_Target</b></td></tr> |
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298 | |
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299 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ef0b599c60be826570b9664e764e58ff"></a><!-- doxytag: member="PreIllumSystem::m_BillboardTexture" ref="ef0b599c60be826570b9664e764e58ff" args="" --> |
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300 | Texture </td><td class="memItemRight" valign="bottom"><b>m_BillboardTexture</b></td></tr> |
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301 | |
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302 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="bb70fa1778f77d6eaa0869a148ade198"></a><!-- doxytag: member="PreIllumSystem::m_Bbtex" ref="bb70fa1778f77d6eaa0869a148ade198" args="" --> |
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303 | Texture </td><td class="memItemRight" valign="bottom"><b>m_Bbtex</b></td></tr> |
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304 | |
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305 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="b6e46aeb4e40ed7af275f91819924044"></a><!-- doxytag: member="PreIllumSystem::m_ImpostorTexture" ref="b6e46aeb4e40ed7af275f91819924044" args="" --> |
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306 | RenderTexture </td><td class="memItemRight" valign="bottom"><b>m_ImpostorTexture</b></td></tr> |
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307 | |
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308 | </table> |
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309 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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310 | This class represents a particle system that uses the Illumination Networks technique. |
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311 | <p> |
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312 | This particle system can be lit with two dinamic directional light sources and a sky light color. The direction and color of the light sources can freely change. |
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313 | <p> |
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314 | <hr><h2>Member Function Documentation</h2> |
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315 | <a class="anchor" name="9ae26567f73f72c766139cdaf8ca3d8e"></a><!-- doxytag: member="PreIllumSystem::CreateEyeRadTexture" ref="9ae26567f73f72c766139cdaf8ca3d8e" args="()" --><p> |
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316 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
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317 | <tr> |
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318 | <td class="mdRow"> |
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319 | <table cellpadding="0" cellspacing="0" border="0"> |
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320 | <tr> |
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321 | <td class="md" nowrap valign="top">void PreIllumSystem::CreateEyeRadTexture </td> |
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322 | <td class="md" valign="top">( </td> |
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323 | <td class="mdname1" valign="top" nowrap> </td> |
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324 | <td class="md" valign="top"> ) </td> |
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325 | <td class="md" nowrap><code> [private]</code></td> |
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326 | </tr> |
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327 | </table> |
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328 | </td> |
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329 | </tr> |
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330 | </table> |
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331 | <table cellspacing="5" cellpadding="0" border="0"> |
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332 | <tr> |
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333 | <td> |
---|
334 | |
---|
335 | </td> |
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336 | <td> |
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337 | |
---|
338 | <p> |
---|
339 | Updates the eye radiance texture. |
---|
340 | <p> |
---|
341 | The eye radiance texture stores the amount of light headig from each particle to the eye. </td> |
---|
342 | </tr> |
---|
343 | </table> |
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344 | <a class="anchor" name="c33db5420b00179a8087dabe951be2a3"></a><!-- doxytag: member="PreIllumSystem::CreateTauTexture" ref="c33db5420b00179a8087dabe951be2a3" args="()" --><p> |
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345 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
346 | <tr> |
---|
347 | <td class="mdRow"> |
---|
348 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
349 | <tr> |
---|
350 | <td class="md" nowrap valign="top">void PreIllumSystem::CreateTauTexture </td> |
---|
351 | <td class="md" valign="top">( </td> |
---|
352 | <td class="mdname1" valign="top" nowrap> </td> |
---|
353 | <td class="md" valign="top"> ) </td> |
---|
354 | <td class="md" nowrap><code> [private]</code></td> |
---|
355 | </tr> |
---|
356 | </table> |
---|
357 | </td> |
---|
358 | </tr> |
---|
359 | </table> |
---|
360 | <table cellspacing="5" cellpadding="0" border="0"> |
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361 | <tr> |
---|
362 | <td> |
---|
363 | |
---|
364 | </td> |
---|
365 | <td> |
---|
366 | |
---|
367 | <p> |
---|
368 | Creates a texture tha stores the tau value for each particle. |
---|
369 | <p> |
---|
370 | The tau values are calculated from the given desired opacity and the size of the particle. </td> |
---|
371 | </tr> |
---|
372 | </table> |
---|
373 | <a class="anchor" name="cf1cb4c1534f544087f9eac3808b497b"></a><!-- doxytag: member="PreIllumSystem::CreateVisibilityTexture" ref="cf1cb4c1534f544087f9eac3808b497b" args="()" --><p> |
---|
374 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
375 | <tr> |
---|
376 | <td class="mdRow"> |
---|
377 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
378 | <tr> |
---|
379 | <td class="md" nowrap valign="top">void PreIllumSystem::CreateVisibilityTexture </td> |
---|
380 | <td class="md" valign="top">( </td> |
---|
381 | <td class="mdname1" valign="top" nowrap> </td> |
---|
382 | <td class="md" valign="top"> ) </td> |
---|
383 | <td class="md" nowrap><code> [private]</code></td> |
---|
384 | </tr> |
---|
385 | </table> |
---|
386 | </td> |
---|
387 | </tr> |
---|
388 | </table> |
---|
389 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
390 | <tr> |
---|
391 | <td> |
---|
392 | |
---|
393 | </td> |
---|
394 | <td> |
---|
395 | |
---|
396 | <p> |
---|
397 | Creates a texture that stores the visibility information of the particles. |
---|
398 | <p> |
---|
399 | For each particle for each direction the first visible (from that direction) particle's id is stored. </td> |
---|
400 | </tr> |
---|
401 | </table> |
---|
402 | <a class="anchor" name="25008b0d4d76a9efdb4ae70e7feb9de8"></a><!-- doxytag: member="PreIllumSystem::DisplayTexture" ref="25008b0d4d76a9efdb4ae70e7feb9de8" args="(int tex)" --><p> |
---|
403 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
404 | <tr> |
---|
405 | <td class="mdRow"> |
---|
406 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
407 | <tr> |
---|
408 | <td class="md" nowrap valign="top">char * PreIllumSystem::DisplayTexture </td> |
---|
409 | <td class="md" valign="top">( </td> |
---|
410 | <td class="md" nowrap valign="top">int </td> |
---|
411 | <td class="mdname1" valign="top" nowrap> <em>tex</em> </td> |
---|
412 | <td class="md" valign="top"> ) </td> |
---|
413 | <td class="md" nowrap></td> |
---|
414 | </tr> |
---|
415 | </table> |
---|
416 | </td> |
---|
417 | </tr> |
---|
418 | </table> |
---|
419 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
420 | <tr> |
---|
421 | <td> |
---|
422 | |
---|
423 | </td> |
---|
424 | <td> |
---|
425 | |
---|
426 | <p> |
---|
427 | Displays one of the textures used by the system. |
---|
428 | <p> |
---|
429 | Used for debugging and presentation. </td> |
---|
430 | </tr> |
---|
431 | </table> |
---|
432 | <a class="anchor" name="c910427b0c831468d3b4333137248490"></a><!-- doxytag: member="PreIllumSystem::FindVisiblesWithRendering" ref="c910427b0c831468d3b4333137248490" args="(Vector LightPosition, int row)" --><p> |
---|
433 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
434 | <tr> |
---|
435 | <td class="mdRow"> |
---|
436 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
437 | <tr> |
---|
438 | <td class="md" nowrap valign="top">void PreIllumSystem::FindVisiblesWithRendering </td> |
---|
439 | <td class="md" valign="top">( </td> |
---|
440 | <td class="md" nowrap valign="top">Vector </td> |
---|
441 | <td class="mdname" nowrap> <em>LightPosition</em>, </td> |
---|
442 | </tr> |
---|
443 | <tr> |
---|
444 | <td class="md" nowrap align="right"></td> |
---|
445 | <td class="md"></td> |
---|
446 | <td class="md" nowrap>int </td> |
---|
447 | <td class="mdname" nowrap> <em>row</em></td> |
---|
448 | </tr> |
---|
449 | <tr> |
---|
450 | <td class="md"></td> |
---|
451 | <td class="md">) </td> |
---|
452 | <td class="md" colspan="2"><code> [private]</code></td> |
---|
453 | </tr> |
---|
454 | </table> |
---|
455 | </td> |
---|
456 | </tr> |
---|
457 | </table> |
---|
458 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
459 | <tr> |
---|
460 | <td> |
---|
461 | |
---|
462 | </td> |
---|
463 | <td> |
---|
464 | |
---|
465 | <p> |
---|
466 | Finds the visible particles from a point of view. |
---|
467 | <p> |
---|
468 | The light visibility texture stores the id of the visible particles (with occlusion) from the light sources. The param "row" means the id of the lightsource ( 0 or 1).<p> |
---|
469 | The visibility is calculated with rendering the particles from the lightsource. Each particle has a color corresponding it's id. The resulting image is read back, and the pixels are counted. If the number of pixels with a particle's id found is greather than some limit, the particle is visible. </td> |
---|
470 | </tr> |
---|
471 | </table> |
---|
472 | <a class="anchor" name="f0f872c29626686a48c75af7c1d37458"></a><!-- doxytag: member="PreIllumSystem::Refresh" ref="f0f872c29626686a48c75af7c1d37458" args="(Vector lightpos, Vector lightpos2, Vector lightcolor, Vector lightcolor2)" --><p> |
---|
473 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
474 | <tr> |
---|
475 | <td class="mdRow"> |
---|
476 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
477 | <tr> |
---|
478 | <td class="md" nowrap valign="top">void PreIllumSystem::Refresh </td> |
---|
479 | <td class="md" valign="top">( </td> |
---|
480 | <td class="md" nowrap valign="top">Vector </td> |
---|
481 | <td class="mdname" nowrap> <em>lightpos</em>, </td> |
---|
482 | </tr> |
---|
483 | <tr> |
---|
484 | <td class="md" nowrap align="right"></td> |
---|
485 | <td class="md"></td> |
---|
486 | <td class="md" nowrap>Vector </td> |
---|
487 | <td class="mdname" nowrap> <em>lightpos2</em>, </td> |
---|
488 | </tr> |
---|
489 | <tr> |
---|
490 | <td class="md" nowrap align="right"></td> |
---|
491 | <td class="md"></td> |
---|
492 | <td class="md" nowrap>Vector </td> |
---|
493 | <td class="mdname" nowrap> <em>lightcolor</em>, </td> |
---|
494 | </tr> |
---|
495 | <tr> |
---|
496 | <td class="md" nowrap align="right"></td> |
---|
497 | <td class="md"></td> |
---|
498 | <td class="md" nowrap>Vector </td> |
---|
499 | <td class="mdname" nowrap> <em>lightcolor2</em></td> |
---|
500 | </tr> |
---|
501 | <tr> |
---|
502 | <td class="md"></td> |
---|
503 | <td class="md">) </td> |
---|
504 | <td class="md" colspan="2"></td> |
---|
505 | </tr> |
---|
506 | </table> |
---|
507 | </td> |
---|
508 | </tr> |
---|
509 | </table> |
---|
510 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
511 | <tr> |
---|
512 | <td> |
---|
513 | |
---|
514 | </td> |
---|
515 | <td> |
---|
516 | |
---|
517 | <p> |
---|
518 | Refreshes the system in a frame. |
---|
519 | <p> |
---|
520 | The actual light positions and colors should be passed. </td> |
---|
521 | </tr> |
---|
522 | </table> |
---|
523 | <a class="anchor" name="1f94eebbd13f8d5d14766d3e71c47063"></a><!-- doxytag: member="PreIllumSystem::RefreshDirectIllumTexture" ref="1f94eebbd13f8d5d14766d3e71c47063" args="()" --><p> |
---|
524 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
525 | <tr> |
---|
526 | <td class="mdRow"> |
---|
527 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
528 | <tr> |
---|
529 | <td class="md" nowrap valign="top">void PreIllumSystem::RefreshDirectIllumTexture </td> |
---|
530 | <td class="md" valign="top">( </td> |
---|
531 | <td class="mdname1" valign="top" nowrap> </td> |
---|
532 | <td class="md" valign="top"> ) </td> |
---|
533 | <td class="md" nowrap><code> [private]</code></td> |
---|
534 | </tr> |
---|
535 | </table> |
---|
536 | </td> |
---|
537 | </tr> |
---|
538 | </table> |
---|
539 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
540 | <tr> |
---|
541 | <td> |
---|
542 | |
---|
543 | </td> |
---|
544 | <td> |
---|
545 | |
---|
546 | <p> |
---|
547 | Refreshes the texture that stores direct illumination information. |
---|
548 | <p> |
---|
549 | Direct illumination is the amount of light coming directly from the lightsource. </td> |
---|
550 | </tr> |
---|
551 | </table> |
---|
552 | <hr><h2>Member Data Documentation</h2> |
---|
553 | <a class="anchor" name="6243010d078dced3e4d6454fca3f890f"></a><!-- doxytag: member="PreIllumSystem::m_IterateCount" ref="6243010d078dced3e4d6454fca3f890f" args="" --><p> |
---|
554 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
555 | <tr> |
---|
556 | <td class="mdRow"> |
---|
557 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
558 | <tr> |
---|
559 | <td class="md" nowrap valign="top">int <a class="el" href="class_pre_illum_system.html#6243010d078dced3e4d6454fca3f890f">PreIllumSystem::m_IterateCount</a> </td> |
---|
560 | </tr> |
---|
561 | </table> |
---|
562 | </td> |
---|
563 | </tr> |
---|
564 | </table> |
---|
565 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
566 | <tr> |
---|
567 | <td> |
---|
568 | |
---|
569 | </td> |
---|
570 | <td> |
---|
571 | |
---|
572 | <p> |
---|
573 | number of iterations in a frame |
---|
574 | <p> |
---|
575 | As the result of the last frame is used, this should be set to one. </td> |
---|
576 | </tr> |
---|
577 | </table> |
---|
578 | <a class="anchor" name="92b27cd81743905c1489c14e35751592"></a><!-- doxytag: member="PreIllumSystem::m_RenderedVisID" ref="92b27cd81743905c1489c14e35751592" args="" --><p> |
---|
579 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
580 | <tr> |
---|
581 | <td class="mdRow"> |
---|
582 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
583 | <tr> |
---|
584 | <td class="md" nowrap valign="top">GLuint <a class="el" href="class_pre_illum_system.html#92b27cd81743905c1489c14e35751592">PreIllumSystem::m_RenderedVisID</a><code> [private]</code> </td> |
---|
585 | </tr> |
---|
586 | </table> |
---|
587 | </td> |
---|
588 | </tr> |
---|
589 | </table> |
---|
590 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
591 | <tr> |
---|
592 | <td> |
---|
593 | |
---|
594 | </td> |
---|
595 | <td> |
---|
596 | |
---|
597 | <p> |
---|
598 | used when determining licible particles |
---|
599 | <p> |
---|
600 | <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="class_pre_illum_system.html#c910427b0c831468d3b4333137248490">FindVisiblesWithRendering</a> </dd></dl> |
---|
601 | </td> |
---|
602 | </tr> |
---|
603 | </table> |
---|
604 | <a class="anchor" name="526ff114963c1cac301b0b1a2f316d15"></a><!-- doxytag: member="PreIllumSystem::m_VisibilityTexID" ref="526ff114963c1cac301b0b1a2f316d15" args="" --><p> |
---|
605 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
606 | <tr> |
---|
607 | <td class="mdRow"> |
---|
608 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
609 | <tr> |
---|
610 | <td class="md" nowrap valign="top">GLuint <a class="el" href="class_pre_illum_system.html#526ff114963c1cac301b0b1a2f316d15">PreIllumSystem::m_VisibilityTexID</a><code> [private]</code> </td> |
---|
611 | </tr> |
---|
612 | </table> |
---|
613 | </td> |
---|
614 | </tr> |
---|
615 | </table> |
---|
616 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
617 | <tr> |
---|
618 | <td> |
---|
619 | |
---|
620 | </td> |
---|
621 | <td> |
---|
622 | |
---|
623 | <p> |
---|
624 | stores the visibility information of the particles |
---|
625 | <p> |
---|
626 | For each particle for each direction the first visible (from that direction) particle's id is stored. </td> |
---|
627 | </tr> |
---|
628 | </table> |
---|
629 | <a class="anchor" name="7923d5dbae8ca405ef40c82629254d11"></a><!-- doxytag: member="PreIllumSystem::m_Weight1" ref="7923d5dbae8ca405ef40c82629254d11" args="" --><p> |
---|
630 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
631 | <tr> |
---|
632 | <td class="mdRow"> |
---|
633 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
634 | <tr> |
---|
635 | <td class="md" nowrap valign="top">float <a class="el" href="class_pre_illum_system.html#7923d5dbae8ca405ef40c82629254d11">PreIllumSystem::m_Weight1</a><code> [private]</code> </td> |
---|
636 | </tr> |
---|
637 | </table> |
---|
638 | </td> |
---|
639 | </tr> |
---|
640 | </table> |
---|
641 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
642 | <tr> |
---|
643 | <td> |
---|
644 | |
---|
645 | </td> |
---|
646 | <td> |
---|
647 | |
---|
648 | <p> |
---|
649 | weight of m_NearestDir |
---|
650 | <p> |
---|
651 | m_NearestDir and m_NearestDir2 will be interpolated </td> |
---|
652 | </tr> |
---|
653 | </table> |
---|
654 | <a class="anchor" name="be344103bbfc0e9264ddf94ca19cd1e2"></a><!-- doxytag: member="PreIllumSystem::m_Weight2" ref="be344103bbfc0e9264ddf94ca19cd1e2" args="" --><p> |
---|
655 | <table class="mdTable" cellpadding="2" cellspacing="0"> |
---|
656 | <tr> |
---|
657 | <td class="mdRow"> |
---|
658 | <table cellpadding="0" cellspacing="0" border="0"> |
---|
659 | <tr> |
---|
660 | <td class="md" nowrap valign="top">float <a class="el" href="class_pre_illum_system.html#be344103bbfc0e9264ddf94ca19cd1e2">PreIllumSystem::m_Weight2</a><code> [private]</code> </td> |
---|
661 | </tr> |
---|
662 | </table> |
---|
663 | </td> |
---|
664 | </tr> |
---|
665 | </table> |
---|
666 | <table cellspacing="5" cellpadding="0" border="0"> |
---|
667 | <tr> |
---|
668 | <td> |
---|
669 | |
---|
670 | </td> |
---|
671 | <td> |
---|
672 | |
---|
673 | <p> |
---|
674 | weight of m_NearestDir2 |
---|
675 | <p> |
---|
676 | m_NearestDir and m_NearestDir2 will be interpolated </td> |
---|
677 | </tr> |
---|
678 | </table> |
---|
679 | <hr>The documentation for this class was generated from the following files:<ul> |
---|
680 | <li>PreIllumSystem.h<li>PreIllumSystem.cpp</ul> |
---|
681 | <hr size="1"><address style="align: right;"><small>Generated on Thu Apr 27 15:31:11 2006 for Illumination Networks Demo by |
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682 | <a href="http://www.doxygen.org/index.html"> |
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683 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6-NO </small></address> |
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684 | </body> |
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685 | </html> |
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