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1 | // stdafx.h : include file for standard system include files,
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2 | // or project specific include files that are used frequently, but
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3 | // are changed infrequently
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4 | //
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5 |
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6 | #pragma once
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7 |
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8 | #include <includes.h>
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9 |
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10 | #include <glh/glh_extensions.h>
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11 | #include <My3DGraphRes\Camera.h>
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12 | #include <MyCgRes\CgProgram.h>
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13 | #include <RTTRes\RenderTexture.h>
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14 | #include <My3DGraphRes\SkyBox.h>
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15 | #include <My3DGraphRes\Impostor.h>
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16 | #include <My3DGraphRes\Scene.h>
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17 | #include <My3DGraphRes\ParticleSystem.h>
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18 | #include "PreIllumSystem.h"
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19 |
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20 | // TODO: reference additional headers your program requires here
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