1 | //--------------------------------------------------------------------------------------
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2 | // File: MultipleReflections.cpp
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3 | //
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4 | // Empty starting point for new Direct3D applications
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5 | //
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6 | // Copyright (c) Microsoft Corporation. All rights reserved.
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7 | //--------------------------------------------------------------------------------------
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8 | #include "dxstdafx.h"
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9 | #include "resource.h"
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10 | #include "Mesh.h"
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11 | #include "utilFunctions.h"
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12 |
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13 | //-------------------------------------------------------------------------
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14 | // D3dDevice and UI elements
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15 | IDirect3DDevice9* g_pd3dDevice; ///< THE D3D DEVICE
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16 | CDXUTDialogResourceManager g_DialogResourceManager; // manager for shared resources of dialogs
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17 | CDXUTDialog g_HUD; // dialog for standard controls
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18 | CDXUTComboBox* g_objectMaterialComboBox;
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19 | CDXUTComboBox* g_objectModelComboBox;
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20 | ID3DXFont* g_pFont; ///< Font for drawing text
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21 | ID3DXSprite* g_pTextSprite; ///< Sprite for batching draw text calls
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22 | bool g_showWelcomeScreen = true;
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23 | //slider ids
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24 | #define FIRST_SLIDER 10
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25 | #define LINEAR_MIN_ITERATION_SLIDER 10
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26 | #define LINEAR_MAX_ITERATION_SLIDER 11
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27 | #define SECANT_ITERATION_SLIDER 12
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28 | #define MAX_RAY_DEPTH_SLIDER 13
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29 | #define CUBEMAP_UPDATE_INTERVAL 14
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30 | #define OBJECT_SIZE 15
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31 | #define REFRACT_FACTOR_SLIDER 16
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32 | #define FRESHEL_RED_SLIDER 17
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33 | #define FRESHEL_GREEN_SLIDER 18
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34 | #define FRESHEL_BLUE_SLIDER 19
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35 | #define LAST_SLIDER 19
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36 |
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37 | //combo box ids
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38 | #define OBJECT_MATERIAL_COMBO 20
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39 | #define OBJECT_MODEL_COMBO 21
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40 | //slider values
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41 | int g_linearMinIter = 5;
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42 | int g_linearMaxIter = 30;
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43 | int g_secantIter = 1;
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44 | int g_rayDepth = 2;
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45 | int g_iSelectedMenuItem = 0;
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46 | int g_iObjectSize = 30;
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47 | float g_objectSize = 0.3;
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48 | bool g_showHelp = false;
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49 | bool g_showGUI = true;
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50 | unsigned int g_updateInterval = 0;
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51 | unsigned int g_currentFrame = 0;
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52 | int g_currentMaterial = 0;
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53 | int g_iRefractFactor = 0;
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54 | int g_iFreshnelR = 80;
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55 | int g_iFreshnelG = 80;
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56 | int g_iFreshnelB = 80;
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57 | float g_refractFactor = -0.01f;
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58 | float g_freshnelR = 0.8f;
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59 | float g_freshnelG = 0.8f;
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60 | float g_freshnelB = 0.8f;
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61 |
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62 | //---------------------------------------------------------------
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63 | // Mesh data
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64 | #define ENVIRONMENT_MESH L"Media\\Objects\\cube.x"
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65 | #define ENVIRONMENT_MESH_TEXTURE L"Media\\Textures\\cubecolor.png"
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66 | #define MESH_TEXTURE L"Media\\Textures\\white.png"
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67 | LPCWSTR MESHNAMES[] = { L"Media\\Objects\\sphere.x",
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68 | L"Media\\Objects\\teapot.x",
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69 | L"Media\\Objects\\column.x"};
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70 | Mesh* g_environmentMesh;
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71 | Mesh* g_objectMesh;
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72 |
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73 | //----------------------------------------------------------------
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74 | // shader program data
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75 | ID3DXEffect* g_basicShaders;
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76 | ID3DXEffect* g_reflectionShaders;
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77 |
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78 | //---------------------------------------------------------------
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79 | //Camera settings
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80 | CModelViewerCamera camera; ///< the camera
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81 | D3DXVECTOR3 cameraPosition(0,0,-2);
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82 | D3DXVECTOR3 cameraLookat(0,0,0);
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83 | unsigned int g_width = 800;
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84 | unsigned int g_height = 600;
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85 |
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86 | //-----------------------------------------------------------------
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87 | //RenderTargets
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88 | unsigned int g_cubeMapSize = 512;
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89 | //normal and distance information of the center object's front facing polygons
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90 | IDirect3DCubeTexture9* g_CubeTexture1 = NULL;
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91 | //normal and distance information of the center object's back facing polygons
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92 | IDirect3DCubeTexture9* g_CubeTexture2 = NULL;
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93 | //color and distance information of the environment (distant non reflective objects)
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94 | IDirect3DCubeTexture9* g_CubeTexture3 = NULL;
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95 |
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96 | //-----------------------------------------------------------------
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97 | //function forward declarations
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98 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext );
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99 | void UpdateParamFromSlider();
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100 |
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101 | //--------------------------------------------------------------------------------------
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102 | // Rejects any devices that aren't acceptable by returning false
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103 | //--------------------------------------------------------------------------------------
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104 | bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat,
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105 | D3DFORMAT BackBufferFormat, bool bWindowed, void* pUserContext )
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106 | {
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107 | // Typically want to skip backbuffer formats that don't support alpha blending
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108 | IDirect3D9* pD3D = DXUTGetD3DObject();
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109 | if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
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110 | AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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111 | D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
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112 | return false;
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113 |
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114 | return true;
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115 | }
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116 |
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117 |
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118 | //--------------------------------------------------------------------------------------
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119 | // Before a device is created, modify the device settings as needed
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120 | //--------------------------------------------------------------------------------------
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121 | bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps, void* pUserContext )
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122 | {
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123 | //VSync Off
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124 | pDeviceSettings->pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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125 | return true;
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126 | }
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127 |
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128 | void compileShaders()
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129 | {
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130 | HRESULT hr;
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131 | //load effect files
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132 | DWORD dwShaderFlags = 0;
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133 | ID3DXBuffer* errBuff; // buffer for error message
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134 | if (FAILED(hr = D3DXCreateEffectFromFile( g_pd3dDevice, L"Media\\Shaders\\basicShaders.fx", NULL, NULL, dwShaderFlags,
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135 | NULL, &g_basicShaders, &errBuff ))) // if compilation error occurs
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136 | {
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137 | int BufSize = errBuff->GetBufferSize();
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138 |
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139 | wchar_t* wbuf = new wchar_t[BufSize];
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140 | mbstowcs( wbuf, (const char*)errBuff->GetBufferPointer(), BufSize );
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141 | MessageBox(NULL, wbuf, L".fx Compilation Error", MB_ICONERROR); // error message
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142 |
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143 | delete wbuf;
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144 | exit(-1);
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145 | }
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146 | dwShaderFlags += D3DXSHADER_PREFER_FLOW_CONTROL;
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147 | if (FAILED(hr = D3DXCreateEffectFromFile( g_pd3dDevice, L"Media\\Shaders\\MultipleReflection.fx", NULL, NULL, dwShaderFlags,
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148 | NULL, &g_reflectionShaders, &errBuff ))) // if compilation error occurs
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149 | {
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150 | int BufSize = errBuff->GetBufferSize();
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151 |
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152 | wchar_t* wbuf = new wchar_t[BufSize];
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153 | mbstowcs( wbuf, (const char*)errBuff->GetBufferPointer(), BufSize );
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154 | MessageBox(NULL, wbuf, L".fx Compilation Error", MB_ICONERROR); // error message
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155 |
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156 | delete wbuf;
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157 | exit(-1);
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158 | }
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159 | }
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160 | //--------------------------------------------------------------------------------------
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161 | // Create any D3DPOOL_MANAGED resources here
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162 | //--------------------------------------------------------------------------------------
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163 | HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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164 | {
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165 | HRESULT hr;
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166 |
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167 | g_pd3dDevice = pd3dDevice;
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168 | g_DialogResourceManager.OnCreateDevice( pd3dDevice );
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169 |
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170 | //load meshes
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171 | g_environmentMesh = new Mesh(ENVIRONMENT_MESH, ENVIRONMENT_MESH_TEXTURE, 1, D3DXVECTOR3(0,0,0));
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172 | D3DXVECTOR3 environmentSize = g_environmentMesh->GetMeshSize();
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173 | g_objectMesh = new Mesh(MESHNAMES[0], MESH_TEXTURE, g_objectSize, D3DXVECTOR3(0,0,0));
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174 | g_objectMesh->SetContainerSize(environmentSize);
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175 |
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176 | // Initialize the font
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177 | V_RETURN( D3DXCreateFont( g_pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET,
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178 | OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
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179 | L"Arial", &g_pFont ) );
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180 | return S_OK;
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181 | }
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182 |
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183 |
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184 | //--------------------------------------------------------------------------------------
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185 | // Create any D3DPOOL_DEFAULT resources here
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186 | //--------------------------------------------------------------------------------------
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187 | HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* pd3dDevice,
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188 | const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
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189 | {
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190 | HRESULT hr;
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191 | //create cubemap rendertargets
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192 | g_CubeTexture1 = CreateCubeTexture( g_cubeMapSize, D3DFMT_A16B16G16R16F, g_pd3dDevice);
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193 | g_CubeTexture2 = CreateCubeTexture( g_cubeMapSize, D3DFMT_A16B16G16R16F, g_pd3dDevice);
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194 | g_CubeTexture3 = CreateCubeTexture( g_cubeMapSize, D3DFMT_A16B16G16R16F, g_pd3dDevice);
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195 |
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196 | g_DialogResourceManager.OnResetDevice();
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197 | if( g_basicShaders ) V_RETURN( g_basicShaders->OnResetDevice() );
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198 | if( g_reflectionShaders ) V_RETURN( g_reflectionShaders->OnResetDevice() );
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199 | if( g_pFont ) g_pFont->OnResetDevice();
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200 | camera.SetProjParams(3.14 / 4.0, (float)g_width / (float)g_height, 0.01, 20);
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201 | g_currentFrame = 0;
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202 | return S_OK;
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203 | }
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204 |
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205 |
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206 | //--------------------------------------------------------------------------------------
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207 | // Handle updates to the scene
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208 | //--------------------------------------------------------------------------------------
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209 | void CALLBACK OnFrameMove( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
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210 | {
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211 | camera.FrameMove( fElapsedTime );
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212 | }
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213 |
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214 | //--------------------------------------------------------------------------------------
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215 | // Sets matrices and renders a mesh
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216 | //--------------------------------------------------------------------------------------
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217 | void renderMesh(Mesh* mesh, D3DXMATRIXA16& mView, D3DXMATRIXA16& mProj, ID3DXEffect* effect)
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218 | {
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219 | D3DXMATRIXA16 rotationMatrix = mesh->getRotation();
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220 | D3DXMATRIXA16 scaleOffsetMatrix = ScaleAndOffset(mesh->GetMeshScale(), mesh->GetMeshPosition());
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221 | D3DXMATRIXA16 worldMatrix;
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222 | D3DXMatrixMultiply(&worldMatrix, &rotationMatrix, &scaleOffsetMatrix);
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223 | setWorldViewProj( worldMatrix, mView, mProj, effect);
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224 | mesh->Draw();
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225 | }
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226 |
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227 | //--------------------------------------------------------------------------------------
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228 | // Renders a mesh to all 6 faces of a cubemap
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229 | //--------------------------------------------------------------------------------------
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230 | void renderEnvMap(Mesh* mesh, IDirect3DCubeTexture9* target, ID3DXEffect* effect)
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231 | {
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232 | IDirect3DSurface9* oldRenderTarget;
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233 | IDirect3DSurface9* oldDepthStencil;
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234 | IDirect3DSurface9* newDepthStencil;
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235 | // create a CUBEMAP_SIZE x CUBEMAP_SIZE size depth buffer
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236 | g_pd3dDevice->CreateDepthStencilSurface(g_cubeMapSize, g_cubeMapSize, D3DFMT_D16,
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237 | D3DMULTISAMPLE_NONE, 0, true, &newDepthStencil, NULL);
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238 | // replace old depth buffer
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239 | g_pd3dDevice->GetDepthStencilSurface(&oldDepthStencil);
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240 | g_pd3dDevice->SetDepthStencilSurface(newDepthStencil);
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241 | g_pd3dDevice->GetRenderTarget(0,&oldRenderTarget);
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242 |
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243 | HRESULT hr;
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244 |
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245 | for(int i = 0; i < 6; i++)
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246 | {
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247 | IDirect3DSurface9* pFace;
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248 | V( target->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0, &pFace) );
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249 | V( g_pd3dDevice->SetRenderTarget(0, pFace) );
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250 | V( g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
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251 | D3DCOLOR_ARGB(0,0,0,0), 1.0f, 0) );
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252 |
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253 | D3DXMATRIXA16 viewMatrix = *camera.GetViewMatrix();
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254 | D3DXMATRIXA16 projMatrix = *camera.GetProjMatrix();
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255 | getViewProjForCubeFace(&viewMatrix, &projMatrix, i, g_objectMesh->GetMeshPosition());
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256 | renderMesh(mesh, viewMatrix, projMatrix, effect);
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257 |
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258 | SAFE_RELEASE( pFace );
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259 | }
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260 |
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261 | // restore old rendertarget & depth buffer
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262 | g_pd3dDevice->SetRenderTarget(0, oldRenderTarget);
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263 | g_pd3dDevice->SetDepthStencilSurface(oldDepthStencil);
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264 | SAFE_RELEASE( oldDepthStencil );
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265 | SAFE_RELEASE( oldRenderTarget );
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266 | SAFE_RELEASE( newDepthStencil );
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267 | }
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268 |
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269 | //--------------------------------------------------------------------------------------
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270 | // Cubemap updates
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271 | //--------------------------------------------------------------------------------------
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272 | void renderEnvMaps()
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273 | {
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274 | HRESULT hr;
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275 | //check if update is needed
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276 | static bool first = true;
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277 | if(first)//skip firs frame (why?)
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278 | {
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279 | first = false;
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280 | return;
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281 | }
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282 | if(g_currentFrame == g_updateInterval)
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283 | {
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284 | g_currentFrame = 0;
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285 | //update color and distance envmap for distant objects
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286 | V( g_basicShaders->SetTechnique( "ColorDistance" ) );
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287 | UINT uPasses;
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288 | V( g_basicShaders->Begin( &uPasses, 0 ) );
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289 | V( g_basicShaders->BeginPass( 0 ) ); // only one pass exists
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290 | renderEnvMap(g_environmentMesh, g_CubeTexture3, g_basicShaders);
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291 | V( g_basicShaders->EndPass() );
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292 | V( g_basicShaders->End() );
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293 | //update normal and distance envmap for near objects
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294 | V( g_basicShaders->SetTechnique( "NormalDistance" ) );
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295 | V( g_basicShaders->Begin( &uPasses, 0 ) );
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296 | V( g_basicShaders->BeginPass( 0 ) ); // only one pass exists
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297 | //front facing polygons
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298 | renderEnvMap(g_objectMesh, g_CubeTexture1, g_basicShaders);
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299 | //back facing polygons
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300 | g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
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301 | renderEnvMap(g_objectMesh, g_CubeTexture2, g_basicShaders);
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302 | g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
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303 | V( g_basicShaders->EndPass() );
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304 | V( g_basicShaders->End() );
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305 | }
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306 |
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307 | if(g_updateInterval == 0)
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308 | g_currentFrame = 1;
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309 | else
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310 | g_currentFrame++;
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311 | }
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312 |
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313 | //--------------------------------------------------------------------------------------
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314 | // Final rendering to the screen
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315 | //--------------------------------------------------------------------------------------
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316 | void renderToScreen()
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317 | {
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318 | HRESULT hr;
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319 | D3DXMATRIXA16 viewMatrix = *camera.GetViewMatrix();
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320 | D3DXMATRIXA16 projMatrix = *camera.GetProjMatrix();
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321 | UINT uPasses;
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322 |
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323 | V( g_basicShaders->SetTechnique( "Textured" ) );
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324 | V( g_basicShaders->Begin( &uPasses, 0 ) );
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325 | V( g_basicShaders->BeginPass( 0 ) ); // only one pass exists
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326 | V( g_basicShaders->SetTexture("colorMap", g_environmentMesh->GetTexture()));
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327 | renderMesh(g_environmentMesh, viewMatrix, projMatrix, g_basicShaders);
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328 | V( g_basicShaders->EndPass() );
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329 | V( g_basicShaders->End() );
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330 |
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331 | ID3DXEffect* currentEffect;
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332 | if(g_currentMaterial == 0)
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333 | currentEffect = g_basicShaders;
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334 | else
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335 | currentEffect = g_reflectionShaders;
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336 |
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337 | switch(g_currentMaterial)
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338 | {
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339 | case 0:
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340 | V( currentEffect->SetTechnique( "EnvMapped" ) ); break;
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341 | case 1:
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342 | V( currentEffect->SetTechnique( "SingleReflection" ) ); break;
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343 | case 2:
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344 | V( currentEffect->SetTechnique( "MultipleReflection" ) ); break;
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345 | }
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346 |
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347 | V( currentEffect->Begin( &uPasses, 0 ) );
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348 | V( currentEffect->BeginPass( 0 ) ); // only one pass exists
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349 | D3DXVECTOR3 eye = *camera.GetEyePt();
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350 | D3DXVECTOR4 eyePos(eye.x, eye.y, eye.z, 1);
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351 | D3DXVECTOR3 refpos = g_objectMesh->GetMeshPosition();
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352 | D3DXVECTOR4 refPos(refpos.x, refpos.y, refpos.z, 1);
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353 | D3DXVECTOR4 freshnel(g_freshnelR, g_freshnelG, g_freshnelB, 1);
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354 | V( currentEffect->SetVector( "eyePos", &eyePos ) );
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355 | V( currentEffect->SetVector( "referencePos", &refPos ) );
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356 | V( currentEffect->SetVector( "F0", &freshnel));
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357 | V( currentEffect->SetFloat( "N0", g_refractFactor));
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358 |
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359 | if(g_currentMaterial > 0)
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360 | {
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361 | V( currentEffect->SetInt("MIN_LIN_ITERATIONCOUNT", g_linearMinIter));
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362 | V( currentEffect->SetInt("MAX_LIN_ITERATIONCOUNT", g_linearMaxIter));
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363 | V( currentEffect->SetInt("SECANT_ITERATIONCOUNT", g_secantIter));
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364 | V( currentEffect->SetInt("MAX_RAY_DEPTH", g_rayDepth));
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365 | V( currentEffect->SetTexture("envCube1", g_CubeTexture1));
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366 | V( currentEffect->SetTexture("envCube2", g_CubeTexture2));
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367 | V( currentEffect->SetTexture("envCube3", g_CubeTexture3));
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368 | }
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369 | else
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370 | V( currentEffect->SetTexture("envCube", g_CubeTexture3));
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371 | renderMesh(g_objectMesh, viewMatrix, projMatrix, currentEffect);
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372 | V( currentEffect->EndPass() );
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373 | V( currentEffect->End() );
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374 |
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375 | }
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376 |
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377 |
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378 | //----------------------------------------------------------------------------------
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379 | // Render text to screen
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380 | //----------------------------------------------------------------------------------
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381 | void renderText()
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382 | {
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383 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
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384 |
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385 | CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 );
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386 | txtHelper.Begin();
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387 |
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388 | txtHelper.SetInsertionPos( 5, 5 );
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389 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
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390 |
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391 | txtHelper.DrawFormattedTextLine( L"%.2f fps @ %i x %i",
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392 | DXUTGetFPS(), backBufferDesc->Width, backBufferDesc->Height );
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393 |
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394 | if(g_showGUI)
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395 | {
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396 | int xpos = 135;
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397 | int ypos = 30;
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398 | txtHelper.SetInsertionPos( xpos, ypos );
|
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399 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
|
---|
400 |
|
---|
401 | txtHelper.DrawFormattedTextLine( L"linear iteration (min) : %d", g_linearMinIter);
|
---|
402 | txtHelper.DrawFormattedTextLine( L"linear iteration (max) : %d", g_linearMaxIter);
|
---|
403 | txtHelper.DrawFormattedTextLine( L"secant iteration : %d", g_secantIter);
|
---|
404 | txtHelper.DrawFormattedTextLine( L"max ray depth : %d", g_rayDepth);
|
---|
405 | txtHelper.DrawFormattedTextLine( L"cubemap update interal : %d", g_updateInterval);
|
---|
406 | txtHelper.DrawFormattedTextLine( L"object scale : %0.2f", g_objectSize);
|
---|
407 | txtHelper.DrawFormattedTextLine( L"refraction coefficient : %0.2f", g_refractFactor);
|
---|
408 | txtHelper.DrawFormattedTextLine( L"Freshnel factor(RED) : %0.2f", g_freshnelR);
|
---|
409 | txtHelper.DrawFormattedTextLine( L"Freshnel factor(GREEN) : %0.2f", g_freshnelG);
|
---|
410 | txtHelper.DrawFormattedTextLine( L"Freshnel factor(BLUE) : %0.2f", g_freshnelB);
|
---|
411 | }
|
---|
412 |
|
---|
413 | if ( !g_showHelp )
|
---|
414 | {
|
---|
415 | txtHelper.SetInsertionPos( backBufferDesc->Width / 2 -50, 5 );
|
---|
416 | txtHelper.DrawTextLine( L"Press F1 for help" );
|
---|
417 | }
|
---|
418 |
|
---|
419 | if(g_showHelp)
|
---|
420 | {
|
---|
421 | txtHelper.SetInsertionPos( backBufferDesc->Width - 260, backBufferDesc->Height-24*22 );
|
---|
422 |
|
---|
423 | txtHelper.DrawTextLine(
|
---|
424 | L"Controls (F1 to hide):\n"
|
---|
425 | L"___________________________________\n"
|
---|
426 | L" APPLICATION CONTROLS\n"
|
---|
427 | L"\n"
|
---|
428 | L"Right click+drag: Rotate mesh\n"
|
---|
429 | L"Left click+drag: Move camera\n"
|
---|
430 | L"Mouse wheel: Zoom\n"
|
---|
431 | L"Arrow keys: Move object\n"
|
---|
432 | L"F1: Show/Hide Help\n"
|
---|
433 | L"TAB: Show/Hide User Interface\n"
|
---|
434 | L"\n"
|
---|
435 | L"___________________________________\n"
|
---|
436 | L" Quit: ESC");
|
---|
437 | }
|
---|
438 |
|
---|
439 | txtHelper.End();
|
---|
440 | }
|
---|
441 |
|
---|
442 | void renderWelcomeText()
|
---|
443 | {
|
---|
444 | const D3DSURFACE_DESC* backBufferDesc = DXUTGetBackBufferSurfaceDesc();
|
---|
445 |
|
---|
446 | CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 20 );
|
---|
447 | txtHelper.Begin();
|
---|
448 |
|
---|
449 | txtHelper.SetInsertionPos( backBufferDesc->Width / 2 - 100, backBufferDesc->Height /2 );
|
---|
450 | txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
|
---|
451 |
|
---|
452 | txtHelper.DrawFormattedTextLine( L"Compiling shaders. Please wait..." );
|
---|
453 | }
|
---|
454 | //--------------------------------------------------------------------------------------
|
---|
455 | // Render the scene
|
---|
456 | //--------------------------------------------------------------------------------------
|
---|
457 | void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext )
|
---|
458 | {
|
---|
459 | HRESULT hr;
|
---|
460 |
|
---|
461 | // Clear the render target and the zbuffer
|
---|
462 | V( pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0, 45, 50, 170), 1.0f, 0) );
|
---|
463 |
|
---|
464 | // Render the scene
|
---|
465 | if( SUCCEEDED( pd3dDevice->BeginScene() ) )
|
---|
466 | {
|
---|
467 | if(g_showWelcomeScreen)
|
---|
468 | {
|
---|
469 | renderWelcomeText();
|
---|
470 | g_showWelcomeScreen = false;
|
---|
471 | }
|
---|
472 | else
|
---|
473 | {
|
---|
474 | if(g_basicShaders == 0)
|
---|
475 | compileShaders();
|
---|
476 | renderEnvMaps();
|
---|
477 | renderToScreen();
|
---|
478 | renderText();
|
---|
479 | if(g_showGUI)
|
---|
480 | g_HUD.OnRender( fElapsedTime );
|
---|
481 | }
|
---|
482 | V( pd3dDevice->EndScene() );
|
---|
483 | }
|
---|
484 | }
|
---|
485 |
|
---|
486 | //--------------------------------------------------------------------------------------
|
---|
487 | // Handle messages to the application
|
---|
488 | //--------------------------------------------------------------------------------------
|
---|
489 | LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
|
---|
490 | bool* pbNoFurtherProcessing, void* pUserContext )
|
---|
491 | {
|
---|
492 | *pbNoFurtherProcessing = g_DialogResourceManager.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
493 | if( *pbNoFurtherProcessing )
|
---|
494 | return 0;
|
---|
495 |
|
---|
496 | *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
|
---|
497 | if( *pbNoFurtherProcessing )
|
---|
498 | return 0;
|
---|
499 |
|
---|
500 | camera.HandleMessages( hWnd, uMsg, wParam, lParam );
|
---|
501 | D3DXMATRIXA16 rotation = *camera.GetWorldMatrix();
|
---|
502 | if(g_objectMesh)
|
---|
503 | g_objectMesh->setRotation(rotation);
|
---|
504 |
|
---|
505 | return 0;
|
---|
506 | }
|
---|
507 |
|
---|
508 | //--------------------------------------------------------------------------------------
|
---|
509 | // Keyboard message handler
|
---|
510 | //--------------------------------------------------------------------------------------
|
---|
511 | void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext )
|
---|
512 | {
|
---|
513 | if( bKeyDown )
|
---|
514 | {
|
---|
515 | float step = 0.01f;
|
---|
516 |
|
---|
517 | switch( nChar )
|
---|
518 | {
|
---|
519 | case VK_RIGHT: g_objectMesh->Move( D3DXVECTOR3( step,0,0), true ); break;
|
---|
520 | case VK_LEFT: g_objectMesh->Move( D3DXVECTOR3(-step,0,0), true ); break;
|
---|
521 | case VK_UP: g_objectMesh->Move( D3DXVECTOR3(0, step,0), true ); break;
|
---|
522 | case VK_DOWN: g_objectMesh->Move( D3DXVECTOR3(0,-step,0), true ); break;
|
---|
523 | case VK_PRIOR: g_objectMesh->Move( D3DXVECTOR3(0,0, step), true ); break;
|
---|
524 | case VK_NEXT: g_objectMesh->Move( D3DXVECTOR3(0,0,-step), true ); break;
|
---|
525 | case VK_TAB: g_showGUI = !g_showGUI; break;
|
---|
526 | case VK_F1: g_showHelp = !g_showHelp; break;
|
---|
527 | }
|
---|
528 | }
|
---|
529 | }
|
---|
530 |
|
---|
531 |
|
---|
532 | //--------------------------------------------------------------------------------------
|
---|
533 | // Release resources created in the OnResetDevice callback here
|
---|
534 | //--------------------------------------------------------------------------------------
|
---|
535 | void CALLBACK OnLostDevice( void* pUserContext )
|
---|
536 | {
|
---|
537 | g_DialogResourceManager.OnLostDevice();
|
---|
538 | if( g_basicShaders ) g_basicShaders->OnLostDevice();
|
---|
539 | if( g_reflectionShaders ) g_reflectionShaders->OnLostDevice();
|
---|
540 | if( g_pFont ) g_pFont->OnLostDevice();
|
---|
541 | SAFE_RELEASE( g_CubeTexture1 );
|
---|
542 | SAFE_RELEASE( g_CubeTexture2 );
|
---|
543 | SAFE_RELEASE( g_CubeTexture3 );
|
---|
544 | }
|
---|
545 |
|
---|
546 | //--------------------------------------------------------------------------------------
|
---|
547 | // Release resources created in the OnCreateDevice callback here
|
---|
548 | //--------------------------------------------------------------------------------------
|
---|
549 | void CALLBACK OnDestroyDevice( void* pUserContext )
|
---|
550 | {
|
---|
551 | g_DialogResourceManager.OnDestroyDevice();
|
---|
552 | delete g_environmentMesh;
|
---|
553 | delete g_objectMesh;
|
---|
554 | SAFE_RELEASE(g_basicShaders);
|
---|
555 | SAFE_RELEASE(g_reflectionShaders);
|
---|
556 | SAFE_RELEASE(g_pFont);
|
---|
557 | }
|
---|
558 |
|
---|
559 | //--------------------------------------------------------------------------------------
|
---|
560 | // GUI initialization
|
---|
561 | //--------------------------------------------------------------------------------------
|
---|
562 | void InitializeDialogs()
|
---|
563 | {
|
---|
564 | g_HUD.Init( &g_DialogResourceManager );
|
---|
565 | g_HUD.SetCallback( OnGUIEvent );
|
---|
566 |
|
---|
567 | // Initialize dialog
|
---|
568 | int posX = 10;
|
---|
569 | int posY = 30;
|
---|
570 | int sliderheight = 14;
|
---|
571 | int sliderYoffset = 15;
|
---|
572 | // Setup for sliders
|
---|
573 | g_HUD.AddSlider( LINEAR_MIN_ITERATION_SLIDER, posX, posY, 120, sliderheight, 1, 100, g_linearMinIter );
|
---|
574 | g_HUD.AddSlider( LINEAR_MAX_ITERATION_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 1, 100, g_linearMaxIter);
|
---|
575 | g_HUD.AddSlider( SECANT_ITERATION_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 0, 20, g_secantIter );
|
---|
576 | g_HUD.AddSlider( MAX_RAY_DEPTH_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 1, 10, g_rayDepth );
|
---|
577 | g_HUD.AddSlider( CUBEMAP_UPDATE_INTERVAL, posX, posY += sliderYoffset, 120, sliderheight, 0, 10, g_updateInterval );
|
---|
578 | g_HUD.AddSlider( OBJECT_SIZE, posX, posY += sliderYoffset, 120, sliderheight, 1, 100, g_iObjectSize );
|
---|
579 | g_HUD.AddSlider( REFRACT_FACTOR_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 0, 101, g_iRefractFactor );
|
---|
580 | g_HUD.AddSlider( FRESHEL_RED_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 0, 100, g_iFreshnelR );
|
---|
581 | g_HUD.AddSlider( FRESHEL_GREEN_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 0, 100, g_iFreshnelG );
|
---|
582 | g_HUD.AddSlider( FRESHEL_BLUE_SLIDER, posX, posY += sliderYoffset, 120, sliderheight, 0, 100, g_iFreshnelB );
|
---|
583 | // Setup fo combo boxes
|
---|
584 | g_HUD.AddComboBox( OBJECT_MATERIAL_COMBO, 10, posY += 20, 160, 20, 0, false, &g_objectMaterialComboBox );
|
---|
585 | g_HUD.AddComboBox( OBJECT_MODEL_COMBO, 10, posY += 20, 160, 20, 0, false, &g_objectModelComboBox );
|
---|
586 |
|
---|
587 | g_objectMaterialComboBox->AddItem( L"classical envmapping", NULL );
|
---|
588 | g_objectMaterialComboBox->AddItem( L"single reflection", NULL );
|
---|
589 | g_objectMaterialComboBox->AddItem( L"multiple reflection", NULL );
|
---|
590 |
|
---|
591 | g_objectModelComboBox->AddItem( L"sphere", NULL );
|
---|
592 | g_objectModelComboBox->AddItem( L"teapot", NULL );
|
---|
593 | g_objectModelComboBox->AddItem( L"column", NULL );
|
---|
594 | }
|
---|
595 |
|
---|
596 | //--------------------------------------------------------------------------------------
|
---|
597 | // GUI message handler
|
---|
598 | //--------------------------------------------------------------------------------------
|
---|
599 | void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext )
|
---|
600 | {
|
---|
601 | if( nControlID >= FIRST_SLIDER && nControlID <= LAST_SLIDER )
|
---|
602 | {
|
---|
603 | g_iSelectedMenuItem = nControlID;
|
---|
604 | UpdateParamFromSlider();
|
---|
605 | }
|
---|
606 | else
|
---|
607 | {
|
---|
608 | if(nControlID == OBJECT_MODEL_COMBO)
|
---|
609 | {
|
---|
610 | D3DXVECTOR3 lastposition = g_objectMesh->GetMeshPosition();
|
---|
611 | int currentmodel = g_objectModelComboBox->FindItem(g_objectModelComboBox->GetSelectedItem()->strText);
|
---|
612 | delete g_objectMesh;
|
---|
613 | g_objectMesh = new Mesh(MESHNAMES[currentmodel], MESH_TEXTURE, g_objectSize, lastposition);
|
---|
614 | D3DXVECTOR3 environmentSize = g_environmentMesh->GetMeshSize();
|
---|
615 | g_objectMesh->SetContainerSize(environmentSize);
|
---|
616 | g_currentFrame = 0;
|
---|
617 | }
|
---|
618 |
|
---|
619 | if(nControlID == OBJECT_MATERIAL_COMBO)
|
---|
620 | {
|
---|
621 | g_currentMaterial = g_objectMaterialComboBox->FindItem(g_objectMaterialComboBox->GetSelectedItem()->strText);
|
---|
622 | }
|
---|
623 | }
|
---|
624 | }
|
---|
625 |
|
---|
626 | //--------------------------------------------------------------------------------------
|
---|
627 | // Update slider parameters
|
---|
628 | //--------------------------------------------------------------------------------------
|
---|
629 | void UpdateParamFromSlider()
|
---|
630 | {
|
---|
631 | int iSelectedValue = g_HUD.GetSlider( g_iSelectedMenuItem )->GetValue();
|
---|
632 |
|
---|
633 | switch (g_iSelectedMenuItem)
|
---|
634 | {
|
---|
635 | case LINEAR_MIN_ITERATION_SLIDER: g_linearMinIter = min(iSelectedValue, g_linearMaxIter); break;
|
---|
636 | case LINEAR_MAX_ITERATION_SLIDER: g_linearMaxIter = max(iSelectedValue, g_linearMinIter); break;
|
---|
637 | case SECANT_ITERATION_SLIDER: g_secantIter = iSelectedValue; break;
|
---|
638 | case CUBEMAP_UPDATE_INTERVAL: g_updateInterval = iSelectedValue; g_currentFrame = 0; break;
|
---|
639 | case MAX_RAY_DEPTH_SLIDER: g_rayDepth = iSelectedValue; break;
|
---|
640 | case OBJECT_SIZE: g_iObjectSize = iSelectedValue;
|
---|
641 | g_objectSize = (float) g_iObjectSize / 100.0f;
|
---|
642 | g_objectMesh->SetPreferredDiameter(g_objectSize);
|
---|
643 | g_currentFrame = 0;
|
---|
644 | break;
|
---|
645 | case REFRACT_FACTOR_SLIDER: g_iRefractFactor = iSelectedValue; g_refractFactor = (g_iRefractFactor - 1) / 100.0; break;
|
---|
646 | case FRESHEL_RED_SLIDER: g_iFreshnelR = iSelectedValue; g_freshnelR = g_iFreshnelR / 100.0; break;
|
---|
647 | case FRESHEL_GREEN_SLIDER: g_iFreshnelG = iSelectedValue; g_freshnelG = g_iFreshnelG / 100.0; break;
|
---|
648 | case FRESHEL_BLUE_SLIDER: g_iFreshnelB = iSelectedValue; g_freshnelB = g_iFreshnelB / 100.0; break;
|
---|
649 | }
|
---|
650 | }
|
---|
651 |
|
---|
652 | //--------------------------------------------------------------------------------------
|
---|
653 | // Initialize everything and go into a render loop
|
---|
654 | //--------------------------------------------------------------------------------------
|
---|
655 | INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
|
---|
656 | {
|
---|
657 | // Enable run-time memory check for debug builds.
|
---|
658 | #if defined(DEBUG) | defined(_DEBUG)
|
---|
659 | _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
---|
660 | #endif
|
---|
661 |
|
---|
662 | // Set the callback functions
|
---|
663 | DXUTSetCallbackDeviceCreated( OnCreateDevice );
|
---|
664 | DXUTSetCallbackDeviceReset( OnResetDevice );
|
---|
665 | DXUTSetCallbackDeviceLost( OnLostDevice );
|
---|
666 | DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
|
---|
667 | DXUTSetCallbackMsgProc( MsgProc );
|
---|
668 | DXUTSetCallbackKeyboard( KeyboardProc );
|
---|
669 | DXUTSetCallbackFrameRender( OnFrameRender );
|
---|
670 | DXUTSetCallbackFrameMove( OnFrameMove );
|
---|
671 |
|
---|
672 | // TODO: Perform any application-level initialization here
|
---|
673 | InitializeDialogs();
|
---|
674 | camera.SetViewParams(&cameraPosition, &cameraLookat);
|
---|
675 | camera.SetButtonMasks( MOUSE_RIGHT_BUTTON, MOUSE_WHEEL, MOUSE_LEFT_BUTTON );
|
---|
676 | // Initialize DXUT and create the desired Win32 window and Direct3D device for the application
|
---|
677 | DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
|
---|
678 | DXUTSetCursorSettings( true, true ); // Show the cursor and clip it when in full screen
|
---|
679 | DXUTCreateWindow( L"MultipleReflections" );
|
---|
680 | DXUTCreateDevice( D3DADAPTER_DEFAULT, true, g_width, g_height, IsDeviceAcceptable, ModifyDeviceSettings );
|
---|
681 |
|
---|
682 | // Start the render loop
|
---|
683 | DXUTMainLoop();
|
---|
684 | // TODO: Perform any application-level cleanup here
|
---|
685 | return DXUTGetExitCode();
|
---|
686 | }
|
---|
687 |
|
---|
688 |
|
---|