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1 | vertex_program FireVS hlsl
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2 | {
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3 | source Fire.hlsl
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4 | entry_point FireVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program FirePS hlsl
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9 | {
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10 | source Fire.hlsl
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11 | entry_point FirePS
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12 | target ps_3_0
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13 | }
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14 |
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15 | material Fire
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16 | {
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17 |
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18 | technique
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19 | {
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20 | pass
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21 | {
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22 | IllumTechniques
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23 | {
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24 | RenderTechnique Fire
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25 | {
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26 | texture_unit_id 1
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27 | }
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28 | }
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29 |
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30 | lighting off
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31 |
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32 | scene_blend src_alpha one
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33 | scene_blend_alpha zero one
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34 | //scene_blend src_alpha one_minus_src_alpha
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35 | depth_write off
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36 | depth_check off
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37 |
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38 | vertex_program_ref FireVS
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39 | {
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40 | param_named_auto worldViewProj worldviewproj_matrix
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41 | param_named_auto worldView worldview_matrix
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42 | param_named_auto Proj projection_matrix
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43 | param_named_auto width viewport_width
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44 | param_named_auto height viewport_height
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45 | }
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46 | fragment_program_ref FirePS
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47 | {
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48 | param_named_auto farplane far_clip_distance
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49 | param_named_auto nearplane near_clip_distance
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50 | param_named_auto frametime frame_time 1.0
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51 | }
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52 |
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53 | texture_unit
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54 | {
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55 | anim_texture smokealpha.tga 32 2.0
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56 | //texture flare.png
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57 | }
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58 |
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59 | texture_unit
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60 | {
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61 | filtering none
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62 | }
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63 |
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64 | texture_unit
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65 | {
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66 | texture planck.tga
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67 | }
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68 | texture_unit
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69 | {
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70 | texture heatnoise2.tga
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71 | }
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72 | texture_unit
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73 | {
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74 | texture noise.tga
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75 | }
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76 |
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77 | }
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78 | }
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79 | } |
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