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1 | compositor GTP/Moria/PostProc/DoF
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2 | {
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3 | technique
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4 | {
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5 | texture scene target_width target_height PF_FLOAT16_RGBA
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6 |
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7 | texture rt1 1 1 PF_FLOAT16_RGBA
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8 |
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9 | target scene
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10 | {
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11 | // Render output from previous compositor (or original scene)
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12 | input previous
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13 | }
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14 | target rt1
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15 | {
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16 | input none
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17 | only_initial on
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18 | pass clear
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19 | {
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20 | }
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21 | }
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22 | target rt1
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23 | {
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24 | input none
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25 | pass render_quad
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26 | {
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27 | clear
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28 | {
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29 | buffers depth
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30 | }
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31 | material GTP/Moria/PostProc/SampleCenter
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32 | input 0 scene
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33 | }
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34 | }
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35 |
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36 | target_output
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37 | {
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38 | input none
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39 | pass render_quad
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40 | {
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41 | material GTP/Moria/PostProc/DoF
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42 | input 0 scene
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43 | input 1 rt1
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44 | }
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45 | }
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46 | }
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47 | } |
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