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1 | vertex_program Moria/MoriaDust_VS hlsl
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2 | {
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3 | source MoriaDust.hlsl
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4 | entry_point MoriaDust_VS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program Moria/MoriaDust_PS hlsl
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9 | {
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10 | source MoriaDust.hlsl
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11 | entry_point MoriaDust_PS
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12 | target ps_2_0
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13 | }
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14 |
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15 | material MoriaDust
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16 | {
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17 | technique
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18 | {
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19 | pass
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20 | {
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21 | IllumTechniques
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22 | {
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23 | RenderTechnique SphericalBillboard
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24 | {
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25 | texture_unit_id 1
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26 | }
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27 | }
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28 |
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29 | depth_check off
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30 | depth_write off
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31 | scene_blend src_alpha one
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32 | scene_blend_alpha zero one
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33 | //scene_blend alpha_blend
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34 | vertex_program_ref Moria/MoriaDust_VS
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35 | {
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36 | param_named_auto worldView worldview_matrix
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37 | param_named_auto Proj projection_matrix
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38 | param_named_auto width viewport_width
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39 | param_named_auto height viewport_height
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40 | }
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41 | fragment_program_ref Moria/MoriaDust_PS
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42 | {
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43 | param_named_auto farplane far_clip_distance
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44 | param_named_auto nearplane near_clip_distance
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45 | param_named color float4 0.95 0.96 0.95 0.1
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46 | param_named symmetry float 0.1
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47 | param_named_auto lightCPos light_position_view_space 0
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48 | param_named_auto lightPower light_power 0
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49 | }
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50 | texture_unit
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51 | {
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52 | texture dust.dds
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53 | }
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54 | texture_unit //scene depth
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55 | {
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56 | }
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57 | texture_unit
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58 | {
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59 | texture phasefunction.jpg
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60 | }
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61 | }
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62 | }
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63 | }
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