1 | vertex_program GTP/MoriaDemo/MoriaHallBase_VS hlsl |
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2 | { |
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3 | source MoriaHallBase.hlsl |
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4 | entry_point MoriaHallBase_VS |
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5 | target vs_3_0 |
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6 | } |
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7 | |
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8 | fragment_program GTP/MoriaDemo/MoriaHallBase_PS hlsl |
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9 | { |
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10 | source MoriaHallBase.hlsl |
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11 | entry_point MoriaHallBase_PS |
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12 | target ps_3_0 |
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13 | } |
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14 | |
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15 | material MoriaHallBase |
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16 | { |
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17 | technique maintechnique |
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18 | { |
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19 | pass mainpass |
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20 | { |
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21 | IllumTechniques |
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22 | { |
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23 | //RenderTechnique PathMap |
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24 | //{ |
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25 | //// pass_blending one zero |
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26 | // new_passes false |
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27 | // start_tex_id 3 |
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28 | //} |
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29 | //RenderTechnique SphericalBillboard |
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30 | //{ |
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31 | // bind_texture false |
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32 | //} |
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33 | RenderTechnique DepthShadowReceiver |
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34 | { |
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35 | max_light_count 1 |
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36 | set_light_viewproj false |
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37 | set_light_view true |
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38 | set_light_farplane true |
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39 | light_view_param_name LightView |
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40 | light_farplane_param_name lightFarPlane |
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41 | new_passes false |
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42 | start_tex_id 6 |
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43 | } |
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44 | } |
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45 | vertex_program_ref GTP/MoriaDemo/MoriaHallBase_VS |
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46 | { |
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47 | param_named_auto WorldViewProj worldviewproj_matrix |
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48 | param_named_auto World world_matrix |
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49 | param_named_auto WorldI inverse_world_matrix |
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50 | param_named_auto wCamPos camera_position |
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51 | param_named normalCoord float 0 |
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52 | param_named texture_repeat float 1 |
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53 | } |
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54 | fragment_program_ref GTP/MoriaDemo/MoriaHallBase_PS |
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55 | { |
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56 | param_named_auto wLightPos1 light_position 0 |
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57 | param_named_auto wLightPos2 light_position 1 |
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58 | param_named_auto lightRange1 light_attenuation 0 |
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59 | param_named_auto lightRange2 light_attenuation 1 |
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60 | param_named_auto lightPower1 light_power 0 |
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61 | param_named_auto lightPower2 light_power 1 |
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62 | param_named_auto lightColor1 light_diffuse_colour 0 |
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63 | param_named_auto lightColor2 light_diffuse_colour 1 |
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64 | param_named specularity float 20 |
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65 | param_named specularColor float4 0.2 0.2 0.2 0.2 |
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66 | } |
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67 | texture_unit tile_texture |
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68 | { |
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69 | } |
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70 | texture_unit detail_texture |
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71 | { |
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72 | } |
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73 | texture_unit displace |
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74 | { |
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75 | texture nullbump.bmp |
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76 | //filtering none |
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77 | //tex_address_mode clamp |
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78 | } |
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79 | texture_unit pathMap |
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80 | { |
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81 | } |
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82 | texture_unit PMweightIndex |
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83 | { |
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84 | } |
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85 | texture_unit PMweight |
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86 | { |
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87 | } |
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88 | texture_unit SM1 |
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89 | { |
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90 | } |
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91 | texture_unit SM2 |
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92 | { |
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93 | } |
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94 | } |
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95 | } |
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96 | } |
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97 | |
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98 | material GreatPillarTrunk : MoriaHallBase |
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99 | { |
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100 | technique maintechnique |
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101 | { |
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102 | pass mainpass |
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103 | { |
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104 | texture_unit tile_texture |
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105 | { |
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106 | texture marble.jpg |
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107 | } |
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108 | texture_unit detail_texture |
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109 | { |
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110 | texture greatpillardetail.png |
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111 | } |
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112 | texture_unit displace |
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113 | { |
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114 | texture greatpillarbump.bmp |
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115 | //texture nullbump.bmp |
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116 | //tex_address_mode mirror |
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117 | } |
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118 | } |
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119 | } |
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120 | } |
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121 | material GreatHallFloor : MoriaHallBase |
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122 | { |
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123 | technique maintechnique |
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124 | { |
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125 | pass mainpass |
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126 | { |
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127 | vertex_program_ref GTP/MoriaDemo/MoriaHallBase_VS |
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128 | { |
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129 | param_named normalCoord float 1 |
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130 | param_named texture_repeat float 3 |
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131 | } |
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132 | |
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133 | texture_unit tile_texture |
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134 | { |
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135 | texture greatHallFloorTile.jpg |
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136 | } |
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137 | texture_unit detail_texture |
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138 | { |
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139 | texture greathallfloordetail.png |
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140 | } |
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141 | texture_unit displace |
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142 | { |
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143 | texture floornormal.jpg |
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144 | } |
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145 | } |
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146 | } |
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147 | } |
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148 | material GreatHallWall : MoriaHallBase |
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149 | { |
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150 | technique maintechnique |
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151 | { |
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152 | pass mainpass |
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153 | { |
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154 | texture_unit tile_texture |
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155 | { |
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156 | texture moriaWall.png |
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157 | } |
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158 | texture_unit detail_texture |
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159 | { |
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160 | texture greatHallWallDetail.png |
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161 | } |
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162 | texture_unit displace |
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163 | { |
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164 | texture morialwalldetailbump.bmp |
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165 | } |
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166 | } |
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167 | } |
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168 | } |
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169 | material GreatHallPillarHead : MoriaHallBase |
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170 | { |
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171 | technique maintechnique |
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172 | { |
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173 | pass mainpass |
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174 | { |
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175 | texture_unit tile_texture |
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176 | { |
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177 | texture marble.jpg |
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178 | } |
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179 | texture_unit detail_texture |
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180 | { |
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181 | texture pillarheaddetail.png |
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182 | } |
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183 | texture_unit displace |
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184 | { |
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185 | texture greatpillarheadbump.bmp |
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186 | } |
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187 | |
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188 | } |
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189 | } |
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190 | } |
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191 | |
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192 | material GreatHallCeiling : MoriaHallBase |
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193 | { |
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194 | technique maintechnique |
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195 | { |
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196 | pass mainpass |
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197 | { |
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198 | texture_unit tile_texture |
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199 | { |
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200 | texture marble.jpg |
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201 | } |
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202 | texture_unit detail_texture |
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203 | { |
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204 | texture moriaceilingdetail.png |
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205 | } |
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206 | } |
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207 | } |
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208 | } |
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209 | |
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210 | |
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211 | material GTP/Moria/Smoke_L_Depth_Illum |
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212 | { |
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213 | technique |
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214 | { |
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215 | pass |
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216 | { |
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217 | IllumTechniques |
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218 | { |
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219 | RenderTechnique HPS |
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220 | { |
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221 | particle_script GTP/Moria/Smoke_Little |
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222 | perspective false |
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223 | vparam_radius baseRadius |
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224 | update_interval 1 |
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225 | } |
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226 | RenderTechnique SphericalBillboard |
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227 | { |
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228 | texture_unit_id 1 |
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229 | } |
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230 | RenderTechnique IllumVolume |
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231 | { |
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232 | material GTP/HPS/Smoke_IllumVolume |
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233 | update_interval 1 |
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234 | texture_unit_id 2 |
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235 | resolution 128 |
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236 | lightmatrix_param_name lightViewProj |
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237 | } |
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238 | } |
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239 | depth_check off |
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240 | depth_write off |
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241 | scene_blend alpha_blend |
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242 | vertex_program_ref GTP/HPS/Large_Depth_Illum_VS |
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243 | { |
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244 | param_named_auto worldView worldview_matrix |
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245 | param_named_auto worldViewInv inverse_worldview_matrix |
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246 | param_named_auto Proj projection_matrix |
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247 | param_named_auto width viewport_width |
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248 | param_named_auto height viewport_height |
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249 | param_named baseRadius float 1 |
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250 | } |
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251 | fragment_program_ref GTP/HPS/Large_Depth_Illum_PS |
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252 | { |
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253 | |
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254 | } |
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255 | //impostor texture |
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256 | texture_unit |
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257 | { |
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258 | //filtering none |
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259 | } |
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260 | //scene depth texture |
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261 | texture_unit |
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262 | { |
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263 | filtering none |
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264 | } |
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265 | //Ilumination volume |
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266 | texture_unit |
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267 | { |
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268 | //filtering none |
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269 | } |
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270 | } |
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271 | } |
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272 | } |
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273 | |
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