1 | vertex_program TrollSkinningOneWeight cg
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2 | {
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3 | source SkinningVS.cg
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4 | entry_point trollSkinning_One_Weight_vp
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5 | profiles vs_2_0
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6 | includes_skeletal_animation true
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7 | }
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8 |
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9 | vertex_program TrollSkinningSMGen cg
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10 | {
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11 | source SkinningVS.cg
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12 | entry_point trollSkinning_SMGen_One_Weight_vp
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13 | profiles vs_2_0
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14 | includes_skeletal_animation true
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15 | }
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16 |
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17 | fragment_program TrollPS hlsl
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18 | {
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19 | source trollps.hlsl
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20 | entry_point Troll_PS
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21 | target ps_2_0
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22 | }
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23 |
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24 |
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25 | material trollShadowMapGen_POINT
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26 | {
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27 | technique
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28 | {
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29 | pass
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30 | {
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31 | vertex_program_ref TrollSkinningSMGen
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32 | {
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33 | param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
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34 | param_named_auto viewProjectionMatrix viewproj_matrix
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35 | param_named_auto viewMatrix view_matrix
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36 | }
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37 | fragment_program_ref GTP/Basic/CDistNorm_PS
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38 | {
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39 | param_named_auto farPlane far_clip_distance
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40 | }
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41 | }
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42 | }
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43 | }
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44 |
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45 | material trollCameraDepth
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46 | {
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47 | technique
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48 | {
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49 | pass
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50 | {
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51 | vertex_program_ref TrollSkinningSMGen
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52 | {
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53 | param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
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54 | param_named_auto viewProjectionMatrix viewproj_matrix
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55 | param_named_auto viewMatrix view_matrix
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56 | }
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57 | fragment_program_ref GTP/Basic/CDepth_PS
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58 | {
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59 | param_named_auto farplane far_clip_distance
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60 | }
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61 | }
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62 | }
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63 | }
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64 |
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65 | material trollBase
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66 | {
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67 | technique maintechnique
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68 | {
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69 | pass mainpass
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70 | {
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71 | IllumTechniques
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72 | {
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73 | RenderTechnique Triggers
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74 | {
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75 | ILLUM_TRIGGER_SM_POINT trollShadowMapGen_POINT
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76 | ILLUM_TRIGGER_CAMERADEPTH trollCameraDepth
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77 | }
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78 | }
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79 | vertex_program_ref TrollSkinningOneWeight
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80 | {
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81 | param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
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82 | param_named_auto viewProjectionMatrix viewproj_matrix
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83 | param_named_auto lightPos light_position 0
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84 | param_named_auto cameraPos camera_position
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85 | }
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86 | fragment_program_ref TrollPS
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87 | {
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88 | param_named_auto lightRange light_attenuation 0
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89 | param_named_auto lightPower light_power 0
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90 | param_named_auto lightColor light_diffuse_colour 0
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91 | param_named specularity float 200
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92 | param_named albedo float 0.1
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93 | param_named specularColor float4 0.0016 0.0015 0.001 0
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94 | }
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95 | texture_unit basetexture
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96 | {
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97 | }
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98 | texture_unit bumptexture
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99 | {
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100 | }
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101 | }
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102 | }
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103 | }
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104 | material phong2 : trollBase
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105 | {
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106 | technique maintechnique
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107 | {
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108 | pass mainpass
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109 | {
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110 | texture_unit basetexture
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111 | {
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112 | texture eyeball.jpg
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113 | }
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114 | }
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115 | }
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116 | }
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117 | material phong4 : trollBase
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118 | {
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119 | technique maintechnique
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120 | {
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121 | pass mainpass
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122 | {
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123 | texture_unit basetexture
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124 | {
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125 | texture trollbody.png
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126 | }
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127 | texture_unit bumptexture
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128 | {
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129 | texture trollbodybump.png
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130 | }
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131 | }
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132 | }
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133 | }
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134 | material phong1 : trollBase
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135 | {
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136 | technique maintechnique
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137 | {
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138 | pass mainpass
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139 | {
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140 | texture_unit basetexture
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141 | {
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142 | texture trollhead.png
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143 | }
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144 | texture_unit bumptexture
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145 | {
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146 | texture trollheadbump.png
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147 | }
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148 | }
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149 | }
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150 | }
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151 |
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