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1 | material scientist_base
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2 | {
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3 | technique main
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4 | {
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5 | pass indirect
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6 | {
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7 | IllumTechniques
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8 | {
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9 |
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10 | RenderTechnique DistanceCubeMap
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11 | {
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12 | update_interval 0
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13 | update_all_face true
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14 | distance_calc false
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15 | face_angle_calc false
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16 | resolution 128
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17 | }
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18 | RenderTechnique ReducedColorCubeMap
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19 | {
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20 | update_interval 1
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21 | reduced_resolution 4
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22 | resolution 128
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23 | distance_calc false
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24 | face_angle_calc false
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25 | update_all_face true
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26 | }
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27 | }
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28 |
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29 | vertex_program_ref GTP/Basic/Shaded_VS
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30 | {
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31 | param_named_auto WorldViewProj worldviewproj_matrix
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32 | param_named_auto WorldInv inverse_world_matrix
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33 | param_named_auto World world_matrix
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34 |
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35 | }
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36 | fragment_program_ref GTP/Diffuse/Disc2Point_PS
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37 | {
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38 | param_named_auto cameraPos camera_position
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39 | param_named lastCenter float3 0 0 0
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40 | }
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41 | //Cube map for reflections and refractions
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42 | texture_unit
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43 | {
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44 |
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45 | }
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46 | //Cube map of distances
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47 | texture_unit
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48 | {
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49 |
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50 | }
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51 | }
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52 | pass indirect_color
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53 | {
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54 | lighting off
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55 | depth_bias 1
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56 | depth_write on
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57 | scene_blend dest_colour zero
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58 | texture_unit color
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59 | {
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60 |
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61 | }
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62 | }
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63 | pass direct
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64 | {
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65 | depth_bias 2
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66 | ambient 0 0 0 1
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67 | diffuse 0.3 0.3 0.3 1
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68 | specular 0 0 0 0
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69 | scene_blend add
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70 | depth_write on
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71 | texture_unit color
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72 | {
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73 |
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74 |
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75 | }
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76 | }
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77 | }
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78 | }
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79 |
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80 | material scientist_body : scientist_base
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81 | {
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82 | technique main
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83 | {
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84 | pass indirect_color
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85 | {
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86 | texture_unit color
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87 | {
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88 | texture scientist_body.bmp
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89 | }
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90 | }
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91 | pass direct
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92 | {
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93 | texture_unit color
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94 | {
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95 | texture scientist_body.bmp
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96 | }
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97 | }
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98 |
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99 | }
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100 |
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101 | }
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102 |
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103 | material scientist_glass : scientist_base
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104 | {
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105 | technique main
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106 | {
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107 | pass indirect_color
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108 | {
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109 | texture_unit color
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110 | {
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111 | texture scientist_chrome.bmp
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112 | }
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113 | }
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114 | pass direct
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115 | {
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116 | texture_unit color
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117 | {
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118 | texture scientist_chrome.bmp
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119 | }
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120 | }
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121 |
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122 | }
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123 |
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124 | }
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125 |
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126 | material scientist_head : scientist_base
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127 | {
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128 | technique main
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129 | {
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130 | pass indirect_color
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131 | {
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132 | texture_unit color
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133 | {
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134 | texture scientist_head.bmp
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135 | }
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136 | }
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137 | pass direct
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138 | {
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139 | texture_unit color
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140 | {
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141 | texture scientist_head.bmp
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142 | }
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143 | }
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144 |
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145 | }
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146 |
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147 | }
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148 |
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149 |
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150 |
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151 | material scientist_base1
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152 | {
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153 | technique main
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154 | {
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155 | pass direct
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156 | {
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157 | ambient 0 0 0 1
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158 | diffuse 0.3 0.3 0.3 1
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159 | specular 0 0 0 0
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160 | texture_unit color
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161 | {
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162 |
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163 |
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164 | }
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165 | }
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166 | }
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167 | }
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168 |
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169 | material scientist_body1 : scientist_base
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170 | {
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171 | technique main
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172 | {
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173 | pass direct
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174 | {
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175 | texture_unit color
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176 | {
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177 | texture scientist_body.bmp
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178 | }
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179 | }
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180 |
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181 | }
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182 |
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183 | }
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184 |
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185 | material scientist_glass1 : scientist_base
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186 | {
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187 | technique main
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188 | {
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189 | pass direct
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190 | {
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191 | texture_unit color
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192 | {
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193 | texture scientist_chrome.bmp
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194 | }
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195 | }
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196 |
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197 | }
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198 |
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199 | }
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200 |
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201 | material scientist_head1 : scientist_base
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202 | {
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203 | technique main
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204 | {
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205 | pass direct
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206 | {
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207 | texture_unit color
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208 | {
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209 | texture scientist_head.bmp
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210 | }
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211 | }
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212 |
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213 | }
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214 |
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215 | }
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216 |
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217 |
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218 |
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219 |
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220 |
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221 |
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222 |
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223 |
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224 |
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225 | |
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