1 | material GTP/Diffuse/ReduceCubeMap
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | vertex_program_ref GTP/Basic/MPos_NoTransform_VS
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8 | {
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9 |
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10 | }
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11 | fragment_program_ref GTP/Diffuse/ReduceCubeMap_PS
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12 | {
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13 | param_named nFace int 0
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14 | }
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15 | texture_unit
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16 | {
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17 |
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18 | }
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19 | }
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20 | }
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21 | }
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22 |
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23 | material GTP/Diffuse/Poly2Point
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24 | {
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25 | technique
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26 | {
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27 | pass
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28 | {
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29 | lighting on
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30 | }
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31 |
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32 |
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33 | }
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34 | }
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35 |
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36 | pass
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37 | {
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38 | //scene_blend add
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39 | IllumTechniques
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40 | {
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41 |
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42 | RenderTechnique DistanceCubeMap
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43 | {
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44 | update_interval 1
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45 | update_all_face false
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46 | distance_calc false
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47 | face_angle_calc false
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48 | resolution 128
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49 | }
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50 | RenderTechnique ReducedColorCubeMap
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51 | {
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52 | update_interval 1
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53 | reduced_resolution 4
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54 | resolution 128
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55 | distance_calc false
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56 | face_angle_calc false
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57 | update_all_face false
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58 | }
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59 | }
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60 |
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61 | vertex_program_ref GTP/Basic/Shaded_VS
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62 | {
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63 | param_named_auto WorldViewProj worldviewproj_matrix
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64 | param_named_auto WorldInv inverse_world_matrix
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65 | param_named_auto World world_matrix
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66 |
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67 | }
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68 | fragment_program_ref GTP/Diffuse/Poly2Point_PS
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69 | {
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70 | param_named lastCenter float3 0 0 0
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71 | }
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72 | //Cube map for reflections and refractions
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73 | texture_unit
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74 | {
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75 |
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76 | }
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77 | //Cube map of distances
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78 | texture_unit
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79 | {
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80 |
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81 | }
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82 | }
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83 |
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84 | material GTP/Diffuse/Point2Point
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85 | {
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86 | technique
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87 | {
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88 | pass
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89 | {
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90 |
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91 | IllumTechniques
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92 | {
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93 |
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94 | RenderTechnique DistanceCubeMap
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95 | {
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96 | update_interval 1
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97 | update_all_face false
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98 | distance_calc false
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99 | face_angle_calc false
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100 | resolution 128
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101 | }
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102 | RenderTechnique ReducedColorCubeMap
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103 | {
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104 | update_interval 1
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105 | reduced_resolution 4
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106 | resolution 128
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107 | distance_calc false
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108 | face_angle_calc false
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109 | update_all_face false
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110 | }
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111 | }
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112 |
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113 | vertex_program_ref GTP/Basic/Shaded_VS
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114 | {
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115 | param_named_auto WorldViewProj worldviewproj_matrix
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116 | param_named_auto WorldInv inverse_world_matrix
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117 | param_named_auto World world_matrix
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118 |
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119 | }
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120 | fragment_program_ref GTP/Diffuse/Point2Point_PS
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121 | {
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122 | param_named lastCenter float3 0 0 0
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123 | }
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124 | //Cube map for reflections and refractions
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125 | texture_unit
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126 | {
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127 |
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128 | }
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129 | //Cube map of distances
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130 | texture_unit
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131 | {
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132 |
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133 | }
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134 | }
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135 | }
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136 | }
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137 |
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138 | material GTP/Diffuse/Disc2Point
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139 | {
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140 | technique
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141 | {
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142 | pass
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143 | {
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144 |
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145 | IllumTechniques
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146 | {
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147 |
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148 | RenderTechnique DistanceCubeMap
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149 | {
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150 | update_interval 0
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151 | update_all_face true
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152 | distance_calc false
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153 | face_angle_calc false
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154 | resolution 128
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155 | }
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156 | RenderTechnique ReducedColorCubeMap
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157 | {
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158 | update_interval 1
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159 | reduced_resolution 4
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160 | resolution 128
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161 | distance_calc false
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162 | face_angle_calc false
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163 | update_all_face true
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164 | }
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165 | }
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166 |
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167 | vertex_program_ref GTP/Basic/Shaded_VS
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168 | {
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169 | param_named_auto WorldViewProj worldviewproj_matrix
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170 | param_named_auto WorldInv inverse_world_matrix
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171 | param_named_auto World world_matrix
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172 |
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173 | }
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174 | fragment_program_ref GTP/Diffuse/Disc2Point_PS
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175 | {
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176 | param_named_auto cameraPos camera_position
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177 | param_named lastCenter float3 0 0 0
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178 | }
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179 | //Cube map for reflections and refractions
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180 | texture_unit
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181 | {
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182 |
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183 | }
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184 | //Cube map of distances
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185 | texture_unit
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186 | {
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187 |
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188 | }
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189 | }
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190 | }
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191 | }
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192 |
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193 | material GTP/Glossy/Disc2Point
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194 | {
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195 | technique
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196 | {
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197 | pass
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198 | {
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199 |
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200 | IllumTechniques
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201 | {
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202 |
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203 | RenderTechnique DistanceCubeMap
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204 | {
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205 | update_interval 0
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206 | update_all_face true
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207 | distance_calc false
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208 | face_angle_calc false
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209 | resolution 128
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210 | }
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211 | RenderTechnique ReducedColorCubeMap
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212 | {
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213 | update_interval 1
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214 | reduced_resolution 4
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215 | resolution 128
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216 | distance_calc false
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217 | face_angle_calc false
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218 | update_all_face true
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219 | }
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220 | }
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221 |
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222 | vertex_program_ref GTP/Basic/Shaded_VS
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223 | {
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224 | param_named_auto WorldViewProj worldviewproj_matrix
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225 | param_named_auto WorldInv inverse_world_matrix
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226 | param_named_auto World world_matrix
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227 |
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228 | }
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229 | fragment_program_ref GTP/Glossy/Disc2Point_PS
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230 | {
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231 | param_named_auto cameraPos camera_position
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232 | param_named lastCenter float3 0 0 0
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233 | }
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234 | //Cube map for reflections and refractions
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235 | texture_unit
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236 | {
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237 |
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238 | }
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239 | //Cube map of distances
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240 | texture_unit
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241 | {
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242 |
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243 | }
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244 | }
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245 | }
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246 | } |
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