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1 | fragment_program GTP/Diffuse/ReduceCubeMapSimple_PS hlsl
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2 | {
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3 | source GTPDiffuseSimple.hlsl
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4 | entry_point ReduceCubeMap_PS
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5 | target ps_3_0
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6 | //flow_control avoid
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7 | }
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8 |
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9 |
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10 | material GTP/Diffuse/ReduceCubeMap
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11 | {
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12 | technique
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13 | {
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14 | pass
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15 | {
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16 | vertex_program_ref GTP/Basic/MPos_NoTransform_VS
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17 | {
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18 |
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19 | }
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20 | fragment_program_ref GTP/Diffuse/ReduceCubeMapSimple_PS
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21 | {
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22 | param_named nFace int 0
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23 | }
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24 | texture_unit
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25 | {
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26 |
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27 | }
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28 | }
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29 | }
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30 | }
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31 |
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32 | fragment_program GTP/Diffuse/Poly2PointSimple_PS hlsl
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33 | {
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34 | source GTPDiffuseSimple.hlsl
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35 | entry_point Diffuse_Poly2Point_PS
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36 | target ps_3_0
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37 | //flow_control prefer
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38 | }
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39 |
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40 |
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41 | material GTP/Diffuse/Poly2PointSimple
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42 | {
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43 | technique
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44 | {
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45 | pass
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46 | {
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47 |
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48 | IllumTechniques
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49 | {
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50 |
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51 | RenderTechnique DistanceCubeMap
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52 | {
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53 | update_interval 1
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54 | update_all_face false
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55 | distance_calc false
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56 | face_angle_calc false
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57 | resolution 64
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58 | }
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59 | RenderTechnique ReducedColorCubeMap
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60 | {
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61 | update_interval 1
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62 | reduced_resolution 2
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63 | resolution 64
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64 | distance_calc false
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65 | face_angle_calc false
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66 | update_all_face false
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67 | }
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68 | }
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69 |
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70 | vertex_program_ref GTP/Basic/Shaded_VS
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71 | {
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72 | param_named_auto WorldViewProj worldviewproj_matrix
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73 | param_named_auto WorldInv inverse_world_matrix
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74 | param_named_auto World world_matrix
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75 |
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76 | }
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77 | fragment_program_ref GTP/Diffuse/Poly2PointSimple_PS
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78 | {
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79 | param_named lastCenter float3 0 0 0
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80 | }
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81 | //Cube map for reflections and refractions
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82 | texture_unit
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83 | {
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84 |
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85 | }
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86 | //Cube map of distances
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87 | texture_unit
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88 | {
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89 |
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90 | }
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91 | }
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92 | }
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93 | } |
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