1 | material GTP/MultiBounce/NormalDistanceCW
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware clockwise
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8 |
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9 | vertex_program_ref GTP/Basic/Shaded_CPos_VS
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10 | {
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11 | param_named_auto WorldViewProj worldviewproj_matrix
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12 | param_named_auto World world_matrix
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13 | param_named_auto WorldView worldview_matrix
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14 | param_named_auto WorldInv inverse_world_matrix
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15 | }
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16 | fragment_program_ref GTP/MultiBounce/NormalDistancePS
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17 | {
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18 |
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19 | }
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20 | }
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21 | }
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22 | }
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23 |
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24 | material GTP/MultiBounce/NormalDistanceCCW
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25 | {
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26 | technique
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27 | {
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28 | pass
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29 | {
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30 | cull_hardware anticlockwise
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31 | vertex_program_ref GTP/Basic/Shaded_CPos_VS
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32 | {
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33 | param_named_auto WorldViewProj worldviewproj_matrix
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34 | param_named_auto World world_matrix
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35 | param_named_auto WorldView worldview_matrix
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36 | param_named_auto WorldInv inverse_world_matrix
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37 | }
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38 | fragment_program_ref GTP/MultiBounce/NormalDistancePS
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39 | {
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40 |
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41 | }
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42 | }
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43 | }
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44 | }
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45 |
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46 | material GTP/MultiBounce/DistanceMinMaxCW
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47 | {
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48 | technique
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49 | {
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50 | pass
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51 | {
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52 | cull_hardware clockwise
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53 | scene_blend_op max
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54 | depth_check off
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55 | polygon_mode points
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56 |
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57 | vertex_program_ref GTP/Basic/Shaded_CPos_VS
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58 | {
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59 | param_named_auto WorldViewProj worldviewproj_matrix
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60 | param_named_auto World world_matrix
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61 | param_named_auto WorldView worldview_matrix
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62 | param_named_auto WorldInv inverse_world_matrix
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63 | }
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64 | fragment_program_ref GTP/MultiBounce/DistanceMinMaxPS
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65 | {
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66 | }
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67 | }
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68 | }
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69 | }
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70 |
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71 | material GTP/MultiBounce/DistanceMinMaxCCW
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72 | {
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73 | technique
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74 | {
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75 | pass
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76 | {
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77 | cull_hardware anticlockwise
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78 | scene_blend_op max
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79 | depth_check off
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80 | polygon_mode points
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81 |
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82 | vertex_program_ref GTP/Basic/Shaded_CPos_VS
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83 | {
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84 | param_named_auto WorldViewProj worldviewproj_matrix
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85 | param_named_auto World world_matrix
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86 | param_named_auto WorldView worldview_matrix
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87 | param_named_auto WorldInv inverse_world_matrix
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88 | }
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89 | fragment_program_ref GTP/MultiBounce/DistanceMinMaxPS
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90 | {
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91 | }
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92 | }
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93 | }
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94 | }
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95 |
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96 |
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