[2054] | 1 | fragment_program GTP/MultiBounce/Refraction2L_PS hlsl
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| 2 | {
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| 3 |
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| 4 | source GTPMultipleRefraction2L.hlsl
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| 5 | entry_point MultipleRefractionPS
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| 6 | target ps_3_0
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| 7 | flow_control prefer
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| 8 | }
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| 9 |
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| 10 | fragment_program GTP/MultiBounce/PhotonMap2L_PS hlsl
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| 11 | {
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| 12 |
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| 13 | source GTPMultipleRefraction2L.hlsl
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| 14 | entry_point MultipleRefractionPhotonMap_PS
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| 15 | target ps_3_0
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| 16 | flow_control prefer
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| 17 | }
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| 18 |
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| 19 | material GTP/MultiBounce/PhotonMap2L
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| 20 | {
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| 21 | technique
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| 22 | {
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| 23 | pass
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| 24 | {
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| 25 | vertex_program_ref GTP/Basic/Shaded_VS
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| 26 | {
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| 27 | param_named_auto WorldViewProj worldviewproj_matrix
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| 28 | param_named_auto World world_matrix
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| 29 | param_named_auto WorldInv inverse_world_matrix
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| 30 | }
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| 31 | fragment_program_ref GTP/MultiBounce/PhotonMap2L_PS
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| 32 | {
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| 33 | param_named_auto cameraPos camera_position
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| 34 | param_named lastCenter float3 0 0 0
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| 35 | param_named refIndex float 0.77
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| 36 | }
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| 37 | //cubemap of distances
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| 38 | texture_unit
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| 39 | {
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| 40 |
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| 41 | }
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| 42 | texture_unit
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| 43 | {
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| 44 | texture object_SE_0_COLORCUBEMAP_L1
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| 45 | }
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| 46 | }
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| 47 | }
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| 48 | }
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| 49 |
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| 50 | material GTP/MultiBounce/CauCube_PointSprite
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| 51 | {
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| 52 | technique
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| 53 | {
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| 54 | pass
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| 55 | {
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| 56 | cull_hardware none
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| 57 | scene_blend src_alpha one
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| 58 | depth_check off
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| 59 | point_sprites on
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| 60 | vertex_program_ref GTP/Caustic/CauCube_PointSprite_VS
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| 61 | {
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| 62 | param_named_auto WorldView worldview_matrix
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| 63 | param_named_auto Proj projection_matrix
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| 64 | param_named CauSpriteSize float 15
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| 65 | }
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| 66 | fragment_program_ref GTP/Caustic/CauCube_PointSprite_PS
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| 67 | {
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| 68 | param_named CausticColor float4 0.8 0.8 0.8 0.5
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| 69 | }
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| 70 | texture_unit
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| 71 | {
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| 72 | vertex_texture true
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| 73 | }
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| 74 | texture_unit
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| 75 | {
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| 76 | texture PowerOfPhotonHitTexel.dds
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| 77 | }
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| 78 | }
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| 79 | }
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| 80 | }
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| 81 |
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| 82 |
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| 83 | //object_SE_0_DISTANCECUBEMAP_L1
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| 84 |
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| 85 | material GTP/MultiBounce/Refractor2L
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| 86 | {
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| 87 | technique
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| 88 | {
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| 89 | pass
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| 90 | {
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| 91 | //cull_hardware none
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| 92 | IllumTechniques
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| 93 | {
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| 94 | RenderTechnique CausticCaster
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| 95 | {
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| 96 | attenuation 1000
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| 97 | photonmap_resolution 32
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| 98 | caustic_cubemap_resolution 256
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| 99 | photon_map_material GTP/MultiBounce/PhotonMap2L
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| 100 | caustic_map_material GTP/MultiBounce/CauCube_PointSprite
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| 101 | //caustic_map_material GTP/Caustic/CauCube_Triangles
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| 102 | //use_triangles true
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| 103 | //blur_caustic_cubemap true
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| 104 | }
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| 105 | RenderTechnique ColorCubeMap
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| 106 | {
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| 107 | resolution 1024
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| 108 | update_interval 1
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| 109 | distance_calc false
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| 110 | face_angle_calc false
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| 111 | update_all_face true
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| 112 |
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| 113 | }
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| 114 | RenderTechnique DistanceCubeMap
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| 115 | {
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| 116 | resolution 1024
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| 117 | update_interval 1
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| 118 | distance_calc false
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| 119 | face_angle_calc false
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| 120 | update_all_face true
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| 121 | }
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| 122 | RenderTechnique ColorCubeMap
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| 123 | {
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| 124 | resolution 1024
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| 125 | layer 1
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| 126 | texture_unit_id 2
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| 127 | update_interval 1
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| 128 | distance_calc false
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| 129 | face_angle_calc false
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| 130 | update_all_face true
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| 131 | render_env false
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| 132 | render_self true
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| 133 | self_material GTP/MultiBounce/NormalDistanceCCW
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| 134 | }
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| 135 | }
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| 136 | vertex_program_ref GTP/Basic/Shaded_CPos_VS
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| 137 | {
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| 138 | param_named_auto WorldViewProj worldviewproj_matrix
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| 139 | param_named_auto World world_matrix
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| 140 | param_named_auto WorldInv inverse_world_matrix
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| 141 | }
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| 142 | fragment_program_ref GTP/MultiBounce/Refraction2L_PS
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| 143 | {
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| 144 | param_named_auto cameraPos camera_position
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| 145 | param_named refIndex float 0.77
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| 146 | param_named sFresnel float 0.04
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| 147 | }
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| 148 |
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| 149 | //Cube map of environment
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| 150 | texture_unit
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| 151 | {
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| 152 | //filtering none
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| 153 | }
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| 154 | //Cube map of environment distances
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| 155 | texture_unit
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| 156 | {
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| 157 | filtering none
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| 158 | }
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| 159 | //Cube map of reflective object's normals and distances CCW
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| 160 | texture_unit
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| 161 | {
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| 162 | filtering none
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| 163 | }
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| 164 | }
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| 165 | }
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| 166 | } |
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