Line | |
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1 | material GTP/Basic/Plain
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware clockwise
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8 | vertex_program_ref GTP/Basic/Plain_VS
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9 | {
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10 | param_named_auto WorldViewProj worldviewproj_matrix
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11 | }
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12 | vertex_program_ref GTP/Basic/Plain_PS
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13 | {
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14 | }
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15 | }
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16 | }
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17 | }
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18 |
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19 | material GTP/Basic/PlainTex
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20 | {
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21 | technique
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22 | {
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23 | pass
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24 | {
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25 | cull_hardware clockwise
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26 | vertex_program_ref GTP/Basic/PlainTex_VS
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27 | {
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28 | param_named_auto WorldViewProj worldviewproj_matrix
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29 | }
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30 | vertex_program_ref GTP/Basic/PlainTex2D_PS
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31 | {
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32 | }
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33 | texture_unit
|
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34 | {
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35 | }
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36 | }
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37 | }
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38 | }
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39 |
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40 | material GTP/Basic/Depth
|
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41 | {
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42 | technique
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43 | {
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44 | pass
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45 | {
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46 | cull_hardware clockwise
|
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47 | vertex_program_ref GTP/Basic/VPos_VS
|
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48 | {
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49 | param_named_auto WorldViewProj worldviewproj_matrix
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50 | }
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51 | vertex_program_ref GTP/Basic/VDepth_PS
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52 | {
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53 | }
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54 | }
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55 | }
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56 | }
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57 |
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58 | material GTP/Basic/DepthCCW : GTP/Basic/Depth
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59 | {
|
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60 | technique 0
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61 | {
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62 | pass 0
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63 | {
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64 | cull_hardware anticlockwise
|
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65 | }
|
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66 | }
|
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67 | }
|
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68 |
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69 | material GTP/Basic/CameraDepth
|
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70 | {
|
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71 | technique
|
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72 | {
|
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73 | pass
|
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74 | {
|
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75 | cull_hardware clockwise
|
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76 | vertex_program_ref GTP/Basic/CPos_VS
|
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77 | {
|
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78 | param_named_auto WorldViewProj worldviewproj_matrix
|
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79 | param_named_auto WorldView worldview_matrix
|
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80 | }
|
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81 | vertex_program_ref GTP/Basic/CDepth_PS
|
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82 | {
|
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83 | }
|
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84 | }
|
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85 | }
|
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86 | }
|
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87 |
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88 | material GTP/Basic/Distance
|
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89 | {
|
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90 | technique
|
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91 | {
|
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92 | pass
|
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93 | {
|
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94 | cull_hardware clockwise
|
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95 | vertex_program_ref GTP/Basic/CPos_VS
|
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96 | {
|
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97 | param_named_auto WorldViewProj worldviewproj_matrix
|
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98 | param_named_auto WorldView worldview_matrix
|
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99 | }
|
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100 | fragment_program_ref GTP/Basic/CDist_PS
|
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101 | {
|
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102 | }
|
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103 | }
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104 | }
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105 | }
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106 |
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107 | material GTP/Basic/DistanceCCW : GTP/Basic/Distance
|
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108 | {
|
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109 | technique 0
|
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110 | {
|
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111 | pass 0
|
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112 | {
|
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113 | cull_hardware anticlockwise
|
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114 | }
|
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115 | }
|
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116 | } |
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