[2040] | 1 | material GTP/Caustic/PhotonMap_HitEnv
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | pass
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| 6 | {
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| 7 | vertex_program_ref GTP/Basic/Shaded_VS
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| 8 | {
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| 9 | param_named_auto WorldViewProj worldviewproj_matrix
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| 10 | param_named_auto World world_matrix
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| 11 | param_named_auto WorldInv inverse_world_matrix
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| 12 | }
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| 13 | fragment_program_ref GTP/Caustic/PhotonMapHitEnv_PS
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| 14 | {
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| 15 | param_named_auto cameraPos camera_position
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| 16 | param_named lastCenter float3 0 0 0
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[2136] | 17 | param_named refIndex float 0.85
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[2040] | 18 | }
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| 19 | //cubemap of distances
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| 20 | texture_unit
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| 21 | {
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[2266] | 22 | filtering none
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[2040] | 23 | }
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| 24 | }
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| 25 | }
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| 26 | }
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| 27 |
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| 28 | material GTP/Caustic/CauCube_PointSprite
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| 29 | {
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| 30 | technique
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| 31 | {
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| 32 | pass
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| 33 | {
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| 34 | cull_hardware none
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| 35 | scene_blend src_alpha one
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| 36 | depth_check off
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| 37 | point_sprites on
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| 38 | vertex_program_ref GTP/Caustic/CauCube_PointSprite_VS
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| 39 | {
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| 40 | param_named_auto WorldView worldview_matrix
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| 41 | param_named_auto Proj projection_matrix
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[2175] | 42 | param_named CauSpriteSize float 10
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[2040] | 43 | }
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| 44 | fragment_program_ref GTP/Caustic/CauCube_PointSprite_PS
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| 45 | {
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[2175] | 46 | param_named CausticColor float4 1 1 1 0.8
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[2040] | 47 | }
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| 48 | texture_unit
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| 49 | {
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| 50 | vertex_texture true
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| 51 | }
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| 52 | texture_unit
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| 53 | {
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| 54 | texture PowerOfPhotonHitTexel.dds
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| 55 | }
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| 56 | }
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| 57 | }
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| 58 | }
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| 59 |
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| 60 | material GTP/Caustic/CauCube_Triangles
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| 61 | {
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| 62 | technique
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| 63 | {
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| 64 | pass
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| 65 | {
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| 66 | cull_hardware none
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| 67 | scene_blend src_alpha one
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| 68 | depth_write off
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| 69 | vertex_program_ref GTP/Caustic/CauCube_Triangles_VS
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| 70 | {
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| 71 | param_named_auto WorldView worldview_matrix
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| 72 | param_named_auto Proj projection_matrix
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[2136] | 73 | param_named PhotonMapResolution float 64
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| 74 | param_named WorldSize float 10
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[2040] | 75 | }
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| 76 | fragment_program_ref GTP/Caustic/CauCube_Triangles_PS
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| 77 | {
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| 78 | param_named CausticColor float4 0.7 0.7 0.5 1
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[2136] | 79 |
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[2040] | 80 | }
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| 81 | texture_unit
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| 82 | {
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| 83 | vertex_texture true
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| 84 | }
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| 85 | }
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| 86 | }
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| 87 | }
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| 88 |
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| 89 | material GTP/Caustic/Glass
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| 90 | {
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| 91 | technique
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| 92 | {
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| 93 | pass
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| 94 | {
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| 95 | IllumTechniques
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| 96 | {
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| 97 | RenderTechnique ColorCubeMap
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| 98 | {
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[2266] | 99 | update_interval 0
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[2054] | 100 | update_all_face true
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[2040] | 101 | }
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| 102 | RenderTechnique DistanceCubeMap
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| 103 | {
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[2266] | 104 | update_interval 0
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[2054] | 105 | update_all_face true
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[2040] | 106 | }
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| 107 | RenderTechnique CausticCaster
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| 108 | {
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[2054] | 109 | attenuation 1000
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[2136] | 110 | update_interval 1
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| 111 | update_all_face true
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| 112 | photonmap_resolution 64
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[2040] | 113 | caustic_cubemap_resolution 256
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| 114 | photon_map_material GTP/Caustic/PhotonMap_HitEnv
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[2136] | 115 | //caustic_map_material GTP/Caustic/CauCube_PointSprite
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| 116 | caustic_map_material GTP/Caustic/CauCube_Triangles
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| 117 | use_triangles true
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| 118 | blur_caustic_cubemap true
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[2040] | 119 | }
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| 120 |
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| 121 | }
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[2175] | 122 | vertex_program_ref GTP/Basic/Shaded_VS
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[2040] | 123 | {
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| 124 | param_named_auto WorldViewProj worldviewproj_matrix
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| 125 | param_named_auto World world_matrix
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| 126 | param_named_auto WorldInv inverse_world_matrix
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| 127 | }
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[2054] | 128 | fragment_program_ref GTP/EnvMap/Localized_Refraction_PS
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[2040] | 129 | {
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[2368] | 130 | param_named_auto cameraPos camera_position
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[2040] | 131 | param_named lastCenter float3 0 0 0
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| 132 | param_named sFresnel float 0.1
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[2337] | 133 | param_named sRefraction float 0.85
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[2368] | 134 |
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[2040] | 135 | }
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| 136 | //Cube map for reflections and refractions
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| 137 | texture_unit
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| 138 | {
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| 139 |
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| 140 | }
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| 141 | //Cube map of distances
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| 142 | texture_unit
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| 143 | {
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[2266] | 144 | filtering none
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[2040] | 145 | }
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| 146 | }
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| 147 | }
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[2175] | 148 | }
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| 149 |
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| 150 | material GTP/Caustic/Glass_PointSprite
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| 151 | {
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| 152 | technique
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| 153 | {
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| 154 | pass
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| 155 | {
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| 156 | IllumTechniques
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| 157 | {
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| 158 | RenderTechnique ColorCubeMap
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| 159 | {
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[2266] | 160 | update_interval 0
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[2175] | 161 | update_all_face true
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| 162 | }
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| 163 | RenderTechnique DistanceCubeMap
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| 164 | {
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[2266] | 165 | update_interval 0
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[2175] | 166 | update_all_face true
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| 167 | }
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| 168 | RenderTechnique CausticCaster
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| 169 | {
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| 170 | attenuation 1000
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| 171 | update_interval 1
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| 172 | update_all_face true
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| 173 | photonmap_resolution 64
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| 174 | caustic_cubemap_resolution 256
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| 175 | photon_map_material GTP/Caustic/PhotonMap_HitEnv
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| 176 | caustic_map_material GTP/Caustic/CauCube_PointSprite
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| 177 | blur_caustic_cubemap false
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| 178 | }
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| 179 |
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| 180 | }
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| 181 | vertex_program_ref GTP/Basic/Shaded_VS
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| 182 | {
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| 183 | param_named_auto WorldViewProj worldviewproj_matrix
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| 184 | param_named_auto World world_matrix
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| 185 | param_named_auto WorldInv inverse_world_matrix
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| 186 | }
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| 187 | fragment_program_ref GTP/EnvMap/Localized_Refraction_PS
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| 188 | {
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| 189 | param_named_auto cameraPos camera_position
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| 190 | param_named lastCenter float3 0 0 0
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| 191 | param_named sFresnel float 0.1
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[2301] | 192 | param_named sRefraction float 0.8
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[2175] | 193 | }
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| 194 | //Cube map for reflections and refractions
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| 195 | texture_unit
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| 196 | {
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| 197 |
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| 198 | }
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| 199 | //Cube map of distances
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| 200 | texture_unit
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| 201 | {
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[2266] | 202 | filtering none
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[2175] | 203 | }
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| 204 | }
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| 205 | }
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[2040] | 206 | } |
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