1 | material GTP/Particles/SpriteShader
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | cull_hardware none
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8 | depth_check off
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9 | scene_blend add
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10 | depth_write off
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11 | vertex_program_ref GTP/Particles/SpriteVS
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12 | {
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13 | param_named_auto worldView worldview_matrix
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14 | param_named_auto Proj projection_matrix
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15 | }
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16 | fragment_program_ref GTP/Particles/SpritePS
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17 | {
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18 |
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19 | }
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20 | texture_unit
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21 | {
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22 | texture flare.png
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23 | }
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24 | }
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25 | }
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26 | }
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27 |
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28 |
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29 | material GTP/SBB/Basic
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30 | {
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31 | technique
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32 | {
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33 | pass
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34 | {
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35 | IllumTechniques
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36 | {
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37 | RenderTechnique SphericalBillboard
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38 | {
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39 | texture_unit_id 1
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40 | }
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41 | }
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42 | scene_blend src_alpha one
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43 | //scene_blend src_alpha one_minus_src_alpha
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44 | depth_write off
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45 | depth_check off
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46 | vertex_program_ref GTP/Particles/SB_Sprite_VS
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47 | {
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48 | param_named_auto worldView worldview_matrix
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49 | param_named_auto Proj projection_matrix
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50 | param_named_auto width viewport_width
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51 | param_named_auto height viewport_height
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52 | }
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53 | fragment_program_ref GTP/Particles/SB_Sprite_PS
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54 | {
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55 | param_named_auto farplane far_clip_distance
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56 | param_named_auto nearplane near_clip_distance
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57 | param_named color float4 1 1 1 0.025
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58 | }
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59 | texture_unit
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60 | {
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61 | anim_texture smokealpha.tga 32 2.0
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62 | //texture flare.png
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63 | }
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64 | //scene depth texture
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65 | texture_unit
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66 | {
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67 | filtering none
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68 | }
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69 | texture_unit
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70 | {
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71 | texture planck.tga
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72 | }
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73 | }
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74 | }
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75 | }
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76 |
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77 | material GTP/SBB/Illum
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78 | {
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79 | technique
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80 | {
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81 | pass
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82 | {
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83 | IllumTechniques
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84 | {
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85 | RenderTechnique SphericalBillboard
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86 | {
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87 | texture_unit_id 1
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88 | }
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89 | RenderTechnique IllumVolume
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90 | {
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91 | material GTP/HPS/Smoke_IllumVolume
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92 | update_interval 1
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93 | texture_unit_id 2
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94 | resolution 128
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95 | lightmatrix_param_name lightViewProj
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96 | }
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97 | }
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98 | //scene_blend src_alpha one
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99 | scene_blend src_alpha one_minus_src_alpha
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100 | depth_write off
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101 | depth_check off
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102 | vertex_program_ref GTP/Particles/SBB_Illum_VS
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103 | {
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104 | param_named_auto worldView worldview_matrix
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105 | param_named_auto worldViewInv inverse_worldview_matrix
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106 | param_named_auto Proj projection_matrix
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107 | param_named_auto width viewport_width
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108 | param_named_auto height viewport_height
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109 | }
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110 | fragment_program_ref GTP/Particles/SBB_Illum_PS
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111 | {
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112 | param_named_auto farplane far_clip_distance
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113 | param_named_auto nearplane near_clip_distance
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114 | param_named color float4 1 1 1 0.1
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115 | }
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116 | texture_unit
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117 | {
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118 | anim_texture smokealpha.tga 32 2.0
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119 | //texture flare.png
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120 | }
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121 | //scene depth texture
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122 | texture_unit
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123 | {
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124 | filtering none
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125 | }
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126 | texture_unit
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127 | {
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128 |
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129 | }
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130 | }
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131 | }
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132 | }
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133 |
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134 | material GTP/HPS/Smoke_S
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135 | {
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136 | technique
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137 | {
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138 | pass
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139 | {
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140 | depth_check off
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141 | scene_blend_op max
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142 | scene_blend_op_alpha add
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143 | scene_blend_alpha one one_minus_src_alpha
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144 | vertex_program_ref GTP/HPS/Small_VS
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145 | {
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146 | param_named_auto worldView worldview_matrix
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147 | param_named_auto Proj projection_matrix
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148 | }
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149 | fragment_program_ref GTP/HPS/Small_PS
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150 | {
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151 | param_named_auto Proj projection_matrix
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152 | }
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153 | texture_unit
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154 | {
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155 | texture smoke2.jpg
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156 | }
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157 | }
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158 | }
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159 | }
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160 |
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161 | material GTP/HPS/Smoke_L
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162 | {
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163 | technique
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164 | {
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165 | pass
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166 | {
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167 | IllumTechniques
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168 | {
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169 | RenderTechnique HPS
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170 | {
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171 | particle_script GTP/HPS/Smoke_Little
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172 | perspective false
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173 | vparam_radius baseRadius
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174 | }
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175 | }
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176 | depth_check off
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177 | scene_blend alpha_blend
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178 | vertex_program_ref GTP/HPS/Large_VS
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179 | {
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180 | param_named_auto worldView worldview_matrix
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181 | param_named_auto Proj projection_matrix
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182 | }
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183 | fragment_program_ref GTP/HPS/Large_PS
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184 | {
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185 |
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186 | }
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187 | //impostor texture
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188 | texture_unit
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189 | {
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190 |
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191 | }
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192 | }
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193 | }
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194 | }
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195 |
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196 | material GTP/HPS/Smoke_L_Depth
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197 | {
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198 | technique
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199 | {
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200 | pass
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201 | {
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202 | IllumTechniques
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203 | {
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204 | RenderTechnique HPS
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205 | {
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206 | particle_script GTP/HPS/Smoke_Little
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207 | perspective false
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208 | vparam_radius baseRadius
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209 | update_interval 1
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210 | }
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211 | RenderTechnique SphericalBillboard
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212 | {
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213 | texture_unit_id 1
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214 | }
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215 | }
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216 | depth_check off
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217 | depth_write off
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218 | scene_blend alpha_blend
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219 | vertex_program_ref GTP/HPS/Large_Depth_VS
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220 | {
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221 | param_named_auto worldView worldview_matrix
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222 | param_named_auto Proj projection_matrix
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223 | }
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224 | fragment_program_ref GTP/HPS/Large_Depth_PS
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225 | {
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226 | param_named_auto farplane far_clip_distance
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227 | param_named_auto nearplane near_clip_distance
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228 | param_named color float4 1 1 1 0.5
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229 | }
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230 | //impostor texture
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231 | texture_unit
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232 | {
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233 | //filtering none
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234 | }
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235 | //scene depth texture
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236 | texture_unit
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237 | {
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238 | filtering none
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239 | }
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240 | }
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241 | }
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242 | }
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243 |
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244 | material GTP/HPS/Smoke_L_Depth_Illum
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245 | {
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246 | technique
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247 | {
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248 | pass
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249 | {
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250 | IllumTechniques
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251 | {
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252 | RenderTechnique HPS
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253 | {
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254 | particle_script GTP/HPS/Smoke_Little
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255 | perspective false
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256 | vparam_radius baseRadius
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257 | update_interval 1
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258 | }
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259 | RenderTechnique SphericalBillboard
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260 | {
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261 | texture_unit_id 1
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262 | }
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263 | RenderTechnique IllumVolume
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264 | {
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265 | material GTP/HPS/Smoke_IllumVolume
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266 | update_interval 1
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267 | texture_unit_id 2
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268 | resolution 128
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269 | lightmatrix_param_name lightViewProj
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270 | }
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271 | }
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272 | depth_check off
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273 | depth_write off
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274 | scene_blend alpha_blend
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275 | vertex_program_ref GTP/HPS/Large_Depth_Illum_VS
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276 | {
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277 | param_named_auto worldView worldview_matrix
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278 | param_named_auto worldViewInv inverse_worldview_matrix
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279 | param_named_auto Proj projection_matrix
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280 | param_named_auto width viewport_width
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281 | param_named_auto height viewport_height
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282 | param_named baseRadius float 1
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283 | }
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284 | fragment_program_ref GTP/HPS/Large_Depth_Illum_PS
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285 | {
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286 | param_named_auto nearplane near_clip_distance
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287 | }
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288 | //impostor texture
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289 | texture_unit
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290 | {
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291 | //filtering none
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292 | }
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293 | //scene depth texture
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294 | texture_unit
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295 | {
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296 | filtering none
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297 | }
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298 | //Ilumination volume
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299 | texture_unit
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300 | {
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301 | //filtering none
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302 | }
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303 | }
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304 | }
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305 | }
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306 |
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307 |
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308 |
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309 | material GTP/HPS/Smoke_IllumVolume
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310 | {
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311 | technique
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312 | {
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313 | pass
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314 | {
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315 | cull_hardware none
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316 | cull_software none
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317 | lighting off
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318 | scene_blend zero one_minus_src_colour
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319 | depth_write off
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320 |
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321 | vertex_program_ref GTP/HPS/IllumVolume_VS
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322 | {
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323 | param_named_auto worldView worldview_matrix
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324 | param_named_auto Proj projection_matrix
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325 | }
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326 | fragment_program_ref GTP/HPS/IllumVolume_PS
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327 | {
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328 | //param_named density float 0.005
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329 | param_named density float 0.5
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330 | }
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331 | texture_unit
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332 | {
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333 | texture pamacs.dds
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334 | }
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335 | }
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336 | }
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337 | } |
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