1 | float REDUCED_CUBEMAP_SIZE;
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2 |
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3 | float4 readCubeMap(samplerCUBE cm, float3 coord)
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4 | {
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5 | float4 color = texCUBElod( cm, float4(coord.xy, -coord.z, 1) );
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6 | color.a = 1;
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7 | return color;
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8 | }
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9 |
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10 | float readDistanceCubeMap(samplerCUBE dcm, float3 coord)
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11 | {
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12 | float dist = texCUBElod(dcm, float4(coord.xy, - coord.z, 1)).r;
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13 | if(dist == 0) dist = 1000000; ///sky
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14 | return dist;
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15 | }
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16 |
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17 |
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18 | /////////////////////
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19 | ///// Diffuse
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20 | ///////////////////
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21 |
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22 | float4 GetContibution(float3 L, float3 L1, float3 L2, float3 L3, float3 L4, float3 pos, float3 N, samplerCUBE cubemap)
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23 | {
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24 | float d;
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25 | //d = texCUBE(cubemap, L).a;
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26 | d = readDistanceCubeMap(cubemap, L1).r;
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27 | L1 = d * normalize(L1);
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28 | d = readDistanceCubeMap(cubemap, L2).r;
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29 | L2 = d * normalize(L2);
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30 | d = readDistanceCubeMap(cubemap, L3).r;
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31 | L3 = d * normalize(L3);
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32 | d = readDistanceCubeMap(cubemap, L4).r;
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33 | L4 = d * normalize(L4);
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34 |
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35 |
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36 | float3 r1 = normalize(L1 - pos);
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37 | float3 r2 = normalize(L2 - pos);
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38 | float3 r3 = normalize(L3 - pos);
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39 | float3 r4 = normalize(L4 - pos);
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40 | /*
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41 | float tri1 = acos(dot(r1, r2)) * dot(cross(r1, r2), N);
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42 | float tri2 = acos(dot(r2, r3)) * dot(cross(r2, r3), N);
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43 | float tri3 = acos(dot(r3, r4)) * dot(cross(r3, r4), N);
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44 | float tri4 = acos(dot(r4, r1)) * dot(cross(r4, r1), N);
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45 | */
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46 | float3 crossP = cross(r1, r2);
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47 | float r = length(crossP);
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48 | float dd = dot(r1,r2);
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49 | float tri1 = acos(dd) * dot(crossP/r, N);
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50 |
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51 | crossP = cross(r2, r3);
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52 | r = length(crossP);
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53 | dd = dot(r1,r2);
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54 | float tri2 = acos(dd) * dot(crossP/r, N);
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55 |
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56 | crossP = cross(r3, r4);
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57 | r = length(crossP);
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58 | dd = dot(r1,r2);
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59 | float tri3 = acos(dd) * dot(crossP/r, N);
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60 |
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61 | crossP = cross(r4, r1);
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62 | r = length(crossP);
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63 | dd = dot(r1,r2);
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64 | float tri4= acos(dd) * dot(crossP/r, N);
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65 |
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66 |
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67 | return max(tri1 + tri2 + tri3 + tri4, 0);
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68 | //return tri1 + tri2 + tri3 + tri4;
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69 | }
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70 |
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71 |
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72 | struct vertOUT
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73 | {
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74 | float4 hPos :POSITION;
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75 | float3 wPos :TEXCOORD1;
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76 | float2 texCoord :TEXCOORD0;
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77 | float3 mNormal :TEXCOORD2;
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78 | };
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79 |
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80 | vertOUT DiffuseVS(float4 position : POSITION,
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81 | float3 normal : NORMAL,
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82 | half3 tangent : TEXCOORD1,
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83 | float2 texCoord : TEXCOORD0,
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84 | uniform float4x4 worldViewProj,
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85 | uniform float4x4 worldI,
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86 | uniform float4x4 world)
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87 | {
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88 | vertOUT OUT;
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89 | OUT.hPos = mul(worldViewProj, position);
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90 | OUT.wPos = mul(world, position).xyz;
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91 | OUT.mNormal = mul(normal, worldI);
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92 | //OUT.mNormal = normal;
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93 | OUT.texCoord = texCoord;
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94 | return OUT;
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95 | }
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96 |
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97 |
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98 | float4 DiffusePS( vertOUT IN,
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99 | uniform float3 cameraPos,
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100 | uniform float3 lastCenter, //LI//
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101 | uniform samplerCUBE SmallEnvMapSampler : register(s0),
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102 | uniform samplerCUBE DistanceEnvMapSampler : register(s1)
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103 | ) : COLOR0
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104 | {
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105 | float M = 4;
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106 |
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107 | float3 N = IN.mNormal;
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108 | N = normalize( N );
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109 | float3 pos = IN.wPos - lastCenter;
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110 |
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111 | //return float4(N,1)+ lastCenter.x*0.000001;
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112 | // return float4(N,1)+ lastCenter.x*0.000001;
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113 | // return readCubeMap(SmallEnvMapSampler, pos) + lastCenter.x*0.000001;
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114 |
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115 | float4 I = 0;
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116 | float3 L1, L2, L3, L4, L;
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117 | float4 Le;
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118 | float width = 1.0 / M;
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119 | float width2 = width * 2;
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120 | float d;
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121 |
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122 | for (float x = 1; x < M; x++)
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123 | for (float y = 1; y < M; y++)
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124 | {
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125 | float2 p, tpos;
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126 | tpos.x = x * width;
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127 | tpos.y = y * width;
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128 |
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129 | p = tpos.xy;
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130 | p = 2.0 * p - 1.0; //-1..1
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131 |
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132 | L1 = float3(p.x - width, p.y - width, 1);
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133 | L2 = float3(p.x + width, p.y - width, 1);
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134 | L3 = float3(p.x + width, p.y + width, 1);
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135 | L4 = float3(p.x - width, p.y + width, 1);
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136 | L = float3(p.x, p.y, 1);
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137 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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138 |
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139 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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140 |
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141 | }
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142 |
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143 | for (float x = 1; x < M; x++)
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144 | for (float y = 1; y < M; y++)
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145 | {
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146 | float2 p, tpos;
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147 | tpos.x = x * width; // 0..1
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148 | tpos.y = y * width; // 0..1
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149 |
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150 | p = tpos.xy;
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151 | p = 2.0 * p - 1.0; //-1..1
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152 |
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153 | L4 = float3(p.x - width, p.y - width, -1);
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154 | L3 = float3(p.x + width, p.y - width, -1);
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155 | L2 = float3(p.x + width, p.y + width, -1);
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156 | L1 = float3(p.x - width, p.y + width, -1);
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157 | L = float3(p.x, p.y, -1);
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158 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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159 |
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160 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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161 | }
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162 |
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163 | for (float x = 1; x < M; x++)
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164 | for (float y = 1; y < M; y++)
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165 | {
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166 | float2 p, tpos;
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167 | tpos.x = x * width; // 0..1
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168 | tpos.y = y * width; // 0..1
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169 |
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170 | p = tpos.xy;
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171 | p = 2.0 * p - 1.0; //-1..1
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172 |
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173 | L4 = float3(p.x - width, 1, p.y - width);
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174 | L3 = float3(p.x + width, 1, p.y - width);
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175 | L2 = float3(p.x + width, 1, p.y + width);
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176 | L1 = float3(p.x - width, 1, p.y + width);
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177 | L = float3(p.x, 1, p.y);
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178 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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179 |
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180 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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181 | }
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182 |
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183 | for (float x = 1; x < M; x++)
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184 | for (float y = 1; y < M; y++)
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185 | {
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186 | float2 p, tpos;
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187 | tpos.x = x * width; // 0..1
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188 | tpos.y = y * width; // 0..1
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189 |
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190 | p = tpos.xy;
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191 | p = 2.0 * p - 1.0; //-1..1
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192 |
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193 | L1 = float3(p.x - width, -1, p.y - width);
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194 | L2 = float3(p.x + width, -1, p.y - width);
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195 | L3 = float3(p.x + width, -1, p.y + width);
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196 | L4 = float3(p.x - width, -1, p.y + width);
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197 | L = float3(p.x, -1, p.y);
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198 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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199 |
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200 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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201 | }
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202 |
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203 | for (float x = 1; x < M; x++)
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204 | for (float y = 1; y < M; y++)
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205 | {
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206 | float2 p, tpos;
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207 | tpos.x = x * width; // 0..1
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208 | tpos.y = y * width; // 0..1
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209 |
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210 | p = tpos.xy;
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211 | p = 2.0 * p - 1.0; //-1..1
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212 |
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213 | L1 = float3(1, p.x - width, p.y - width);
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214 | L2 = float3(1, p.x + width, p.y - width);
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215 | L3 = float3(1, p.x + width, p.y + width);
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216 | L4 = float3(1, p.x - width, p.y + width);
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217 | L = float3(1, p.x, p.y);
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218 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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219 |
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220 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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221 | }
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222 |
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223 | for (float x = 1; x < M; x++)
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224 | for (float y = 1; y < M; y++)
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225 | {
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226 | float2 p, tpos;
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227 | tpos.x = x * width; // 0..1
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228 | tpos.y = y * width; // 0..1
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229 |
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230 | p = tpos.xy;
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231 | p = 2.0 * p - 1.0; //-1..1
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232 |
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233 | L4 = float3(-1, p.x - width, p.y - width);
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234 | L3 = float3(-1, p.x + width, p.y - width);
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235 | L2 = float3(-1, p.x + width, p.y + width);
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236 | L1 = float3(-1, p.x - width, p.y + width);
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237 | L = float3(-1, p.x, p.y);
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238 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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239 |
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240 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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241 | }
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242 | float kd = 0.5;
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243 | return kd * I;
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244 | }
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245 |
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246 | struct vertOUTBump
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247 | {
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248 | float4 hPos :POSITION;
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249 | float3 wPos :TEXCOORD1;
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250 | float2 texCoord :TEXCOORD0;
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251 | float3 mNormal :TEXCOORD2;
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252 | float3 tangent :TEXCOORD3;
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253 | float3 binormal :TEXCOORD4;
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254 | };
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255 |
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256 | vertOUTBump DiffuseBumpVS(float4 position : POSITION,
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257 | float3 normal : NORMAL,
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258 | half3 tangent : TEXCOORD1,
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259 | float2 texCoord : TEXCOORD0,
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260 | uniform float4x4 worldViewProj,
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261 | uniform float4x4 world)
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262 | {
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263 | vertOUTBump OUT;
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264 | OUT.hPos = mul(worldViewProj, position);
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265 | OUT.wPos = mul(world, position).xyz;
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266 | OUT.mNormal = normal;
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267 | OUT.tangent = tangent;
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268 | OUT.texCoord = texCoord;
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269 | OUT.binormal = cross(tangent, normal);
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270 | return OUT;
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271 | }
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272 |
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273 | float4 DiffuseBumpPS( vertOUTBump IN,
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274 | uniform float3 cameraPos,
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275 | uniform float3 lastCenter, //LI//
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276 | uniform samplerCUBE SmallEnvMapSampler : register(s0),
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277 | uniform samplerCUBE DistanceEnvMapSampler : register(s1),
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278 | uniform sampler2D NormalMap : register(s2),
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279 | uniform float4x4 worldI
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280 | ) : COLOR0
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281 | {
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282 | float M = 4;
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283 |
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284 | float3 N = IN.mNormal;
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285 | N = normalize( N );
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286 | float3x3 TangentToModel = float3x3(IN.tangent, IN.binormal, N);
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287 |
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288 | half3 tNormal = tex2D(NormalMap, IN.texCoord).rgb;
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289 |
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290 | N = mul(tNormal, TangentToModel );
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291 |
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292 | N = normalize( N );
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293 | N = mul(N, worldI);
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294 |
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295 | float3 pos = IN.wPos - lastCenter;
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296 |
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297 | //return float4(N,1)+ lastCenter.x*0.000001;
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298 | // return readCubeMap(SmallEnvMapSampler, pos) + lastCenter.x*0.000001;
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299 |
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300 | float4 I = 0;
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301 | float3 L1, L2, L3, L4, L;
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302 | float4 Le;
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303 | float width = 1.0 / M;
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304 | float width2 = width * 2;
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305 | float d;
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306 | /*
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307 | for (float x = 0.5; x < M; x++)
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308 | for (float y = 0.5; y < M; y++)
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309 | {
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310 | float2 p, tpos;
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311 | tpos.x = x * width;
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312 | tpos.y = y * width;
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313 |
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314 | p = tpos.xy;
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315 | p = 2.0 * p - 1.0; //-1..1
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316 |
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317 | L1 = float3(p.x - width, p.y - width, 1);
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318 | L2 = float3(p.x + width, p.y - width, 1);
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319 | L3 = float3(p.x + width, p.y + width, 1);
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320 | L4 = float3(p.x - width, p.y + width, 1);
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321 | L = float3(p.x, p.y, 1);
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322 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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323 |
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324 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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325 |
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326 | }
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327 |
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328 | for (float x = 0.5; x < M; x++)
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329 | for (float y = 0.5; y < M; y++)
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330 | {
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331 | float2 p, tpos;
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332 | tpos.x = x * width; // 0..1
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333 | tpos.y = y * width; // 0..1
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334 |
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335 | p = tpos.xy;
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336 | p = 2.0 * p - 1.0; //-1..1
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337 |
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338 | L4 = float3(p.x - width, p.y - width, -1);
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339 | L3 = float3(p.x + width, p.y - width, -1);
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340 | L2 = float3(p.x + width, p.y + width, -1);
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341 | L1 = float3(p.x - width, p.y + width, -1);
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342 | L = float3(p.x, p.y, -1);
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343 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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344 |
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345 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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346 | }
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347 |
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348 | for (float x = 0.5; x < M; x++)
|
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349 | for (float y = 0.5; y < M; y++)
|
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350 | {
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351 | float2 p, tpos;
|
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352 | tpos.x = x * width; // 0..1
|
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353 | tpos.y = y * width; // 0..1
|
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354 |
|
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355 | p = tpos.xy;
|
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356 | p = 2.0 * p - 1.0; //-1..1
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357 |
|
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358 | L4 = float3(p.x - width, 1, p.y - width);
|
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359 | L3 = float3(p.x + width, 1, p.y - width);
|
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360 | L2 = float3(p.x + width, 1, p.y + width);
|
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361 | L1 = float3(p.x - width, 1, p.y + width);
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362 | L = float3(p.x, 1, p.y);
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363 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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364 |
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365 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
|
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366 | }
|
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367 |
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368 | for (float x = 0.5; x < M; x++)
|
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369 | for (float y = 0.5; y < M; y++)
|
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370 | {
|
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371 | float2 p, tpos;
|
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372 | tpos.x = x * width; // 0..1
|
---|
373 | tpos.y = y * width; // 0..1
|
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374 |
|
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375 | p = tpos.xy;
|
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376 | p = 2.0 * p - 1.0; //-1..1
|
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377 |
|
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378 | L1 = float3(p.x - width, -1, p.y - width);
|
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379 | L2 = float3(p.x + width, -1, p.y - width);
|
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380 | L3 = float3(p.x + width, -1, p.y + width);
|
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381 | L4 = float3(p.x - width, -1, p.y + width);
|
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382 | L = float3(p.x, -1, p.y);
|
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383 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
|
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384 |
|
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385 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
|
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386 | }
|
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387 |
|
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388 | for (float x = 0.5; x < M; x++)
|
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389 | for (float y = 0.5; y < M; y++)
|
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390 | {
|
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391 | float2 p, tpos;
|
---|
392 | tpos.x = x * width; // 0..1
|
---|
393 | tpos.y = y * width; // 0..1
|
---|
394 |
|
---|
395 | p = tpos.xy;
|
---|
396 | p = 2.0 * p - 1.0; //-1..1
|
---|
397 |
|
---|
398 | L1 = float3(1, p.x - width, p.y - width);
|
---|
399 | L2 = float3(1, p.x + width, p.y - width);
|
---|
400 | L3 = float3(1, p.x + width, p.y + width);
|
---|
401 | L4 = float3(1, p.x - width, p.y + width);
|
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402 | L = float3(1, p.x, p.y);
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403 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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404 |
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405 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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406 | }
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407 |
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408 | for (float x = 0.5; x < M; x++)
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409 | for (float y = 0.5; y < M; y++)
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410 | {
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411 | float2 p, tpos;
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412 | tpos.x = x * width; // 0..1
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413 | tpos.y = y * width; // 0..1
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414 |
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415 | p = tpos.xy;
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416 | p = 2.0 * p - 1.0; //-1..1
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417 |
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418 | L4 = float3(-1, p.x - width, p.y - width);
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419 | L3 = float3(-1, p.x + width, p.y - width);
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420 | L2 = float3(-1, p.x + width, p.y + width);
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421 | L1 = float3(-1, p.x - width, p.y + width);
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422 | L = float3(-1, p.x, p.y);
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423 | Le = float4(readCubeMap(SmallEnvMapSampler, L).rgb, 1);
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424 |
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425 | I += 0.5 * Le * GetContibution( L, L1, L2, L3, L4, pos, N, DistanceEnvMapSampler);
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426 | } */
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427 | float kd = 0.3;
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428 | return kd * I;
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429 | }
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430 |
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431 | float4 P2PContr(float3 N, float3 Nl, float3 pos, float3 L, samplerCUBE cubemap, samplerCUBE distmap)
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432 | {
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433 | Nl = normalize(Nl);
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434 | L = normalize(L);
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435 | float4 Le = readCubeMap(cubemap, L);
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436 | float d = readDistanceCubeMap(distmap, L);
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437 | float3 Lpos = L * d;
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438 | float3 Ldir = Lpos - pos;
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439 | float dist = 4 * dot(Ldir, Ldir);
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440 | Ldir = normalize(Ldir);
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441 |
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442 | return Le * (max(dot(N, Ldir),0) * dot(Nl, -1 * Ldir)) / dist;
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443 | }
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444 |
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445 | float4 EnvMapDiffuseP2PPS( vertOUT IN,
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446 | uniform float3 lastCenter, //LI//
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447 | uniform samplerCUBE SmallEnvMapSampler : register(s0),
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448 | uniform samplerCUBE DistanceEnvMapSampler : register(s1)) : COLOR
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449 | {
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450 | float M = 4.0;
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451 |
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452 | float3 N = IN.mNormal;
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453 | N = normalize( N );
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454 | float3 pos = IN.wPos - lastCenter;
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455 |
|
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456 | float4 I = 0;
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457 | float3 L;
|
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458 | float4 Le;
|
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459 | float width = 1.0 / M;
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460 | float d;
|
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461 |
|
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462 | float kd = 0.3;
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463 |
|
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464 | //return kd * readCubeMap(SmallEnvMapSampler, N) + lastCenter.x * 0.00000001;
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465 |
|
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466 | for (float x = 0.5; x < M; x++)
|
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467 | for (float y = 0.5; y < M; y++)
|
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468 | {
|
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469 | float2 p, tpos;
|
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470 | tpos.x = x * width;
|
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471 | tpos.y = y * width;
|
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472 |
|
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473 | p = tpos.xy;
|
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474 | p = 2.0 * p - 1.0; //-1..1
|
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475 |
|
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476 | I += P2PContr(N, float3(0,0,-1), pos, float3(p.x, p.y, 1), SmallEnvMapSampler, DistanceEnvMapSampler);
|
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477 | I += P2PContr(N, float3(0,0,1), pos, float3(-p.x, p.y, -1), SmallEnvMapSampler, DistanceEnvMapSampler);
|
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478 | I += P2PContr(N, float3(-1,0,0), pos, float3(1, p.y, -p.x), SmallEnvMapSampler, DistanceEnvMapSampler);
|
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479 | I += P2PContr(N, float3(1,0,0), pos, float3(-1, p.y, p.x), SmallEnvMapSampler, DistanceEnvMapSampler);
|
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480 | I += P2PContr(N, float3(0,-1,0), pos, float3(p.x, 1, -p.y), SmallEnvMapSampler, DistanceEnvMapSampler);
|
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481 | I += P2PContr(N, float3(0,1,0), pos, float3(p.x, -1, p.y), SmallEnvMapSampler, DistanceEnvMapSampler);
|
---|
482 | }
|
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483 |
|
---|
484 | return kd * I;
|
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485 | } |
---|