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1 |
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2 |
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3 | struct VertOut
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4 | {
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5 | float4 hPosition :POSITION;
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6 | float2 texCoord :TEXCOORD;
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7 | };
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8 |
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9 | VertOut vs(float4 position:POSITION,
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10 | float4 texCoord :TEXCOORD,
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11 | uniform float4x4 worldViewProj)
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12 | {
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13 | VertOut OUT;
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14 | OUT.hPosition = mul(worldViewProj, position);
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15 | OUT.texCoord = texCoord;
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16 | return OUT;
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17 |
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18 | }
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19 |
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20 | float4 ps(VertOut IN,
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21 | uniform sampler2D colorTex):COLOR
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22 | {
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23 | float4 Color;
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24 | Color = tex2D(colorTex, IN.texCoord) * 10.0;
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25 | return Color;
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26 | } |
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