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[1094] | 1 | material GameTools/CubeMap/Reduce
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| 2 | {
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| 3 |
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| 4 | technique
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| 5 | {
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| 6 | pass
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| 7 | {
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| 8 | //depth_check off
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| 9 | lighting off
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| 10 |
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| 11 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
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| 12 | {
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| 13 | // param_named_auto worldViewProj worldviewproj_matrix
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| 14 | // param_named_auto world world_matrix
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| 15 | }
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| 16 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
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| 17 | {
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| 18 | //param_named_auto cameraPos camera_position
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| 19 | param_named nFace int 0
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| 20 | param_named CUBEMAP_SIZE int 256
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| 21 | //param_named RATE int 2
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| 22 |
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| 23 | }
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| 24 |
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| 25 | //Cube map for reflections and refractions
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| 26 | texture_unit
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| 27 | {
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| 28 | filtering point point point
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| 29 | cubic_texture cubemap.jpg combinedUVW
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| 30 | tex_address_mode clamp
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| 31 | // env_map cubic_reflection
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| 32 | colour_op modulate
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| 33 | }
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| 34 |
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| 35 |
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| 36 | }
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| 37 | }
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| 38 | }
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| 39 |
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| 40 | material GameTools/CubeMap/Diffuse
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| 41 | {
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| 42 | technique
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| 43 | {
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| 44 | pass
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| 45 | {
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| 46 |
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| 47 | IllumTechniques
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| 48 | {
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| 49 | RenderTechnique ReducedColorCubeMap
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| 50 | {
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| 51 | update_interval 3
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| 52 | distance_calc false
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| 53 | face_angle_calc false
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| 54 | update_all_face false
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| 55 | }
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| 56 | }
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| 57 |
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| 58 |
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| 59 | vertex_program_ref GameTools/DiffuseVS
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| 60 | {
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| 61 | param_named_auto worldViewProj worldviewproj_matrix
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| 62 | param_named_auto world world_matrix
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| 63 |
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| 64 | }
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| 65 | fragment_program_ref GameTools/DiffusePS
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| 66 | {
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| 67 | param_named_auto cameraPos camera_position
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| 68 | param_named REDUCED_CUBEMAP_SIZE int 8
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| 69 | param_named lastCenter float3 0 0 0
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| 70 | }
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| 71 |
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| 72 | //Cube map for reflections and refractions
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| 73 | texture_unit
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| 74 | {
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| 75 | cubic_texture cubemap.jpg combinedUVW
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| 76 | tex_address_mode clamp
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| 77 | colour_op replace
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| 78 | }
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| 79 |
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| 80 | //Cube map of distances
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| 81 | texture_unit
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| 82 | {
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| 83 | cubic_texture cubemap.jpg combinedUVW
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| 84 | tex_address_mode clamp
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| 85 | colour_op replace
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| 86 | }
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| 87 | }
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| 88 | }
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| 89 | } |
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