1 | material GameTools/CubeMap/Reduce
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2 | {
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3 |
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4 | technique
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5 | {
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6 | pass
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7 | {
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8 | //depth_check off
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9 | lighting off
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10 |
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11 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
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12 | {
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13 | // param_named_auto worldViewProj worldviewproj_matrix
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14 | // param_named_auto world world_matrix
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15 | }
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16 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
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17 | {
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18 | //param_named_auto cameraPos camera_position
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19 | param_named nFace int 0
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20 | param_named CUBEMAP_SIZE int 256
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21 | //param_named RATE int 2
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22 |
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23 | }
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24 |
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25 | //Cube map for reflections and refractions
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26 | texture_unit
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27 | {
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28 | filtering point point point
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29 | cubic_texture cubemap.jpg combinedUVW
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30 | tex_address_mode clamp
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31 | // env_map cubic_reflection
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32 | colour_op modulate
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33 | }
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34 |
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35 |
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36 | }
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37 | }
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38 | }
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39 |
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40 | material GameTools/Diffuse
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41 | {
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42 | technique
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43 | {
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44 | pass
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45 | {
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46 |
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47 | IllumTechniques
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48 | {
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49 | RenderTechnique DistanceCubeMap
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50 | {
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51 | update_interval 1
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52 | distance_calc false
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53 | }
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54 | RenderTechnique ReducedColorCubeMap
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55 | {
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56 | update_interval 1
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57 | reduced_resolution 4
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58 | resolution 128
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59 | distance_calc false
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60 | face_angle_calc false
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61 | update_all_face true
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62 | }
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63 | }
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64 |
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65 |
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66 | vertex_program_ref GameTools/DiffuseVS
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67 | {
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68 | param_named_auto worldViewProj worldviewproj_matrix
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69 | param_named_auto world world_matrix
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70 |
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71 | }
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72 | fragment_program_ref GameTools/DiffusePS
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73 | {
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74 | param_named REDUCED_CUBEMAP_SIZE int 8
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75 | param_named lastCenter float3 0 0 0
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76 | }
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77 |
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78 | //Cube map for reflections and refractions
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79 | texture_unit
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80 | {
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81 | cubic_texture cubemap.jpg combinedUVW
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82 | tex_address_mode clamp
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83 | colour_op replace
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84 | }
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85 |
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86 | //Cube map of distances
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87 | texture_unit
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88 | {
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89 | cubic_texture cubemap.jpg combinedUVW
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90 | tex_address_mode clamp
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91 | colour_op replace
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92 | }
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93 | }
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94 | }
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95 | }
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96 |
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97 |
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98 |
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99 | vertex_program Diffuse2VS hlsl
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100 | {
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101 | source GameTools_Diffuse.hlsl
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102 | entry_point DiffuseVS
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103 | target vs_3_0
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104 | }
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105 |
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106 | fragment_program Diffuse2PS hlsl
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107 | {
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108 | source GameTools_Diffuse.hlsl
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109 | entry_point DiffusePS
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110 | target ps_3_0
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111 | flow_control prefer
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112 | }
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113 |
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114 |
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115 |
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116 | material GameTools/Diffuse/use
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117 | {
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118 | technique
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119 | {
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120 | pass
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121 | {
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122 |
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123 | IllumTechniques
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124 | {
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125 |
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126 | RenderTechnique DistanceCubeMap
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127 | {
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128 | update_interval 1
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129 | update_all_face true
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130 | distance_calc false
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131 | face_angle_calc false
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132 | resolution 128
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133 | }
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134 | RenderTechnique ReducedColorCubeMap
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135 | {
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136 | update_interval 1
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137 | reduced_resolution 4
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138 | resolution 128
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139 | distance_calc false
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140 | face_angle_calc false
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141 | update_all_face true
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142 | }
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143 | }
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144 |
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145 |
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146 | vertex_program_ref Diffuse2VS
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147 | {
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148 | param_named_auto worldViewProj worldviewproj_matrix
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149 | param_named_auto worldI inverse_world_matrix
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150 | param_named_auto world world_matrix
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151 |
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152 | }
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153 | fragment_program_ref Diffuse2PS
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154 | {
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155 | param_named lastCenter float3 0 0 0
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156 | }
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157 |
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158 | //Cube map for reflections and refractions
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159 | texture_unit
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160 | {
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161 |
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162 | }
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163 |
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164 | //Cube map of distances
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165 | texture_unit
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166 | {
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167 |
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168 | }
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169 | }
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170 | }
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171 | }
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172 |
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173 | vertex_program DiffuseBumpVS hlsl
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174 | {
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175 | source GameTools_Diffuse.hlsl
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176 | entry_point DiffuseBumpVS
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177 | target vs_3_0
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178 | }
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179 |
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180 | fragment_program DiffuseBumpPS hlsl
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181 | {
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182 | source GameTools_Diffuse.hlsl
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183 | entry_point DiffuseBumpPS
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184 | target ps_3_0
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185 | flow_control prefer
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186 | }
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187 |
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188 |
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189 |
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190 | material GameTools/DiffuseBump
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191 | {
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192 | technique
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193 | {
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194 | pass
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195 | {
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196 |
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197 | IllumTechniques
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198 | {
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199 | RenderTechnique DistanceCubeMap
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200 | {
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201 | update_interval 1
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202 | update_all_face true
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203 | distance_calc false
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204 | face_angle_calc false
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205 | resolution 128
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206 | }
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207 | RenderTechnique ReducedColorCubeMap
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208 | {
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209 | update_interval 1
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210 | reduced_resolution 4
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211 | resolution 128
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212 | distance_calc false
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213 | face_angle_calc false
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214 | update_all_face true
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215 | }
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216 | }
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217 |
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218 |
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219 | vertex_program_ref DiffuseBumpVS
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220 | {
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221 | param_named_auto worldViewProj worldviewproj_matrix
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222 | param_named_auto world world_matrix
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223 |
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224 | }
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225 | fragment_program_ref DiffuseBumpPS
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226 | {
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227 | param_named_auto worldI inverse_world_matrix
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228 | param_named lastCenter float3 0 0 0
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229 | }
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230 |
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231 | //Cube map for reflections and refractions
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232 | texture_unit
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233 | {
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234 | }
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235 |
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236 | //Cube map of distances
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237 | texture_unit
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238 | {
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239 |
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240 | }
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241 | texture_unit
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242 | {
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243 | texture atheneNormalMapNew.dds
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244 | }
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245 | }
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246 | }
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247 | }
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248 |
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249 | fragment_program DiffuseP2PPS hlsl
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250 | {
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251 | source GameTools_Diffuse.hlsl
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252 | entry_point EnvMapDiffuseP2PPS
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253 | target ps_3_0
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254 | flow_control prefer
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255 | }
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256 |
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257 | material GameTools/DiffuseP2P
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258 | {
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259 | technique
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260 | {
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261 | pass
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262 | {
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263 |
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264 | IllumTechniques
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265 | {
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266 | RenderTechnique DistanceCubeMap
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267 | {
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268 | update_interval 1
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269 | resolution 128
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270 | distance_calc false
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271 | face_angle_calc false
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272 | update_all_face true
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273 | }
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274 | RenderTechnique ReducedColorCubeMap
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275 | {
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276 | update_interval 1
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277 | reduced_resolution 4
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278 | resolution 128
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279 | distance_calc false
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280 | face_angle_calc false
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281 | update_all_face true
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282 | }
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283 | }
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284 |
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285 |
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286 | vertex_program_ref Diffuse2VS
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287 | {
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288 | param_named_auto worldViewProj worldviewproj_matrix
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289 | param_named_auto worldI inverse_world_matrix
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290 | param_named_auto world world_matrix
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291 | }
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292 | fragment_program_ref DiffuseP2PPS
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293 | {
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294 | param_named lastCenter float3 0 0 0
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295 | }
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296 |
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297 | //Cube map for reflections and refractions
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298 | texture_unit
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299 | {
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300 |
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301 | }
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302 |
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303 | //Cube map of distances
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304 | texture_unit
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305 | {
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306 |
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307 | }
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308 | }
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309 | }
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310 | } |
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