1 |
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2 |
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3 | material GameTools/HPS
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4 | {
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5 |
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6 | technique
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7 | {
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8 | pass
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9 | {
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10 | IllumTechniques
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11 | {
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12 | RenderTechnique HPS
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13 | {
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14 | particle_script GameTools/Little
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15 | }
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16 | }
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17 |
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18 | scene_blend add
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19 |
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20 | lighting off
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21 | depth_check off
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22 |
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23 | texture_unit
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24 | {
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25 | texture
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26 | }
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27 |
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28 |
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29 | }
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30 | }
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31 | }
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32 |
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33 |
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34 | material Flare
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35 | {
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36 | technique
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37 | {
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38 | pass
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39 | {
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40 | //cull_hardware none
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41 | lighting off
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42 | //scene_blend add
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43 | //scene_blend_op add
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44 | //scene_blend_op_alpha add
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45 | //scene_blend_alpha add
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46 | depth_write off
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47 |
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48 | ambient 1 0 0 1
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49 | diffuse 1 0 0 1
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50 | //texture_unit
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51 | //{
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52 | // texture flare.png
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53 | //}
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54 | }
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55 | }
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56 | }
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57 |
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58 | material Examples/MorningSkyBox
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59 | {
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60 | technique
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61 | {
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62 | pass
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63 | {
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64 | lighting off
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65 | depth_write off
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66 |
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67 | texture_unit
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68 | {
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69 | cubic_texture morning.jpg separateUV
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70 | tex_address_mode clamp
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71 | }
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72 | }
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73 | }
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74 | }
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75 |
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76 | material GameTools/Rockwall
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77 | {
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78 | technique
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79 | {
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80 | pass
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81 | {
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82 | lighting off
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83 | texture_unit
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84 | {
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85 | texture rockwall.tga
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86 | env_map cubic_normal
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87 | //vertex_texture true
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88 | }
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89 | }
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90 | }
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91 | }
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92 |
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93 | material GameTools/Standard
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94 | {
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95 | technique
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96 | {
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97 | pass
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98 | {
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99 | ambient 0.1 0.11 0.15
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100 | diffuse 0.8 0.9 1.0
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101 | }
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102 | }
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103 | }
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104 |
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105 | material GameTools/PostProcBlack
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106 | {
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107 | technique
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108 | {
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109 | pass
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110 | {
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111 | vertex_program_ref GameTools/PostProc1_VS
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112 | {
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113 | }
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114 | fragment_program_ref GameTools/PostProc_Black
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115 | {
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116 |
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117 | }
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118 | }
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119 | }
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120 | }
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121 | material GameTools/PostProc1
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122 | {
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123 | technique
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124 | {
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125 | pass
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126 | {
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127 | vertex_program_ref GameTools/PostProc1_VS
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128 | {
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129 | }
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130 | fragment_program_ref GameTools/PostProc1_PS
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131 | {
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132 |
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133 | }
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134 | texture_unit
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135 | {
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136 | // filtering none
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137 | texture rockwall.tga
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138 | }
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139 | }
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140 | }
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141 | }
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142 |
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143 | material GameTools/GlowCut
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144 | {
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145 | technique
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146 | {
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147 | pass
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148 | {
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149 | vertex_program_ref GameTools/PostProc1_VS
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150 | {
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151 | }
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152 | fragment_program_ref GameTools/GlowCut_PS
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153 | {
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154 | param_named_auto width viewport_width
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155 | param_named_auto height viewport_height
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156 |
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157 | }
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158 | texture_unit
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159 | {
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160 | //filtering none
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161 | texture rockwall.tga
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162 | }
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163 | texture_unit
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164 | {
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165 | //filtering none
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166 | texture rockwall.tga
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167 | }
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168 | }
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169 | }
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170 | }
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171 |
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172 | material GameTools/Luminance
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173 | {
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174 | technique
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175 | {
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176 | pass
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177 | {
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178 | vertex_program_ref GameTools/PostProc1_VS
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179 | {
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180 | }
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181 | fragment_program_ref GameTools/Luminance_PS
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182 | {
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183 | param_named_auto width viewport_width
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184 | param_named_auto height viewport_height
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185 |
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186 | }
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187 | texture_unit
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188 | {
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189 | //filtering none
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190 | texture rockwall.tga
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191 | }
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192 |
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193 | }
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194 | }
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195 | }
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196 |
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197 |
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198 |
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199 | material GameTools/GlowBlurH
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200 | {
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201 | technique
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202 | {
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203 | pass
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204 | {
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205 | vertex_program_ref GameTools/PostProc1_VS
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206 | {
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207 | }
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208 | fragment_program_ref GameTools/GlowBlurH_PS
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209 | {
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210 | param_named_auto width viewport_width
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211 | param_named_auto height viewport_height
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212 | param_named Stretch float 3.2
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213 | }
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214 | texture_unit
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215 | {
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216 | tex_address_mode mirror
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217 | texture rockwall.tga
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218 | }
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219 |
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220 | }
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221 | }
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222 | }
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223 |
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224 | material GameTools/GlowBlurV
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225 | {
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226 | technique
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227 | {
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228 | pass
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229 | {
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230 | vertex_program_ref GameTools/PostProc1_VS
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231 | {
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232 | }
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233 | fragment_program_ref GameTools/GlowBlurV_PS
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234 | {
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235 | param_named_auto width viewport_width
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236 | param_named_auto height viewport_height
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237 | param_named Stretch float 3.2
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238 | }
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239 | texture_unit
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240 | {
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241 | tex_address_mode mirror
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242 | texture rockwall.tga
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243 | }
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244 | }
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245 | }
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246 | }
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247 |
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248 | material GameTools/TextureCopy
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249 | {
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250 | technique
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251 | {
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252 | pass
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253 | {
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254 | vertex_program_ref GameTools/PostProc1_VS
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255 | {
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256 | }
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257 | fragment_program_ref GameTools/TextureCopy_PS
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258 | {
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259 | param_named_auto width viewport_width
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260 | param_named_auto height viewport_height
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261 |
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262 | }
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263 | texture_unit
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264 | {
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265 | // filtering none
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266 | texture rockwall.tga
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267 | }
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268 | }
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269 | }
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270 | }
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271 |
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272 | material GameTools/GlowAdd
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273 | {
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274 | technique
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275 | {
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276 | pass
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277 | {
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278 | vertex_program_ref GameTools/PostProc1_VS
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279 | {
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280 | }
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281 | fragment_program_ref GameTools/GlowAdd_PS
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282 | {
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283 | param_named_auto width viewport_width
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284 | param_named_auto height viewport_height
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285 |
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286 | }
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287 | texture_unit
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288 | {
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289 | // filtering none
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290 | texture rockwall.tga
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291 | }
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292 | texture_unit
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293 | {
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294 | // filtering none
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295 | texture rockwall.tga
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296 | }
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297 | }
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298 | }
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299 | }
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300 |
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301 | material GameTools/ToneMap
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302 | {
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303 | technique
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304 | {
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305 | pass
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306 | {
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307 | vertex_program_ref GameTools/PostProc1_VS
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308 | {
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309 | }
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310 | fragment_program_ref GameTools/ToneMap_PS
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311 | {
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312 | param_named_auto width viewport_width
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313 | param_named_auto height viewport_height
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314 | param_named Gain float 0.5
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315 | }
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316 | texture_unit
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317 | {
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318 | // filtering none
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319 | texture rockwall.tga
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320 | }
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321 | texture_unit
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322 | {
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323 | // filtering none
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324 | texture rockwall.tga
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325 | }
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326 | texture_unit
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327 | {
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328 | // filtering none
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329 | texture rockwall.tga
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330 | }
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331 | }
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332 | }
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333 | }
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334 |
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335 | material GameTools/UVShader
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336 | {
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337 | technique
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338 | {
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339 | pass
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340 | {
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341 | vertex_program_ref GameTools/UV_VS
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342 | {
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343 | param_named_auto worldViewProj worldviewproj_matrix
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344 | }
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345 | fragment_program_ref GameTools/UV_PS
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346 | {
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347 | param_named_auto ID custom 0
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348 | }
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349 |
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350 |
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351 | }
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352 | }
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353 | }
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354 |
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355 |
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356 | material GameTools/Caustic/Default
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357 | {
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358 |
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359 | technique
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360 | {
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361 | pass
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362 | {
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363 | lighting off
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364 |
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365 | vertex_program_ref GameTools/Caustic/DefaultVS
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366 | {
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367 | param_named_auto worldViewProj worldviewproj_matrix
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368 | param_named_auto world world_matrix
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369 | }
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370 | fragment_program_ref GameTools/Caustic/DefaultPS
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371 | {
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372 | param_named cubeMapCameraPosition float3 0 0 0
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373 | }
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374 |
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375 | texture_unit
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376 | {
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377 | filtering none
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378 | }
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379 |
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380 | texture_unit
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381 | {
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382 | //filtering linear linear linear
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383 | }
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384 | }
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385 | }
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386 | }
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387 |
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388 | material GameTools/SoftShadowReciever/Default
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389 | {
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390 |
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391 | technique
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392 | {
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393 | pass
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394 | {
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395 | lighting off
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396 |
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397 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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398 | {
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399 | param_named_auto worldViewProj worldviewproj_matrix
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400 | param_named_auto world world_matrix
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401 | }
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402 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/DefaultPS
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403 | {
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404 | param_named cubeMapCameraPosition float3 0 0 0
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405 | }
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406 |
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407 | texture_unit
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408 | {
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409 | texture rockwall.tga
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410 | //texture cubbe.jpg
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411 |
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412 | }
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413 |
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414 | texture_unit
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415 | {
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416 | //filtering linear linear linear
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417 | cubic_texture cubemap.jpg combinedUVW
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418 | env_map cubic_reflection
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419 | }
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420 | }
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421 | }
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422 | }
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423 |
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424 | material GameTools/SoftShadowReciever/Default2
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425 | {
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426 |
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427 | technique
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428 | {
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429 | pass
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430 | {
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431 | lighting off
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432 |
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433 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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434 | {
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435 | param_named_auto world_IT inverse_transpose_world_matrix
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436 | param_named_auto worldViewProj worldviewproj_matrix
|
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437 | param_named_auto world world_matrix
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438 | }
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439 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/Default2PS
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440 | {
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441 | param_named cubeMapCameraPosition float3 0 0 0
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442 | param_named_auto cameraPos camera_position
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443 | param_named_auto lightPosition light_position 0
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444 | }
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445 |
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446 | texture_unit
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447 | {
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448 | //filtering linear linear linear
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449 | cubic_texture cubemap.jpg combinedUVW
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450 | env_map cubic_reflection
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451 | }
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452 | }
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453 | }
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454 | }
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455 |
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456 | material GameTools/CausticSoftShadowReciever
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457 | {
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458 |
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459 | technique
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460 | {
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461 | pass
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462 | {
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463 | lighting off
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464 |
|
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465 | vertex_program_ref GameTools/CausticSoftShadowVS
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466 | {
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467 | param_named_auto world_IT worldviewproj_matrix
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468 | param_named_auto worldViewProj worldviewproj_matrix
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469 | param_named_auto world world_matrix
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470 | }
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471 | fragment_program_ref GameTools/CausticSoftShadowPS
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472 | {
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473 | //param_named_auto world_IT inverse_worldview_matrix
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474 | param_named cubeMapCameraPosition float3 0 0 0
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475 | }
|
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476 |
|
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477 | texture_unit
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478 | {
|
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479 | //texture rockwall.tga
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480 | texture cubbe.jpg
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---|
481 | }
|
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482 |
|
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483 | //texture_unit //caustic cubemap
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484 | //{
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485 | // //filtering linear linear linear
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486 | // cubic_texture cubemap.jpg combinedUVW
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487 | //}
|
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488 |
|
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489 | //texture_unit //softshadow cubemap
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490 | //{
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491 | // //filtering linear linear linear
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492 | // cubic_texture cubemap.jpg combinedUVW
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493 | //}
|
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494 |
|
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495 | texture_unit/bump
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496 | {
|
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497 | texture falnormal.dds
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498 | }
|
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499 | }
|
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500 | }
|
---|
501 | }
|
---|
502 |
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503 |
|
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504 | material GameTools/CubeMap/Default
|
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505 | {
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506 |
|
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507 | technique
|
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508 | {
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509 | pass
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510 | {
|
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511 | lighting off
|
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512 |
|
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513 |
|
---|
514 |
|
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515 | vertex_program_ref GameTools/CubeMap/VertexPrograms/DefaultVS
|
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516 | {
|
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517 | param_named_auto worldViewProj worldviewproj_matrix
|
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518 | param_named_auto world world_matrix
|
---|
519 | }
|
---|
520 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/DefaultPS
|
---|
521 | {
|
---|
522 | param_named_auto cameraPos camera_position
|
---|
523 | }
|
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524 |
|
---|
525 | //Cube map for reflections and refractions
|
---|
526 | texture_unit
|
---|
527 | {
|
---|
528 | cubic_texture cubemap.jpg combinedUVW
|
---|
529 | //env_map cubic_reflection
|
---|
530 | }
|
---|
531 |
|
---|
532 |
|
---|
533 | }
|
---|
534 | }
|
---|
535 | }
|
---|
536 |
|
---|
537 |
|
---|
538 |
|
---|
539 | material GameTools/CubeMap/Reduce
|
---|
540 | {
|
---|
541 |
|
---|
542 | technique
|
---|
543 | {
|
---|
544 | pass
|
---|
545 | {
|
---|
546 | //depth_check off
|
---|
547 | lighting off
|
---|
548 |
|
---|
549 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
|
---|
550 | {
|
---|
551 | // param_named_auto worldViewProj worldviewproj_matrix
|
---|
552 | // param_named_auto world world_matrix
|
---|
553 | }
|
---|
554 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
|
---|
555 | {
|
---|
556 | //param_named_auto cameraPos camera_position
|
---|
557 | param_named nFace int 0
|
---|
558 | param_named CUBEMAP_SIZE int 256
|
---|
559 | //param_named RATE int 2
|
---|
560 |
|
---|
561 | }
|
---|
562 |
|
---|
563 | //Cube map for reflections and refractions
|
---|
564 | texture_unit
|
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565 | {
|
---|
566 | filtering point point point
|
---|
567 | cubic_texture cubemap.jpg combinedUVW
|
---|
568 | tex_address_mode clamp
|
---|
569 | // env_map cubic_reflection
|
---|
570 | colour_op modulate
|
---|
571 | }
|
---|
572 |
|
---|
573 |
|
---|
574 | }
|
---|
575 | }
|
---|
576 | }
|
---|
577 |
|
---|
578 |
|
---|
579 |
|
---|
580 | material GameTools/CubeMap/Localized
|
---|
581 | {
|
---|
582 |
|
---|
583 | technique
|
---|
584 | {
|
---|
585 |
|
---|
586 | pass
|
---|
587 | {
|
---|
588 | IllumTechniques
|
---|
589 | {
|
---|
590 | RenderTechnique ColorCubeMap
|
---|
591 | {
|
---|
592 | update_interval 0
|
---|
593 | distance_calc true 3.5
|
---|
594 | }
|
---|
595 | RenderTechnique DistanceCubeMap
|
---|
596 | {
|
---|
597 | update_interval 0
|
---|
598 | distance_calc true 3.5
|
---|
599 | }
|
---|
600 | RenderTechnique CausticCaster
|
---|
601 | {
|
---|
602 |
|
---|
603 | }
|
---|
604 |
|
---|
605 | }
|
---|
606 |
|
---|
607 |
|
---|
608 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
609 | {
|
---|
610 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
611 | param_named_auto world world_matrix
|
---|
612 | }
|
---|
613 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
---|
614 | {
|
---|
615 | param_named_auto cameraPos camera_position
|
---|
616 | param_named_auto lightPosition light_position 0
|
---|
617 | }
|
---|
618 |
|
---|
619 | //Cube map for reflections and refractions
|
---|
620 | texture_unit
|
---|
621 | {
|
---|
622 | cubic_texture cubemap.jpg combinedUVW
|
---|
623 | tex_address_mode clamp
|
---|
624 | colour_op replace
|
---|
625 | }
|
---|
626 |
|
---|
627 | //Cube map of distances
|
---|
628 | texture_unit
|
---|
629 | {
|
---|
630 | cubic_texture cubemap.jpg combinedUVW
|
---|
631 | tex_address_mode clamp
|
---|
632 | colour_op replace
|
---|
633 | }
|
---|
634 |
|
---|
635 |
|
---|
636 | }
|
---|
637 | }
|
---|
638 | }
|
---|
639 |
|
---|
640 |
|
---|
641 | material GameTools/Localized_NOCAUSTIC
|
---|
642 | {
|
---|
643 |
|
---|
644 | technique
|
---|
645 | {
|
---|
646 |
|
---|
647 | pass
|
---|
648 | {
|
---|
649 | IllumTechniques
|
---|
650 | {
|
---|
651 | RenderTechnique ColorCubeMap
|
---|
652 | {
|
---|
653 | update_interval 0
|
---|
654 | distance_calc true 3.5
|
---|
655 | }
|
---|
656 | RenderTechnique DistanceCubeMap
|
---|
657 | {
|
---|
658 | update_interval 0
|
---|
659 | distance_calc true 3.5
|
---|
660 | }
|
---|
661 |
|
---|
662 | }
|
---|
663 |
|
---|
664 |
|
---|
665 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
666 | {
|
---|
667 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
668 | param_named_auto world world_matrix
|
---|
669 | }
|
---|
670 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
---|
671 | {
|
---|
672 | param_named_auto cameraPos camera_position
|
---|
673 | param_named_auto lightPosition light_position 0
|
---|
674 | }
|
---|
675 |
|
---|
676 | //Cube map for reflections and refractions
|
---|
677 | texture_unit
|
---|
678 | {
|
---|
679 | cubic_texture cubemap.jpg combinedUVW
|
---|
680 | tex_address_mode clamp
|
---|
681 | colour_op replace
|
---|
682 | }
|
---|
683 |
|
---|
684 | //Cube map of distances
|
---|
685 | texture_unit
|
---|
686 | {
|
---|
687 | cubic_texture cubemap.jpg combinedUVW
|
---|
688 | tex_address_mode clamp
|
---|
689 | colour_op replace
|
---|
690 | }
|
---|
691 |
|
---|
692 |
|
---|
693 | }
|
---|
694 | }
|
---|
695 | }
|
---|
696 |
|
---|
697 | material GameTools/CubeMap/LocalizedBump
|
---|
698 | {
|
---|
699 |
|
---|
700 | technique
|
---|
701 | {
|
---|
702 |
|
---|
703 | pass
|
---|
704 | {
|
---|
705 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedBumpVS
|
---|
706 | {
|
---|
707 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
708 | param_named_auto world world_matrix
|
---|
709 | }
|
---|
710 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS
|
---|
711 | {
|
---|
712 | param_named_auto cameraPos camera_position
|
---|
713 | param_named_auto lightPosition light_position 0
|
---|
714 | }
|
---|
715 |
|
---|
716 | //Cube map for reflections and refractions
|
---|
717 | texture_unit
|
---|
718 | {
|
---|
719 | cubic_texture cubemap.jpg combinedUVW
|
---|
720 | tex_address_mode clamp
|
---|
721 | colour_op replace
|
---|
722 | }
|
---|
723 |
|
---|
724 | //Cube map of distances
|
---|
725 | texture_unit
|
---|
726 | {
|
---|
727 | cubic_texture cubemap.jpg combinedUVW
|
---|
728 | tex_address_mode clamp
|
---|
729 | colour_op replace
|
---|
730 | }
|
---|
731 |
|
---|
732 | //normal map
|
---|
733 | texture_unit
|
---|
734 | {
|
---|
735 | texture atheneNormalMapNew.dds
|
---|
736 | //texture atheneNormalMap.png
|
---|
737 | }
|
---|
738 | texture_unit
|
---|
739 | {
|
---|
740 | texture atheneDisplacementMap.bmp
|
---|
741 | }
|
---|
742 |
|
---|
743 |
|
---|
744 | }
|
---|
745 | }
|
---|
746 | }
|
---|
747 |
|
---|
748 | material GameTools/CubeMap/Diffuse
|
---|
749 | {
|
---|
750 | technique
|
---|
751 | {
|
---|
752 | pass
|
---|
753 | {
|
---|
754 |
|
---|
755 | IllumTechniques
|
---|
756 | {
|
---|
757 | RenderTechnique ReducedColorCubeMap
|
---|
758 | {
|
---|
759 | update_interval 3
|
---|
760 | distance_calc false
|
---|
761 | face_angle_calc false
|
---|
762 | update_all_face false
|
---|
763 | }
|
---|
764 | }
|
---|
765 |
|
---|
766 |
|
---|
767 | vertex_program_ref GameTools/DiffuseVS
|
---|
768 | {
|
---|
769 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
770 | param_named_auto world world_matrix
|
---|
771 |
|
---|
772 | }
|
---|
773 | fragment_program_ref GameTools/DiffusePS
|
---|
774 | {
|
---|
775 | param_named_auto cameraPos camera_position
|
---|
776 | param_named REDUCED_CUBEMAP_SIZE int 8
|
---|
777 | param_named lastCenter float3 0 0 0
|
---|
778 | }
|
---|
779 |
|
---|
780 | //Cube map for reflections and refractions
|
---|
781 | texture_unit
|
---|
782 | {
|
---|
783 | cubic_texture cubemap.jpg combinedUVW
|
---|
784 | tex_address_mode clamp
|
---|
785 | colour_op replace
|
---|
786 | }
|
---|
787 |
|
---|
788 | //Cube map of distances
|
---|
789 | texture_unit
|
---|
790 | {
|
---|
791 | cubic_texture cubemap.jpg combinedUVW
|
---|
792 | tex_address_mode clamp
|
---|
793 | colour_op replace
|
---|
794 | }
|
---|
795 | }
|
---|
796 | }
|
---|
797 | }
|
---|
798 |
|
---|
799 |
|
---|
800 |
|
---|
801 | material GameTools/CubeMap/LocalizedMetal
|
---|
802 | {
|
---|
803 |
|
---|
804 | technique
|
---|
805 | {
|
---|
806 | pass
|
---|
807 | {
|
---|
808 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
809 | {
|
---|
810 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
811 | param_named_auto world world_matrix
|
---|
812 |
|
---|
813 | }
|
---|
814 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
815 | {
|
---|
816 | param_named_auto cameraPos camera_position
|
---|
817 | param_named n float3 0.21 0.96 1.17
|
---|
818 | param_named k float3 4.16 2.57 2.32
|
---|
819 | }
|
---|
820 |
|
---|
821 | //Cube map for reflections and refractions
|
---|
822 | texture_unit
|
---|
823 | {
|
---|
824 | cubic_texture cubemap.jpg combinedUVW
|
---|
825 | tex_address_mode clamp
|
---|
826 | colour_op replace
|
---|
827 | }
|
---|
828 |
|
---|
829 | //Cube map of distances
|
---|
830 | texture_unit
|
---|
831 | {
|
---|
832 | cubic_texture cubemap.jpg combinedUVW
|
---|
833 | tex_address_mode clamp
|
---|
834 | colour_op replace
|
---|
835 | }
|
---|
836 |
|
---|
837 |
|
---|
838 | }
|
---|
839 | }
|
---|
840 | }
|
---|
841 |
|
---|
842 |
|
---|
843 | material GameTools/DistanceShader
|
---|
844 | {
|
---|
845 |
|
---|
846 | technique
|
---|
847 | {
|
---|
848 | pass
|
---|
849 | {
|
---|
850 | vertex_program_ref GameTools/DistanceVS
|
---|
851 | {
|
---|
852 | param_named_auto worldView worldview_matrix
|
---|
853 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
854 | }
|
---|
855 | fragment_program_ref GameTools/DistancePS
|
---|
856 | {
|
---|
857 |
|
---|
858 | }
|
---|
859 |
|
---|
860 | }
|
---|
861 | }
|
---|
862 | }
|
---|
863 |
|
---|
864 |
|
---|
865 | material GameTools/PhotonMapCaustic
|
---|
866 | {
|
---|
867 | technique
|
---|
868 | {
|
---|
869 |
|
---|
870 | pass
|
---|
871 | {
|
---|
872 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
873 | {
|
---|
874 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
875 | param_named_auto world world_matrix
|
---|
876 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
877 | }
|
---|
878 | fragment_program_ref GameTools/PhotonMapCausticPS
|
---|
879 | {
|
---|
880 | param_named_auto cameraPos camera_position
|
---|
881 | param_named lastCenter float3 0 0 0
|
---|
882 | }
|
---|
883 |
|
---|
884 | //Cube map for reflections and refractions
|
---|
885 | texture_unit
|
---|
886 | {
|
---|
887 | cubic_texture
|
---|
888 | filtering none
|
---|
889 | //tex_address_mode clamp
|
---|
890 | }
|
---|
891 |
|
---|
892 | }
|
---|
893 | }
|
---|
894 | }
|
---|
895 |
|
---|
896 |
|
---|
897 | material GameTools/PhotonMapSoftShadow
|
---|
898 | {
|
---|
899 | technique
|
---|
900 | {
|
---|
901 | pass
|
---|
902 | {
|
---|
903 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
904 | {
|
---|
905 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
906 | param_named_auto world world_matrix
|
---|
907 | }
|
---|
908 | fragment_program_ref GameTools/PhotonMapSoftShadowPS
|
---|
909 | {
|
---|
910 | param_named_auto cameraPos camera_position
|
---|
911 | param_named lastCenter float3 0 0 0
|
---|
912 | }
|
---|
913 |
|
---|
914 | //Cube map for reflections and refractions
|
---|
915 | texture_unit
|
---|
916 | {
|
---|
917 | cubic_texture cubemap.jpg combinedUVW
|
---|
918 | tex_address_mode clamp
|
---|
919 | colour_op replace
|
---|
920 | env_map cubic_reflection
|
---|
921 | }
|
---|
922 |
|
---|
923 | //Cube map of distances
|
---|
924 | texture_unit
|
---|
925 | {
|
---|
926 | cubic_texture cubemap.jpg combinedUVW
|
---|
927 | tex_address_mode clamp
|
---|
928 | colour_op replace
|
---|
929 | }
|
---|
930 | }
|
---|
931 | }
|
---|
932 | }
|
---|
933 |
|
---|
934 |
|
---|
935 |
|
---|
936 |
|
---|
937 | material GameTools/SceneCameraDepthShader
|
---|
938 | {
|
---|
939 |
|
---|
940 | technique
|
---|
941 | {
|
---|
942 | scene_blend none
|
---|
943 |
|
---|
944 | pass
|
---|
945 | {
|
---|
946 | vertex_program_ref GameTools/SceneCameraDepthVS
|
---|
947 | {
|
---|
948 | param_named_auto worldView worldview_matrix
|
---|
949 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
950 | param_named_auto farplane far_clip_distance
|
---|
951 | }
|
---|
952 | fragment_program_ref GameTools/SceneDepthPS
|
---|
953 | {
|
---|
954 |
|
---|
955 | }
|
---|
956 |
|
---|
957 | }
|
---|
958 | }
|
---|
959 | }
|
---|
960 |
|
---|
961 | material GameTools/ShadowMapDepth
|
---|
962 | {
|
---|
963 |
|
---|
964 | technique
|
---|
965 | {
|
---|
966 | scene_blend none
|
---|
967 |
|
---|
968 | pass
|
---|
969 | {
|
---|
970 | cull_hardware anticlockwise
|
---|
971 |
|
---|
972 | vertex_program_ref GameTools/ShadowMap/DepthVS
|
---|
973 | {
|
---|
974 | param_named_auto worldView worldview_matrix
|
---|
975 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
976 |
|
---|
977 | }
|
---|
978 | fragment_program_ref GameTools/ShadowMap/DepthPS
|
---|
979 | {
|
---|
980 |
|
---|
981 | }
|
---|
982 |
|
---|
983 | }
|
---|
984 | }
|
---|
985 | }
|
---|
986 |
|
---|
987 | material GameTools/Cau
|
---|
988 | {
|
---|
989 | technique
|
---|
990 | {
|
---|
991 | pass
|
---|
992 |
|
---|
993 | cull_hardware none
|
---|
994 | cull_software none
|
---|
995 | lighting off
|
---|
996 | scene_blend add
|
---|
997 | scene_blend src_alpha one
|
---|
998 | depth_write off
|
---|
999 |
|
---|
1000 | vertex_program_ref GameTools/CauVS
|
---|
1001 | {
|
---|
1002 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
1003 | param_named_auto worldView worldview_matrix
|
---|
1004 | param_named_auto Proj projection_matrix
|
---|
1005 | param_named_auto resolution viewport_width
|
---|
1006 | param_named CauSpriteSize float 1.0
|
---|
1007 | }
|
---|
1008 | fragment_program_ref GameTools/CauPS
|
---|
1009 | {
|
---|
1010 | param_named CauSpriteIntens float 1.0
|
---|
1011 | }
|
---|
1012 |
|
---|
1013 | texture_unit
|
---|
1014 | {
|
---|
1015 | vertex_texture true
|
---|
1016 | texture flare.png
|
---|
1017 | }
|
---|
1018 | texture_unit
|
---|
1019 | {
|
---|
1020 | texture PowerOfPhotonHitTexel.dds
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | }
|
---|
1024 | }
|
---|
1025 | }
|
---|
1026 |
|
---|
1027 | material GameTools/SpriteShader
|
---|
1028 | {
|
---|
1029 |
|
---|
1030 | technique
|
---|
1031 | {
|
---|
1032 | pass
|
---|
1033 | {
|
---|
1034 |
|
---|
1035 | cull_hardware none
|
---|
1036 | cull_software none
|
---|
1037 | lighting off
|
---|
1038 | scene_blend add
|
---|
1039 | depth_write off
|
---|
1040 |
|
---|
1041 | vertex_program_ref GameTools/SpriteVS
|
---|
1042 | {
|
---|
1043 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
1044 | param_named_auto worldView worldview_matrix
|
---|
1045 | param_named_auto Proj projection_matrix
|
---|
1046 | }
|
---|
1047 | fragment_program_ref GameTools/SpritePS
|
---|
1048 | {
|
---|
1049 |
|
---|
1050 | }
|
---|
1051 |
|
---|
1052 | texture_unit
|
---|
1053 | {
|
---|
1054 | texture flare.png
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | }
|
---|
1058 | }
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 |
|
---|
1062 | material GameTools/SBB
|
---|
1063 | {
|
---|
1064 |
|
---|
1065 | technique
|
---|
1066 | {
|
---|
1067 | pass
|
---|
1068 | {
|
---|
1069 | lighting off
|
---|
1070 |
|
---|
1071 | scene_blend src_alpha one
|
---|
1072 | //scene_blend src_alpha one_minus_src_alpha
|
---|
1073 | depth_write off
|
---|
1074 | depth_check off
|
---|
1075 |
|
---|
1076 | vertex_program_ref GameTools/SBBVS
|
---|
1077 | {
|
---|
1078 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
1079 | param_named_auto worldView worldview_matrix
|
---|
1080 | param_named_auto Proj projection_matrix
|
---|
1081 | param_named_auto width viewport_width
|
---|
1082 | param_named_auto height viewport_height
|
---|
1083 |
|
---|
1084 |
|
---|
1085 | }
|
---|
1086 | fragment_program_ref GameTools/SBBPS
|
---|
1087 | {
|
---|
1088 | param_named_auto farplane far_clip_distance
|
---|
1089 | param_named_auto nearplane near_clip_distance
|
---|
1090 |
|
---|
1091 | }
|
---|
1092 |
|
---|
1093 | texture_unit
|
---|
1094 | {
|
---|
1095 | anim_texture smokealpha.tga 32 2.0
|
---|
1096 | //texture flare.png
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | texture_unit
|
---|
1100 | {
|
---|
1101 | filtering none
|
---|
1102 | }
|
---|
1103 |
|
---|
1104 | texture_unit
|
---|
1105 | {
|
---|
1106 | texture planck.tga
|
---|
1107 | }
|
---|
1108 |
|
---|
1109 | }
|
---|
1110 | }
|
---|
1111 | } |
---|