1 | material Flare
|
---|
2 | {
|
---|
3 | technique
|
---|
4 | {
|
---|
5 | pass
|
---|
6 | {
|
---|
7 | //cull_hardware none
|
---|
8 | lighting off
|
---|
9 | scene_blend add
|
---|
10 | //scene_blend_op add
|
---|
11 | //scene_blend_op_alpha add
|
---|
12 | //scene_blend_alpha add
|
---|
13 | //depth_check off
|
---|
14 | depth_write off
|
---|
15 |
|
---|
16 | texture_unit
|
---|
17 | {
|
---|
18 | texture flare.png
|
---|
19 | }
|
---|
20 | }
|
---|
21 | }
|
---|
22 | }
|
---|
23 |
|
---|
24 |
|
---|
25 | material Examples/EveningSkyBox
|
---|
26 | {
|
---|
27 | technique
|
---|
28 | {
|
---|
29 | pass
|
---|
30 | {
|
---|
31 | lighting off
|
---|
32 | depth_write off
|
---|
33 |
|
---|
34 | texture_unit
|
---|
35 | {
|
---|
36 | cubic_texture stormy.jpg separateUV
|
---|
37 | tex_address_mode clamp
|
---|
38 | }
|
---|
39 | }
|
---|
40 | }
|
---|
41 | }
|
---|
42 |
|
---|
43 | vertex_program TexturedVS hlsl
|
---|
44 | {
|
---|
45 | source textured.hlsl
|
---|
46 | entry_point vs
|
---|
47 | target vs_2_0
|
---|
48 | }
|
---|
49 |
|
---|
50 | fragment_program TexturedPS hlsl
|
---|
51 | {
|
---|
52 | source textured.hlsl
|
---|
53 | entry_point ps
|
---|
54 | target ps_3_0
|
---|
55 | }
|
---|
56 |
|
---|
57 | material Examples/MorningSkyBox
|
---|
58 | {
|
---|
59 | technique
|
---|
60 | {
|
---|
61 | pass
|
---|
62 | {
|
---|
63 | vertex_program_ref TexturedVS
|
---|
64 | {
|
---|
65 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
66 | }
|
---|
67 | fragment_program_ref TexturedPS
|
---|
68 | {
|
---|
69 |
|
---|
70 | }
|
---|
71 | depth_write off
|
---|
72 |
|
---|
73 | texture_unit
|
---|
74 | {
|
---|
75 | cubic_texture Forest.dds separateUV
|
---|
76 | //cubic_texture morning.jpg separateUV
|
---|
77 | tex_address_mode clamp
|
---|
78 | }
|
---|
79 | }
|
---|
80 | }
|
---|
81 | }
|
---|
82 |
|
---|
83 | material GameTools/Rockwall
|
---|
84 | {
|
---|
85 | technique
|
---|
86 | {
|
---|
87 | pass
|
---|
88 | {
|
---|
89 | lighting off
|
---|
90 | texture_unit
|
---|
91 | {
|
---|
92 | texture rockwall.tga
|
---|
93 | //env_map cubic_normal
|
---|
94 | //vertex_texture true
|
---|
95 | }
|
---|
96 | }
|
---|
97 | }
|
---|
98 | }
|
---|
99 |
|
---|
100 | material GameTools/Standard
|
---|
101 | {
|
---|
102 | technique
|
---|
103 | {
|
---|
104 | pass
|
---|
105 | {
|
---|
106 | ambient 0.1 0.11 0.15
|
---|
107 | diffuse 0.8 0.9 1.0
|
---|
108 | }
|
---|
109 | }
|
---|
110 | }
|
---|
111 |
|
---|
112 | material TestPlane
|
---|
113 | {
|
---|
114 | technique
|
---|
115 | {
|
---|
116 | pass
|
---|
117 | {
|
---|
118 | ambient 0.8 0.8 0.8
|
---|
119 | diffuse 0.0 0.0 0.0
|
---|
120 | specular 0.0 0.0 0.0
|
---|
121 | //lighting off
|
---|
122 | IllumTechniques
|
---|
123 | {
|
---|
124 | RenderTechnique CausticReciever
|
---|
125 | {
|
---|
126 | max_caster_count 10
|
---|
127 | }
|
---|
128 | //RenderTechnique DepthShadowReciever
|
---|
129 | //{
|
---|
130 |
|
---|
131 | //}
|
---|
132 | }
|
---|
133 | texture_unit
|
---|
134 | {
|
---|
135 | texture rockWall.tga
|
---|
136 | }
|
---|
137 |
|
---|
138 | }
|
---|
139 | }
|
---|
140 | }
|
---|
141 |
|
---|
142 |
|
---|
143 |
|
---|
144 | material GameTools/UVShader
|
---|
145 | {
|
---|
146 | technique
|
---|
147 | {
|
---|
148 | pass
|
---|
149 | {
|
---|
150 | vertex_program_ref GameTools/UV_VS
|
---|
151 | {
|
---|
152 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
153 | }
|
---|
154 | fragment_program_ref GameTools/UV_PS
|
---|
155 | {
|
---|
156 | param_named_auto ID custom 0
|
---|
157 | }
|
---|
158 |
|
---|
159 |
|
---|
160 | }
|
---|
161 | }
|
---|
162 | }
|
---|
163 |
|
---|
164 | material GameTools/DistanceShader
|
---|
165 | {
|
---|
166 |
|
---|
167 | technique
|
---|
168 | {
|
---|
169 | pass
|
---|
170 | {
|
---|
171 | vertex_program_ref GameTools/DistanceVS
|
---|
172 | {
|
---|
173 | param_named_auto worldView worldview_matrix
|
---|
174 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
175 | }
|
---|
176 | fragment_program_ref GameTools/DistancePS
|
---|
177 | {
|
---|
178 |
|
---|
179 | }
|
---|
180 |
|
---|
181 | }
|
---|
182 | }
|
---|
183 | }
|
---|
184 |
|
---|
185 | material GameTools/SceneCameraDepthShader
|
---|
186 | {
|
---|
187 |
|
---|
188 | technique
|
---|
189 | {
|
---|
190 | scene_blend none
|
---|
191 |
|
---|
192 | pass
|
---|
193 | {
|
---|
194 | vertex_program_ref GameTools/SceneCameraDepthVS
|
---|
195 | {
|
---|
196 | param_named_auto worldView worldview_matrix
|
---|
197 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
198 | param_named_auto farplane far_clip_distance
|
---|
199 | }
|
---|
200 | fragment_program_ref GameTools/SceneDepthPS
|
---|
201 | {
|
---|
202 |
|
---|
203 | }
|
---|
204 |
|
---|
205 | }
|
---|
206 | }
|
---|
207 | }
|
---|
208 |
|
---|
209 | material GameTools/FocusingShader
|
---|
210 | {
|
---|
211 |
|
---|
212 | technique
|
---|
213 | {
|
---|
214 | scene_blend none
|
---|
215 |
|
---|
216 | pass
|
---|
217 | {
|
---|
218 | vertex_program_ref GameTools/FocusingVS
|
---|
219 | {
|
---|
220 | param_named_auto world world_matrix
|
---|
221 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
222 | param_named lightTransform matrix4x4
|
---|
223 | }
|
---|
224 | fragment_program_ref GameTools/FocusingPS
|
---|
225 | {
|
---|
226 |
|
---|
227 | }
|
---|
228 |
|
---|
229 | }
|
---|
230 | }
|
---|
231 | }
|
---|
232 |
|
---|
233 | material GameTools/ShadowMapDepth
|
---|
234 | {
|
---|
235 |
|
---|
236 | technique
|
---|
237 | {
|
---|
238 | scene_blend none
|
---|
239 |
|
---|
240 | pass
|
---|
241 | {
|
---|
242 | cull_hardware anticlockwise
|
---|
243 | //cull_hardware none
|
---|
244 |
|
---|
245 | vertex_program_ref GameTools/ShadowMap/DepthVS
|
---|
246 | {
|
---|
247 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
248 | }
|
---|
249 | fragment_program_ref GameTools/ShadowMap/DepthPS
|
---|
250 | {
|
---|
251 |
|
---|
252 | }
|
---|
253 |
|
---|
254 | }
|
---|
255 | }
|
---|
256 | }
|
---|
257 |
|
---|
258 | material GameTools/ShadowMapDistance
|
---|
259 | {
|
---|
260 |
|
---|
261 | technique
|
---|
262 | {
|
---|
263 | scene_blend none
|
---|
264 |
|
---|
265 | pass
|
---|
266 | {
|
---|
267 | cull_hardware anticlockwise
|
---|
268 | //cull_hardware none
|
---|
269 |
|
---|
270 | vertex_program_ref GameTools/ShadowMap/DistVS
|
---|
271 | {
|
---|
272 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
273 | param_named_auto worldView worldview_matrix
|
---|
274 | }
|
---|
275 | fragment_program_ref GameTools/ShadowMap/DistPS
|
---|
276 | {
|
---|
277 | param_named_auto farPlane far_clip_distance
|
---|
278 | }
|
---|
279 |
|
---|
280 | }
|
---|
281 | }
|
---|
282 | }
|
---|
283 |
|
---|
284 |
|
---|
285 | material GameTools/Blur
|
---|
286 | {
|
---|
287 |
|
---|
288 | technique
|
---|
289 | {
|
---|
290 |
|
---|
291 | pass
|
---|
292 | {
|
---|
293 | vertex_program_ref GameTools/BlurVS
|
---|
294 | {
|
---|
295 |
|
---|
296 | }
|
---|
297 | fragment_program_ref GameTools/BlurPS
|
---|
298 | {
|
---|
299 | param_named_auto width viewport_width
|
---|
300 | param_named_auto height viewport_height
|
---|
301 | }
|
---|
302 | texture_unit
|
---|
303 | {
|
---|
304 | filtering bilinear
|
---|
305 | }
|
---|
306 |
|
---|
307 | }
|
---|
308 | }
|
---|
309 | }
|
---|
310 |
|
---|
311 | material GameTools/BlurCubeFace
|
---|
312 | {
|
---|
313 |
|
---|
314 | technique
|
---|
315 | {
|
---|
316 |
|
---|
317 | pass
|
---|
318 | {
|
---|
319 | vertex_program_ref GameTools/BlurCubeFaceVS
|
---|
320 | {
|
---|
321 |
|
---|
322 | }
|
---|
323 | fragment_program_ref GameTools/BlurCubeFacePS
|
---|
324 | {
|
---|
325 | param_named_auto width viewport_width
|
---|
326 | param_named_auto height viewport_height
|
---|
327 | param_named face float 0
|
---|
328 | }
|
---|
329 | texture_unit
|
---|
330 | {
|
---|
331 | filtering bilinear
|
---|
332 | }
|
---|
333 |
|
---|
334 | }
|
---|
335 | }
|
---|
336 | }
|
---|
337 |
|
---|
338 | vertex_program PhaseVS hlsl
|
---|
339 | {
|
---|
340 | source GameTools_Phase.hlsl
|
---|
341 | entry_point PhaseVS
|
---|
342 | target vs_2_0
|
---|
343 | }
|
---|
344 |
|
---|
345 | fragment_program Phase_HenyeyGreenSteinPS hlsl
|
---|
346 | {
|
---|
347 | source GameTools_Phase.hlsl
|
---|
348 | entry_point HenyeyGreensteinPS
|
---|
349 | target ps_2_0
|
---|
350 | }
|
---|
351 |
|
---|
352 | material Phase_HenyeyGreenStein
|
---|
353 | {
|
---|
354 |
|
---|
355 | technique
|
---|
356 | {
|
---|
357 |
|
---|
358 | pass
|
---|
359 | {
|
---|
360 | vertex_program_ref PhaseVS
|
---|
361 | {
|
---|
362 |
|
---|
363 | }
|
---|
364 | fragment_program_ref Phase_HenyeyGreenSteinPS
|
---|
365 | {
|
---|
366 |
|
---|
367 | }
|
---|
368 |
|
---|
369 | }
|
---|
370 | }
|
---|
371 | }
|
---|
372 |
|
---|
373 |
|
---|
374 |
|
---|