1 | material Examples/MorningSkyBox
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | lighting off
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8 | depth_write off
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9 |
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10 | texture_unit
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11 | {
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12 | cubic_texture morning.jpg separateUV
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13 | tex_address_mode clamp
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14 | }
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15 | }
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16 | }
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17 | }
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18 |
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19 | material GameTools/Rockwall
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20 | {
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21 | technique
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22 | {
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23 | pass
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24 | {
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25 | lighting off
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26 | texture_unit
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27 | {
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28 | texture rockwall.tga
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29 | env_map cubic_normal
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30 | //vertex_texture true
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31 | }
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32 | }
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33 | }
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34 | }
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35 |
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36 | material GameTools/PostProcBlack
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37 | {
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38 | technique
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39 | {
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40 | pass
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41 | {
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42 | vertex_program_ref GameTools/PostProc1_VS
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43 | {
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44 | }
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45 | fragment_program_ref GameTools/PostProc_Black
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46 | {
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47 |
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48 | }
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49 | }
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50 | }
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51 | }
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52 | material GameTools/PostProc1
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53 | {
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54 | technique
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55 | {
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56 | pass
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57 | {
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58 | vertex_program_ref GameTools/PostProc1_VS
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59 | {
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60 | }
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61 | fragment_program_ref GameTools/PostProc1_PS
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62 | {
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63 |
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64 | }
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65 | texture_unit
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66 | {
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67 | // filtering none
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68 | texture rockwall.tga
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69 | }
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70 | }
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71 | }
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72 | }
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73 |
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74 | material GameTools/GlowCut
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75 | {
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76 | technique
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77 | {
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78 | pass
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79 | {
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80 | vertex_program_ref GameTools/PostProc1_VS
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81 | {
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82 | }
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83 | fragment_program_ref GameTools/GlowCut_PS
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84 | {
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85 | param_named_auto width viewport_width
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86 | param_named_auto height viewport_height
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87 |
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88 | }
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89 | texture_unit
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90 | {
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91 | //filtering none
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92 | texture rockwall.tga
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93 | }
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94 | texture_unit
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95 | {
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96 | //filtering none
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97 | texture rockwall.tga
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98 | }
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99 | }
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100 | }
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101 | }
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102 |
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103 | material GameTools/Luminance
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104 | {
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105 | technique
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106 | {
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107 | pass
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108 | {
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109 | vertex_program_ref GameTools/PostProc1_VS
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110 | {
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111 | }
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112 | fragment_program_ref GameTools/Luminance_PS
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113 | {
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114 | param_named_auto width viewport_width
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115 | param_named_auto height viewport_height
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116 |
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117 | }
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118 | texture_unit
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119 | {
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120 | //filtering none
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121 | texture rockwall.tga
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122 | }
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123 |
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124 | }
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125 | }
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126 | }
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127 |
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128 |
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129 |
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130 | material GameTools/GlowBlurH
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131 | {
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132 | technique
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133 | {
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134 | pass
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135 | {
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136 | vertex_program_ref GameTools/PostProc1_VS
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137 | {
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138 | }
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139 | fragment_program_ref GameTools/GlowBlurH_PS
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140 | {
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141 | param_named_auto width viewport_width
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142 | param_named_auto height viewport_height
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143 | param_named Stretch float 3.2
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144 | }
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145 | texture_unit
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146 | {
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147 | tex_address_mode mirror
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148 | texture rockwall.tga
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149 | }
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150 |
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151 | }
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152 | }
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153 | }
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154 |
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155 | material GameTools/GlowBlurV
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156 | {
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157 | technique
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158 | {
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159 | pass
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160 | {
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161 | vertex_program_ref GameTools/PostProc1_VS
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162 | {
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163 | }
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164 | fragment_program_ref GameTools/GlowBlurV_PS
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165 | {
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166 | param_named_auto width viewport_width
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167 | param_named_auto height viewport_height
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168 | param_named Stretch float 3.2
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169 | }
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170 | texture_unit
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171 | {
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172 | tex_address_mode mirror
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173 | texture rockwall.tga
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174 | }
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175 | }
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176 | }
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177 | }
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178 |
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179 | material GameTools/TextureCopy
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180 | {
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181 | technique
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182 | {
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183 | pass
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184 | {
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185 | vertex_program_ref GameTools/PostProc1_VS
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186 | {
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187 | }
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188 | fragment_program_ref GameTools/TextureCopy_PS
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189 | {
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190 | param_named_auto width viewport_width
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191 | param_named_auto height viewport_height
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192 |
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193 | }
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194 | texture_unit
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195 | {
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196 | // filtering none
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197 | texture rockwall.tga
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198 | }
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199 | }
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200 | }
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201 | }
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202 |
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203 | material GameTools/GlowAdd
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204 | {
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205 | technique
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206 | {
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207 | pass
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208 | {
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209 | vertex_program_ref GameTools/PostProc1_VS
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210 | {
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211 | }
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212 | fragment_program_ref GameTools/GlowAdd_PS
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213 | {
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214 | param_named_auto width viewport_width
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215 | param_named_auto height viewport_height
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216 |
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217 | }
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218 | texture_unit
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219 | {
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220 | // filtering none
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221 | texture rockwall.tga
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222 | }
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223 | texture_unit
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224 | {
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225 | // filtering none
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226 | texture rockwall.tga
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227 | }
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228 | }
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229 | }
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230 | }
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231 |
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232 | material GameTools/ToneMap
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233 | {
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234 | technique
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235 | {
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236 | pass
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237 | {
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238 | vertex_program_ref GameTools/PostProc1_VS
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239 | {
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240 | }
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241 | fragment_program_ref GameTools/ToneMap_PS
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242 | {
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243 | param_named_auto width viewport_width
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244 | param_named_auto height viewport_height
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245 | param_named Gain float 0.5
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246 | }
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247 | texture_unit
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248 | {
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249 | // filtering none
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250 | texture rockwall.tga
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251 | }
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252 | texture_unit
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253 | {
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254 | // filtering none
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255 | texture rockwall.tga
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256 | }
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257 | texture_unit
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258 | {
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259 | // filtering none
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260 | texture rockwall.tga
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261 | }
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262 | }
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263 | }
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264 | }
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265 |
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266 | material GameTools/UVShader
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267 | {
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268 | technique
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269 | {
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270 | pass
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271 | {
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272 | vertex_program_ref GameTools/UV_VS
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273 | {
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274 | param_named_auto worldViewProj worldviewproj_matrix
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275 | }
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276 | fragment_program_ref GameTools/UV_PS
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277 | {
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278 | param_named_auto ID custom 0
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279 | }
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280 |
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281 |
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282 | }
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283 | }
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284 | }
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285 |
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286 |
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287 | material GameTools/Caustic/Default
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288 | {
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289 |
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290 | technique
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291 | {
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292 | pass
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293 | {
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294 | lighting off
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295 |
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296 | vertex_program_ref GameTools/Caustic/DefaultVS
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297 | {
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298 | param_named_auto worldViewProj worldviewproj_matrix
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299 | param_named_auto world world_matrix
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300 | }
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301 | fragment_program_ref GameTools/Caustic/DefaultPS
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302 | {
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303 | param_named cubeMapCameraPosition float3 0 0 0
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304 | }
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305 |
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306 | texture_unit
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307 | {
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308 | filtering none
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309 | }
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310 |
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311 | texture_unit
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312 | {
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313 | //filtering linear linear linear
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314 | }
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315 | }
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316 | }
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317 | }
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318 |
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319 | material GameTools/SoftShadowReciever/Default
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320 | {
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321 |
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322 | technique
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323 | {
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324 | pass
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325 | {
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326 | lighting off
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327 |
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328 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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329 | {
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330 | param_named_auto worldViewProj worldviewproj_matrix
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331 | param_named_auto world world_matrix
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332 | }
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333 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/DefaultPS
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334 | {
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335 | param_named cubeMapCameraPosition float3 0 0 0
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336 | }
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337 |
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338 | texture_unit
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339 | {
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340 | texture rockwall.tga
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341 | //texture cubbe.jpg
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342 |
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343 | }
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344 |
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345 | texture_unit
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346 | {
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347 | //filtering linear linear linear
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348 | cubic_texture cubemap.jpg combinedUVW
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349 | env_map cubic_reflection
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350 | }
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351 | }
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352 | }
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353 | }
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354 |
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355 | material GameTools/SoftShadowReciever/Default2
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356 | {
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357 |
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358 | technique
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359 | {
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360 | pass
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361 | {
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362 | lighting off
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363 |
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364 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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365 | {
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366 | param_named_auto world_IT inverse_transpose_world_matrix
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367 | param_named_auto worldViewProj worldviewproj_matrix
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368 | param_named_auto world world_matrix
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369 | }
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370 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/Default2PS
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371 | {
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372 | param_named cubeMapCameraPosition float3 0 0 0
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373 | param_named_auto cameraPos camera_position
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374 | param_named_auto lightPosition light_position 0
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375 | }
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376 |
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377 | texture_unit
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378 | {
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379 | //filtering linear linear linear
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380 | cubic_texture cubemap.jpg combinedUVW
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381 | env_map cubic_reflection
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382 | }
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383 | }
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384 | }
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385 | }
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386 |
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387 | material GameTools/CausticSoftShadowReciever
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388 | {
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389 |
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390 | technique
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391 | {
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392 | pass
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393 | {
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394 | lighting off
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395 |
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396 | vertex_program_ref GameTools/CausticSoftShadowVS
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397 | {
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398 | param_named_auto world_IT worldviewproj_matrix
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399 | param_named_auto worldViewProj worldviewproj_matrix
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400 | param_named_auto world world_matrix
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401 | }
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402 | fragment_program_ref GameTools/CausticSoftShadowPS
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403 | {
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404 | //param_named_auto world_IT inverse_worldview_matrix
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405 | param_named cubeMapCameraPosition float3 0 0 0
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406 | }
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407 |
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408 | texture_unit
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409 | {
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410 | //texture rockwall.tga
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411 | texture cubbe.jpg
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412 | }
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413 |
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414 | //texture_unit //caustic cubemap
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415 | //{
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416 | // //filtering linear linear linear
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417 | // cubic_texture cubemap.jpg combinedUVW
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418 | //}
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419 |
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420 | //texture_unit //softshadow cubemap
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421 | //{
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422 | // //filtering linear linear linear
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423 | // cubic_texture cubemap.jpg combinedUVW
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424 | //}
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425 |
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426 | texture_unit/bump
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427 | {
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428 | texture falnormal.dds
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429 | }
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430 | }
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431 | }
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432 | }
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433 |
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434 |
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435 | material GameTools/CubeMap/Default
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436 | {
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437 |
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438 | technique
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439 | {
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440 | pass
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441 | {
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442 | lighting off
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443 |
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444 |
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445 |
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446 | vertex_program_ref GameTools/CubeMap/VertexPrograms/DefaultVS
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447 | {
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448 | param_named_auto worldViewProj worldviewproj_matrix
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449 | param_named_auto world world_matrix
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450 | }
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451 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/DefaultPS
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452 | {
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453 | param_named_auto cameraPos camera_position
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454 | }
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455 |
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456 | //Cube map for reflections and refractions
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457 | texture_unit
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458 | {
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459 | cubic_texture cubemap.jpg combinedUVW
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460 | //env_map cubic_reflection
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461 | }
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462 |
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463 |
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464 | }
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465 | }
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466 | }
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467 |
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468 |
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469 |
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470 | material GameTools/CubeMap/Reduce
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471 | {
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472 |
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473 | technique
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474 | {
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475 | pass
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476 | {
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477 | //depth_check off
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478 | lighting off
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479 |
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480 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
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481 | {
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482 | // param_named_auto worldViewProj worldviewproj_matrix
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483 | // param_named_auto world world_matrix
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484 | }
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485 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
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486 | {
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487 | //param_named_auto cameraPos camera_position
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488 | param_named nFace int 0
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489 | param_named CUBEMAP_SIZE int 256
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490 | //param_named RATE int 2
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491 |
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492 | }
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493 |
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494 | //Cube map for reflections and refractions
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495 | texture_unit
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496 | {
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497 | filtering point point point
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498 | cubic_texture cubemap.jpg combinedUVW
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499 | tex_address_mode clamp
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500 | // env_map cubic_reflection
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501 | colour_op modulate
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502 | }
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503 |
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504 |
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505 | }
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506 | }
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507 | }
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508 |
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509 |
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510 |
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511 | material GameTools/CubeMap/Localized
|
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512 | {
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513 |
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514 | technique
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515 | {
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516 |
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517 | pass
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518 | {
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519 | IllumTechniques
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520 | {
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521 | RenderTechnique ColorCubeMap
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522 | {
|
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523 | update_interval 0
|
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524 | distance_calc true 3.5
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525 | }
|
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526 | RenderTechnique DistanceCubeMap
|
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527 | {
|
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528 | update_interval 0
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529 | distance_calc true 3.5
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530 | }
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531 | RenderTechnique CausticCaster
|
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532 | {
|
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533 |
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534 | }
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535 |
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536 | }
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537 |
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538 |
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539 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
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540 | {
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541 | param_named_auto worldViewProj worldviewproj_matrix
|
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542 | param_named_auto world world_matrix
|
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543 | }
|
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544 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
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545 | {
|
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546 | param_named_auto cameraPos camera_position
|
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547 | param_named_auto lightPosition light_position 0
|
---|
548 | }
|
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549 |
|
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550 | //Cube map for reflections and refractions
|
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551 | texture_unit
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552 | {
|
---|
553 | cubic_texture cubemap.jpg combinedUVW
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---|
554 | tex_address_mode clamp
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555 | colour_op replace
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---|
556 | }
|
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557 |
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558 | //Cube map of distances
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559 | texture_unit
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560 | {
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---|
561 | cubic_texture cubemap.jpg combinedUVW
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562 | tex_address_mode clamp
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563 | colour_op replace
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564 | }
|
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565 |
|
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566 |
|
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567 | }
|
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568 | }
|
---|
569 | }
|
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570 |
|
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571 | material GameTools/CubeMap/LocalizedBump
|
---|
572 | {
|
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573 |
|
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574 | technique
|
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575 | {
|
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576 |
|
---|
577 | pass
|
---|
578 | {
|
---|
579 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedBumpVS
|
---|
580 | {
|
---|
581 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
582 | param_named_auto world world_matrix
|
---|
583 | }
|
---|
584 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS
|
---|
585 | {
|
---|
586 | param_named_auto cameraPos camera_position
|
---|
587 | param_named_auto lightPosition light_position 0
|
---|
588 | }
|
---|
589 |
|
---|
590 | //Cube map for reflections and refractions
|
---|
591 | texture_unit
|
---|
592 | {
|
---|
593 | cubic_texture cubemap.jpg combinedUVW
|
---|
594 | tex_address_mode clamp
|
---|
595 | colour_op replace
|
---|
596 | }
|
---|
597 |
|
---|
598 | //Cube map of distances
|
---|
599 | texture_unit
|
---|
600 | {
|
---|
601 | cubic_texture cubemap.jpg combinedUVW
|
---|
602 | tex_address_mode clamp
|
---|
603 | colour_op replace
|
---|
604 | }
|
---|
605 |
|
---|
606 | //normal map
|
---|
607 | texture_unit
|
---|
608 | {
|
---|
609 | texture atheneNormalMapNew.dds
|
---|
610 | //texture atheneNormalMap.png
|
---|
611 | }
|
---|
612 | texture_unit
|
---|
613 | {
|
---|
614 | texture atheneDisplacementMap.bmp
|
---|
615 | }
|
---|
616 |
|
---|
617 |
|
---|
618 | }
|
---|
619 | }
|
---|
620 | }
|
---|
621 |
|
---|
622 | material GameTools/CubeMap/Diffuse
|
---|
623 | {
|
---|
624 | technique
|
---|
625 | {
|
---|
626 | pass
|
---|
627 | {
|
---|
628 | vertex_program_ref GameTools/DiffuseVS
|
---|
629 | {
|
---|
630 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
631 | param_named_auto world world_matrix
|
---|
632 |
|
---|
633 | }
|
---|
634 | fragment_program_ref GameTools/DiffusePS
|
---|
635 | {
|
---|
636 | param_named_auto cameraPos camera_position
|
---|
637 | param_named REDUCED_CUBEMAP_SIZE int 8
|
---|
638 | param_named lastCenter float3 0 0 0
|
---|
639 | }
|
---|
640 |
|
---|
641 | //Cube map for reflections and refractions
|
---|
642 | texture_unit
|
---|
643 | {
|
---|
644 | cubic_texture cubemap.jpg combinedUVW
|
---|
645 | tex_address_mode clamp
|
---|
646 | colour_op replace
|
---|
647 | }
|
---|
648 |
|
---|
649 | //Cube map of distances
|
---|
650 | texture_unit
|
---|
651 | {
|
---|
652 | cubic_texture cubemap.jpg combinedUVW
|
---|
653 | tex_address_mode clamp
|
---|
654 | colour_op replace
|
---|
655 | }
|
---|
656 | }
|
---|
657 | }
|
---|
658 | }
|
---|
659 |
|
---|
660 |
|
---|
661 |
|
---|
662 | material GameTools/CubeMap/LocalizedMetal
|
---|
663 | {
|
---|
664 |
|
---|
665 | technique
|
---|
666 | {
|
---|
667 | pass
|
---|
668 | {
|
---|
669 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
670 | {
|
---|
671 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
672 | param_named_auto world world_matrix
|
---|
673 |
|
---|
674 | }
|
---|
675 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
676 | {
|
---|
677 | param_named_auto cameraPos camera_position
|
---|
678 | param_named n float3 0.21 0.96 1.17
|
---|
679 | param_named k float3 4.16 2.57 2.32
|
---|
680 | }
|
---|
681 |
|
---|
682 | //Cube map for reflections and refractions
|
---|
683 | texture_unit
|
---|
684 | {
|
---|
685 | cubic_texture cubemap.jpg combinedUVW
|
---|
686 | tex_address_mode clamp
|
---|
687 | colour_op replace
|
---|
688 | }
|
---|
689 |
|
---|
690 | //Cube map of distances
|
---|
691 | texture_unit
|
---|
692 | {
|
---|
693 | cubic_texture cubemap.jpg combinedUVW
|
---|
694 | tex_address_mode clamp
|
---|
695 | colour_op replace
|
---|
696 | }
|
---|
697 |
|
---|
698 |
|
---|
699 | }
|
---|
700 | }
|
---|
701 | }
|
---|
702 |
|
---|
703 |
|
---|
704 | material GameTools/DistanceShader
|
---|
705 | {
|
---|
706 |
|
---|
707 | technique
|
---|
708 | {
|
---|
709 | pass
|
---|
710 | {
|
---|
711 | vertex_program_ref GameTools/DistanceVS
|
---|
712 | {
|
---|
713 | param_named_auto worldView worldview_matrix
|
---|
714 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
715 | }
|
---|
716 | fragment_program_ref GameTools/DistancePS
|
---|
717 | {
|
---|
718 |
|
---|
719 | }
|
---|
720 |
|
---|
721 | }
|
---|
722 | }
|
---|
723 | }
|
---|
724 |
|
---|
725 |
|
---|
726 | material GameTools/PhotonMapCaustic
|
---|
727 | {
|
---|
728 | technique
|
---|
729 | {
|
---|
730 |
|
---|
731 | pass
|
---|
732 | {
|
---|
733 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
734 | {
|
---|
735 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
736 | param_named_auto world world_matrix
|
---|
737 | }
|
---|
738 | fragment_program_ref GameTools/PhotonMapCausticPS
|
---|
739 | {
|
---|
740 | param_named_auto cameraPos camera_position
|
---|
741 | param_named lastCenter float3 0 0 0
|
---|
742 | }
|
---|
743 |
|
---|
744 | //Cube map for reflections and refractions
|
---|
745 | texture_unit
|
---|
746 | {
|
---|
747 | cubic_texture
|
---|
748 | filtering none
|
---|
749 | //tex_address_mode clamp
|
---|
750 | }
|
---|
751 |
|
---|
752 | }
|
---|
753 | }
|
---|
754 | }
|
---|
755 |
|
---|
756 |
|
---|
757 | material GameTools/PhotonMapSoftShadow
|
---|
758 | {
|
---|
759 | technique
|
---|
760 | {
|
---|
761 | pass
|
---|
762 | {
|
---|
763 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
764 | {
|
---|
765 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
766 | param_named_auto world world_matrix
|
---|
767 | }
|
---|
768 | fragment_program_ref GameTools/PhotonMapSoftShadowPS
|
---|
769 | {
|
---|
770 | param_named_auto cameraPos camera_position
|
---|
771 | param_named lastCenter float3 0 0 0
|
---|
772 | }
|
---|
773 |
|
---|
774 | //Cube map for reflections and refractions
|
---|
775 | texture_unit
|
---|
776 | {
|
---|
777 | cubic_texture cubemap.jpg combinedUVW
|
---|
778 | tex_address_mode clamp
|
---|
779 | colour_op replace
|
---|
780 | env_map cubic_reflection
|
---|
781 | }
|
---|
782 |
|
---|
783 | //Cube map of distances
|
---|
784 | texture_unit
|
---|
785 | {
|
---|
786 | cubic_texture cubemap.jpg combinedUVW
|
---|
787 | tex_address_mode clamp
|
---|
788 | colour_op replace
|
---|
789 | }
|
---|
790 | }
|
---|
791 | }
|
---|
792 | }
|
---|
793 |
|
---|
794 |
|
---|
795 |
|
---|
796 |
|
---|
797 | material GameTools/SceneCameraDepthShader
|
---|
798 | {
|
---|
799 |
|
---|
800 | technique
|
---|
801 | {
|
---|
802 | scene_blend none
|
---|
803 |
|
---|
804 | pass
|
---|
805 | {
|
---|
806 | vertex_program_ref GameTools/SceneCameraDepthVS
|
---|
807 | {
|
---|
808 | param_named_auto worldView worldview_matrix
|
---|
809 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
810 | param_named_auto farplane far_clip_distance
|
---|
811 | }
|
---|
812 | fragment_program_ref GameTools/SceneDepthPS
|
---|
813 | {
|
---|
814 |
|
---|
815 | }
|
---|
816 |
|
---|
817 | }
|
---|
818 | }
|
---|
819 | }
|
---|
820 |
|
---|
821 | material GameTools/ShadowMapDepth
|
---|
822 | {
|
---|
823 |
|
---|
824 | technique
|
---|
825 | {
|
---|
826 | scene_blend none
|
---|
827 |
|
---|
828 | pass
|
---|
829 | {
|
---|
830 | cull_hardware anticlockwise
|
---|
831 |
|
---|
832 | vertex_program_ref GameTools/ShadowMap/DepthVS
|
---|
833 | {
|
---|
834 | param_named_auto worldView worldview_matrix
|
---|
835 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
836 |
|
---|
837 | }
|
---|
838 | fragment_program_ref GameTools/ShadowMap/DepthPS
|
---|
839 | {
|
---|
840 |
|
---|
841 | }
|
---|
842 |
|
---|
843 | }
|
---|
844 | }
|
---|
845 | }
|
---|
846 |
|
---|
847 | material GameTools/Cau
|
---|
848 | {
|
---|
849 | technique
|
---|
850 | {
|
---|
851 | pass
|
---|
852 |
|
---|
853 | cull_hardware none
|
---|
854 | cull_software none
|
---|
855 | lighting off
|
---|
856 | scene_blend add
|
---|
857 | scene_blend src_alpha one
|
---|
858 | depth_write off
|
---|
859 |
|
---|
860 | vertex_program_ref GameTools/CauVS
|
---|
861 | {
|
---|
862 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
863 | param_named_auto worldView worldview_matrix
|
---|
864 | param_named_auto Proj projection_matrix
|
---|
865 | param_named_auto resolution viewport_width
|
---|
866 | param_named CauSpriteSize float 1.0
|
---|
867 | }
|
---|
868 | fragment_program_ref GameTools/CauPS
|
---|
869 | {
|
---|
870 | param_named CauSpriteIntens float 1.0
|
---|
871 | }
|
---|
872 |
|
---|
873 | texture_unit
|
---|
874 | {
|
---|
875 | vertex_texture true
|
---|
876 | texture flare.png
|
---|
877 | }
|
---|
878 | texture_unit
|
---|
879 | {
|
---|
880 | texture PowerOfPhotonHitTexel.dds
|
---|
881 | }
|
---|
882 |
|
---|
883 | }
|
---|
884 | }
|
---|
885 | }
|
---|
886 |
|
---|
887 | material GameTools/SpriteShader
|
---|
888 | {
|
---|
889 |
|
---|
890 | technique
|
---|
891 | {
|
---|
892 | pass
|
---|
893 | {
|
---|
894 |
|
---|
895 | cull_hardware none
|
---|
896 | cull_software none
|
---|
897 | lighting off
|
---|
898 | scene_blend add
|
---|
899 | depth_write off
|
---|
900 |
|
---|
901 | vertex_program_ref GameTools/SpriteVS
|
---|
902 | {
|
---|
903 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
904 | param_named_auto worldView worldview_matrix
|
---|
905 | param_named_auto Proj projection_matrix
|
---|
906 | }
|
---|
907 | fragment_program_ref GameTools/SpritePS
|
---|
908 | {
|
---|
909 |
|
---|
910 | }
|
---|
911 |
|
---|
912 | texture_unit
|
---|
913 | {
|
---|
914 | texture flare.png
|
---|
915 | }
|
---|
916 |
|
---|
917 | }
|
---|
918 | }
|
---|
919 | }
|
---|
920 |
|
---|
921 |
|
---|
922 | material GameTools/SBB
|
---|
923 | {
|
---|
924 |
|
---|
925 | technique
|
---|
926 | {
|
---|
927 | pass
|
---|
928 | {
|
---|
929 | lighting off
|
---|
930 |
|
---|
931 | scene_blend src_alpha one
|
---|
932 | //scene_blend src_alpha one_minus_src_alpha
|
---|
933 | depth_write off
|
---|
934 | depth_check off
|
---|
935 |
|
---|
936 | vertex_program_ref GameTools/SBBVS
|
---|
937 | {
|
---|
938 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
939 | param_named_auto worldView worldview_matrix
|
---|
940 | param_named_auto Proj projection_matrix
|
---|
941 | param_named_auto width viewport_width
|
---|
942 | param_named_auto height viewport_height
|
---|
943 |
|
---|
944 |
|
---|
945 | }
|
---|
946 | fragment_program_ref GameTools/SBBPS
|
---|
947 | {
|
---|
948 | param_named_auto farplane far_clip_distance
|
---|
949 | param_named_auto nearplane near_clip_distance
|
---|
950 |
|
---|
951 | }
|
---|
952 |
|
---|
953 | texture_unit
|
---|
954 | {
|
---|
955 | anim_texture smokealpha.tga 32 2.0
|
---|
956 | //texture flare.png
|
---|
957 | }
|
---|
958 |
|
---|
959 | texture_unit
|
---|
960 | {
|
---|
961 | filtering none
|
---|
962 | }
|
---|
963 |
|
---|
964 | texture_unit
|
---|
965 | {
|
---|
966 | texture planck.tga
|
---|
967 | }
|
---|
968 |
|
---|
969 | }
|
---|
970 | }
|
---|
971 | } |
---|