[1131] | 1 | vertex_program GameTools/BlurVS hlsl
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| 2 | {
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| 3 | source GameTools_Blur.hlsl
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| 4 | entry_point BlurVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program GameTools/BlurPS hlsl
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| 9 | {
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| 10 | source GameTools_Blur.hlsl
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| 11 | entry_point BlurPS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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[1102] | 15 | vertex_program GameTools/FocusingVS hlsl
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| 16 | {
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| 17 | source GameTools_Focusing.hlsl
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| 18 | entry_point FocusingVS
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| 19 | target vs_2_0
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| 20 | }
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| 21 |
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| 22 | fragment_program GameTools/FocusingPS hlsl
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| 23 | {
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| 24 | source GameTools_Focusing.hlsl
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| 25 | entry_point FocusingPS
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| 26 | target ps_2_0
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| 27 | }
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| 28 |
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[835] | 29 | vertex_program GameTools/PostProc1_VS hlsl
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[777] | 30 | {
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| 31 | source GameTools_PostProc.hlsl
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| 32 | entry_point defaultVS
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| 33 | target vs_2_0
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| 34 | }
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| 35 |
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[835] | 36 | fragment_program GameTools/PostProc_Black hlsl
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[788] | 37 | {
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| 38 | source GameTools_PostProc.hlsl
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| 39 | entry_point BlackPS
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| 40 | target ps_2_0
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| 41 |
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| 42 | }
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| 43 |
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[835] | 44 | fragment_program GameTools/PostProc1_PS hlsl
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[777] | 45 | {
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| 46 | source GameTools_PostProc.hlsl
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| 47 | entry_point defaultPS
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| 48 | target ps_2_0
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| 49 |
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| 50 | }
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| 51 |
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[835] | 52 | fragment_program GameTools/GlowCut_PS hlsl
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[777] | 53 | {
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| 54 | source GameTools_PostProc.hlsl
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| 55 | entry_point GlowCutPS
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| 56 | target ps_2_0
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| 57 |
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| 58 | }
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| 59 |
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[835] | 60 | fragment_program GameTools/Luminance_PS hlsl
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[777] | 61 | {
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| 62 | source GameTools_PostProc.hlsl
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| 63 | entry_point LuminancePS
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| 64 | target ps_2_0
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| 65 |
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| 66 | }
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| 67 |
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[835] | 68 | fragment_program GameTools/GlowAdd_PS hlsl
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[777] | 69 | {
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| 70 | source GameTools_PostProc.hlsl
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| 71 | entry_point GlowAddPS
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| 72 | target ps_2_0
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| 73 | }
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| 74 |
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[835] | 75 | fragment_program GameTools/ToneMap_PS hlsl
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[777] | 76 | {
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| 77 | source GameTools_PostProc.hlsl
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| 78 | entry_point ToneMapPS
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| 79 | target ps_2_0
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| 80 | }
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| 81 |
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[835] | 82 | fragment_program GameTools/GlowBlurH_PS hlsl
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[777] | 83 | {
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| 84 | source GameTools_PostProc.hlsl
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| 85 | entry_point GlowBlurHPS
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| 86 | target ps_2_0
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| 87 | }
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| 88 |
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[835] | 89 | fragment_program GameTools/GlowBlurV_PS hlsl
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[777] | 90 | {
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| 91 | source GameTools_PostProc.hlsl
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| 92 | entry_point GlowBlurVPS
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| 93 | target ps_2_0
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| 94 | }
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| 95 |
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[835] | 96 | fragment_program GameTools/TextureCopy_PS hlsl
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[777] | 97 | {
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| 98 | source GameTools_PostProc.hlsl
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| 99 | entry_point CopyPS
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| 100 | target ps_2_0
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| 101 | }
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| 102 |
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| 103 |
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| 104 | // Cube mapping programs
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| 105 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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| 106 | {
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| 107 | source GameTools_CubeMap.hlsl
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| 108 | entry_point deaultVS
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| 109 | target vs_2_0
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| 110 | }
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| 111 |
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| 112 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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| 113 | {
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| 114 | source GameTools_CubeMap.hlsl
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| 115 | entry_point deaultPS
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| 116 | target ps_2_0
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| 117 |
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| 118 | }
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| 119 |
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[835] | 120 | vertex_program GameTools/Caustic/DefaultVS hlsl
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[777] | 121 | {
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| 122 | source GameTools_Caustic.hlsl
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| 123 | entry_point deaultVS
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| 124 | target vs_2_0
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| 125 | }
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| 126 |
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[835] | 127 | fragment_program GameTools/Caustic/DefaultPS hlsl
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[777] | 128 | {
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| 129 | source GameTools_Caustic.hlsl
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| 130 | entry_point deaultPS
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| 131 | target ps_2_0
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| 132 |
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| 133 | }
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| 134 |
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| 135 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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| 136 | {
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| 137 | source GameTools_SoftShadow.hlsl
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| 138 | entry_point deaultVS
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| 139 | target vs_2_0
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| 140 | }
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| 141 |
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| 142 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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| 143 | {
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| 144 | source GameTools_SoftShadow.hlsl
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| 145 | entry_point deaultPS
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| 146 | target ps_2_0
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| 147 |
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| 148 | }
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| 149 |
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| 150 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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| 151 | {
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| 152 | source GameTools_SoftShadow.hlsl
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| 153 | entry_point deault2PS
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| 154 | target ps_2_0
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| 155 |
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| 156 | }
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| 157 |
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| 158 | vertex_program GameTools/CausticSoftShadowVS hlsl
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| 159 | {
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| 160 | source GameTools_CausticSoftShadow.hlsl
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| 161 | entry_point deaultVS
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| 162 | target vs_2_0
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| 163 | }
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| 164 |
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| 165 | fragment_program GameTools/CausticSoftShadowPS hlsl
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| 166 | {
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| 167 | source GameTools_CausticSoftShadow.hlsl
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| 168 | entry_point deaultPS
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| 169 | target ps_2_0
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| 170 |
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| 171 | }
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| 172 |
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| 173 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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| 174 | {
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| 175 | source GameTools_Localized_EnvMap.hlsl
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| 176 | entry_point LocalizedVS
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| 177 | target vs_2_0
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| 178 | }
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| 179 |
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| 180 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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| 181 | {
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| 182 | source GameTools_Localized_EnvMap.hlsl
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| 183 | entry_point LocalizedPS
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| 184 | target ps_3_0
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| 185 | }
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| 186 |
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| 187 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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| 188 | {
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| 189 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 190 | entry_point LocalizedBumpVS
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| 191 | target vs_2_0
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| 192 | }
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| 193 |
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| 194 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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| 195 | {
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| 196 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 197 | entry_point LocalizedBumpPS
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| 198 | target ps_3_0
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| 199 | }
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| 200 |
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| 201 |
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[835] | 202 | fragment_program GameTools/PhotonMapCausticPS hlsl
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[777] | 203 | {
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| 204 | source GameTools_Localized_EnvMap.hlsl
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| 205 | entry_point PhotonMapCausticPS
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| 206 | target ps_3_0
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| 207 | }
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| 208 |
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[1060] | 209 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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| 210 | //{
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| 211 | // source GameTools_Localized_EnvMap.hlsl
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| 212 | // entry_point PhotonMapSoftShadowPS
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| 213 | // target ps_3_0
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| 214 | //}
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[777] | 215 |
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| 216 |
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| 217 |
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| 218 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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| 219 | {
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| 220 | source GameTools_Localized_EnvMap.hlsl
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| 221 | entry_point LocalizedMetalPS
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| 222 | target ps_3_0
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| 223 |
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| 224 | }
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| 225 |
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[835] | 226 | vertex_program GameTools/DistanceVS hlsl
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[777] | 227 | {
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| 228 | source GameTools_Distance.hlsl
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| 229 | entry_point DistanceVS
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| 230 | target vs_1_1
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| 231 | }
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| 232 |
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[835] | 233 | fragment_program GameTools/DistancePS hlsl
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[777] | 234 | {
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| 235 | source GameTools_Distance.hlsl
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| 236 | entry_point DistancePS
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| 237 | target ps_2_0
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| 238 |
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| 239 | }
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| 240 |
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| 241 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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| 242 | {
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| 243 | source GameTools_DepthShadow.hlsl
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[1118] | 244 | entry_point DepthVS
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| 245 | target vs_3_0
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[777] | 246 | }
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| 247 |
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| 248 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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| 249 | {
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| 250 | source GameTools_DepthShadow.hlsl
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| 251 | entry_point DepthPS
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[1118] | 252 | target ps_3_0
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[777] | 253 |
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| 254 | }
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| 255 |
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| 256 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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| 257 | {
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| 258 | source GameTools_DepthShadow.hlsl
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| 259 | entry_point depthShadowVS
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| 260 | target vs_1_1
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| 261 | }
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| 262 |
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| 263 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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| 264 | {
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| 265 | source GameTools_DepthShadow.hlsl
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| 266 | entry_point depthShadowPS
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| 267 | target ps_2_0
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| 268 |
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| 269 | }
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| 270 |
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[835] | 271 | vertex_program GameTools/UV_VS hlsl
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[777] | 272 | {
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| 273 | source GameTools_UV.hlsl
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| 274 | entry_point UV_VS
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| 275 | target vs_2_0
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| 276 | }
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| 277 |
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[835] | 278 | fragment_program GameTools/UV_PS hlsl
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[777] | 279 | {
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| 280 | source GameTools_UV.hlsl
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| 281 | entry_point UV_PS
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| 282 | target ps_2_0
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| 283 | }
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| 284 |
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| 285 | vertex_program GameTools/CauVS hlsl
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| 286 | {
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| 287 | source GameTools_Cau.hlsl
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| 288 | entry_point CauVS
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| 289 | target vs_3_0
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| 290 | }
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| 291 |
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| 292 | fragment_program GameTools/CauPS hlsl
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| 293 | {
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| 294 | source GameTools_Cau.hlsl
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| 295 | entry_point CauPS
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| 296 | target ps_2_0
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| 297 |
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| 298 | }
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| 299 |
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[835] | 300 | vertex_program GameTools/SpriteVS hlsl
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[777] | 301 | {
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| 302 | source GameTools_Sprite.hlsl
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| 303 | entry_point SpriteVS
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| 304 | target vs_2_0
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| 305 | }
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| 306 |
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[835] | 307 | fragment_program GameTools/SpritePS hlsl
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[777] | 308 | {
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| 309 | source GameTools_Sprite.hlsl
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| 310 | entry_point SpritePS
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| 311 | target ps_2_0
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| 312 |
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| 313 | }
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| 314 |
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[835] | 315 | vertex_program GameTools/SBBVS hlsl
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[777] | 316 | {
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| 317 | source GameTools_Sprite.hlsl
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| 318 | entry_point SBB_SpriteVS
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| 319 | target vs_3_0
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| 320 | }
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| 321 |
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[835] | 322 | fragment_program GameTools/SBBPS hlsl
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[777] | 323 | {
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| 324 | source GameTools_Sprite.hlsl
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| 325 | entry_point SBB_SpritePS
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| 326 | target ps_3_0
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| 327 |
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| 328 | }
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| 329 |
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[835] | 330 | vertex_program GameTools/SceneCameraDepthVS hlsl
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[777] | 331 | {
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| 332 | source GameTools_Depth.hlsl
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| 333 | entry_point cDepthVS
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| 334 | target vs_2_0
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| 335 | }
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| 336 |
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[835] | 337 | fragment_program GameTools/SceneDepthPS hlsl
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[777] | 338 | {
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| 339 | source GameTools_Depth.hlsl
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| 340 | entry_point DepthPS
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| 341 | target ps_2_0
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| 342 | }
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| 343 |
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| 344 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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| 345 | {
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| 346 | source GameTools_ReduceCubeMap.hlsl
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| 347 | entry_point ReduceTextureVS
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| 348 | target vs_3_0
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| 349 | }
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| 350 |
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| 351 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
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| 352 | {
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| 353 | source GameTools_ReduceCubeMap.hlsl
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| 354 | entry_point ReduceTexturePS
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| 355 | target ps_3_0
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| 356 |
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| 357 | }
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| 358 |
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| 359 |
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[835] | 360 | vertex_program GameTools/DiffuseVS hlsl
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[777] | 361 | {
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| 362 | source GameTools_Localized_EnvMap.hlsl
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| 363 | entry_point DiffuseVS
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| 364 | target vs_3_0
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| 365 | }
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| 366 |
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[835] | 367 | fragment_program GameTools/DiffusePS hlsl
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[777] | 368 | {
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| 369 | source GameTools_Localized_EnvMap.hlsl
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| 370 | entry_point DiffusePS
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| 371 | target ps_3_0
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| 372 |
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| 373 | } |
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