source: GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.program @ 1671

Revision 1671, 7.2 KB checked in by szirmay, 18 years ago (diff)
RevLine 
[1131]1vertex_program GameTools/BlurVS hlsl
2{
3        source GameTools_Blur.hlsl
4        entry_point BlurVS
5        target vs_2_0
6}
7
8fragment_program GameTools/BlurPS hlsl
9{
10        source GameTools_Blur.hlsl
11        entry_point BlurPS
12        target ps_3_0
13}
14
[1102]15vertex_program GameTools/FocusingVS hlsl
16{
17        source GameTools_Focusing.hlsl
18        entry_point FocusingVS
19        target vs_2_0
20}
21
22fragment_program GameTools/FocusingPS hlsl
23{
24        source GameTools_Focusing.hlsl
25        entry_point FocusingPS
26        target ps_2_0
27}
28
[835]29vertex_program GameTools/PostProc1_VS hlsl
[777]30{
31        source GameTools_PostProc.hlsl
32        entry_point defaultVS
33        target vs_2_0
34}
35
[835]36fragment_program GameTools/PostProc_Black hlsl
[788]37{
38        source GameTools_PostProc.hlsl
39        entry_point BlackPS
40        target ps_2_0
41
42}
43
[835]44fragment_program GameTools/PostProc1_PS hlsl
[777]45{
46        source GameTools_PostProc.hlsl
47        entry_point defaultPS
48        target ps_2_0
49
50}
51
[835]52fragment_program GameTools/GlowCut_PS hlsl
[777]53{
54        source GameTools_PostProc.hlsl
55        entry_point GlowCutPS
56        target ps_2_0
57
58}
59
[835]60fragment_program GameTools/Luminance_PS hlsl
[777]61{
62        source GameTools_PostProc.hlsl
63        entry_point LuminancePS
64        target ps_2_0
65
66}
67
[835]68fragment_program GameTools/GlowAdd_PS hlsl
[777]69{
70        source GameTools_PostProc.hlsl
71        entry_point GlowAddPS
72        target ps_2_0
73}
74
[835]75fragment_program GameTools/ToneMap_PS hlsl
[777]76{
77        source GameTools_PostProc.hlsl
78        entry_point ToneMapPS
79        target ps_2_0
80}
81
[835]82fragment_program GameTools/GlowBlurH_PS hlsl
[777]83{
84        source GameTools_PostProc.hlsl
85        entry_point GlowBlurHPS
86        target ps_2_0
87}
88
[835]89fragment_program GameTools/GlowBlurV_PS hlsl
[777]90{
91        source GameTools_PostProc.hlsl
92        entry_point GlowBlurVPS
93        target ps_2_0
94}
95
[835]96fragment_program GameTools/TextureCopy_PS hlsl
[777]97{
98        source GameTools_PostProc.hlsl
99        entry_point CopyPS
100        target ps_2_0
101}
102
103
104// Cube mapping programs
105vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
106{
107        source GameTools_CubeMap.hlsl
108        entry_point deaultVS
109        target vs_2_0
110}
111
112fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
113{
114        source GameTools_CubeMap.hlsl
115        entry_point deaultPS
116        target ps_2_0
117
118}
119
[835]120vertex_program GameTools/Caustic/DefaultVS hlsl
[777]121{
122        source GameTools_Caustic.hlsl
123        entry_point deaultVS
124        target vs_2_0
125}
126
[835]127fragment_program GameTools/Caustic/DefaultPS hlsl
[777]128{
129        source GameTools_Caustic.hlsl
130        entry_point deaultPS
131        target ps_2_0
132
133}
134
135vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
136{
137        source GameTools_SoftShadow.hlsl
138        entry_point deaultVS
139        target vs_2_0
140}
141
142fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
143{
144        source GameTools_SoftShadow.hlsl
145        entry_point deaultPS
146        target ps_2_0
147
148}
149
150fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
151{
152        source GameTools_SoftShadow.hlsl
153        entry_point deault2PS
154        target ps_2_0
155
156}
157
158vertex_program GameTools/CausticSoftShadowVS hlsl
159{
160        source GameTools_CausticSoftShadow.hlsl
161        entry_point deaultVS
162        target vs_2_0
163}
164
165fragment_program GameTools/CausticSoftShadowPS hlsl
166{
167        source GameTools_CausticSoftShadow.hlsl
168        entry_point deaultPS
169        target ps_2_0
170
171}
172
173vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
174{
175        source GameTools_Localized_EnvMap.hlsl
176        entry_point LocalizedVS
177        target vs_2_0
178}
179
180fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
181{
182        source GameTools_Localized_EnvMap.hlsl
183        entry_point LocalizedPS
184        target ps_3_0
185}
186
187vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
188{
189        source GameTools_LocalizedBump_EnvMap.hlsl
190        entry_point LocalizedBumpVS
191        target vs_2_0
192}
193
194fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
195{
196        source GameTools_LocalizedBump_EnvMap.hlsl
197        entry_point LocalizedBumpPS
198        target ps_3_0
199}
200
201
[835]202fragment_program GameTools/PhotonMapCausticPS hlsl
[777]203{
204        source GameTools_Localized_EnvMap.hlsl
205        entry_point PhotonMapCausticPS
206        target ps_3_0
207}
208
[1060]209//fragment_program GameTools/PhotonMapSoftShadowPS hlsl
210//{
211//      source GameTools_Localized_EnvMap.hlsl
212//      entry_point PhotonMapSoftShadowPS
213//      target ps_3_0
214//}
[777]215
216
217 
218fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
219{
220        source GameTools_Localized_EnvMap.hlsl
221        entry_point LocalizedMetalPS
222        target ps_3_0
223
224}
225
[835]226vertex_program GameTools/DistanceVS hlsl
[777]227{
228        source GameTools_Distance.hlsl
229        entry_point DistanceVS
230        target vs_1_1
231}
232
[835]233fragment_program GameTools/DistancePS hlsl
[777]234{
235        source GameTools_Distance.hlsl
236        entry_point DistancePS
237        target ps_2_0
238
239}
240
241vertex_program GameTools/ShadowMap/DepthVS hlsl
242{
243        source GameTools_DepthShadow.hlsl
[1118]244        entry_point DepthVS
245        target vs_3_0
[777]246}
247
248fragment_program GameTools/ShadowMap/DepthPS hlsl
249{
250        source GameTools_DepthShadow.hlsl
251        entry_point DepthPS
[1118]252        target ps_3_0
[777]253
[1671]254}
255
256vertex_program GameTools/ShadowMap/DistVS hlsl
257{
258        source GameTools_DepthShadow.hlsl
259        entry_point DepthDistVS
260        target vs_3_0
[777]261}
262
[1671]263fragment_program GameTools/ShadowMap/DistPS hlsl
264{
265        source GameTools_DepthShadow.hlsl
266        entry_point DepthDistPS
267        target ps_3_0
268
269}
270
[777]271vertex_program GameTools/ShadowMap/ShadowVS hlsl
272{
273        source GameTools_DepthShadow.hlsl
274        entry_point depthShadowVS
275        target vs_1_1
276}
277
278fragment_program GameTools/ShadowMap/ShadowPS hlsl
279{
280        source GameTools_DepthShadow.hlsl
281        entry_point depthShadowPS
282        target ps_2_0
283
284}
285
[1671]286vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
287{
288        source GameTools_DepthShadow.hlsl
289        entry_point distShadowVS
290        target vs_1_1
291}
292
293fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
294{
295        source GameTools_DepthShadow.hlsl
296        entry_point distShadowPS
297        target ps_2_0
298
299}
300
[835]301vertex_program GameTools/UV_VS hlsl
[777]302{
303        source GameTools_UV.hlsl
304        entry_point UV_VS
305        target vs_2_0
306}
307
[835]308fragment_program GameTools/UV_PS hlsl
[777]309{
310        source GameTools_UV.hlsl
311        entry_point UV_PS
312        target ps_2_0
313}
314
315vertex_program GameTools/CauVS hlsl
316{
317        source GameTools_Cau.hlsl
318        entry_point CauVS
319        target vs_3_0
320}
321
322fragment_program GameTools/CauPS hlsl
323{
324        source GameTools_Cau.hlsl
325        entry_point CauPS
326        target ps_2_0
327
328}
329
[835]330vertex_program GameTools/SpriteVS hlsl
[777]331{
332        source GameTools_Sprite.hlsl
333        entry_point SpriteVS
334        target vs_2_0
335}
336
[835]337fragment_program GameTools/SpritePS hlsl
[777]338{
339        source GameTools_Sprite.hlsl
340        entry_point SpritePS
341        target ps_2_0
342
343}
344
[835]345vertex_program GameTools/SBBVS hlsl
[777]346{
347        source GameTools_Sprite.hlsl
348        entry_point SBB_SpriteVS
349        target vs_3_0
350}
351
[835]352fragment_program GameTools/SBBPS hlsl
[777]353{
354        source GameTools_Sprite.hlsl
355        entry_point SBB_SpritePS
356        target ps_3_0
357
358}
359
[835]360vertex_program GameTools/SceneCameraDepthVS hlsl
[777]361{
362        source GameTools_Depth.hlsl
363        entry_point cDepthVS
364        target vs_2_0
365}
366
[835]367fragment_program GameTools/SceneDepthPS hlsl
[777]368{
369        source GameTools_Depth.hlsl
370        entry_point DepthPS
371        target ps_2_0
372}
373
374vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
375{
376        source GameTools_ReduceCubeMap.hlsl
377        entry_point ReduceTextureVS
378        target vs_3_0
379}
380
381fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
382{
383        source GameTools_ReduceCubeMap.hlsl
384        entry_point ReduceTexturePS
385        target ps_3_0
386
387}
388
389
[835]390vertex_program GameTools/DiffuseVS hlsl
[777]391{
392        source GameTools_Localized_EnvMap.hlsl
393        entry_point DiffuseVS
394        target vs_3_0
395}
396
[835]397fragment_program GameTools/DiffusePS hlsl
[777]398{
399        source GameTools_Localized_EnvMap.hlsl
400        entry_point DiffusePS
401        target ps_3_0
402
403}
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