[1131] | 1 | vertex_program GameTools/BlurVS hlsl
|
---|
| 2 | {
|
---|
| 3 | source GameTools_Blur.hlsl
|
---|
| 4 | entry_point BlurVS
|
---|
| 5 | target vs_2_0
|
---|
| 6 | }
|
---|
| 7 |
|
---|
| 8 | fragment_program GameTools/BlurPS hlsl
|
---|
| 9 | {
|
---|
| 10 | source GameTools_Blur.hlsl
|
---|
| 11 | entry_point BlurPS
|
---|
| 12 | target ps_3_0
|
---|
| 13 | }
|
---|
| 14 |
|
---|
[1102] | 15 | vertex_program GameTools/FocusingVS hlsl
|
---|
| 16 | {
|
---|
| 17 | source GameTools_Focusing.hlsl
|
---|
| 18 | entry_point FocusingVS
|
---|
| 19 | target vs_2_0
|
---|
| 20 | }
|
---|
| 21 |
|
---|
| 22 | fragment_program GameTools/FocusingPS hlsl
|
---|
| 23 | {
|
---|
| 24 | source GameTools_Focusing.hlsl
|
---|
| 25 | entry_point FocusingPS
|
---|
| 26 | target ps_2_0
|
---|
| 27 | }
|
---|
| 28 |
|
---|
[835] | 29 | vertex_program GameTools/PostProc1_VS hlsl
|
---|
[777] | 30 | {
|
---|
| 31 | source GameTools_PostProc.hlsl
|
---|
| 32 | entry_point defaultVS
|
---|
| 33 | target vs_2_0
|
---|
| 34 | }
|
---|
| 35 |
|
---|
[835] | 36 | fragment_program GameTools/PostProc_Black hlsl
|
---|
[788] | 37 | {
|
---|
| 38 | source GameTools_PostProc.hlsl
|
---|
| 39 | entry_point BlackPS
|
---|
| 40 | target ps_2_0
|
---|
| 41 |
|
---|
| 42 | }
|
---|
| 43 |
|
---|
[835] | 44 | fragment_program GameTools/PostProc1_PS hlsl
|
---|
[777] | 45 | {
|
---|
| 46 | source GameTools_PostProc.hlsl
|
---|
| 47 | entry_point defaultPS
|
---|
| 48 | target ps_2_0
|
---|
| 49 |
|
---|
| 50 | }
|
---|
| 51 |
|
---|
[835] | 52 | fragment_program GameTools/GlowCut_PS hlsl
|
---|
[777] | 53 | {
|
---|
| 54 | source GameTools_PostProc.hlsl
|
---|
| 55 | entry_point GlowCutPS
|
---|
| 56 | target ps_2_0
|
---|
| 57 |
|
---|
| 58 | }
|
---|
| 59 |
|
---|
[835] | 60 | fragment_program GameTools/Luminance_PS hlsl
|
---|
[777] | 61 | {
|
---|
| 62 | source GameTools_PostProc.hlsl
|
---|
| 63 | entry_point LuminancePS
|
---|
| 64 | target ps_2_0
|
---|
| 65 |
|
---|
| 66 | }
|
---|
| 67 |
|
---|
[835] | 68 | fragment_program GameTools/GlowAdd_PS hlsl
|
---|
[777] | 69 | {
|
---|
| 70 | source GameTools_PostProc.hlsl
|
---|
| 71 | entry_point GlowAddPS
|
---|
| 72 | target ps_2_0
|
---|
| 73 | }
|
---|
| 74 |
|
---|
[835] | 75 | fragment_program GameTools/ToneMap_PS hlsl
|
---|
[777] | 76 | {
|
---|
| 77 | source GameTools_PostProc.hlsl
|
---|
| 78 | entry_point ToneMapPS
|
---|
| 79 | target ps_2_0
|
---|
| 80 | }
|
---|
| 81 |
|
---|
[835] | 82 | fragment_program GameTools/GlowBlurH_PS hlsl
|
---|
[777] | 83 | {
|
---|
| 84 | source GameTools_PostProc.hlsl
|
---|
| 85 | entry_point GlowBlurHPS
|
---|
| 86 | target ps_2_0
|
---|
| 87 | }
|
---|
| 88 |
|
---|
[835] | 89 | fragment_program GameTools/GlowBlurV_PS hlsl
|
---|
[777] | 90 | {
|
---|
| 91 | source GameTools_PostProc.hlsl
|
---|
| 92 | entry_point GlowBlurVPS
|
---|
| 93 | target ps_2_0
|
---|
| 94 | }
|
---|
| 95 |
|
---|
[835] | 96 | fragment_program GameTools/TextureCopy_PS hlsl
|
---|
[777] | 97 | {
|
---|
| 98 | source GameTools_PostProc.hlsl
|
---|
| 99 | entry_point CopyPS
|
---|
| 100 | target ps_2_0
|
---|
| 101 | }
|
---|
| 102 |
|
---|
| 103 |
|
---|
| 104 | // Cube mapping programs
|
---|
| 105 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
|
---|
| 106 | {
|
---|
| 107 | source GameTools_CubeMap.hlsl
|
---|
| 108 | entry_point deaultVS
|
---|
| 109 | target vs_2_0
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
|
---|
| 113 | {
|
---|
| 114 | source GameTools_CubeMap.hlsl
|
---|
| 115 | entry_point deaultPS
|
---|
| 116 | target ps_2_0
|
---|
| 117 |
|
---|
| 118 | }
|
---|
| 119 |
|
---|
[835] | 120 | vertex_program GameTools/Caustic/DefaultVS hlsl
|
---|
[777] | 121 | {
|
---|
| 122 | source GameTools_Caustic.hlsl
|
---|
| 123 | entry_point deaultVS
|
---|
| 124 | target vs_2_0
|
---|
| 125 | }
|
---|
| 126 |
|
---|
[835] | 127 | fragment_program GameTools/Caustic/DefaultPS hlsl
|
---|
[777] | 128 | {
|
---|
| 129 | source GameTools_Caustic.hlsl
|
---|
| 130 | entry_point deaultPS
|
---|
| 131 | target ps_2_0
|
---|
| 132 |
|
---|
| 133 | }
|
---|
| 134 |
|
---|
| 135 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
|
---|
| 136 | {
|
---|
| 137 | source GameTools_SoftShadow.hlsl
|
---|
| 138 | entry_point deaultVS
|
---|
| 139 | target vs_2_0
|
---|
| 140 | }
|
---|
| 141 |
|
---|
| 142 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
|
---|
| 143 | {
|
---|
| 144 | source GameTools_SoftShadow.hlsl
|
---|
| 145 | entry_point deaultPS
|
---|
| 146 | target ps_2_0
|
---|
| 147 |
|
---|
| 148 | }
|
---|
| 149 |
|
---|
| 150 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
|
---|
| 151 | {
|
---|
| 152 | source GameTools_SoftShadow.hlsl
|
---|
| 153 | entry_point deault2PS
|
---|
| 154 | target ps_2_0
|
---|
| 155 |
|
---|
| 156 | }
|
---|
| 157 |
|
---|
| 158 | vertex_program GameTools/CausticSoftShadowVS hlsl
|
---|
| 159 | {
|
---|
| 160 | source GameTools_CausticSoftShadow.hlsl
|
---|
| 161 | entry_point deaultVS
|
---|
| 162 | target vs_2_0
|
---|
| 163 | }
|
---|
| 164 |
|
---|
| 165 | fragment_program GameTools/CausticSoftShadowPS hlsl
|
---|
| 166 | {
|
---|
| 167 | source GameTools_CausticSoftShadow.hlsl
|
---|
| 168 | entry_point deaultPS
|
---|
| 169 | target ps_2_0
|
---|
| 170 |
|
---|
| 171 | }
|
---|
| 172 |
|
---|
| 173 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
|
---|
| 174 | {
|
---|
| 175 | source GameTools_Localized_EnvMap.hlsl
|
---|
| 176 | entry_point LocalizedVS
|
---|
| 177 | target vs_2_0
|
---|
| 178 | }
|
---|
| 179 |
|
---|
| 180 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
|
---|
| 181 | {
|
---|
| 182 | source GameTools_Localized_EnvMap.hlsl
|
---|
| 183 | entry_point LocalizedPS
|
---|
| 184 | target ps_3_0
|
---|
| 185 | }
|
---|
| 186 |
|
---|
| 187 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
|
---|
| 188 | {
|
---|
| 189 | source GameTools_LocalizedBump_EnvMap.hlsl
|
---|
| 190 | entry_point LocalizedBumpVS
|
---|
| 191 | target vs_2_0
|
---|
| 192 | }
|
---|
| 193 |
|
---|
| 194 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
|
---|
| 195 | {
|
---|
| 196 | source GameTools_LocalizedBump_EnvMap.hlsl
|
---|
| 197 | entry_point LocalizedBumpPS
|
---|
| 198 | target ps_3_0
|
---|
| 199 | }
|
---|
| 200 |
|
---|
| 201 |
|
---|
[835] | 202 | fragment_program GameTools/PhotonMapCausticPS hlsl
|
---|
[777] | 203 | {
|
---|
| 204 | source GameTools_Localized_EnvMap.hlsl
|
---|
| 205 | entry_point PhotonMapCausticPS
|
---|
| 206 | target ps_3_0
|
---|
| 207 | }
|
---|
| 208 |
|
---|
[1060] | 209 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
|
---|
| 210 | //{
|
---|
| 211 | // source GameTools_Localized_EnvMap.hlsl
|
---|
| 212 | // entry_point PhotonMapSoftShadowPS
|
---|
| 213 | // target ps_3_0
|
---|
| 214 | //}
|
---|
[777] | 215 |
|
---|
| 216 |
|
---|
| 217 |
|
---|
| 218 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
|
---|
| 219 | {
|
---|
| 220 | source GameTools_Localized_EnvMap.hlsl
|
---|
| 221 | entry_point LocalizedMetalPS
|
---|
| 222 | target ps_3_0
|
---|
| 223 |
|
---|
| 224 | }
|
---|
| 225 |
|
---|
[835] | 226 | vertex_program GameTools/DistanceVS hlsl
|
---|
[777] | 227 | {
|
---|
| 228 | source GameTools_Distance.hlsl
|
---|
| 229 | entry_point DistanceVS
|
---|
| 230 | target vs_1_1
|
---|
| 231 | }
|
---|
| 232 |
|
---|
[835] | 233 | fragment_program GameTools/DistancePS hlsl
|
---|
[777] | 234 | {
|
---|
| 235 | source GameTools_Distance.hlsl
|
---|
| 236 | entry_point DistancePS
|
---|
| 237 | target ps_2_0
|
---|
| 238 |
|
---|
| 239 | }
|
---|
| 240 |
|
---|
| 241 | vertex_program GameTools/ShadowMap/DepthVS hlsl
|
---|
| 242 | {
|
---|
| 243 | source GameTools_DepthShadow.hlsl
|
---|
[1118] | 244 | entry_point DepthVS
|
---|
| 245 | target vs_3_0
|
---|
[777] | 246 | }
|
---|
| 247 |
|
---|
| 248 | fragment_program GameTools/ShadowMap/DepthPS hlsl
|
---|
| 249 | {
|
---|
| 250 | source GameTools_DepthShadow.hlsl
|
---|
| 251 | entry_point DepthPS
|
---|
[1118] | 252 | target ps_3_0
|
---|
[777] | 253 |
|
---|
[1671] | 254 | }
|
---|
| 255 |
|
---|
| 256 | vertex_program GameTools/ShadowMap/DistVS hlsl
|
---|
| 257 | {
|
---|
| 258 | source GameTools_DepthShadow.hlsl
|
---|
| 259 | entry_point DepthDistVS
|
---|
| 260 | target vs_3_0
|
---|
[777] | 261 | }
|
---|
| 262 |
|
---|
[1671] | 263 | fragment_program GameTools/ShadowMap/DistPS hlsl
|
---|
| 264 | {
|
---|
| 265 | source GameTools_DepthShadow.hlsl
|
---|
| 266 | entry_point DepthDistPS
|
---|
| 267 | target ps_3_0
|
---|
| 268 |
|
---|
| 269 | }
|
---|
| 270 |
|
---|
[777] | 271 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
|
---|
| 272 | {
|
---|
| 273 | source GameTools_DepthShadow.hlsl
|
---|
| 274 | entry_point depthShadowVS
|
---|
| 275 | target vs_1_1
|
---|
| 276 | }
|
---|
| 277 |
|
---|
| 278 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
|
---|
| 279 | {
|
---|
| 280 | source GameTools_DepthShadow.hlsl
|
---|
| 281 | entry_point depthShadowPS
|
---|
| 282 | target ps_2_0
|
---|
| 283 |
|
---|
| 284 | }
|
---|
| 285 |
|
---|
[1671] | 286 | vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
|
---|
| 287 | {
|
---|
| 288 | source GameTools_DepthShadow.hlsl
|
---|
| 289 | entry_point distShadowVS
|
---|
| 290 | target vs_1_1
|
---|
| 291 | }
|
---|
| 292 |
|
---|
| 293 | fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
|
---|
| 294 | {
|
---|
| 295 | source GameTools_DepthShadow.hlsl
|
---|
| 296 | entry_point distShadowPS
|
---|
| 297 | target ps_2_0
|
---|
| 298 |
|
---|
| 299 | }
|
---|
| 300 |
|
---|
[835] | 301 | vertex_program GameTools/UV_VS hlsl
|
---|
[777] | 302 | {
|
---|
| 303 | source GameTools_UV.hlsl
|
---|
| 304 | entry_point UV_VS
|
---|
| 305 | target vs_2_0
|
---|
| 306 | }
|
---|
| 307 |
|
---|
[835] | 308 | fragment_program GameTools/UV_PS hlsl
|
---|
[777] | 309 | {
|
---|
| 310 | source GameTools_UV.hlsl
|
---|
| 311 | entry_point UV_PS
|
---|
| 312 | target ps_2_0
|
---|
| 313 | }
|
---|
| 314 |
|
---|
| 315 | vertex_program GameTools/CauVS hlsl
|
---|
| 316 | {
|
---|
| 317 | source GameTools_Cau.hlsl
|
---|
| 318 | entry_point CauVS
|
---|
| 319 | target vs_3_0
|
---|
| 320 | }
|
---|
| 321 |
|
---|
| 322 | fragment_program GameTools/CauPS hlsl
|
---|
| 323 | {
|
---|
| 324 | source GameTools_Cau.hlsl
|
---|
| 325 | entry_point CauPS
|
---|
| 326 | target ps_2_0
|
---|
| 327 |
|
---|
| 328 | }
|
---|
| 329 |
|
---|
[835] | 330 | vertex_program GameTools/SpriteVS hlsl
|
---|
[777] | 331 | {
|
---|
| 332 | source GameTools_Sprite.hlsl
|
---|
| 333 | entry_point SpriteVS
|
---|
| 334 | target vs_2_0
|
---|
| 335 | }
|
---|
| 336 |
|
---|
[835] | 337 | fragment_program GameTools/SpritePS hlsl
|
---|
[777] | 338 | {
|
---|
| 339 | source GameTools_Sprite.hlsl
|
---|
| 340 | entry_point SpritePS
|
---|
| 341 | target ps_2_0
|
---|
| 342 |
|
---|
| 343 | }
|
---|
| 344 |
|
---|
[835] | 345 | vertex_program GameTools/SBBVS hlsl
|
---|
[777] | 346 | {
|
---|
| 347 | source GameTools_Sprite.hlsl
|
---|
| 348 | entry_point SBB_SpriteVS
|
---|
| 349 | target vs_3_0
|
---|
| 350 | }
|
---|
| 351 |
|
---|
[835] | 352 | fragment_program GameTools/SBBPS hlsl
|
---|
[777] | 353 | {
|
---|
| 354 | source GameTools_Sprite.hlsl
|
---|
| 355 | entry_point SBB_SpritePS
|
---|
| 356 | target ps_3_0
|
---|
| 357 |
|
---|
| 358 | }
|
---|
| 359 |
|
---|
[835] | 360 | vertex_program GameTools/SceneCameraDepthVS hlsl
|
---|
[777] | 361 | {
|
---|
| 362 | source GameTools_Depth.hlsl
|
---|
| 363 | entry_point cDepthVS
|
---|
| 364 | target vs_2_0
|
---|
| 365 | }
|
---|
| 366 |
|
---|
[835] | 367 | fragment_program GameTools/SceneDepthPS hlsl
|
---|
[777] | 368 | {
|
---|
| 369 | source GameTools_Depth.hlsl
|
---|
| 370 | entry_point DepthPS
|
---|
| 371 | target ps_2_0
|
---|
| 372 | }
|
---|
| 373 |
|
---|
| 374 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
|
---|
| 375 | {
|
---|
| 376 | source GameTools_ReduceCubeMap.hlsl
|
---|
| 377 | entry_point ReduceTextureVS
|
---|
| 378 | target vs_3_0
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
|
---|
| 382 | {
|
---|
| 383 | source GameTools_ReduceCubeMap.hlsl
|
---|
| 384 | entry_point ReduceTexturePS
|
---|
| 385 | target ps_3_0
|
---|
| 386 |
|
---|
| 387 | }
|
---|
| 388 |
|
---|
| 389 |
|
---|
[835] | 390 | vertex_program GameTools/DiffuseVS hlsl
|
---|
[777] | 391 | {
|
---|
| 392 | source GameTools_Localized_EnvMap.hlsl
|
---|
| 393 | entry_point DiffuseVS
|
---|
| 394 | target vs_3_0
|
---|
| 395 | }
|
---|
| 396 |
|
---|
[835] | 397 | fragment_program GameTools/DiffusePS hlsl
|
---|
[777] | 398 | {
|
---|
| 399 | source GameTools_Localized_EnvMap.hlsl
|
---|
| 400 | entry_point DiffusePS
|
---|
| 401 | target ps_3_0
|
---|
| 402 |
|
---|
| 403 | } |
---|