[1131] | 1 | vertex_program GameTools/BlurVS hlsl
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| 2 | {
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| 3 | source GameTools_Blur.hlsl
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| 4 | entry_point BlurVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program GameTools/BlurPS hlsl
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| 9 | {
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| 10 | source GameTools_Blur.hlsl
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| 11 | entry_point BlurPS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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[2024] | 15 | fragment_program GameTools/CopyPS hlsl
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| 16 | {
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| 17 | source GameTools_Blur.hlsl
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| 18 | entry_point CopyPS
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| 19 | target ps_3_0
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| 20 | }
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| 21 |
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[1691] | 22 | vertex_program GameTools/BlurCubeFaceVS hlsl
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| 23 | {
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| 24 | source GameTools_Blur.hlsl
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| 25 | entry_point BlurCubeFaceVS
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| 26 | target vs_2_0
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| 27 | }
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| 28 |
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| 29 | fragment_program GameTools/BlurCubeFacePS hlsl
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| 30 | {
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| 31 | source GameTools_Blur.hlsl
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| 32 | entry_point BlurCubeFacePS
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| 33 | target ps_3_0
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| 34 | }
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| 35 |
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[1102] | 36 | vertex_program GameTools/FocusingVS hlsl
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| 37 | {
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| 38 | source GameTools_Focusing.hlsl
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| 39 | entry_point FocusingVS
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| 40 | target vs_2_0
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| 41 | }
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| 42 |
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| 43 | fragment_program GameTools/FocusingPS hlsl
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| 44 | {
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| 45 | source GameTools_Focusing.hlsl
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| 46 | entry_point FocusingPS
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| 47 | target ps_2_0
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| 48 | }
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| 49 |
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[777] | 50 |
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[788] | 51 |
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[777] | 52 | // Cube mapping programs
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| 53 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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| 54 | {
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| 55 | source GameTools_CubeMap.hlsl
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| 56 | entry_point deaultVS
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| 57 | target vs_2_0
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| 58 | }
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| 59 |
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| 60 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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| 61 | {
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| 62 | source GameTools_CubeMap.hlsl
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| 63 | entry_point deaultPS
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| 64 | target ps_2_0
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| 65 |
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| 66 | }
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| 67 |
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[835] | 68 | vertex_program GameTools/Caustic/DefaultVS hlsl
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[777] | 69 | {
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| 70 | source GameTools_Caustic.hlsl
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| 71 | entry_point deaultVS
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| 72 | target vs_2_0
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| 73 | }
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| 74 |
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[835] | 75 | fragment_program GameTools/Caustic/DefaultPS hlsl
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[777] | 76 | {
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| 77 | source GameTools_Caustic.hlsl
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| 78 | entry_point deaultPS
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| 79 | target ps_2_0
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| 80 |
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| 81 | }
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| 82 |
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| 83 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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| 84 | {
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| 85 | source GameTools_SoftShadow.hlsl
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| 86 | entry_point deaultVS
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| 87 | target vs_2_0
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| 88 | }
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| 89 |
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| 90 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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| 91 | {
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| 92 | source GameTools_SoftShadow.hlsl
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| 93 | entry_point deaultPS
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| 94 | target ps_2_0
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| 95 |
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| 96 | }
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| 97 |
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| 98 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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| 99 | {
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| 100 | source GameTools_SoftShadow.hlsl
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| 101 | entry_point deault2PS
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| 102 | target ps_2_0
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| 103 |
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| 104 | }
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| 105 |
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| 106 | vertex_program GameTools/CausticSoftShadowVS hlsl
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| 107 | {
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| 108 | source GameTools_CausticSoftShadow.hlsl
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| 109 | entry_point deaultVS
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| 110 | target vs_2_0
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| 111 | }
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| 112 |
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| 113 | fragment_program GameTools/CausticSoftShadowPS hlsl
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| 114 | {
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| 115 | source GameTools_CausticSoftShadow.hlsl
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| 116 | entry_point deaultPS
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| 117 | target ps_2_0
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| 118 |
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| 119 | }
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| 120 |
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| 121 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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| 122 | {
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| 123 | source GameTools_Localized_EnvMap.hlsl
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| 124 | entry_point LocalizedVS
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| 125 | target vs_2_0
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| 126 | }
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| 127 |
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| 128 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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| 129 | {
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| 130 | source GameTools_Localized_EnvMap.hlsl
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| 131 | entry_point LocalizedPS
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| 132 | target ps_3_0
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| 133 | }
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| 134 |
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| 135 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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| 136 | {
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| 137 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 138 | entry_point LocalizedBumpVS
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| 139 | target vs_2_0
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| 140 | }
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| 141 |
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| 142 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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| 143 | {
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| 144 | source GameTools_LocalizedBump_EnvMap.hlsl
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| 145 | entry_point LocalizedBumpPS
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| 146 | target ps_3_0
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| 147 | }
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| 148 |
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| 149 |
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[835] | 150 | fragment_program GameTools/PhotonMapCausticPS hlsl
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[777] | 151 | {
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| 152 | source GameTools_Localized_EnvMap.hlsl
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| 153 | entry_point PhotonMapCausticPS
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| 154 | target ps_3_0
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| 155 | }
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| 156 |
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[1060] | 157 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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| 158 | //{
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| 159 | // source GameTools_Localized_EnvMap.hlsl
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| 160 | // entry_point PhotonMapSoftShadowPS
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| 161 | // target ps_3_0
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| 162 | //}
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[777] | 163 |
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| 164 |
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| 165 |
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| 166 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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| 167 | {
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| 168 | source GameTools_Localized_EnvMap.hlsl
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| 169 | entry_point LocalizedMetalPS
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| 170 | target ps_3_0
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| 171 |
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| 172 | }
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| 173 |
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[835] | 174 | vertex_program GameTools/DistanceVS hlsl
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[777] | 175 | {
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| 176 | source GameTools_Distance.hlsl
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| 177 | entry_point DistanceVS
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| 178 | target vs_1_1
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| 179 | }
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| 180 |
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[835] | 181 | fragment_program GameTools/DistancePS hlsl
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[777] | 182 | {
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| 183 | source GameTools_Distance.hlsl
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| 184 | entry_point DistancePS
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| 185 | target ps_2_0
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| 186 |
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| 187 | }
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| 188 |
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| 189 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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| 190 | {
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| 191 | source GameTools_DepthShadow.hlsl
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[1118] | 192 | entry_point DepthVS
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| 193 | target vs_3_0
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[777] | 194 | }
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| 195 |
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| 196 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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| 197 | {
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| 198 | source GameTools_DepthShadow.hlsl
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| 199 | entry_point DepthPS
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[1118] | 200 | target ps_3_0
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[777] | 201 |
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[1671] | 202 | }
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| 203 |
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| 204 | vertex_program GameTools/ShadowMap/DistVS hlsl
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| 205 | {
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| 206 | source GameTools_DepthShadow.hlsl
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| 207 | entry_point DepthDistVS
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| 208 | target vs_3_0
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[777] | 209 | }
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| 210 |
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[1671] | 211 | fragment_program GameTools/ShadowMap/DistPS hlsl
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| 212 | {
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| 213 | source GameTools_DepthShadow.hlsl
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| 214 | entry_point DepthDistPS
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| 215 | target ps_3_0
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| 216 |
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| 217 | }
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| 218 |
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[777] | 219 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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| 220 | {
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| 221 | source GameTools_DepthShadow.hlsl
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| 222 | entry_point depthShadowVS
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| 223 | target vs_1_1
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| 224 | }
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| 225 |
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| 226 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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| 227 | {
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| 228 | source GameTools_DepthShadow.hlsl
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| 229 | entry_point depthShadowPS
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| 230 | target ps_2_0
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| 231 |
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| 232 | }
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| 233 |
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[1671] | 234 | vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
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| 235 | {
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| 236 | source GameTools_DepthShadow.hlsl
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| 237 | entry_point distShadowVS
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| 238 | target vs_1_1
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| 239 | }
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| 240 |
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| 241 | fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
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| 242 | {
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| 243 | source GameTools_DepthShadow.hlsl
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| 244 | entry_point distShadowPS
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| 245 | target ps_2_0
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| 246 |
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| 247 | }
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| 248 |
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[835] | 249 | vertex_program GameTools/UV_VS hlsl
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[777] | 250 | {
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| 251 | source GameTools_UV.hlsl
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| 252 | entry_point UV_VS
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| 253 | target vs_2_0
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| 254 | }
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| 255 |
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[835] | 256 | fragment_program GameTools/UV_PS hlsl
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[777] | 257 | {
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| 258 | source GameTools_UV.hlsl
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| 259 | entry_point UV_PS
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| 260 | target ps_2_0
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| 261 | }
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| 262 |
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| 263 | vertex_program GameTools/CauVS hlsl
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| 264 | {
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| 265 | source GameTools_Cau.hlsl
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| 266 | entry_point CauVS
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| 267 | target vs_3_0
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| 268 | }
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| 269 |
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| 270 | fragment_program GameTools/CauPS hlsl
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| 271 | {
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| 272 | source GameTools_Cau.hlsl
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| 273 | entry_point CauPS
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| 274 | target ps_2_0
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| 275 |
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| 276 | }
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| 277 |
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| 278 |
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| 279 |
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[835] | 280 | vertex_program GameTools/SceneCameraDepthVS hlsl
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[777] | 281 | {
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| 282 | source GameTools_Depth.hlsl
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| 283 | entry_point cDepthVS
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| 284 | target vs_2_0
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| 285 | }
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| 286 |
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[835] | 287 | fragment_program GameTools/SceneDepthPS hlsl
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[777] | 288 | {
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| 289 | source GameTools_Depth.hlsl
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| 290 | entry_point DepthPS
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| 291 | target ps_2_0
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| 292 | }
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| 293 |
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| 294 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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| 295 | {
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| 296 | source GameTools_ReduceCubeMap.hlsl
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| 297 | entry_point ReduceTextureVS
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| 298 | target vs_3_0
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| 299 | }
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| 300 |
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| 301 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
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| 302 | {
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| 303 | source GameTools_ReduceCubeMap.hlsl
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| 304 | entry_point ReduceTexturePS
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| 305 | target ps_3_0
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| 306 |
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| 307 | }
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| 308 |
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| 309 |
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[835] | 310 | vertex_program GameTools/DiffuseVS hlsl
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[777] | 311 | {
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| 312 | source GameTools_Localized_EnvMap.hlsl
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| 313 | entry_point DiffuseVS
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| 314 | target vs_3_0
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| 315 | }
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| 316 |
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[835] | 317 | fragment_program GameTools/DiffusePS hlsl
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[777] | 318 | {
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| 319 | source GameTools_Localized_EnvMap.hlsl
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| 320 | entry_point DiffusePS
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| 321 | target ps_3_0
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| 322 |
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| 323 | } |
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