1 | vertex_program GameTools/BlurVS hlsl
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2 | {
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3 | source GameTools_Blur.hlsl
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4 | entry_point BlurVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program GameTools/BlurPS hlsl
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9 | {
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10 | source GameTools_Blur.hlsl
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11 | entry_point BlurPS
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12 | target ps_3_0
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13 | }
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14 |
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15 | fragment_program GameTools/CopyPS hlsl
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16 | {
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17 | source GameTools_Blur.hlsl
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18 | entry_point CopyPS
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19 | target ps_3_0
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20 | }
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21 |
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22 | vertex_program GameTools/BlurCubeFaceVS hlsl
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23 | {
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24 | source GameTools_Blur.hlsl
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25 | entry_point BlurCubeFaceVS
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26 | target vs_2_0
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27 | }
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28 |
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29 | fragment_program GameTools/BlurCubeFacePS hlsl
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30 | {
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31 | source GameTools_Blur.hlsl
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32 | entry_point BlurCubeFacePS
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33 | target ps_3_0
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34 | }
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35 |
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36 | vertex_program GameTools/FocusingVS hlsl
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37 | {
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38 | source GameTools_Focusing.hlsl
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39 | entry_point FocusingVS
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40 | target vs_2_0
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41 | }
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42 |
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43 | fragment_program GameTools/FocusingPS hlsl
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44 | {
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45 | source GameTools_Focusing.hlsl
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46 | entry_point FocusingPS
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47 | target ps_2_0
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48 | }
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49 |
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50 |
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51 |
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52 | // Cube mapping programs
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53 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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54 | {
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55 | source GameTools_CubeMap.hlsl
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56 | entry_point deaultVS
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57 | target vs_2_0
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58 | }
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59 |
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60 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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61 | {
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62 | source GameTools_CubeMap.hlsl
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63 | entry_point deaultPS
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64 | target ps_2_0
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65 |
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66 | }
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67 |
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68 | vertex_program GameTools/Caustic/DefaultVS hlsl
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69 | {
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70 | source GameTools_Caustic.hlsl
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71 | entry_point deaultVS
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72 | target vs_2_0
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73 | }
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74 |
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75 | fragment_program GameTools/Caustic/DefaultPS hlsl
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76 | {
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77 | source GameTools_Caustic.hlsl
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78 | entry_point deaultPS
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79 | target ps_2_0
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80 |
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81 | }
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82 |
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83 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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84 | {
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85 | source GameTools_SoftShadow.hlsl
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86 | entry_point deaultVS
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87 | target vs_2_0
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88 | }
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89 |
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90 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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91 | {
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92 | source GameTools_SoftShadow.hlsl
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93 | entry_point deaultPS
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94 | target ps_2_0
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95 |
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96 | }
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97 |
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98 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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99 | {
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100 | source GameTools_SoftShadow.hlsl
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101 | entry_point deault2PS
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102 | target ps_2_0
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103 |
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104 | }
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105 |
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106 | vertex_program GameTools/CausticSoftShadowVS hlsl
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107 | {
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108 | source GameTools_CausticSoftShadow.hlsl
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109 | entry_point deaultVS
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110 | target vs_2_0
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111 | }
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112 |
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113 | fragment_program GameTools/CausticSoftShadowPS hlsl
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114 | {
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115 | source GameTools_CausticSoftShadow.hlsl
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116 | entry_point deaultPS
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117 | target ps_2_0
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118 |
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119 | }
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120 |
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121 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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122 | {
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123 | source GameTools_Localized_EnvMap.hlsl
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124 | entry_point LocalizedVS
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125 | target vs_2_0
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126 | }
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127 |
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128 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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129 | {
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130 | source GameTools_Localized_EnvMap.hlsl
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131 | entry_point LocalizedPS
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132 | target ps_3_0
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133 | }
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134 |
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135 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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136 | {
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137 | source GameTools_LocalizedBump_EnvMap.hlsl
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138 | entry_point LocalizedBumpVS
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139 | target vs_2_0
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140 | }
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141 |
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142 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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143 | {
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144 | source GameTools_LocalizedBump_EnvMap.hlsl
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145 | entry_point LocalizedBumpPS
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146 | target ps_3_0
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147 | }
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148 |
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149 |
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150 | fragment_program GameTools/PhotonMapCausticPS hlsl
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151 | {
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152 | source GameTools_Localized_EnvMap.hlsl
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153 | entry_point PhotonMapCausticPS
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154 | target ps_3_0
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155 | }
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156 |
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157 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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158 | //{
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159 | // source GameTools_Localized_EnvMap.hlsl
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160 | // entry_point PhotonMapSoftShadowPS
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161 | // target ps_3_0
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162 | //}
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163 |
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164 |
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165 |
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166 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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167 | {
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168 | source GameTools_Localized_EnvMap.hlsl
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169 | entry_point LocalizedMetalPS
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170 | target ps_3_0
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171 |
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172 | }
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173 |
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174 | vertex_program GameTools/DistanceVS hlsl
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175 | {
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176 | source GameTools_Distance.hlsl
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177 | entry_point DistanceVS
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178 | target vs_1_1
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179 | }
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180 |
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181 | fragment_program GameTools/DistancePS hlsl
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182 | {
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183 | source GameTools_Distance.hlsl
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184 | entry_point DistancePS
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185 | target ps_2_0
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186 |
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187 | }
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188 |
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189 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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190 | {
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191 | source GameTools_DepthShadow.hlsl
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192 | entry_point DepthVS
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193 | target vs_3_0
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194 | }
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195 |
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196 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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197 | {
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198 | source GameTools_DepthShadow.hlsl
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199 | entry_point DepthPS
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200 | target ps_3_0
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201 |
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202 | }
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203 |
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204 | vertex_program GameTools/ShadowMap/DistVS hlsl
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205 | {
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206 | source GameTools_DepthShadow.hlsl
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207 | entry_point DepthDistVS
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208 | target vs_3_0
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209 | }
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210 |
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211 | fragment_program GameTools/ShadowMap/DistPS hlsl
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212 | {
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213 | source GameTools_DepthShadow.hlsl
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214 | entry_point DepthDistPS
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215 | target ps_3_0
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216 |
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217 | }
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218 |
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219 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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220 | {
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221 | source GameTools_DepthShadow.hlsl
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222 | entry_point depthShadowVS
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223 | target vs_1_1
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224 | }
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225 |
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226 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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227 | {
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228 | source GameTools_DepthShadow.hlsl
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229 | entry_point depthShadowPS
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230 | target ps_2_0
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231 |
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232 | }
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233 |
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234 | vertex_program GameTools/ShadowMap/ShadowDistVS hlsl
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235 | {
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236 | source GameTools_DepthShadow.hlsl
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237 | entry_point distShadowVS
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238 | target vs_1_1
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239 | }
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240 |
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241 | fragment_program GameTools/ShadowMap/ShadowDistPS hlsl
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242 | {
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243 | source GameTools_DepthShadow.hlsl
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244 | entry_point distShadowPS
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245 | target ps_2_0
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246 |
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247 | }
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248 |
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249 | vertex_program GameTools/UV_VS hlsl
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250 | {
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251 | source GameTools_UV.hlsl
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252 | entry_point UV_VS
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253 | target vs_2_0
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254 | }
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255 |
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256 | fragment_program GameTools/UV_PS hlsl
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257 | {
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258 | source GameTools_UV.hlsl
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259 | entry_point UV_PS
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260 | target ps_2_0
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261 | }
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262 |
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263 | vertex_program GameTools/CauVS hlsl
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264 | {
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265 | source GameTools_Cau.hlsl
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266 | entry_point CauVS
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267 | target vs_3_0
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268 | }
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269 |
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270 | fragment_program GameTools/CauPS hlsl
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271 | {
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272 | source GameTools_Cau.hlsl
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273 | entry_point CauPS
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274 | target ps_2_0
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275 |
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276 | }
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277 |
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278 |
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279 |
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280 | vertex_program GameTools/SceneCameraDepthVS hlsl
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281 | {
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282 | source GameTools_Depth.hlsl
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283 | entry_point cDepthVS
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284 | target vs_2_0
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285 | }
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286 |
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287 | fragment_program GameTools/SceneDepthPS hlsl
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288 | {
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289 | source GameTools_Depth.hlsl
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290 | entry_point DepthPS
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291 | target ps_2_0
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292 | }
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293 |
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294 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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295 | {
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296 | source GameTools_ReduceCubeMap.hlsl
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297 | entry_point ReduceTextureVS
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298 | target vs_3_0
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299 | }
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300 |
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301 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
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302 | {
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303 | source GameTools_ReduceCubeMap.hlsl
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304 | entry_point ReduceTexturePS
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305 | target ps_3_0
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306 |
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307 | }
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308 |
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309 |
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310 | vertex_program GameTools/DiffuseVS hlsl
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311 | {
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312 | source GameTools_Localized_EnvMap.hlsl
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313 | entry_point DiffuseVS
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314 | target vs_3_0
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315 | }
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316 |
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317 | fragment_program GameTools/DiffusePS hlsl
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318 | {
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319 | source GameTools_Localized_EnvMap.hlsl
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320 | entry_point DiffusePS
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321 | target ps_3_0
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322 |
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323 | } |
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