1 | vertex_program GameTools/FocusingVS hlsl
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2 | {
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3 | source GameTools_Focusing.hlsl
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4 | entry_point FocusingVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program GameTools/FocusingPS hlsl
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9 | {
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10 | source GameTools_Focusing.hlsl
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11 | entry_point FocusingPS
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12 | target ps_2_0
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13 | }
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14 |
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15 | vertex_program GameTools/PostProc1_VS hlsl
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16 | {
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17 | source GameTools_PostProc.hlsl
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18 | entry_point defaultVS
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19 | target vs_2_0
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20 | }
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21 |
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22 | fragment_program GameTools/PostProc_Black hlsl
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23 | {
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24 | source GameTools_PostProc.hlsl
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25 | entry_point BlackPS
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26 | target ps_2_0
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27 |
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28 | }
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29 |
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30 | fragment_program GameTools/PostProc1_PS hlsl
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31 | {
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32 | source GameTools_PostProc.hlsl
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33 | entry_point defaultPS
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34 | target ps_2_0
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35 |
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36 | }
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37 |
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38 | fragment_program GameTools/GlowCut_PS hlsl
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39 | {
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40 | source GameTools_PostProc.hlsl
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41 | entry_point GlowCutPS
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42 | target ps_2_0
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43 |
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44 | }
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45 |
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46 | fragment_program GameTools/Luminance_PS hlsl
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47 | {
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48 | source GameTools_PostProc.hlsl
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49 | entry_point LuminancePS
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50 | target ps_2_0
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51 |
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52 | }
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53 |
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54 | fragment_program GameTools/GlowAdd_PS hlsl
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55 | {
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56 | source GameTools_PostProc.hlsl
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57 | entry_point GlowAddPS
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58 | target ps_2_0
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59 | }
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60 |
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61 | fragment_program GameTools/ToneMap_PS hlsl
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62 | {
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63 | source GameTools_PostProc.hlsl
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64 | entry_point ToneMapPS
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65 | target ps_2_0
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66 | }
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67 |
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68 | fragment_program GameTools/GlowBlurH_PS hlsl
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69 | {
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70 | source GameTools_PostProc.hlsl
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71 | entry_point GlowBlurHPS
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72 | target ps_2_0
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73 | }
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74 |
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75 | fragment_program GameTools/GlowBlurV_PS hlsl
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76 | {
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77 | source GameTools_PostProc.hlsl
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78 | entry_point GlowBlurVPS
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79 | target ps_2_0
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80 | }
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81 |
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82 | fragment_program GameTools/TextureCopy_PS hlsl
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83 | {
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84 | source GameTools_PostProc.hlsl
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85 | entry_point CopyPS
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86 | target ps_2_0
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87 | }
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88 |
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89 |
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90 | // Cube mapping programs
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91 | vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
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92 | {
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93 | source GameTools_CubeMap.hlsl
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94 | entry_point deaultVS
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95 | target vs_2_0
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96 | }
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97 |
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98 | fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
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99 | {
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100 | source GameTools_CubeMap.hlsl
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101 | entry_point deaultPS
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102 | target ps_2_0
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103 |
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104 | }
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105 |
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106 | vertex_program GameTools/Caustic/DefaultVS hlsl
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107 | {
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108 | source GameTools_Caustic.hlsl
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109 | entry_point deaultVS
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110 | target vs_2_0
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111 | }
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112 |
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113 | fragment_program GameTools/Caustic/DefaultPS hlsl
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114 | {
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115 | source GameTools_Caustic.hlsl
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116 | entry_point deaultPS
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117 | target ps_2_0
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118 |
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119 | }
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120 |
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121 | vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
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122 | {
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123 | source GameTools_SoftShadow.hlsl
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124 | entry_point deaultVS
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125 | target vs_2_0
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126 | }
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127 |
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128 | fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
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129 | {
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130 | source GameTools_SoftShadow.hlsl
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131 | entry_point deaultPS
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132 | target ps_2_0
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133 |
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134 | }
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135 |
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136 | fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
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137 | {
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138 | source GameTools_SoftShadow.hlsl
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139 | entry_point deault2PS
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140 | target ps_2_0
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141 |
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142 | }
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143 |
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144 | vertex_program GameTools/CausticSoftShadowVS hlsl
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145 | {
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146 | source GameTools_CausticSoftShadow.hlsl
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147 | entry_point deaultVS
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148 | target vs_2_0
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149 | }
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150 |
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151 | fragment_program GameTools/CausticSoftShadowPS hlsl
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152 | {
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153 | source GameTools_CausticSoftShadow.hlsl
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154 | entry_point deaultPS
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155 | target ps_2_0
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156 |
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157 | }
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158 |
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159 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
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160 | {
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161 | source GameTools_Localized_EnvMap.hlsl
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162 | entry_point LocalizedVS
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163 | target vs_2_0
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164 | }
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165 |
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166 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
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167 | {
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168 | source GameTools_Localized_EnvMap.hlsl
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169 | entry_point LocalizedPS
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170 | target ps_3_0
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171 | }
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172 |
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173 | vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
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174 | {
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175 | source GameTools_LocalizedBump_EnvMap.hlsl
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176 | entry_point LocalizedBumpVS
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177 | target vs_2_0
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178 | }
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179 |
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180 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
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181 | {
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182 | source GameTools_LocalizedBump_EnvMap.hlsl
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183 | entry_point LocalizedBumpPS
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184 | target ps_3_0
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185 | }
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186 |
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187 |
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188 | fragment_program GameTools/PhotonMapCausticPS hlsl
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189 | {
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190 | source GameTools_Localized_EnvMap.hlsl
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191 | entry_point PhotonMapCausticPS
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192 | target ps_3_0
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193 | }
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194 |
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195 | //fragment_program GameTools/PhotonMapSoftShadowPS hlsl
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196 | //{
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197 | // source GameTools_Localized_EnvMap.hlsl
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198 | // entry_point PhotonMapSoftShadowPS
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199 | // target ps_3_0
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200 | //}
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201 |
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202 |
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203 |
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204 | fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
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205 | {
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206 | source GameTools_Localized_EnvMap.hlsl
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207 | entry_point LocalizedMetalPS
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208 | target ps_3_0
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209 |
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210 | }
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211 |
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212 | vertex_program GameTools/DistanceVS hlsl
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213 | {
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214 | source GameTools_Distance.hlsl
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215 | entry_point DistanceVS
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216 | target vs_1_1
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217 | }
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218 |
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219 | fragment_program GameTools/DistancePS hlsl
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220 | {
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221 | source GameTools_Distance.hlsl
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222 | entry_point DistancePS
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223 | target ps_2_0
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224 |
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225 | }
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226 |
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227 | vertex_program GameTools/ShadowMap/DepthVS hlsl
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228 | {
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229 | source GameTools_DepthShadow.hlsl
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230 | entry_point hDepthVS
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231 | target vs_1_1
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232 | }
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233 |
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234 | fragment_program GameTools/ShadowMap/DepthPS hlsl
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235 | {
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236 | source GameTools_DepthShadow.hlsl
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237 | entry_point DepthPS
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238 | target ps_2_0
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239 |
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240 | }
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241 |
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242 | vertex_program GameTools/ShadowMap/ShadowVS hlsl
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243 | {
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244 | source GameTools_DepthShadow.hlsl
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245 | entry_point depthShadowVS
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246 | target vs_1_1
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247 | }
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248 |
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249 | fragment_program GameTools/ShadowMap/ShadowPS hlsl
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250 | {
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251 | source GameTools_DepthShadow.hlsl
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252 | entry_point depthShadowPS
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253 | target ps_2_0
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254 |
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255 | }
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256 |
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257 | vertex_program GameTools/UV_VS hlsl
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258 | {
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259 | source GameTools_UV.hlsl
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260 | entry_point UV_VS
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261 | target vs_2_0
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262 | }
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263 |
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264 | fragment_program GameTools/UV_PS hlsl
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265 | {
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266 | source GameTools_UV.hlsl
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267 | entry_point UV_PS
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268 | target ps_2_0
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269 | }
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270 |
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271 | vertex_program GameTools/CauVS hlsl
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272 | {
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273 | source GameTools_Cau.hlsl
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274 | entry_point CauVS
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275 | target vs_3_0
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276 | }
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277 |
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278 | fragment_program GameTools/CauPS hlsl
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279 | {
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280 | source GameTools_Cau.hlsl
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281 | entry_point CauPS
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282 | target ps_2_0
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283 |
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284 | }
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285 |
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286 | vertex_program GameTools/SpriteVS hlsl
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287 | {
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288 | source GameTools_Sprite.hlsl
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289 | entry_point SpriteVS
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290 | target vs_2_0
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291 | }
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292 |
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293 | fragment_program GameTools/SpritePS hlsl
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294 | {
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295 | source GameTools_Sprite.hlsl
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296 | entry_point SpritePS
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297 | target ps_2_0
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298 |
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299 | }
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300 |
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301 | vertex_program GameTools/SBBVS hlsl
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302 | {
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303 | source GameTools_Sprite.hlsl
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304 | entry_point SBB_SpriteVS
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305 | target vs_3_0
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306 | }
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307 |
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308 | fragment_program GameTools/SBBPS hlsl
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309 | {
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310 | source GameTools_Sprite.hlsl
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311 | entry_point SBB_SpritePS
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312 | target ps_3_0
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313 |
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314 | }
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315 |
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316 | vertex_program GameTools/SceneCameraDepthVS hlsl
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317 | {
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318 | source GameTools_Depth.hlsl
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319 | entry_point cDepthVS
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320 | target vs_2_0
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321 | }
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322 |
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323 | fragment_program GameTools/SceneDepthPS hlsl
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324 | {
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325 | source GameTools_Depth.hlsl
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326 | entry_point DepthPS
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327 | target ps_2_0
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328 | }
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329 |
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330 | vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
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331 | {
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332 | source GameTools_ReduceCubeMap.hlsl
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333 | entry_point ReduceTextureVS
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334 | target vs_3_0
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335 | }
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336 |
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337 | fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
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338 | {
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339 | source GameTools_ReduceCubeMap.hlsl
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340 | entry_point ReduceTexturePS
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341 | target ps_3_0
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342 |
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343 | }
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344 |
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345 |
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346 | vertex_program GameTools/DiffuseVS hlsl
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347 | {
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348 | source GameTools_Localized_EnvMap.hlsl
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349 | entry_point DiffuseVS
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350 | target vs_3_0
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351 | }
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352 |
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353 | fragment_program GameTools/DiffusePS hlsl
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354 | {
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355 | source GameTools_Localized_EnvMap.hlsl
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356 | entry_point DiffusePS
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357 | target ps_3_0
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358 |
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359 | } |
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