source: GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.program @ 1102

Revision 1102, 6.4 KB checked in by szirmay, 18 years ago (diff)
Line 
1vertex_program GameTools/FocusingVS hlsl
2{
3        source GameTools_Focusing.hlsl
4        entry_point FocusingVS
5        target vs_2_0
6}
7
8fragment_program GameTools/FocusingPS hlsl
9{
10        source GameTools_Focusing.hlsl
11        entry_point FocusingPS
12        target ps_2_0
13}
14
15vertex_program GameTools/PostProc1_VS hlsl
16{
17        source GameTools_PostProc.hlsl
18        entry_point defaultVS
19        target vs_2_0
20}
21
22fragment_program GameTools/PostProc_Black hlsl
23{
24        source GameTools_PostProc.hlsl
25        entry_point BlackPS
26        target ps_2_0
27
28}
29
30fragment_program GameTools/PostProc1_PS hlsl
31{
32        source GameTools_PostProc.hlsl
33        entry_point defaultPS
34        target ps_2_0
35
36}
37
38fragment_program GameTools/GlowCut_PS hlsl
39{
40        source GameTools_PostProc.hlsl
41        entry_point GlowCutPS
42        target ps_2_0
43
44}
45
46fragment_program GameTools/Luminance_PS hlsl
47{
48        source GameTools_PostProc.hlsl
49        entry_point LuminancePS
50        target ps_2_0
51
52}
53
54fragment_program GameTools/GlowAdd_PS hlsl
55{
56        source GameTools_PostProc.hlsl
57        entry_point GlowAddPS
58        target ps_2_0
59}
60
61fragment_program GameTools/ToneMap_PS hlsl
62{
63        source GameTools_PostProc.hlsl
64        entry_point ToneMapPS
65        target ps_2_0
66}
67
68fragment_program GameTools/GlowBlurH_PS hlsl
69{
70        source GameTools_PostProc.hlsl
71        entry_point GlowBlurHPS
72        target ps_2_0
73}
74
75fragment_program GameTools/GlowBlurV_PS hlsl
76{
77        source GameTools_PostProc.hlsl
78        entry_point GlowBlurVPS
79        target ps_2_0
80}
81
82fragment_program GameTools/TextureCopy_PS hlsl
83{
84        source GameTools_PostProc.hlsl
85        entry_point CopyPS
86        target ps_2_0
87}
88
89
90// Cube mapping programs
91vertex_program GameTools/CubeMap/VertexPrograms/DefaultVS hlsl
92{
93        source GameTools_CubeMap.hlsl
94        entry_point deaultVS
95        target vs_2_0
96}
97
98fragment_program GameTools/CubeMap/FragmentPrograms/DefaultPS hlsl
99{
100        source GameTools_CubeMap.hlsl
101        entry_point deaultPS
102        target ps_2_0
103
104}
105
106vertex_program GameTools/Caustic/DefaultVS hlsl
107{
108        source GameTools_Caustic.hlsl
109        entry_point deaultVS
110        target vs_2_0
111}
112
113fragment_program GameTools/Caustic/DefaultPS hlsl
114{
115        source GameTools_Caustic.hlsl
116        entry_point deaultPS
117        target ps_2_0
118
119}
120
121vertex_program GameTools/SoftShadow/VertexPrograms/DefaultVS hlsl
122{
123        source GameTools_SoftShadow.hlsl
124        entry_point deaultVS
125        target vs_2_0
126}
127
128fragment_program GameTools/SoftShadow/FragmentPrograms/DefaultPS hlsl
129{
130        source GameTools_SoftShadow.hlsl
131        entry_point deaultPS
132        target ps_2_0
133
134}
135
136fragment_program GameTools/SoftShadow/FragmentPrograms/Default2PS hlsl
137{
138        source GameTools_SoftShadow.hlsl
139        entry_point deault2PS
140        target ps_2_0
141
142}
143
144vertex_program GameTools/CausticSoftShadowVS hlsl
145{
146        source GameTools_CausticSoftShadow.hlsl
147        entry_point deaultVS
148        target vs_2_0
149}
150
151fragment_program GameTools/CausticSoftShadowPS hlsl
152{
153        source GameTools_CausticSoftShadow.hlsl
154        entry_point deaultPS
155        target ps_2_0
156
157}
158
159vertex_program GameTools/CubeMap/VertexPrograms/LocalizedVS hlsl
160{
161        source GameTools_Localized_EnvMap.hlsl
162        entry_point LocalizedVS
163        target vs_2_0
164}
165
166fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedPS hlsl
167{
168        source GameTools_Localized_EnvMap.hlsl
169        entry_point LocalizedPS
170        target ps_3_0
171}
172
173vertex_program GameTools/CubeMap/VertexPrograms/LocalizedBumpVS hlsl
174{
175        source GameTools_LocalizedBump_EnvMap.hlsl
176        entry_point LocalizedBumpVS
177        target vs_2_0
178}
179
180fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS hlsl
181{
182        source GameTools_LocalizedBump_EnvMap.hlsl
183        entry_point LocalizedBumpPS
184        target ps_3_0
185}
186
187
188fragment_program GameTools/PhotonMapCausticPS hlsl
189{
190        source GameTools_Localized_EnvMap.hlsl
191        entry_point PhotonMapCausticPS
192        target ps_3_0
193}
194
195//fragment_program GameTools/PhotonMapSoftShadowPS hlsl
196//{
197//      source GameTools_Localized_EnvMap.hlsl
198//      entry_point PhotonMapSoftShadowPS
199//      target ps_3_0
200//}
201
202
203 
204fragment_program GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS hlsl
205{
206        source GameTools_Localized_EnvMap.hlsl
207        entry_point LocalizedMetalPS
208        target ps_3_0
209
210}
211
212vertex_program GameTools/DistanceVS hlsl
213{
214        source GameTools_Distance.hlsl
215        entry_point DistanceVS
216        target vs_1_1
217}
218
219fragment_program GameTools/DistancePS hlsl
220{
221        source GameTools_Distance.hlsl
222        entry_point DistancePS
223        target ps_2_0
224
225}
226
227vertex_program GameTools/ShadowMap/DepthVS hlsl
228{
229        source GameTools_DepthShadow.hlsl
230        entry_point hDepthVS
231        target vs_1_1
232}
233
234fragment_program GameTools/ShadowMap/DepthPS hlsl
235{
236        source GameTools_DepthShadow.hlsl
237        entry_point DepthPS
238        target ps_2_0
239
240}
241
242vertex_program GameTools/ShadowMap/ShadowVS hlsl
243{
244        source GameTools_DepthShadow.hlsl
245        entry_point depthShadowVS
246        target vs_1_1
247}
248
249fragment_program GameTools/ShadowMap/ShadowPS hlsl
250{
251        source GameTools_DepthShadow.hlsl
252        entry_point depthShadowPS
253        target ps_2_0
254
255}
256
257vertex_program GameTools/UV_VS hlsl
258{
259        source GameTools_UV.hlsl
260        entry_point UV_VS
261        target vs_2_0
262}
263
264fragment_program GameTools/UV_PS hlsl
265{
266        source GameTools_UV.hlsl
267        entry_point UV_PS
268        target ps_2_0
269}
270
271vertex_program GameTools/CauVS hlsl
272{
273        source GameTools_Cau.hlsl
274        entry_point CauVS
275        target vs_3_0
276}
277
278fragment_program GameTools/CauPS hlsl
279{
280        source GameTools_Cau.hlsl
281        entry_point CauPS
282        target ps_2_0
283
284}
285
286vertex_program GameTools/SpriteVS hlsl
287{
288        source GameTools_Sprite.hlsl
289        entry_point SpriteVS
290        target vs_2_0
291}
292
293fragment_program GameTools/SpritePS hlsl
294{
295        source GameTools_Sprite.hlsl
296        entry_point SpritePS
297        target ps_2_0
298
299}
300
301vertex_program GameTools/SBBVS hlsl
302{
303        source GameTools_Sprite.hlsl
304        entry_point SBB_SpriteVS
305        target vs_3_0
306}
307
308fragment_program GameTools/SBBPS hlsl
309{
310        source GameTools_Sprite.hlsl
311        entry_point SBB_SpritePS
312        target ps_3_0
313
314}
315
316vertex_program GameTools/SceneCameraDepthVS hlsl
317{
318        source GameTools_Depth.hlsl
319        entry_point cDepthVS
320        target vs_2_0
321}
322
323fragment_program GameTools/SceneDepthPS hlsl
324{
325        source GameTools_Depth.hlsl
326        entry_point DepthPS
327        target ps_2_0
328}
329
330vertex_program GameTools/CubeMap/VertexPrograms/ReduceVS hlsl
331{
332        source GameTools_ReduceCubeMap.hlsl
333        entry_point ReduceTextureVS
334        target vs_3_0
335}
336
337fragment_program GameTools/CubeMap/FragmentPrograms/ReducePS hlsl
338{
339        source GameTools_ReduceCubeMap.hlsl
340        entry_point ReduceTexturePS
341        target ps_3_0
342
343}
344
345
346vertex_program GameTools/DiffuseVS hlsl
347{
348        source GameTools_Localized_EnvMap.hlsl
349        entry_point DiffuseVS
350        target vs_3_0
351}
352
353fragment_program GameTools/DiffusePS hlsl
354{
355        source GameTools_Localized_EnvMap.hlsl
356        entry_point DiffusePS
357        target ps_3_0
358
359}
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